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Showing posts with label SharpBoy. Show all posts
Showing posts with label SharpBoy. Show all posts

June 01, 2011

Emulation News 062: Updates for 6-1-11


Welcome to the new month! Here are the new updates for today!

May 14, 2011

Emulation News 049: Updates for 5-14-11


Here are the latest emulation news. Have a great weekend!

SharpBoy v0.3

"- Switched rendering from using SlimDX to OpenTK, SlimDX Runtimes no longer needed; video filtering now selectable
- GBC DMA copy operations improved, fixes certain DMA transfers spanning different areas of memory
- Improved support for "undocumented" I/O registers, Demotronic Demo no longer detects the emulator and now runs with some glitches
- Above change, coupled with improved graphics emulation, also fixed colorization of monochrome games via the CGB bootstrap ROM
- Preliminary MBC emulation for Pocket Camera / Game Boy Camera; no actual camera support
- Frame skipping and speed-up functionality implemented
- ROMs can now be loaded from ZIP archives (using the DotNetZip library); recent ROM history added to menu"
Source


WinArcadia & AmiArcadia v15.72

"* Sound subsystem is now AHI-based (AmiArcadia).
* Miscellaneous improvements and bug fixes."

Source

Dolphin SVN r7540


"r7538
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
r7540
Dynamically load bthprops.cpl during runtime.
Makes Dolphin run fine under Wine again."

Source

MESS SVN r11540

"r11540
[C64] Cartridge WIP. (nw)"

Source

D2X-XL v1.15.210

"- Fixed: Palettes with different than the standard transparency color keys weren't rendered right
- Fixed: The planetary surface and sun occasionally were miscolored during the Descent 1 mine exit sequence
- Fixed: The minimap in the cockpit displays wasn't always shown
- Improved: When deleting a pilot, D2X-XL will ask whether to delete that pilot's savegames, too (and not just do it)
- Improved: You can now override the Descent 1 exit textures by placing appropriately named textures in the main or mod texture folders ('moon02.tga' for terrain and 'sun.tga' for the sun)"

Source

Dolphin texcache-rewrite SVN r7544


"r7541
texcache-rewrite: Merge latest from trunk
r7542
texcache-rewrite: Fix compiling
r7543
texcache-rewrite: Load ALL mip levels. A bunch of clean-up.
r7544
texcache-rewrite: In DX11, don't decode I and IA textures to RGBA. Reduce the amount of data that has to be uploaded to VRAM."

Source

MAME Plus! v0.142u3 r4871

"r4871
catlist v0.142u3 [s_bastian]"

Source

GameEx v11.72

" The genre based additional radio stations available to registered users have been updated. There are over 1800 working stations available."

Source


This is only half the news I have to post but due to the time I have to head to work. I will have more news later tonight.




April 21, 2011

Emulation News 003: SharpBoy v0.2


New version of Sharp Boy was released earlier this month. Here are the new changes!

"v0.2 (April 03rd 2011)
  • GBC DMA emulation fixed, transfer length wasn't being calculated correctly; fixes incorrect and missing graphics in some games
  • LCDC emulation improved, fixes flickering and slowdown in certain games and demos
  • MBC5 ROM bank select fixed; many more Game Boy Color games now start and/or run further
  • Timing of screen drawing improved, which results in less graphical glitches with ex. flickering sprites for pseudo-transparency
  • Temporary hack added to allow the Zelda: Oracle games to boot correctly, coupled with the above fixes they now go in-game
  • DMG and CGB bootstrap ROMs now supported; have to be named DMG_ROM.bin and CGB_ROM.bin and enabled via the menu
  • Manual system type selection implemented, emulator can now be forced to run in GB or GBC mode (not complete yet)
  • Controls can be changed via the GUI
  • Other minor GUI and usability improvements (ex. path to last ROM image run is saved to config.xml)"





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