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Showing posts with label SNES9x. Show all posts
Showing posts with label SNES9x. Show all posts

May 11, 2012

Emulation News 293: Weekly updates 5-5 through 5-11


So in a way to still keep updates coming through here I decided to post emulation news once a week. The problem at first was that the news were pretty repetitive and didn't make much sense. From now on, I'll be posting the most important updates of the given dates. I hope this can help some of you out there that are still focusing on the emulation nation!

February 07, 2012

Emulation News 287: Updates for 2-7-12


The news are here! Check them out!

December 24, 2011

Emulation News 242: Updates for 12-24-11


Merry Christmas Eve! I hope all of you are enjoying the day before Christmas! Lets get to the news shall we?

December 13, 2011

Emulation News 229: Updates for 12-11-11


Here are today's updates! Check them out!!

December 07, 2011

Emulation News 225: Updates for 12-7-11


Here are today's updates!

November 28, 2011

Emulation News 215: Updates for 11-27-11


Here are today's updates!

November 24, 2011

Emulation News 212: Updates for 11-24-11 Happy Thanksgiving!


A Happy Thanksgiving to everyone! Now here are some emulation news for your liking! ^_^

November 22, 2011

Emulation News 210: Updates for 11-22-11


A very busy day with emulation news! Lots of new Android emulators and then some! Check them all out!

November 05, 2011

Emulation News 196: Updates for 11-5-11




Hope all you have a great weekend! Here are the news for you!! As always! ^_^

September 12, 2011

Emulation News 165: Updates for 9-12-11




Here are today's updates!

August 25, 2011

Emulation News 147: Updates for 8-25-11



Be sure to check out today's updates! Rawr!

July 21, 2011

Emulation News 112: Updates for 7-21-11


We sure have a busy day of news! Be sure to check them out!

July 16, 2011

Emulation News 107: Updates for 7-16-11


Updates for today!!! GET THEM!

April 25, 2011

Emulation News 032: Updates for 4-25-11

Here we have the news for today.


MESS SVN r11296

"r11296
Fix compile #3"
Source



DoPSBox 0.74 PS3 r1

"DOSBox-0.74-ps3-r1

Issues:
There are still some performance bottlenecks. In testing cycle values above 10000 provided the most issues. Tweaking some values in dosbox-0.74.conf may help to improve performance.
There are still some usability issues with the on screen keyboard. If a lot of typing is necessary you may consider hooking up a physical one.
Using the fluidsynth midi synth requires a soundfont is sf2 format. Place the file on the PS3 and edit dosbox-0.74.conf to set the value 'midiconfig' to the full path to the file. It's also necessary to change the 'mididevice' option to the value 'synth'.
There is currently no PS3 optimized loader. The DOS commands needed to launch the game need to be type every time you start the app. You can reduce the typing by adding common lines to the dosbox config file's autoexec section.

Using soft mouse and keyboard:

When loading the application PS3 game pad one begins in Mouse Mode. In mouse mode the left stick moves the cursor, Cross sends a left click, and Square sends a right click. Pressing L3 will turn on keyboard mode.

In keyboard mode, the left stick moves the cursor, pressing cross presses the highlighted key. When a key is highlighted and any button is pressed (other than Cross, Square, L3 and R3) that button will be mapped to the key, in mouse mode pressing the button will be the same as pressing the key on the keyboard. Press L3 to return to mouse mode. This is useful, for example, to map the DPad to the keyboards arrow keys.

In mouse mode, press R3 to enter joystick mode. In this mode the game pad acts as an SDL joystick."

Source



GSdx SVN r4592
"r4591
GSdx: linux: polish window management.
1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes
r4592
GSdx: the texture cache fix discussed under r4589."

Source



MAME Plus! Plus Kaillera v0.142u1 r59

"r59
fix IPS Bug"

Source



Caanoo-CAP32 v1.1.3

"- Cheat support !
- Memory monitoring engine to find your own cheat code !
- Text editor to modify the global cheat.txt file
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Auto disk startup support
- Save state in gzip format
- etc, etc ..."

Source



MAME Plus! v0.142u1 r4864

"r4864
fix IPS Bug"

Source



Dapplegrey v2.23

"2011-04-25 09:14:34
After installing a DOS game by using its INSTALL.EXE application, if this install application installs into a subfolder: "Select from folder" beside of "DOS executable file:" in the tab panel "Game Files" is working now, without causing an unexpected quit of Dapplegrey."

Source



DS2x86 v0.07 Alpha


"DS2x86 v0.07 Alpha Release Notes
================================

This version has the following improvements:
- Blinking cursor in text modes (finally!).
- HIMEM.SYS emulation added, allows Chaos Engine to run.
- Fixed a serious total crash problem in 32-bit string opcodes.
- Fixed a stack alignment problem that could cause "Exception 4" BSOD errors.
- Improved BSOD reporting, now includes a stack trace.
- Improved horizontal blank reporting, this might solve hanging problems
in some games.
- Improved Mode-X graphics blitting code to handle wrap-around properly.
- Changed the screen refresh interrupt interval from 60Hz to 59Hz. This
might help with the intermittent "stuck key" problem in some games.
- Direct file read to EGA memory is now supported (f.ex. in "Heimdall").
- Implemented a number of previously missing opcodes."

Source



Snes9x ReRecording SVN r198


"r197
RAM Search: fix reset code and update the current values for every addresses.
RAM Search: workaround for auto search restart.
r198
fix reported bug "unable to frame advance""

Source



SNES9x 1.53 GTK+ r81

"A GTK+ port of the Snes9x emulator. New code not originating from Snes9x is licensed under both the GNU LGPL 2.1 and the Snes9x license.

The Snes9x core and original Snes9x code is licensed as follows:

Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.

Snes9x homepage: http://www.snes9x.com

Permission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work.

This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives.

Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product.

The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions.

Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies."


Source


April 22, 2011

Emulation News 025: Caanoo-MSX v1.1.2, Dolphin SVN r7477, Glide64 WIP Build r237, Snes9x unicode Test Build (2011/04/11),



Here we have multiple updates for various emulators and tools. Check them out ^_^




"Caanoo-MSX v1.1.2 changelog:
- USB Joystick support !
(up to two players if you got a Twin USB joystick adapter
or if you use Caanoo Pad + one USB joystick)
- Overclock support and default cpu clock when exiting the emu
- global disk / rom files location
- Rom file selector bug fix
- Add F10 key in Danzeff keyboard
- New title icon from Mospaedax
- improve speed limiter accuracy

From Pixador dingux mods :
- Updated the Z80 emulation to the latest fMSX one
- Emulation of M1 cycles: R register is now fully emulated and cycles are more accurate.
- Fixed joystick emulation: joystick 2 must not be a copy of joystick 1
- Fixed color 0 in MSX2 sprites
- Fixed color palette for Screen 8 sprites
- Full color depth in Screen 8
- Fixed initial memory mapping for ASCII8 and ASCII16 megaroms
- New megarom type: RTYPE
- Megarom detection with SHA1 checksum with file carts.sha (based on Cax mod)
- Tweaked the built-in megarom type detection to improve its accuracy
- Added setting to force a specific megarom type
- FM-PAC is not loaded if FM emulation disabled
- Sound is shut down when the MSX is reset
- New Render modes: "zoomed" and "fullscreen" (based on Cax mod)
- More accurate speed limiter

How to use it ? Everything is in the README.txt file."
Source



"Dolphin SVN changelog:
r7477
minor correction to the tools menu, no longer uses uninitialized data when system menu is not installed"
Source



"Glide64 WIP Build r237 Changelog:
Implement missing combiners for Pokemon Stadium 2. Many thanks to andres gonzalez and pokefan 999 for bugreports and testing. Lots of glitches were fixed in that game thanks to their hard work."

Source


"Since the last release I've added unicode support to the windows port of snes9x. Since this involved quite a few changes I've decided to post an interim test version.
I'd really appreciate feedback from users with roms/movies/paths that contain unicode characters.

The archive also contains an x64 build that you can try if you have an x64 windows version. Also present is HLSL shader support for direct3d (provided by mudlord). I've packaged mudlord's shaders into a separate zip, and fes made a few shaders on the bsnes board that you can try.

The config file is now considered utf-8, so if you previously had characters in your specific locale they might not load correctly. "
Source



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