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November 18, 2025

Remembering Rebecca Heineman — A True Pioneer of Retro Gaming





It is with deep sadness that the Retro Gaming Life community marks the passing of Rebecca Ann Heineman, a groundbreaking game designer, programmer, and LGBTQ+ trailblazer. She died on November 17, 2025, at the age of 62 following a diagnosis of aggressive adenocarcinoma. PC Gamer+2GamesBeat+2

From Space Invaders Champion to Industry Legend

Rebecca’s journey through gaming began in spectacular fashion. In 1980, she became the first officially recognized U.S. video game champion by winning a national Space Invaders tournament — a moment that helped define the very idea of competitive gaming. PC Gamer+1

From there, she parlayed her passion for games into a storied career in development. She co-founded Interplay Productions in 1983 alongside Brian Fargo and others, helping to build some of the foundational titles of the PC role-playing genre: The Bard’s Tale III: Thief of Fate, Wasteland, and more. Wikipedia+1

Her technical skill was nothing short of legendary. Rebecca was instrumental in porting games such as Wolfenstein 3D and Baldur’s Gate to different platforms. PC Gamer+1 For over 40 years, she worked not just as a game creator, but as a preservationist and engineer — eventually leading Olde Sküül, a company she founded, as CEO. Wikipedia+1

A Trailblazer for Inclusion

Rebecca did not just break ground in programming — she broke barriers in life. In the 2000s, she came out as transgender and became a prominent voice for LGBTQ+ inclusion in the games industry. Gayming Magazine In 2025, she was honored with the Gayming Icon Award for her advocacy, accessibility work, and unwavering commitment to diversity. Gayming Magazine

Her personal story was deeply intertwined with her life’s work. She was married to fellow game industry legend Jennell Jaquays, who passed away in 2024. Wikipedia+1 Rebecca’s final messages expressed her love, gratitude, and a touching desire for a memorial worthy of her legacy. inkl+1

An Outpouring of Respect

News of her death prompted heartfelt tributes from across the gaming world. Brian Fargo, longtime friend and co-founder of Interplay, remembered her as “one of the most brilliant programmers” he ever worked with. GamesBeat Her legacy as a coder, creator, and advocate has clearly left an indelible mark on both peers and fans.

Why Her Legacy Matters to Retro Gaming Life

At Retro Gaming Life, we celebrate the people who built the foundations of gaming — not just through pixels and code, but through passion, courage, and creativity. Rebecca Heineman exemplified that spirit: a self-taught programmer, a champion gamer, a preservationist, a founder, and an activist. Her work spans decades, platforms, and communities.

Her passing is a profound loss, but her influence endures in every ported classic, every role-playing game she helped shape, and every queer developer she inspired. As we continue to explore and revisit the retro titles she contributed to, let us also remember her as a person who truly changed the game.

Retro-Bit of the Day: Contra III – The Alien Wars (SNES)



Today’s Retro-Bit of the Day brings us back to one of the most explosive, adrenaline-packed titles ever released on the Super Nintendo: Contra III – The Alien Wars. If there’s one game that truly shows off the raw intensity of 16-bit action gaming, it’s this Konami classic from 1992.

Contra III arrived at a time when the SNES was still proving what it could do, and Konami didn’t hold back. The result was a game that pushed the system hard—fast-paced gameplay, massive boss battles, frantic set pieces, and the unforgettable use of Mode 7 that made the top-down stages feel ahead of their time.

The story is simple: the alien menace known as Red Falcon has returned, and Earth’s only hope lies in the hands of two unstoppable heroes. What follows is six stages of pure chaos. From racing through burning city streets on a motorcycle to scaling walls, dodging explosions, and taking down gigantic mechanical monsters, Contra III wastes no time throwing players into the fire.

A few highlights that keep fans coming back:
Legendary weapons, including the beloved Spread Gun and devastating Homing Missiles.
Brutal difficulty that challenges even seasoned players (and keeps co-op runs exciting).
Some of the most iconic boss fights on the SNES, each bigger and wilder than the last.
Explosive soundtrack that helps fuel every frantic moment.

Contra III isn’t just a great game—it’s a defining piece of action gaming history. Whether you’re replaying it on original hardware, emulation, or a modern collection, the energy and intensity remain unmatched.

If you’ve never experienced The Alien Wars, it’s absolutely worth diving into. And if you’ve already battled through it before, you know exactly why it continues to stand strong as one of the finest run-and-gun titles ever created.

Stay tuned for the next Retro-Bit of the Day—there’s always more nostalgia to explore here at Retro Gaming Life! 👾🔥

November 17, 2025

Finds 2022: Tōkidenshō Angel Eyes for PS1




New Addition to the Collection: Tōkidenshō Angel Eyes (PS1)

Another exciting addition has joined the Retro Gaming Life collection, and this one comes from the golden era of experimental 2D fighters on the original PlayStation. Say hello to Tōkidenshō Angel Eyes, developed and published by Tecmo!

Released in 1997, Angel Eyes is one of those fascinating, lesser-known fighters that stands out not just for its gameplay, but for its unique visual direction. Tecmo took an unusual approach for the time by mixing hand-drawn anime-style character art with pre-rendered 3D sprites—creating a striking contrast that still gives the game its own identity today. While it never reached mainstream popularity, it has long been appreciated by collectors, fighting-game fans, and players who love discovering gems outside the usual classics.

The cover art on this PS1 release is pure 90s energy: vibrant, intense, and full of attitude. The disc itself features detailed line art and the Tecmo logo, giving it that unmistakable touch of authenticity that reminds you why collecting physical media will always be special.

Gameplay-wise, Angel Eyes delivers fast-paced action with a diverse cast of all-female fighters, each with their own backstory, personality, and special moves. The game is best remembered for its air combo-heavy mechanics and the surprising depth hidden beneath its flashy presentation. It’s a unique entry in Tecmo’s history—sitting nicely alongside their more well-known franchises.

Adding this piece to the collection feels especially satisfying, especially as original Japanese PlayStation fighters become more sought-after each year. It’s exactly the type of title that embodies what Retro Gaming Life is all about: uncovering forgotten fighters, celebrating niche classics, and preserving gaming history one find at a time.

More retro discoveries are always on the way—stay tuned!

Finds 2021: Advanced V.G. for Playstation




New Addition to the Collection: Advanced V.G. for the PlayStation!

Retro Gaming Life continues to grow, and today I’m excited to share a new gem that has joined the shelves—Advanced V.G. (Advanced Variable Geo) for the Sony PlayStation! This is one I’ve been wanting to add for quite some time, and finally having both the case and disc in hand feels fantastic.

Released in 1996 by TGL, Advanced V.G. is part of the long-running Variable Geo series, a franchise known for its fast-paced, character-driven 2D fighting action. Originally born on the PC-98 and later adapted to multiple platforms, the PlayStation version is one of the most polished iterations, featuring anime-styled cutscenes, voice acting, and a solid roster of fighters—each with unique moves and plenty of personality.

The cover art alone makes this release a standout—bold colors, stylish character design, and that unmistakable mid-90s anime aesthetic that defined so many classic fighters. The disc design also sports detailed line-art of one of the characters, giving the whole package that authentic Japanese import feel.

As with most titles in the series, Advanced V.G. mixes traditional one-on-one combat with a storyline that follows a group of martial-artist waitresses (yes, really!) competing in the Variable Geo tournament. It’s quirky, it’s stylish, and it’s exactly the kind of niche fighter that makes collecting for the PlayStation so much fun.

This addition is a great piece of 90s fighting-game history and a welcome update to the Retro Gaming Life collection. Stay tuned—more retro finds and spotlights are always on the way!

Retro-Bit of the Day: Tetris DX (Game Boy Color)





Today’s Retro-Bit of the Day takes us back to the late ’90s handheld scene with one of the most iconic puzzle titles ever released: Tetris DX for the Game Boy Color. While the original Tetris on the classic Game Boy helped define portable gaming, Tetris DX refined and modernized that experience for a new generation of players.

Released in 1998, Tetris DX wasn’t just a simple color upgrade—it brought meaningful improvements that made it one of the best versions of Tetris on any handheld. The game takes full advantage of the Game Boy Color’s hardware, giving us bright visuals, smoother animations, and a cleaner overall presentation while keeping the core addictive gameplay intact.

One of the biggest upgrades was the addition of battery-backed save files, allowing players to finally store their high scores and progress. The game also introduced multiple player profiles, making it perfect for families or friends sharing the same handheld. On top of that, the new game modes—Time Attack, Ultra Mode, and enhanced Marathon play—gave fans even more ways to chase those satisfying line clears.

Tetris DX remains a standout title in the Game Boy Color library. It’s fast, polished, and endlessly replayable—proving once again why Tetris continues to be one of the most enduring and beloved games of all time.

If you’re building a Game Boy Color collection or just revisiting old favorites, Tetris DX is absolutely worth your time. Stay tuned for more daily retro picks right here on Retro Gaming Life!

November 16, 2025

Goblin Pac-Man hack Label Added to the Archive!


A new label has been added to the Famiclone Labels Database. Be sure to get it if you need a replacement label of this odd title hack. 


Famiclone Games Label Restorations! Goblin, Power Blade, Rockman V, and TMNT 2


I had these four games for a little bit now which came with either damaged labels or no labels at all. I finally found the time to restore them. Even though I had the TMNT 2, Power Blade, and Rockman V labels ready for printing, the Goblin(Pac-Man title hack) was something I had to work on. I will talk about that oddity in a bit. I used white glossy sticker label paper and have to say, I really love how they came out and I'm enjoying using this new paper.



As you can see, I had to put them through photoshop and edited them to the size accordingly. I do regret to say that all of them fit except the Goblin cart as the size is a little bigger than the other ones. I guess I should've measured that one as well but only realized that it was a little bigger than the others once I was sticking the labels. It still looks really good honestly.


You can see the carts with no labels ready to be given new life! 
Rockman V

Power Blade

Goblin

TMNT 2




Speaking of Goblin, here is the title screen of the game. I believe that's all that's different about it although maybe I need to play the game a little bit more to see if there are more surprises in store. 

Until next time! Game on!

🚀 RETRO-BIT OF THE DAY: RIVER RAID (ATARI 2600) 🎮




Today’s blast from the past takes us back to 1982 with one of Activision’s most iconic shooters ever made — River Raid! 🌊✈️

Designed by the legendary Carol Shaw, River Raid pushed the Atari 2600 to its limits. With its vertically scrolling action, fuel-management strategy, and fast-paced river runs, it became a staple in every early ’80s gamer’s collection. 💥🔥

You pilot your jet through tight canyons, destroy enemy helicopters, ships, and bridges, and keep an eye on that fuel gauge — every second counts! The simple controls but intense gameplay made River Raid one of the most addictive titles on the console.

Whether you grew up with it or you’re discovering it for the first time, River Raid is pure retro magic. ✨

💾 Platform: Atari 2600
📅 Release: 1982
🏢 Developer/Publisher: Activision

Stay tuned for more retro goodness in our Retro-Bit of the Day series!
👇 What’s YOUR best River Raid memory?

#RiverRaid #Atari2600 #RetroGamingLife #RetroBitOfTheDay #Activision #CarolShaw #ClassicGaming #RetroGames #VintageGaming #GamingHistory #Retrogamingcommunity #RetroCollectors #AtariLove #OldSchoolGaming

November 15, 2025

Sega Saturday: Prince of Persia (Sega Master System)





Welcome back to Sega Saturday, our weekly dive into the wonderful world of Sega's classic catalog! Every week, we spotlight a standout Sega product – from hidden gems to blockbuster hits – and explore what makes it tick. This week's pick? The 1992 Master System port of Jordan Mechner's groundbreaking Prince of Persia, published by Domark. If you've ever wondered how one of the most influential platformers of all time squeezed onto Sega's humble 8-bit powerhouse, buckle up – we're leaping into the dungeons!

The Game: A Timeless Tale of Parkour and Peril

Released originally in 1989 for the Apple II by Brøderbund, Prince of Persia revolutionized gaming with its rotoscoped animations – real human movements traced frame-by-frame for unprecedented fluidity. You play as an unnamed adventurer thrown into the dungeons by the evil vizier Jaffar, who has seized the throne and given the princess an ultimatum: marry him or die in one hour. Your mission? Escape the labyrinthine palace, dodge deadly traps, sword-fight guards, and save her before time runs out.

The Sega Master System version, hitting Europe in August 1992 (with a Game Gear port following soon after), brings this cinematic platformer to Sega's 8-bit hardware. Developed and published by Domark, it's a late-life release for the Master System – a console often overshadowed by the Mega Drive/Genesis but still kicking strong in Europe.

What Makes This Port Special?

Porting Prince of Persia to the Master System was no small feat. The original's smooth animations and precise timing had to be crammed into hardware with limited colors and processing power. Programmer Jim Tripp pulled it off admirably, delivering recognizably the same game: the same 12+ levels, spike pits, collapsing floors, potion puzzles, and one-on-one sword duels.

  • Visuals and Animation: Reduced palette aside, the rotoscoping shines through. The Prince's runs, jumps, and climbs feel lifelike – a huge deal on 8-bit. The box art? Iconic (and a bit controversial – Jordan Mechner himself called the UK cover "offensive" for its stylized, almost Luke Skywalker-esque Prince).
  • Gameplay Tweaks: Controls are simplified for consoles (separate jump button instead of diagonal-up runs), but this changes the feel – no two-tile long jumps here, which some purists gripe about. There's an annoying screen fade between rooms, but the core tension of timed runs and pixel-perfect leaps remains intact.
  • Sound and Atmosphere: Punchy effects (that satisfying shing of impaling guards) and a moody soundtrack keep the pressure on.

Reviews at the time were glowing – Sega Force called it a "stunner" that makes you "forget you’re playing an MS." It's often hailed as a "minor marvel" for proving the Master System could hang with cinematic experiences long after its prime.

Interesting Facts and Trivia

  • Rotoscoping Pioneer: Mechner filmed his brother David in white pajamas doing stunts in their backyard – those clips became the Prince's iconic moves. This technique influenced everything from Another World to modern hits like The Last Guardian.
  • Late Blooming Success: The original game flopped initially in the US but exploded in Japan and Europe, selling over 2 million copies across ports.
  • Domark Drama: Mechner shared source code with port teams, but notes suggest the Master System devs didn't fully use his guides – leading to quirks like altered physics.
  • Princess Inconsistency: Eagle-eyed players notice the princess looks different in the intro vs. ending – a quirky port artifact!
  • Legacy Ports: This version runs in Game Gear's Master System mode (so they're nearly identical). A Mega Drive port followed in 1994 with enhancements, and fan remasters even fix old input delays today.

Prince of Persia on Master System is a testament to Sega's underdog spirit – taking a PC classic and making it feel right at home on 8-bit hardware. If you're emulating or hunting carts, it's essential for any retro Sega fan. The precision platforming still holds up, and that 60-minute timer will have you sweating just like in 1992.

What do you think – best 8-bit port, or do you prefer the SNES remix? Drop your memories below! Next week, another Sega surprise. Until then, keep leaping! ⚔️🏰

Retro-Bit of the Day: Metroid (Famiclone Bootleg Disk System Port)







Today’s Retro-Bit of the Day takes us deep into the shadowy, fascinating world of bootleg gaming—and few titles capture that mix of curiosity and nostalgia better than this bootleg Disk System port of Metroid running on a famiclone setup.

Most fans know Metroid as a landmark Famicom Disk System (FDS) title from 1986, famous for its atmospheric exploration, eerie soundtrack, and groundbreaking non-linear design. But in the vibrant, unlicensed gaming markets of the late ’80s and early ’90s, Metroid found new life through unofficial ports—often stripped down, altered, or creatively reworked to function on cartridge-based famiclones.

This particular version is exactly that: a bootleg conversion of the original FDS release, adapted for hardware that was never meant to run it. The result is a fascinating retro artifact. The visuals, intro screens, and gameplay cues often mimic the FDS original, but with quirks unique to the pirate scene—modified code, unusual boot screens, and slight differences in performance or audio.

While it’s not an official release, pieces like this are a reminder of how widespread and influential Metroid was. Even in unlicensed form, Samus Aran’s first mission on Planet Zebes pushed boundaries and inspired a global wave of copycats, hacks, and ports in the retro underground.

For collectors, bootleg variations like this aren’t just oddities—they’re snapshots of a time when gaming culture spread in unexpected ways, shaped by creativity, cloning, and pure love for the classics.

Want to dive deeper into the world of retro gaming, bootlegs, FDS gems, and hidden treasures?
Explore more at www.retrogaminglife.com — keeping the classics alive, one bit at a time.

November 14, 2025

Celeste Mario Dash – A Celeste-Inspired Transformation of Super Mario Bros.


The ROM hacking community continues to surprise with inventive reinterpretations of classic games, and the newest standout is Celeste Mario Dash, a remarkable hack that morphs the original Super Mario Bros. for the NES into a tight, precision-platforming experience inspired by the indie hit Celeste. Built on the foundation of Nintendo’s 1985 classic but completely redesigned in spirit and execution, this hack delivers fast, challenging, momentum-based gameplay in a way never before seen on the 8-bit hardware.

Created by hacker MasterZED, Celeste Mario Dash reimagines Mario not as the familiar hop-and-bop hero, but as a climber, dasher, and wall-jumping force—mirroring the iconic moveset of Celeste protagonist Madeline. The end result is a fusion of retro platforming and modern challenge design, wrapped neatly inside the limitations of the NES engine.


A Fresh Title Screen, A Fresh Experience

The hack greets players with an all-new title screen (shown above), featuring an NES-style pixel portrait and a neon-lit aesthetic reminiscent of Celeste’s icy mountain theme. From the moment the game boots, it’s clear this is far from a simple level edit—it’s a complete mechanical overhaul.

The menu offers New Game and Load Game options, which immediately establish that this is a progression-based experience rather than the standard linear Mario run.


Celeste-Inspired Movement on NES Hardware

One of the most impressive feats of Celeste Mario Dash is how faithfully it recreates Celeste’s core gameplay elements inside an NES engine that was never meant for such complexity. The hack introduces:

  • Eight-directional air dashing

  • Wall jumping and wall grabbing

  • Climbing stamina mechanics

  • Precision-focused momentum control

  • Tight, frame-perfect platforming sections

These mechanics combine to create a challenge that feels far closer to Celeste than Super Mario Bros., yet it all runs smoothly on real hardware and emulators.

The original Mario physics system has been heavily reworked to support these actions, transforming a game built on horizontal progression into one centered on vertical challenges, timing, and spatial awareness.


Levels Built for Challenge, Not Coin Collecting

Rather than reusing Mario’s worlds, Celeste Mario Dash features brand-new levels with design sensibilities inspired by Celeste’s mountain ascent. Expect:

  • Compact yet demanding stages

  • Hazards placed to test movement mastery

  • Short segments requiring quick execution

  • Minimal enemies, maximum platforming

Each level is designed to fully utilize the dash and wall-jump mechanics, turning them from gimmicks into essential skills. Progression is saved through checkpoints, making repeated attempts less punishing and more about skill refinement—just like in Celeste.


A Perfect Blend of Old and New

The magic of Celeste Mario Dash lies in how seamlessly it bridges two eras of platforming:

  • The charm and nostalgia of the NES

  • The precision and emotional challenge of modern indie games

It’s rare for a ROM hack to feel like an entirely new game, but this one absolutely does. From the movement mechanics to the layout philosophy, it stands as a testament to what’s possible when creativity meets technical mastery.

For longtime Mario fans, it offers a whole new way to experience the iconic plumber. For Celeste fans, it’s a retro-styled love letter that captures the heart of the original.


Download the Hack

You can download Celeste Mario Dash here:

🔗 ROMhacking.net – Celeste Mario Dash
https://www.romhacking.net/hacks/7915/

And you’ll also be able to find it hosted on my blog, Retro Gaming Life, along with gameplay impressions and future coverage of NES hacks and homebrew.

Download

Goof Troop Paradise – A Fresh SNES ROM Hack That Brings New Life to a Disney Classic




Fans of retro co-op gaming have a new reason to revisit one of the Super Nintendo’s most charming adventures. Goof Troop Paradise, a newly released ROM hack for Capcom’s 1993 Goof Troop, introduces an exciting new world, creative puzzles, and a tropical reimagining of the original experience. Whether you’re a longtime fan of the SNES classic or discovering it for the first time, this hack offers a fun and refreshing way to rediscover one of the console’s best coop action-puzzle titles.

Developed by ROM hacker Jankee, Goof Troop Paradise is more than just a light makeover. It reworks the game’s entire structure—levels, layouts, enemy placements, puzzles, and difficulty—resulting in something that feels like a fully new entry in the series while still carrying the heart of what made Goof Troop memorable.


A New Adventure on the High Seas

While the original Goof Troop sent Goofy and Max across Spoonerville Island to rescue their kidnapped friends, Goof Troop Paradise takes the duo on a brand-new island adventure, offering:

  • Completely redesigned levels

  • Brand-new environmental themes

  • Fresh puzzles built from the original mechanics

  • Updated item usage challenges

  • More dynamic enemy encounters

The hack also features a new title screen—shown above—which replaces the original intro with a colorful, tropical backdrop and the new Goof Troop Paradise logo.


Faithful to the Gameplay, Fresh in Execution

Like the original SNES release, Goof Troop Paradise maintains the signature cooperative gameplay that made the game a classic:

  • Top-down action with tight movement and responsive controls

  • Push-block puzzles and pattern-based enemy navigation

  • Strategic item usage such as grappling hooks, boards, keys, and bombs

  • Satisfying teamwork moments for two players

But thanks to the redesigned stages, even veteran players will need to rethink how they approach each scenario. Puzzles have been remixed, enemy patterns changed, and some solutions are completely new—offering a fresh challenge without feeling unfair.

Retrododo’s coverage describes it well: this hack feels “both familiar and surprising”, keeping the game’s warm, family-friendly tone while revitalizing its difficulty and pacing.


A Strong Recommendation for SNES and ROM Hack Fans

The SNES library is full of beloved classics, and Goof Troop—though sometimes overlooked—remains one of Capcom’s most polished 16-bit titles. With Goof Troop Paradise, fans now have a truly exciting reason to return.

This hack is easy to recommend if you enjoy:

  • Co-op puzzlers

  • Capcom’s 16-bit era design philosophy

  • Faithful but refreshing ROM hacks

  • Disney-themed retro gaming

The game runs smoothly on original hardware via flashcarts, as well as modern emulators.


Where to Download

The official hack page with patch files and instructions can be found here:
🔗 ROMhacking.net – Goof Troop Paradise
https://www.romhacking.net/hacks/9216/

Castlevania VBXE – A Stunning Work-in-Progress Port for the Atari XL/XE

The Atari 8-bit community continues to push the boundaries of what the classic XL/XE hardware can do, and one of the most exciting homebrew efforts in recent years is the ambitious Castlevania VBXE project. This fan-made port aims to bring the iconic 1986 NES action-platformer Castlevania to Atari’s 8-bit computers—enhanced by the powerful VBXE graphics upgrade, which allows for richer colors, smoother animation, and near-16-bit presentation compared to stock hardware.

Created by developer Thelen (aka Mariusz), this project has been in development for multiple years and continues to evolve. What’s already been shown publicly is generating major excitement in the retro scene.


A New Level of Visual Detail for the Atari 8-Bit Line

VBXE is a graphics expansion that adds modernized capabilities to the Atari XL/XE—similar to what the SuperFX chip did for the SNES or what enhanced cartridge mappers did for the NES.

Castlevania VBXE takes full advantage of this by delivering:

  • High-color backgrounds with deep gradients and smooth shading

  • Animated sprites that closely match or exceed the NES original

  • Large, detailed environments like Dracula’s castle entrance

  • A polished title screen displaying the game’s gothic aesthetic with near-console-quality artwork

The title screen shown above already demonstrates the incredible graphical fidelity the project is aiming for. It feels unmistakably “Castlevania,” yet astonishing for Atari hardware.


Gameplay That Honors the Original

From the footage shown so far—including the video below—the game retains the iconic feel of the NES version:

🔗 YouTube WIP footage:
https://www.youtube.com/watch?v=eYF0bGOc0Vc&t=267s

Players can expect:

  • Simon Belmont’s classic whip mechanics

  • Familiar enemies like zombies, bats, and skeleton warriors

  • Side-scrolling exploration through Dracula's castle

  • Faithful recreations of the original level layouts

  • Smooth movement and responsive controls

The developer has been gradually adding new enemies, environments, and gameplay systems while testing performance on real hardware, ensuring the final product feels both authentic and optimized.


Development Progress & Community Support

Indie Retro News has periodically covered updates on the project, highlighting its steady progress:

Key takeaways from the development updates include:

  • The game is being written in assembly for maximum performance

  • Sprite handling and animation have been carefully tuned

  • New sound and music tools are being explored for improved audio

  • Performance remains strong even with multiple enemies onscreen

  • Thelen continues to polish artwork, backgrounds, and lighting effects

It’s clear that this is not only a port—it’s a passion project, crafted with attention to authenticity and respect for both the Castlevania legacy and the Atari XL/XE hardware.


Why This Project Matters

Castlevania VBXE represents more than just a port:

  • It pushes the limits of what Atari 8-bit computers can deliver

  • It shows how modern expansions like VBXE can breathe new life into retro systems

  • It brings a beloved classic to a platform that never had it

  • It highlights the continued strength and creativity of the Atari homebrew community

Just as Castlevania defined action-platforming on the NES, this project could become one of the standout achievements of the Atari XL/XE homebrew scene.

Windows Portal Update: Clyde's Adventure and Mario Brothers VGA!



A few classics have been added over at the Windows Portal for you guys to check out. These games are really cool and playable on old machines or with the use of an emulator. Let me know what kind of vintage PC games you want to see! I'll do my best to post them into the archives! 


Apple Portal Update: Pac-Man for Mac!



Hey there! Hope everyone is having a good week. Just a quick update that the Apple Portal has gotten a few games into the archives. One of them is Pac-Man for Macintosh! Be sure to check it out over at the Apple Portal and definitely check out the growing library of games we have to offer there! 


Famicom Fridays: Dig Dug




Welcome back to another edition of Famicom Fridays, our weekly journey through the golden age of gaming as we highlight a different classic from the Famicom era! This week, we’re digging deep into one of Namco’s most iconic arcade hits that found a fantastic home on the Famicom — Dig Dug!

Originally released in arcades in 1982 by Namco, Dig Dug quickly became a staple of early '80s gaming, combining simple controls with surprisingly strategic gameplay. The Famicom port, released by Namcot in 1985, perfectly captured the addictive charm of the arcade original and became one of the must-own titles for early adopters of Nintendo’s console in Japan.

In Dig Dug, players take control of a brave underground miner named Taizo Hori, who must eliminate underground monsters by inflating them with his air pump or crushing them with falling rocks. His main enemies are Pookas (the round, goggle-eyed creatures) and Fygars (the fire-breathing dragons). Each stage becomes progressively harder as enemies speed up and the tunnels grow more complex, forcing players to balance between strategy and quick reflexes.

What makes Dig Dug so memorable is its unique blend of arcade action and puzzle-like strategy. Unlike other maze games of the time, players could choose their own path underground, literally “digging” their way through the level. This gave each playthrough a sense of freedom and replayability that set Dig Dug apart from its contemporaries.

The Famicom version stands out for its faithful graphics, cheerful chiptune soundtrack, and smooth gameplay that retained the spirit of the arcade. It was one of the early examples of how Namco mastered the art of translating its arcade successes to the home console experience.

👾 Fun Fact: Taizo Hori, the hero of Dig Dug, is canonically the father of Susumu Hori, the main character of Namco’s later Mr. Driller series — proving that gaming heroism runs in the family!

🎮 Platform: Famicom (Family Computer)
🏢 Developer/Publisher: Namcot (Namco)
📅 Release Year: 1985
🕹️ Genre: Action / Arcade

That wraps up this week’s Famicom Fridays! Whether you’re a retro enthusiast or just discovering classic gaming history, Dig Dug is a timeless reminder that even the simplest ideas can become endlessly fun.

Stay tuned next week for another trip back into the colorful world of Famicom classics!

Dragon Fighter Famiclone Label Variant Added


Here is a new label added to the database. This one has been reworked and removes the blue banner it had on the title. It's a good variant for you guys to use. Be sure to check out the Famiclone Labels section to find this and many other labels! 




November 13, 2025

Finds 2020: New Import Addition! Asuka 120% Special – Burning Fest for PlayStation!




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Another great import joins the Retro Gaming Life collection — Asuka 120% Special: Burning Fest for the original PlayStation! This stylish 2D fighting game, developed by Family Soft and published in 1996, is part of a cult-classic series that originally began on Japanese PCs like the FM Towns and PC-98 before making its way to consoles.

Asuka 120% Special stands out for its all-female cast and fast-paced, combo-heavy gameplay. The story revolves around the Ryōran Private Academy, where the school’s clubs settle their rivalries not through debates or competitions, but through high-energy martial arts battles! Each fighter represents a different school club — from the chemistry club to gymnastics — giving the roster a unique personality and fighting style.

What makes this PlayStation version special is that it refined the gameplay mechanics from earlier releases, offering smoother animation, improved visuals, and an energetic soundtrack that perfectly captures that 90s anime fighting spirit. While it never saw an official release outside of Japan, Asuka 120% Special built a loyal fanbase among import gamers and collectors thanks to its balance, charm, and surprising depth.

This copy looks amazing — complete with its colorful anime artwork and that unmistakable Japanese PlayStation aesthetic. The cover art alone is a piece of 90s history! Between the bold character illustrations and the disc design featuring the game’s signature logo, it’s a perfect fit for any retro import shelf.

This new addition brings another layer of Japanese fighting game history to the collection. It’s always exciting to revisit these overlooked titles that helped shape the genre outside the mainstream spotlight.

Stay tuned for gameplay impressions soon —
Retro Gaming Life continues the fight in true 90s style!

🎉 Celebrating 17 Years of Retro Gaming Life





On November 13, 2025, the blog Retro Gaming Life marks its 17th anniversary—a fantastic milestone in the world of retro gaming commentary, collection posts, vintage game ads, and nostalgic deep‐dives.

Since its early days, Retro Gaming Life has been a loving tribute to the golden age of games—everything from NES to SNES, Sega, handhelds, PC classics, emulation, and beyond. As seen on the blog’s home page, the site covers a wide array of consoles (NES, SNES, Genesis, Game Boy, PlayStation, etc.) alongside features like “Ads from the Past,” “Famicom Fridays,” and “Sega Saturday.” Retro Gaming Life


Looking Back at the Journey

  • For 17 years, the blog has offered weekly or regular features—spotlighting gaming history, hardware, ads, finds, and community commentary.

  • It reflects not just the games themselves, but the culture, the commercials, the hardware transitions, the collecting hobby, and the nostalgia that drives it.

  • Over time the blog has grown in scope and depth—equally comfortable sharing a haunting 16-bit horror beat ’em up breakdown (see the “Sega Saturday” post) as it is unearthing oddities in emulation or rare finds. Retro Gaming Life


Why This Anniversary Matters

  • Persistence: Maintaining a blog for 17 years in any niche is a real achievement—it shows dedication, consistency, and passion.

  • Community: Retro gaming is more than just playing old cartridges—it’s about sharing memories, discovering hidden gems, and connecting with fellow enthusiasts. The blog’s long run means it has witnessed many changes in hardware, hobby, market, and nostalgia.

  • Archive Value: With many posts covering ads, manuals, obscure consoles and game culture, the blog functions as a sort of time-capsule for gaming history. 17 years means a lot of content, context, and collective memory.


A Few Highlights to Celebrate

  • The “Ads from the Past” section—which digs into vintage game advertising and the design/culture behind it. Retro Gaming Life

  • Weekly features like “Sega Saturday” or “Famicom Fridays” that serve as recurring checkpoints and community-favorite segments. Retro Gaming Life

  • The way the blog evolves: from simply posting finds to diving into emulation history (for example, the post about ZSNES). Retro Gaming Life


What the Future Looks Like

  • Keep exploring: With so many consoles, games, hardware variations, and collectible angles, there’s still tons of retro ground left to cover.

  • Engage the community: Anniversary posts could include interactive features—reader-stories, favorite memories, polls (“What was your first console?”), or even a special feature page.

  • Celebrate the past with context: As the years go by, the ‘retro’ window moves—games from the late-90s become nostalgic, hardware becomes collectible. The blog can leverage that by revisiting even more recent history.

  • Mix old with new: Nostalgia is evergreen, but the way we access and interact with retro gaming evolves (emulation, mini-consoles, remasters, collecting, reissues). The blog is well-positioned to cover both the classics and how they live today.


A Thank-You (and Invitation) to Readers

To all the readers, commenters, collectors, and fellow retro gamers: thank you. Your support, memories, and enthusiasm kept this blog going for 17 years. Whether you found a post via a search, stumbled upon a weird game ad, or just browsed for fun—you’ve been part of the journey.

If you’ve got a favorite post, memory, find, or game moment from the blog—or your own retro gaming story—I’d love to hear it. Let’s make this anniversary not just a look backward, but a celebration of what’s still to come.


Final Thoughts

Seventeen years is a big number in Internet time. From the early days of blogging to the present, Retro Gaming Life has remained a vibrant space for nostalgia, exploration, and celebration of gaming’s golden eras. As we mark this milestone on November 13, here’s to many more years of cartridges, pixel art, forgotten hardware, weird ads—and the joy of discovering the past all over again. We will continue and explore new areas. Be sure to check out all that we have to offer including our Social Media extensions and portals. Lets keep on growing! 

Happy 17th Anniversary, Retro Gaming Life! 🎮

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About me

This is a site dedicated to retro gaming in particular but it'll have other things as well. We are open minded to all sorts of gaming included non-video gaming. Please take a chance and explore what we offer! -Famicom Freak