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Showing posts with label Project 64. Show all posts
Showing posts with label Project 64. Show all posts

February 04, 2012

Emulation News 283: Updates for 2-3-12


Here are the news! Happy weekend!

December 08, 2011

Emulation News 226: Updates for 12-8-11


Updates for today are here!

November 16, 2011

Emulation News 207: Updates for 11-16-11


So here are today's news! Check them out!

September 06, 2011

Emulation News 159: Updates for 9-6-11

Here are today's updates!

August 25, 2011

Emulation News 146: Updates for 8-24-11




Here are today's news!

August 05, 2011

Emulation News 127: Updates for 8-5-11


Here are today's updates!

July 25, 2011

Emulation News 116: Updates for 7-25-11




Updates for today, get them naow!

July 13, 2011

Emulation News 104: Updates for 7-13-11


Here are today's updates! Enjoy!

June 17, 2011

Emulation News 077: Updates for 6-16-11


Updates are a little late but better late than ever!

June 14, 2011

Emulation News 075: Updates for 6-14-11




Here we have today's updates. Lots of great updates to check out!

June 11, 2011

Emulation News 071: Updates for 6-10-11



Here are today's updates!

June 05, 2011

Emulation News 066: Updates for 6-5-11


So here are the updates for today. Happy Sunday!

May 30, 2011

Emulation News 060: Updates for 5-30-11


Hope all of you are having a great Memorial Day. Now lets get started on the news!

May 27, 2011

Emulation News 057: Updates for 5-27-11


Here are today's emulation news. Lots of new stuff for sure!

May 23, 2011

Emulation News 054: Updates for 5-23-11


Here are today's updates. I have also combined all the updates missed in the past three days so think of this as the three-day update. Lets begin!

May 17, 2011

Emulation News 052: Updates for 5-17-11


Here are the news for today. Enjoy!

QMC2 v0.2.b20

"- fix: ROMAlyzer / checksum wizard: correctly handle ROM files when their names contain special characters (i.e. ´&´)
- fix: corrected the handling of repeated log messages (the repetition counter was correctly logged, but the actual new message was eaten)
- fix: remove Phonon effects asynchronously (aka QObject::deleteLater()) -- note that this finally also fixes the long-standing post-mortem crash on Mac OS X
- fix: file and directory edit widgets did only commit any data changes when they were ´edited´, but not when their data changed ´spontaneously´ -- see bug tracker ID #17
- fix: MESS targets: avoid crash when exiting while a device setup is open
- fix: emulator configuration: correctly position the text cursor for ´int´ and ´float´ option types as well
- fix: corrected hiding of category-/version-columns in the category-/version-views
- fix: embedder: under certain window-managers (i.e. KDE4 >= 4.6) the snapshot-viewer wasn´t correctly updated -- fixed by adding an explicit paintEvent() method which just repaints the background brush
- fix: Win32: emulator control panel: hide LED0-, LED1- and status-columns, because notifiers aren´t supported on Windows (yet)
- imp: SDLMAME/MAME/MAMEUIFX32 templates updated to 0.142u3 (new option menu for MAME, removed option uimodekey for MAME)
- imp: SDLMESS/MESS templates updated to 0.142u3
- imp: ghost image enhanced, including a derived ´no video´ pendant
- imp: improved log output when the validation of the emulator executable fails
- imp: MESS targets: added new / alternate emulator type identification string (´M.E.S.S.´ vs. ´MESS´) as used since 0.142 SVN -- see bug tracker ID #16
- imp: MESS targets: the device configurator now also saves / restores the last selected setup (if any) and includes a context menu for the device instance map
- imp: added an option to let the user decide if the ROM status icons are to be shown or not (see in game/machine-list tab of the main setup dialog)
- imp: avoid potential blocking when synchronously calling external programs
- imp: updated template format to v0.2.4 which adds support for a new ´combo´ option-type (editable combo-box with pre-defined choices the user can select from) and a new ´visible´ attribute to hide certain options (esp. to hide the ramsize option for MAME, where it´s not used, but the emulator still reports it as a valid option)
- imp: setup dialog: added the ability to reset a customized application- or log-font as well as to reset the style-sheet (note that the system´s default font will be gathered during startup, so if its value changes at run-time you will have to restart QMC2 for correct behavior)
- new: added command line option -qmc2_config_path to allow for overwriting the path where QMC2 stores its setup, caches etc. -- it´s in the user´s responsibility to copy/move the data to the desired directory (otherwise QMC2 will start over, which may be wanted behavior, though)
- new: support for game/machine attached YouTube videos (Phonon-based video player)
- new: added three tool-functions to allow for forced removal of any game/machine-list related cache data stored on disk
- new: added support to provide lists of available BIOS sets (MAME & MESS) and RAM size options (MESS-only) in the game/machine-specific emulator configuration widgets
- wip: completing the support for software lists -- basically working, but some planned functionality is still missing, and there are open questions regarding the official way to scan the hash XML data
- doc: added Q2.14, Q2.15, Q2.16 and Q2.17 to the FAQ"
Source



Jpcsp SVN r2136

"r2133
Added draft version for sceUtilitiyNpSigninXXX().
Fixed sceUtilityGetNetParamLatestID().
r2134
Further network improvements.
Implemented sceNetInetListen, sceNetInetAccept (server sockets), sceNetInetInetPton.
Fixed sceNetInetRecvfrom, sceNetInetInetNtop, improved sceNetInetSelect.
r2135
Improved sceNetApctlTerm so that a sceNetApctlInit is possible again (e.g. disconnect/reconnect).
r2136
Updated Linux start scripts.

Reversed and added MSG flags to sceNetInet.

Improved SAVEDATA MODE_SIZES in sceUtility and added small new finding to SceUtilitySavedataParam.

Implemented MD5 and SHA-1 utilities in UtilsForUser.

Improved viewport resizing (currently disabled) in VideoEngine.

Fixed a bug in sceFont.

Added new crucial finding to ThreadManForUser that can affect hleKernelExitThread is some games."
Source

OpenEmulator SVN r637

"r634
Added OpenGL paper canvas page separator, updated device count in emulation
window, fixed PAAudio when playing a sound twice, fixed OpenGL paper canvas
borders, implemented OpenGL paper canvas pixel density
r635
Work in progress: viewframe update
r636
Implemented CanvasView paper scrolling, defined paper vertical clip region
r637
Improved OpenGLCanvas configuration logic, implemented paper canvas postImage,
implemented OEImage overlay and clipping, implemented paper canvas update when
paper size changes, fixed paper canvas size getting stuck"


Source


Dolphin SVn r7547


"r7547
Fix IOCTL_ES_GETVIEWCNT (uninitialized data)
GH5 Loads again
use the existing function instead of checking titleid each time a NANDLoader is needed"

Source

Dolphin texcache-rewrite SVN r7549


"r7549
texcache-rewrite: Virtual EFB copies for OpenGL.

We still need a depalettizing shader for OpenGL."

Source


Project64k v0.22

"Project64k 0.22 HYBRID is the first stable release of my emulator that is pretty much perfect. Still some issues to look into but for most part it is best modified version of pj64 for netplay.

New Shortcuts

- Ctrl C for cheats
- Ctrl N for Netplay
- Ctrl S for Settings
- Ctrl R for Rom folder
- Ctrl L for Refresh rom list
- Ctrl Q for Force quit


New Features

-Menu made easier to understand
-More user friendly
-Help menu added (with tutorial)


Fixed

-Multi-Language support fixed (Now supports most languages again)

-Emulator crash glitch

-Limit FPS removed (causes problems)

-Full screen taken out (Causes DS)

-Kailleraclient minor fixes"

Source

VirtualBox v4.0.8

"Mac OS X hosts: fixed incompatibility with recent Mac OS X versions in 64-bit mode (bug #8474)
Mac OS X hosts: fixed incompatibility with hosts with more than 16 cores (bug #8389)
Mac OS X hosts: fixed painting corruptions on a second monitor in 64-bit mode (bug #7606)
GUI: restored functionality to set an empty host key to disallow any host key combination (4.0.6 regression; bug #8793)
VBoxManage: added controlvm screenshotpng subcommand for saving the screenshot of a running VM in PNG format
VBoxHeadless: fixed potential crash during shutdown (Windows hosts only)
NAT: built-in services use the correct Ethernet addresses in Ethernet header and in ARP requests
Host-only networking: fixed adapter reference counting
E1000: fixed rare guest crashes with Linux SMP guests (bug #8755)
SATA: fixed guest disk corruption under rare circumstances (only relevant for guests with more than 2GB RAM; bug #8826)
Storage: fixed data corruption after a snapshot was taken with asynchronous I/O enabled (bug #8498)
Floppy: several improvement
HPET: another fix for time jumps (bug #8707)
USB: removed assumption that string descriptors are null-terminated (Windows hosts only)
3D support: fixed a potential crash when resizing the guest window
3D support: fixed GNOME 3 rendering under Ubuntu 11.04 and Fedora 15
Snapshots: fixed another bug which could lose entries in the media registry when restoring a snapshot (bug #8363)
Shared Folders: don't stop mounting the other valid folders if one host folder is inaccessible (4.0.6 regression)
Linux Additions: check whether gcc and make are installed before building kernel modules (bug #8795)
Solaris Additions: added support for X.Org Server 1.10
Guest Additions: fixed inappropriate Guest Additions update notification when using vendor-specific version suffixes (bug #8844)"

Source

PCSX2 SVN r4656

"r4656
GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu).

Details:
- It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".

- PCSX2 itself now properly handles the current State slot at the GS title window.

Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.

TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?"

Source

Mupen64Plus 20110517

"- updated video plugin for new Mupen64plus 2.0 API
- updated Console-UI front-end for new Mupen64plus 2.0
- updated RSP plugin for new Mupen64plus 2.0 API
- updated input plugin for new Mupen64plus 2.0 API
- updated core for new Mupen64plus 2.0 API versioning
- updated audio plugin for new Mupen64plus 2.0 API"

Source


May 15, 2011

Emulation News 050: Updates for 5-15-11


Here are the new updates for today. There will be lots of new updates today so be sure to check them out as we try to get back to date! Enjoy!

RomManager MAME Dats v0.142u3
Source

Dolphin texcache-rewrite SVN r7545

"r7545
texcache-rewrite: In DX11, use more efficient formats for virtual EFB copies. Reduce video memory usage."
Source

Wine v1.3.20

"- Option to clip the mouse inside fullscreen windows.
- Support for persistent HTTP connections.
- Initial implementation of the XML writer.
- Support for drawing rectangles in the DIB engine.
- Volume control in MMDevAPI.
- More MSVC runtime functions.
- Various bug fixes."
Source

multiMAN v2.00.01

"XMMB mode:
* Game poster/background loads/shows 2x faster now
* Game poster is crisp and unaltered
* All texts in XMMB are smooth and easy to read with bright backgrounds
* All texts got small shadow to improve visibility
* Favorites column shows game icons
* Fave star applied to game icons in Favorites column
* Clock and column title more visible and better looking
* Cover overlay image (GLC.PNG) applied to cover in XMMB mode, too
* Added image background for theme selection (10x to condor) (pop up can be moved with analogue sticks)
* Fixed: time/date format changes immediately (not after 30 seconds)
* Fixed 'favorites' column (showing stuff when no faves selected)
* Added option in SETTINGS column to disable "Theme Audio"
* "Title Details" option in SETTINGS column to change 4x2, 8x4, cover flow and Box-art modes (title/+id/+title count/none)
* Fixed Mouse X/Y deadzone setting
* Fixed PHOTO column populates properly from USB storage (/PICTURE folder)
* Changed: "Verifying USB Games" option: [Always/Auto/Never]
* Added new function in SETTINGS column "Clean Game Cache"
* Added selection list menu to clear Game Data for specific Game
* Favorites selection remembered when going out of game-settings submenu
* Added support for SDHC/MemoryStick/CompactFlash storage for MUSIC/PHOTO/VIDEO columns in XMMB mode
* Added: SDHC, CF and MS icons in PHOTO/VIDEO/MUSIC XMMB mode
* Added: multiple strategies for mounting titles using all available methods

Other:
* Changed: options are saved on exit (not each time you change a setting in SETTINGS column)
* Changed boot procedure (EBOOT.BIN is just 50KB and it launches main multiMAN app RELOAD.SELF)
* "Mouse X/Y deadzone" can go up to 90%
* "Dim titles" setting can go up to 10 seconds
* Changed top-menu in File Manager
* Fixed "DIRECT BOOT" from external USB HDD
* Changed: "Overscan" application (much better than before)
* All texts in FileMan mode look better now
* Added support for SND0.AT3 in themes
* Added option BD-Emulator (to switch between Standard (syscall36) / Hermes (syscall8) / None)
* Added support for MFW 3.41 (BD-Emulator option: Hermes (syscall8)
* Added support for playing games with split big files from USB HDD (up to 10 BIG 4+GB files supported):
* - Caching split files to internal HDD for unlimited number of titles
* - Playing games with split files works with "Direct Boot" and "BD Mirror" options, too.
* - Launching games with split files works from Disc Icon and /app_home
* Added new option in "Game Settings" submenu: "Ext Game Data" (install game data on external USB)
* Fixed: garbled screen in File Manager when Help/About selected while coming from another display mode
* Fixed: changing current game for game modes while browsing XMMB display mode
* Removed: sparks/stars from slide-coverflow mode
* File Manager top menu text color is defined by COLOR.INI FMFILE setting
* Added: Vertical alignment for title/title+id in some modes when "Title Details" option requires it

* Special thanks for helping with extensive tests: GoTiT4FrE
* Special thanks for testing and bug reports: condorstrike, B6S, S4BRE, bitsbubba
* Thanks to Hermes (again) for SC8
* Thanks to Z0ner for helping n00bs
* Thanks to multiBOT for the lovely IA brought in by its creators"
Source


Ootake v2.54

"- V-Sync (function to redraw screen smoothly) processing has been improved.
The tempo of a built-in sound source (carve of a detailed rhythm) is
steady, and it has approached a real machine. And, when the window of
Ootake was brought to the upper part of the screen in some personal
computers, the bug of V-Sync was solved.
- The message display processing has been improved. The overall operation
lightened in some measure. And, when the desktop is used by a classic
style with WindowsXP, the bug that the label of the window blinked (
generated from v2.50) was corrected.
- The speed and timing were brought close to the movement of a real machine.
In "Final Lap Twin", when the hero enters the course in the field, the
problem that the screen occasionally fell into disorder by one frame (
generated from v2.07) was solved. In the stage 3 of "Dragon Saver", when
the wall moves, the problem that the display of one line falls into
disorder was solved. I think that the timing approached a real machine in
other games, too.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake254-for98.zip
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n"
Source

WinUAE v2.3.2 Beta 7

"- borderblank only worked in AGA mode, BPLCON0 bit 0 was ignored in ECS Denise mode
- config_window_title configuration entry added, text shown on GUI and main window title bar if set
- delay allocation of filter buffers if current mode is RTG
- fixed uninitialized buffer when writing joystick input settings to config file, possible worst case issue was corrupt input configuration data in config file
- AROS ROM updated"
Source


EmuCenter2 v1.6.2.1 Beta

"- various bug fixes for gamepad"
Source


MESS SVN r11546

"r11546
fidelz80: Remapped keys and done some cleanup. (no whatsnew)"
Source

PSP 3D Plugin v2.0

"The new version 2.0 does now come with an "in-game" menu. Keep pressed for more than 5 seconds to open the menu and press again to close the same.

It's now able to directly save the settings made to the memory stick which will be used automatic when starting the game next time.

Not 100% confirmed but it should work on 6.20 Pro B5.

New game supported:
FIFA 11.

Partly supported are Gods Eater and Final Fantasy 7 Crisis Core. However, due to issues with the compatibility the anaglyph colors are displayed in different frames causing some flicker :o(. This might be solved with the next version..."

Source

EmuCenter2 v1.6.2.2 Beta

"- Fixed wrong display of "Quick Access Toolbar" in some cases
- Add "Note" and "Game Type" in descriptions"

Source

Bombjack DS v1.2.1

"V1.2.1 : 14/05/2011
* Changement de nom de sets :
- bombjac2.* doit être renommé en bombjack2.* (merci Another World)"


Source

MrDo DS v2.1.1


"V2.1.1 : 14/05/2011
* Changement de nom de sets :
- docastl2.* doit être renommé en docastle2.*
- docastlo.* doit être renommé en docastleo.*
- dorunru2.* doit être renommé en dorunrun2.*
- dorunruc.* doit être renommé en dorunrunc.*
- dorunrca.* doit être renommé en dorunrunca.* (merci Another World)"

Source


Altirra 1.9 Test 40

"I found and fixed a bug in the OSS 034M mapper, which should fix v1.02:

The type-B image appears to be bad -- one bank is blank and another bank doesn't match any from the other images.

I can reproduce the accelerated floating-point issue, but I don't know what's causing it yet. I will probably push the fix for that and atz support to the next version.

@Leonis:
That's a bit unfortunate. I haven't tried localizing any of the code, but I'm guessing that you're getting trouble there because the C runtime is set to C locale. I think you can work around it by changing the code to this:

str.sprintf(L"Cannot delete file "%ls": %ls", fle->mFileName.c_str(), VDTextAToW(e.gets()).c_str());"

Source

Project64k v0.21

"-Menu cleaned up
-Shortcuts fixed
-Fixed "limited fps" glitch
-Fixed full screen glitch
-WindowsXP compatibility mode enabled
-Plugins fixed"

Source

PCSX2 SVN r4654

"r4654
pcsx2 gui: better fit string into textbox on linux
* increase a min panel size (skip when turbo string)
* shorten ee cache string with a nice tooltip"

Source


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This is a site dedicated to retro gaming in particular but it'll have other things as well. We are open minded to all sorts of gaming included non-video gaming. Please take a chance and explore what we offer! -Famicom Freak