
Showing posts with label amiga. Show all posts
Showing posts with label amiga. Show all posts
November 08, 2021
Finds 1538: Amiga Disk Lot! Over 100 Disks!

January 15, 2021
Smarty and the Nasty Gluttons Getting a Physical Release!

August 09, 2016
Giana Sisters S.E. Released! Amiga Players Rejoice!
This is a wonderful remake for the Amiga which is now available for download and for free. This is the remake of the 1987 release of Giana Sisters which it's quite similar to the Super Mario Bros games. The game has had an overhaul and has new graphics and improved the game in every single way. It took a lot of hard work but PixelGlass Games was able to pull it off!
This is one of many planned remakes for PixelGlass Games which is very exciting for the retro gamers out there.
You can download the game here and definitely check out Pixel Glass Games for more updates on future projects. It's definitely a wonderful game to look at. Be sure to check out the trailer below:
June 02, 2013
Finds 529: Climbed a Mountain and Found Gold!
famicomfreakSunday, June 02, 2013amiga, Famicom, Famicom Pirates, Latest Finds, NES, SNES
No comments:
I had to go to a very dangerous area but it was totally worth it! I managed to even get away from people that wanted to mug me. For the love of the game, I will do anything! Here are some awesome findings! A little bit of everything as usual. The things that stood out were the Metal Storm, Ninja Warriors, and the Amiga 32 Controller. That's about it for now!
Metal Storm (NES)
Metroid (NES)
Athletic World Series 1 (NES)
Maniac Mansion (NES)
Famicom pirates
Ninja Warriors (SNES)
Amiga 32 Controller
Super Famicom Games
April 18, 2013
Ads from the past 255: Rocket Ranger (Amiga)
We have the Rocket Ranger for the Amiga taking care of some Nazis! Isn't that an interesting mix? I'm running out of ads! Is this the end? Find out next week!
January 07, 2013
Ads from the past 245: Vampire's Empire
This game looks quite odd but spooky at the same time. It has to have something to do with vampires, after all the title says so! Is that Dracula coming out of that coffin? I sure hope not because that would be by far the worse looking Dracula ever!! Enjoy the art though...
December 18, 2012
The NewZealand Story: A Forgotten Classic
This is a very interesting and insightful article by a freelance writer that all of you should read. It's based on the game New Zealand Story. Be sure to check it out even if you have never played it!
By: Lily McCann
The NewZealand Story: A Forgotten Classic
One
of the games that people always forget to mention when they talk about
classic platform games from the early 1990s is Taito’s The NewZealand
Story, which was available for the Amiga 500 and the NES. The plot was
nonsensical yet brilliant; you played a small, sneaker-wearing kiwi
called Tiki, whose friends had been kidnapped by a large, blue leopard
seal called Wally. As the only non-kidnapped kiwi, it was your duty to
find your way through scrolling, maze-like levels, rescue your little
feathered buddies and secure the release of an attractive female kiwi
called Phee Phee, capturing her heart in the process. The goal of every
level was to get your character to a cage containing a kiwi, which would
then be released and jump up and down flapping its wings with joy.
A Kiwi in a Hot Air Balloon
An
entertaining feature of the game was the fact that you could knock the
baddies out of the vehicles that they were flying and then commandeer
them. This enabled Tiki to fly hot air balloons, ride about the place on
a friendly goose and even operate a UFO. There was something
particularly satisfying about knocking a large, blue-eared cat that was
trying to attack you out of its silver hot air balloon and then using its vehicle to fly about and shoot its friends, especially after you had lost a couple of lives at their hands.
One
of the more annoying vehicles to acquire was a flying platform with a
spiked chain on the back. It was good for killing enemies but always
seemed to end up doing more damage to Tiki than it did to the bad guys
because it was very easy to fall off the platform and end up on the
pointy end of the spikes. The variety of different vehicles on offer
meant that each level could be completed using a range of different
techniques and ensured that the game play remained
fresh every time a level was attempted. The simplicity of these
vehicles was their main strength. They didn’t need any skill to operate;
you just got in them and pointed the joystick in the direction that you
wanted to travel in. Indeed the simple nature of the NewZealand Story
was what made it so endearing. It might not have had the powerful
graphics of today’s titles or a multiplayer version that could be played
using gaming broadband but still had replay value coming out of its ears.
Having a Whale of a Time
Perhaps
the most impressive thing about The NewZealand Story was the
inventiveness of the bosses. One of the earlier levels featured Tiki
pitting his wits against a large, pink, frozen whale that emitted
snowflakes out of its blowhole. In order to kill it, you had to allow it
to swallow you, avoid the drips of stomach acid that rained down from
the roof of its mouth and shoot at it from the inside until it shattered
into pieces, allowing you to emerge from its belly. I don’t know what
kind of mind-altering substances the makers of this game were taking but
they definitely made for an interesting gaming experience. Another of
the bosses was a giant blue octopus that fired bats at you. You really
couldn’t make this stuff up.
Level Design
Each
stage of the game was vaguely based on an area of NewZealand, with
Tiki’s location being shown on a map after the completion of a level.
This was another strange detail of the game considering that it was made
in Japan but somehow added to its quirky nature. The levels were
colourful, well thought out and distinctive, some requiring you to don
scuba gear and swim and others seeing you fly about the place on a
balloon. The best level was probably the last one, which was filled with
posters warning that Wally was nearby, creating the perfect build up to
the final boss.
Final Thoughts
The
NewZealand Story was one of the most addictive games on the market at
the time of its release, partly due to the music, which many gamers will
no doubt find themselves still humming today. The level of difficulty
was just right, as it was challenging but not impossible, and the
surreal plot and zany cast of baddies added immensely to the enjoyment
of the game. The fact that you could ride a goose was also totally
awesome and tipped the balance between it being a good game and a
classic.
December 27, 2010
Ads From The Past 014: Koei
Hello and welcome to another edition of ads from the past. This time around we have an add from the developer Koei. This developer delivered a lot of interesting strategy games that never really caught up with the audience. They were more of a Japanese thing which is the reason why RPGs weren't as popular as they are now. Enjoy !






















