We finally caught up to date! Check these updates for your usual emulators such as PCSX2, MESS, Dolphin, among others!
MESS SVN r12063
"r12063
4004clk - fixed issue with artwork"
Source
ODAMEX v0.5.3
"Features
Emulate vanilla Doom bug: respawning cube-spawned monsters at map location (0, 0). This should fix desync of 30nm4048.lmp
Restored dead player's view following the actor who killed them.
Bug Fixes
Sometimes players would make a death scream when switching to spectate. Fixed.
Some video modes were duplicated under video mode options. Fixed.
Fixed a crash that would occur when a client attempts to download a wad when the server had sv_waddownload disabled.
Fixed trash information spamming the console when launching odamex from odalaunch under linux.
Players would play the 'oomph' sound when they landed from jumping in place. Since this is probably vanilla behavior, this was edited for co_zdoomphys since it was particularly noticeable and annoying for CTF.
Player death scream wouldn't be audible if the player respawned instantaneously. Fixed.
Fixed issues with rightalt, rightctrl, and rightshift showing up as numbers.
Reuse any thinker for a particular sector when opening a door like vanilla Doom. This fixes the demo desync with ep1-0500.lmp.
Vanilla demos were parsing the demo type incorrectly, so altdeath demos would run in normal deathmatch. Fixed.
Display names should only target living players. Fixed.
-fork would crash. Fixed."
Source
PCSX2 SVN r4777
"r4777
SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator."
Source
Dolphin SVn r7635
"r7635
Clean up compiler warnings."
Source
bsnes v080
"This release adds low-level emulation of the Hitachi HG51B169 DSP, which was used in Mega Man X2 and Mega Man X3 as the Cx4 chip. It also fixes a regression in both the sound core and cheat engine.
You will now need the HG51B169 data ROM to play MMX2/MMX3. You can get that here. I will not be including it with bsnes.
Once again, Cx4 LLE could not have been possible without the help of Dr. Decapitator, Jonas Quinn, Overload and Segher. Be sure to thank them, please!
Changelog:
- added Cx4 low-level emulation; removed Cx4 high-level emulation code
- fixed S-SMP synchronization to S-CPU on CPUIO writes
- controllers now have their own threads and classes
- serial controller is now emulated as an actual controller, rather than as a coprocessor
- added link coprocessor module for special chip research and homebrew
- fixed cheat codes that target mask ROM addresses [Cydrak]
- fixed compilation error with the latest GCC 4.6.0 beta releases
- added flexibility to XML memory mapping file format
- updated to mightymo's latest cheat pack (2011-06-20)"
Source
DSx86 v0.35 Beta
"This version has the following fixes and improvements:
- Fixed a rare memory access problem introduced in version 0.30. This affected
Dune 2 and possibly also other games.
- Fixed a register globbering problem in mouse callback routine, which caused
Populous 2 to quit to DOS immediately after moving the mouse.
- Fixed an unsupported INT call and hanging problem in Battle Bugs.
- Improved PC Speaker audio handling and VGA 640x480 mode handling."
Source
EMU v1.01 (2011/06/25)
Source
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