June 05, 2011

Emulation News 066: Updates for 6-5-11


So here are the updates for today. Happy Sunday!



1964 SVN r93

"r93
Changes
[-] Remove the TNT Combiner, it should no longer be needed and is not as complete as the pixel shader
[!] Merge in the vertex clipping code used in Surreal64, this fixes the problem where vertex's were being clipped even though they are still on screen."


Source

DeSmuME SVN r4030

"r4030
win: fix [3311520], which causes MPCF path to get initialized wrongly and the whole c:\ drive to get scanned sometimes"

Source

SSF Test Version (11/06/04)

"Updated test version.
Fixed a bug that causes Apuriera Grandia titles."

Source

Project64k v0.26

"- New HELP menu and tutorial dialog which includes Graphic tutorial.
- Broken plugins removed.
- New PLUGINS.text for Plugin info. I will update it more soon.
- Full screen (I forgot about it last release) was put back into the emu with shortcut fixed.
- Under settings Directories now a easier way to locate roms plus plugin is always to default folder.
- Roms Folder now is in use. Please see roms tut under the location textbox.
- Rom Downloader featuring a few roms as an example. The roms used are the most popular ones played online."

Source

SSNES v0.5.1

"- Fix crash in SDL driver when font is being rendered, and no font was selected.
- External audio driver can override sample rate.
- Add fast-forward "hold" mode as an addition to the current "toggle" mode.
- Use SDL joypad driver in GUI for Win32 to make button mapping more consistent for odd drivers.
- Fix color mapping for bSNES CPU filters from RGBA to ARGB.
- Fix some non-compliances with the ISO C99 standard.
- Fix case where some joypad buttons would "mysteriously" be bound to certain actions.
- Greatly update Cg shader implementation. Its implementation is now on equal ground with XML shaders.
- Add lookup-textures to XML shader and Cg shader implementations. Allows i.e. backgrounds.
- Add access for shaders to access the results of previous passes. This allows an "additive" processing model rather than "serial" only.
- Add possibility for shaders to peek into game state (RAM values) and act on these for dynamic effects."

Source

Dolphin SVN r7588


"r7587
fix a small oversight to changing NAND root, update locations of content.map and uid.sys
r7588
fix infinitely recursive deletion from r7587 and actually update locations of content.map and uid.sys"

Source

DS2X86 v0.10 Alpha

"This version has the following improvements:
- Fixed a BSOD crash in EMS handling (Colonization etc.)
- Implemented several previously unsupported INT calls."

Source

PCSX2 SVN r4713

"r4710
i18n: new organization of translation in 2 sides: iconized and the others.
r4711
cmake: do not compile removed pot files
i18n: forgot generate_pot.sh in previous commit
r4712
3rdparty: remove the heavy (+90MBytes) SDL test directory. Completely useless and save us few minutes of download
r4713
microVU:
- Reimplemented mini/max opcodes using integer comparison operations instead of double comparison. This results in a bit less code and integer operations tend to be faster than double ops (especially on AMD cpus). Thanks to pseudonym for the idea!
- Fixed some minor bugs in mVU dev builds.

pcsx2:
- Added __fc as a shorthand macro for __fastcall since we already have __ri and __fi macros."

Source


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