July 13, 2011

Emulation News 104: Updates for 7-13-11


Here are today's updates! Enjoy!

MESS SVN r12211

"r12211
Put old message if there are no softlists (no whatsnew)"

Source


WinDS Pro 2011.7

"- Added DeSmuME svn 4058 (de 32 y 64 bits)
- Added Cheats R4 in DeSmuME
- Updated Cheats R4 DeSmuME & NO$Zoomer
- Updated VBA-M svn 1016
- Simplified setup program"

Source


VBANext-PS3 20110712

"Alright folks, Subcon959 has been kind enough to give us a working pkg with the new revisions of the VBAPS3 code that will become VBAnext.

I have tested the package and can tell you that dual shaders can now be enabled and the frame rate has been greatly improved thanks to triple buffering and other changes. The R3 menu now displays all options properly and they work. Yes this version works with multiMAN. Since this is not the official release it it still wearing the VBAPS3 skin (pics, name, etc). Thanks go to everyone working on this and Subcon959 for releasing this to tide us over until the official release!!!"

Source

SDLMAME v0.143 for Ubuntu

"Tuesday, 12th July 2011
Finally packages are ready! Please note that ldplayer has gone for good this time: it's really painful to maintain a piece of software that probably nobody uses and which keeps on failing to build. Farewell to mame-common too, it has been merged back in main package. I'm currently working with other guys to bring Mame in Debian, this is part of the merging process. Enjoy your holidays wherever you are! :)"

Source

Dolphin SVN r7675


"r7675
Apply (a variation of) the first patch attached to issue 4608. This should
limit the amount of ACL packet loss due to the 200Hz timing (which is now 150Hz
if you disable Wiimote Speaker) and the handling of the ACL pool when it's
occasionally full (which this improves by dropping one packet instead of letting
the "pointers" overlap which would make packets unreachable).
See comment #6 for more details on the changes to WII_IPC_HLE_Device_usb.

In addition to that, rework some comments a bit (such as those from the
original patch; plus Ayuanx's one about maintaining Wiimote timing, which lost
relevance since r7272 which made Wiimote::Update timing independent from IPC
timing), and remove an unused global variable (event for watchdog hack)...


In short, this should address *some* of the Wiimote disconnection and/or
"forgotten extension" problems that appeared with r7272 and/or r7394. To
prevent the "ACL queue is full" warnings from appearing (View->Show Log), pay
attention to the amount of enabled Wiimotes (use as few as possible, connect the
extra Wiimotes only when needed), and make sure to disable the "Disable Wiimote
Speaker" option (if unneeded or causing problems) in the game properties. If
possible, make sure to use real Wiimotes instead of emulated ones, as well.
If Wiimotes disconnect forever (and cannot be reconnected using the Alt+Fx
hotkeys), open the Wiimote config window, set the faulty Wiimote's type to
"None", close/reopen the window, and set the previous Wiimote type back.


Note that it's not a *complete* fix for issue 4608! This only fixes about half
(or maybe third) of the possible causes of this issue... But at least this
should make the accurate Wiimote emulation (I mean, with the limitation of the
ACL queue included) more usable in some cases (such as multi-player).
Nope, I didn't (and can't yet) perform in-depth tests on the real hardware
myself (unlike some developers), I just rely on the given "accurate" code and
numbers (such as the 10-packet limit implemented by godisgovernment)...
Maybe I'll get to fixing other problem "causes" (if I feel like doing it), maybe
not in a while... After all, I have other hobbies, and it's the summer holidays
for me...


Anyway, feel free to test and comment.

Update issue 4667
Update issue 4608
Update issue 4604
Update issue 4583
Update issue 4436
Update issue 4353
Update issue 4013"

Source


MAME Plus! v0.143u1 r4893

"r4893
* fix pgm regions
* fix Gaia Crusaders and Thunder Heroes (cave.c)"

Source


Project64k v0.29

"Whats New?

- Uninstall Folder

- Tools Folder

- New Compressor

- Emu-Fix
Resets and auto-sets Directories for Project64k 0.29

- Plugin-Fix(Fast/Slow)
Sets all plugins to default

- Rom-Fix
All N64 Rom files are open by Project64k

- New Shortcuts
F12 for Stop Emulation
F11 for Start Emulation
Ctrl-F for Fullscreen"

Source

Virtual Jaguar SVN r370 FIX


"r366
Added possibility to run DSP without host audio output, added configure options
for same, fixed log not to dump out when it reaches 10MB, instead it silently
ignores any further output. Also, attempting to run VJ with "use BIOS" checked
and no BIOS loaded no longer causes a virtual crash.
r367
Resolving inconsistent state part I
r368
Resolving inconsistent state part II
r369
More enhancements to the file chooser.
r370
Minor corrections to the file DB."

Source


WolfMESS v0.143

Source

CXMB for 3.71-6.39v2

"PSP developer Patpat who has decided to release his 2nd version of his popular CXMB for CFW 3.71 – 6.39

Developer Statement:
-- Poison’s CXMB based on modified source code plug-ins from the new theme in the 3.71 to 6.39 with all the self-system between
--v2 version 6.38 and 6.39CTF theme can not fix the problems common
--CXMB Plug-ins (installed CXMB plug-ins can use this direct coverage):"

Source

DS Pack v1.9.3

"* Correction de mspacman / mspacmat / mspacmnf (merci à Rayder de gbatemp.net)
* Amélioration du scrolling pour abscam (merci à Rayder de gbatemp.net)"

Source


Altirra 2.0 Test 11

"IDE: Initial SIDE emulation support.
GTIA: SECAM support."

Source


puNES v0.24

"In the future I will use this post to announce new releases and changes.

puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet

Current version : v0.24

Changelog:
0.24
Implemented emulation of mappers MMC2, MMC4, ColorDreams and Camerica.
Correct a little bug and now "Time Lord (U) [!].nes" work without glitches.
0.23
Implemented the save on file for the PRG Ram battery packed.
Rewrite MMC1 emulation and tested with all GoodNES MMC1 roms.
Now work without glitches the MMC3 chinese roms that in the previous version had problems (Aladdin 2 (Unl), Bing Kuang Ji Dan Zi - Flighty Chicken (Ch), Chu Han Zheng Ba - The War Between Chu & Han (Ch) an many others).
0.22
Implemented all illegal opcode.
Rewrite from scratch MMC3 emulation and now really work with every rom that I've tested (for two weeks I've tryed all 5118 MMC3 GoodNES roms including Blargg mmc3 test) except for few bootleg and some chinese roms (why??).
Implemented fix for young indiana jones chronicles (thx James).
0.21
Correct some bugs in the MMC3 (NTSC and PAL) and now
all the roms that I'have tried works well.
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.

Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.

keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)"

Source



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