Showing posts with label SharpBoy. Show all posts
Showing posts with label SharpBoy. Show all posts
June 01, 2011
May 14, 2011
Emulation News 049: Updates for 5-14-11

Here are the latest emulation news. Have a great weekend!
SharpBoy v0.3

"- Switched rendering from using SlimDX to OpenTK, SlimDX Runtimes no longer needed; video filtering now selectableSource
- GBC DMA copy operations improved, fixes certain DMA transfers spanning different areas of memory
- Improved support for "undocumented" I/O registers, Demotronic Demo no longer detects the emulator and now runs with some glitches
- Above change, coupled with improved graphics emulation, also fixed colorization of monochrome games via the CGB bootstrap ROM
- Preliminary MBC emulation for Pocket Camera / Game Boy Camera; no actual camera support
- Frame skipping and speed-up functionality implemented
- ROMs can now be loaded from ZIP archives (using the DotNetZip library); recent ROM history added to menu"
WinArcadia & AmiArcadia v15.72
"* Sound subsystem is now AHI-based (AmiArcadia).
* Miscellaneous improvements and bug fixes."
Source
Dolphin SVN r7540
"r7538
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
r7540
Dynamically load bthprops.cpl during runtime.
Makes Dolphin run fine under Wine again."
Source
MESS SVN r11540
"r11540
[C64] Cartridge WIP. (nw)"
Source
D2X-XL v1.15.210
"- Fixed: Palettes with different than the standard transparency color keys weren't rendered right
- Fixed: The planetary surface and sun occasionally were miscolored during the Descent 1 mine exit sequence
- Fixed: The minimap in the cockpit displays wasn't always shown
- Improved: When deleting a pilot, D2X-XL will ask whether to delete that pilot's savegames, too (and not just do it)
- Improved: You can now override the Descent 1 exit textures by placing appropriately named textures in the main or mod texture folders ('moon02.tga' for terrain and 'sun.tga' for the sun)"
Source
Dolphin texcache-rewrite SVN r7544
"r7541
texcache-rewrite: Merge latest from trunk
r7542
texcache-rewrite: Fix compiling
r7543
texcache-rewrite: Load ALL mip levels. A bunch of clean-up.
r7544
texcache-rewrite: In DX11, don't decode I and IA textures to RGBA. Reduce the amount of data that has to be uploaded to VRAM."
Source
MAME Plus! v0.142u3 r4871
"r4871
catlist v0.142u3 [s_bastian]"
Source
GameEx v11.72
" The genre based additional radio stations available to registered users have been updated. There are over 1800 working stations available."
Source
This is only half the news I have to post but due to the time I have to head to work. I will have more news later tonight.
April 21, 2011
Emulation News 003: SharpBoy v0.2

New version of Sharp Boy was released earlier this month. Here are the new changes!
"v0.2 (April 03rd 2011)
- GBC DMA emulation fixed, transfer length wasn't being calculated correctly; fixes incorrect and missing graphics in some games
- LCDC emulation improved, fixes flickering and slowdown in certain games and demos
- MBC5 ROM bank select fixed; many more Game Boy Color games now start and/or run further
- Timing of screen drawing improved, which results in less graphical glitches with ex. flickering sprites for pseudo-transparency
- Temporary hack added to allow the Zelda: Oracle games to boot correctly, coupled with the above fixes they now go in-game
- DMG and CGB bootstrap ROMs now supported; have to be named DMG_ROM.bin and CGB_ROM.bin and enabled via the menu
- Manual system type selection implemented, emulator can now be forced to run in GB or GBC mode (not complete yet)
- Controls can be changed via the GUI
- Other minor GUI and usability improvements (ex. path to last ROM image run is saved to config.xml)"
Be sure to visit their homepage for download and info on previous releases ^_^


















