June 09, 2011

Emulation News 070: Updates for 6-9-11


Here are today's updates! After this, I'm off to Peru!

MESS SVN r11877

"r11877
Changed Scroll Lock default map to NULL, it's no fun to crash in the middle of an install due of it imho"

Source

YAPE v1.0

"Instructions:

Launch the OpenAL installer to install OpenAL dll.
Put pacman roms inside the rom folder.
Launch YAPE executable.


In-Game Instructions:

5 - Insert coin
1 - Start 1 player game
k - Skip level
p - Pause game
Arrow keys - Move pacman"

Source


SPU2-X SVN r4721

"r4717
SPU2-X: Revert the ENDX changes from r4700 as they weren't based on testing but confusing documentation.
SPU2-X: Found a crash on writing to the low word of the effects end address during testing.
r4718
SPU2-X: fixed core mix up for effect area addresses and changed MMIX values on reset (which we're not not sure is an actual SPU2 feature)
r4719
SPU2-X: Missed a spot for the core mixup, noticed that we're not using our own MMIX value on init and removed MMIX fiddling from reset entirely due to lack of evidence.
r4720
SPU2-X: Completely removed the concept of core resets. We were unable to find any evidence supporting their existence.
r4721
SPU2-X: Implemented SPU2reset method for handling a PS2 reset."

Source

uBee512 v5.3.1

"Fixed:
* Fixed a problem where OSD dialogues failed to be updated correctly when the CRTC changes resolution.
* Fixed the SDL rendering warning message to appear at the correct size in the centre of the display instead of down at the bottom where buttons were overlaying the text."

Source

DaedalusX64 SVN r716

"r714
[=>] Merged from Dev branch:

Rev 296 - Salvy
[+] Optimized/rewrote Process PIF (cmds are processed in one go now )
[!] Refactored ProcessCommand in PIF (bye bye redundant code)
[~] Only call GetPreciseTime when we need to delay in framelimeter (Corn)
[!] Fixed controllers not working in certain games when loading a savestate directly.
[~] Moved back GetState where it was (is called fewer times there than in CONT_READ_CONTROLLER)
r715
[=>] Merged from Dev branch:

Rev 297 - Salvy
[+] Implemented internal N64 clock (props to Shapyi and Zoinkity)
[+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller, only draw back is that we need to flip the data, but the gains overcome this) [WIP]
[!] Removed Chameleon Twist mempak hack (This is handled by a cheat now)
[!] Fuse 4 reads and 4 writes to just one to speed up when flipping data in PIF.
Rev 298 - Salvy
[!] Games that read/write in rumblepak area work now, ex OOT (based from mupen source)
r716
[=>] Merged from Dev branch:

Rev 299 - Salvy
[~] Small optimizations in ProcessEeprom/ProcessController
Rev 300 - Salvy
[+] Added a hack to fix the shadows in ISS64
[-] Remove delay when entering pause menu in PHAT PSPs
Rev 301 - bdacanay
[+] Added cheats to a lot of popular games
[+] Repaired some incorrect Kirby 64 blends
[!] Forced a Hexen blend to fix the invisible hands
[+] Added a blend to fix the shadow issue in Killer Instinct Gold
[!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
[+] Fixed the Pokeball blend in Pokemon Stadium 2

WARNING : Before using rev 715+ back up your saves first!"

Source

Jpcsp SVN r2168

"r2167
Implemented support for the following PSP video operations in shaders: stencil, color mask, alpha test, blend test.
This shader implementation is improving the compatibility (tested using "3D Studio"), but has a negative performance impact (lower FPS). This is these new functions are available are options in the configuration settings: "enable shader implementation for the Stencil Test" and "enable the shader implementation for the Color Mask". See additional info in the README.txt. These options might improve the graphics display or reveal graphics previously missing.
Improved the viewport implementation to better match the PSP (tested using "3D Studio").
New findings on alpha test parameters.
Improved CLEAR video command.
r2168
Fix for shader compilation errors:
- global function round requires "#version 130" or later
- unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)""

Source


PCSX Reloaded SVN r67643

"r67621
Rebranding."

Source


WinVZ300 (2011/06/08)


Source

WinArcadia & AmiArcadia v16.02

"* Pong: "Tools|Controls..." subwindow.
* Miscellaneous improvements and bug fixes."

Source

1964 SVN r94

"r94
Changes
[-] Remove all combiners for DirectX but the Pixel Shader, the other combiners werent as complete as the Pixel Shader and were more there for people who had graphics cards that didnt support at least pixel shaders 1.1. There's probably still lots i could do to clean up the combiner some more as well."

Source

NesterJ 1.12 Plus v0.80

"- support for 7Z ROM format"

Source

Romulus v0.009

"- ADDED detection of 32 or 64 Bits S.O running. Why? because external merged EXEs of 64 Bits like RAR.EXE 7Z.EXE or CHDMAN.EXE are added and used if you are in 64 Bits S.O. This will increase the speed in this S.Os.
- REMOVED external Romulus DLLs like 7za.dll, UnzDll.dll, ZipDll.dll, Unrar.dll, are merged into main EXE and are loaded in memory when Romulus starts. This increase a little bit the speed of reading compressed files.
- CHANGED All operations of adding, delete and extract are ported to command line. The reason is can be optimize your S.O if you have a 64 Bits version, easy update the compressors and remove possible errors.
- ADDED REBUILDER option. Is a new option that brings to you the possibility of create your own DAT files in XML format selecting a folder. You can check MD5, SHA1 or take compressed files as single files hashing it and not the content. TODO LIST DONE.
- ADDED UPDATER option. Is a new option (experimental) that check in some seconds if exists new versions of your existing DAT files. At moment groups of Arcade, Pinball, Fruit Machines, No-Intro, Tosec, Redump.org are included in this interesting option. TODO LIST DONE.
- ADDED in Settings a Updater section where the user can decide what Updater groups can be checked.
- ADDED Torrent7zip support. When a scanner ends if option is checked Romulus will launch t7z.exe for *.7z files.
- ADDED in Log window a popupmenu with possibility to go first line, go last line and if selected line has filenames or directory names will show the possility to open browser and select this file or folder.
- ADDED possibility to drag n drop tabs in loaded profiles in Scanner to sort it.
- ADDED first code to use HEADERS and RESIZE, for security dissabled. But will be available in next version.
UPDATED CHDMAN.EXE to 0.142 version.
UPDATED RAR.EXE to 4.00 version.
IMPROBED stop process when compressed files with some files inside are rebuilding.
IMPROBED download files function. All code was rewrited and is more secure. No Internet Explorer installed is needed to works and don't needs to remove cache to fix problems. By this reason removecache function was deleted.
IMPROBED sizeoffile function. Now don´t fails if a file is in use.
IMPROBED compatibility for folders inside compressed files, empty or full.
- FIXED IMPORTANT BUG when files to rebuild or fix contains '%' char. The result was no predictable.
- FIXED Error extracting corrupted 7z files and takes it as correct.
FIXED at import dat. If a file is duplicated first of all check if all checksums are same of the other. If is same then ignore else rename. At now only renames without check the hashes.
FIXED processing files in scanner in no compressed mode (Folder) if an empty folder found but is needed now no delete it.
FIXED wrong availability information if scanning process is stopped in the middle of compressed file with some files inside.
FIXED error when start to scan in profiles with only CHDs and no ROMs. No more "No path found".
FIXED stupid inverted information in main Profiles list, between Sets and Roms, don´t worry is only a possition information bug, don´t affect your Roms.
FIXED more minor bugs."

Source

MP3PlayerPlugin v2.0

"- Added option menu to change the timer
- Fixed minor bugs"

Source


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