Showing posts with label Rom Manager. Show all posts
Showing posts with label Rom Manager. Show all posts
October 26, 2011
October 13, 2011
September 07, 2011
August 27, 2011
August 20, 2011
July 28, 2011
July 12, 2011
June 30, 2011
June 24, 2011
June 08, 2011
May 25, 2011
May 15, 2011
Emulation News 050: Updates for 5-15-11
famicomfreakSunday, May 15, 2011emulation news, MESS, MrDo DS, multiMAN, Ootake, Pcsx2, Project 64, PSP 3D plugin, Rom Manager, Wine, WinUAE
No comments:

Here are the new updates for today. There will be lots of new updates today so be sure to check them out as we try to get back to date! Enjoy!
RomManager MAME Dats v0.142u3
SourceDolphin texcache-rewrite SVN r7545Source
"r7545
texcache-rewrite: In DX11, use more efficient formats for virtual EFB copies. Reduce video memory usage."
Source
Wine v1.3.20
"- Option to clip the mouse inside fullscreen windows.
- Support for persistent HTTP connections.
- Initial implementation of the XML writer.
- Support for drawing rectangles in the DIB engine.
- Volume control in MMDevAPI.
- More MSVC runtime functions.
- Various bug fixes."
Source
multiMAN v2.00.01
"XMMB mode:
* Game poster/background loads/shows 2x faster now
* Game poster is crisp and unaltered
* All texts in XMMB are smooth and easy to read with bright backgrounds
* All texts got small shadow to improve visibility
* Favorites column shows game icons
* Fave star applied to game icons in Favorites column
* Clock and column title more visible and better looking
* Cover overlay image (GLC.PNG) applied to cover in XMMB mode, too
* Added image background for theme selection (10x to condor) (pop up can be moved with analogue sticks)
* Fixed: time/date format changes immediately (not after 30 seconds)
* Fixed 'favorites' column (showing stuff when no faves selected)
* Added option in SETTINGS column to disable "Theme Audio"
* "Title Details" option in SETTINGS column to change 4x2, 8x4, cover flow and Box-art modes (title/+id/+title count/none)
* Fixed Mouse X/Y deadzone setting
* Fixed PHOTO column populates properly from USB storage (/PICTURE folder)
* Changed: "Verifying USB Games" option: [Always/Auto/Never]
* Added new function in SETTINGS column "Clean Game Cache"
* Added selection list menu to clear Game Data for specific Game
* Favorites selection remembered when going out of game-settings submenu
* Added support for SDHC/MemoryStick/CompactFlash storage for MUSIC/PHOTO/VIDEO columns in XMMB mode
* Added: SDHC, CF and MS icons in PHOTO/VIDEO/MUSIC XMMB mode
* Added: multiple strategies for mounting titles using all available methods
Other:
* Changed: options are saved on exit (not each time you change a setting in SETTINGS column)
* Changed boot procedure (EBOOT.BIN is just 50KB and it launches main multiMAN app RELOAD.SELF)
* "Mouse X/Y deadzone" can go up to 90%
* "Dim titles" setting can go up to 10 seconds
* Changed top-menu in File Manager
* Fixed "DIRECT BOOT" from external USB HDD
* Changed: "Overscan" application (much better than before)
* All texts in FileMan mode look better now
* Added support for SND0.AT3 in themes
* Added option BD-Emulator (to switch between Standard (syscall36) / Hermes (syscall8) / None)
* Added support for MFW 3.41 (BD-Emulator option: Hermes (syscall8)
* Added support for playing games with split big files from USB HDD (up to 10 BIG 4+GB files supported):
* - Caching split files to internal HDD for unlimited number of titles
* - Playing games with split files works with "Direct Boot" and "BD Mirror" options, too.
* - Launching games with split files works from Disc Icon and /app_home
* Added new option in "Game Settings" submenu: "Ext Game Data" (install game data on external USB)
* Fixed: garbled screen in File Manager when Help/About selected while coming from another display mode
* Fixed: changing current game for game modes while browsing XMMB display mode
* Removed: sparks/stars from slide-coverflow mode
* File Manager top menu text color is defined by COLOR.INI FMFILE setting
* Added: Vertical alignment for title/title+id in some modes when "Title Details" option requires it
* Special thanks for helping with extensive tests: GoTiT4FrE
* Special thanks for testing and bug reports: condorstrike, B6S, S4BRE, bitsbubba
* Thanks to Hermes (again) for SC8
* Thanks to Z0ner for helping n00bs
* Thanks to multiBOT for the lovely IA brought in by its creators"
Ootake v2.54Source
"- V-Sync (function to redraw screen smoothly) processing has been improved.
The tempo of a built-in sound source (carve of a detailed rhythm) is
steady, and it has approached a real machine. And, when the window of
Ootake was brought to the upper part of the screen in some personal
computers, the bug of V-Sync was solved.
- The message display processing has been improved. The overall operation
lightened in some measure. And, when the desktop is used by a classic
style with WindowsXP, the bug that the label of the window blinked (
generated from v2.50) was corrected.
- The speed and timing were brought close to the movement of a real machine.
In "Final Lap Twin", when the hero enters the course in the field, the
problem that the screen occasionally fell into disorder by one frame (
generated from v2.07) was solved. In the stage 3 of "Dragon Saver", when
the wall moves, the problem that the display of one line falls into
disorder was solved. I think that the timing approached a real machine in
other games, too.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake254-for98.zip
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n"
Source
WinUAE v2.3.2 Beta 7
"- borderblank only worked in AGA mode, BPLCON0 bit 0 was ignored in ECS Denise mode
- config_window_title configuration entry added, text shown on GUI and main window title bar if set
- delay allocation of filter buffers if current mode is RTG
- fixed uninitialized buffer when writing joystick input settings to config file, possible worst case issue was corrupt input configuration data in config file
- AROS ROM updated"
EmuCenter2 v1.6.2.1 BetaSource
"- various bug fixes for gamepad"
MESS SVN r11546Source
"r11546
fidelz80: Remapped keys and done some cleanup. (no whatsnew)"
PSP 3D Plugin v2.0
"The new version 2.0 does now come with an "in-game" menu. Keep pressed for more than 5 seconds to open the menu and press again to close the same.
It's now able to directly save the settings made to the memory stick which will be used automatic when starting the game next time.
Not 100% confirmed but it should work on 6.20 Pro B5.
New game supported:
FIFA 11.
Partly supported are Gods Eater and Final Fantasy 7 Crisis Core. However, due to issues with the compatibility the anaglyph colors are displayed in different frames causing some flicker :o(. This might be solved with the next version..."
Source
EmuCenter2 v1.6.2.2 Beta
"- Fixed wrong display of "Quick Access Toolbar" in some cases
- Add "Note" and "Game Type" in descriptions"
Source
Bombjack DS v1.2.1
"V1.2.1 : 14/05/2011
* Changement de nom de sets :
- bombjac2.* doit être renommé en bombjack2.* (merci Another World)"
Source
MrDo DS v2.1.1
"V2.1.1 : 14/05/2011
* Changement de nom de sets :
- docastl2.* doit être renommé en docastle2.*
- docastlo.* doit être renommé en docastleo.*
- dorunru2.* doit être renommé en dorunrun2.*
- dorunruc.* doit être renommé en dorunrunc.*
- dorunrca.* doit être renommé en dorunrunca.* (merci Another World)"
Source
Altirra 1.9 Test 40
"I found and fixed a bug in the OSS 034M mapper, which should fix v1.02:
The type-B image appears to be bad -- one bank is blank and another bank doesn't match any from the other images.
I can reproduce the accelerated floating-point issue, but I don't know what's causing it yet. I will probably push the fix for that and atz support to the next version.
@Leonis:
That's a bit unfortunate. I haven't tried localizing any of the code, but I'm guessing that you're getting trouble there because the C runtime is set to C locale. I think you can work around it by changing the code to this:
str.sprintf(L"Cannot delete file "%ls": %ls", fle->mFileName.c_str(), VDTextAToW(e.gets()).c_str());"
Source
Project64k v0.21
"-Menu cleaned up
-Shortcuts fixed
-Fixed "limited fps" glitch
-Fixed full screen glitch
-WindowsXP compatibility mode enabled
-Plugins fixed"
Source
PCSX2 SVN r4654
"r4654
pcsx2 gui: better fit string into textbox on linux
* increase a min panel size (skip when turbo string)
* shorten ee cache string with a nice tooltip"
Source
April 27, 2011
Emulation News 034: Updates for 4-27-11
famicomfreakWednesday, April 27, 2011DOSBox, emulation news, MAME, MESS, Rom Center, Rom Manager, Supermodel
No comments:

Here are the news for today. Be sure to check them all out.
"r11346
apple2gs.xml: normalized sizes, removed wolf3d as the image is not an 800k floppy (no whatsnew)"
Source
DaedalusX64 Beta 3 Update
"As promised the next public release of Daedalusx64 is out! This mostly to address issues found in Beta 3 (thx to all the members that reported the issues), and also to improve the stability of the emulator. Several risky optimizations from B3 were removed to favor stability, but no fear, several speed improvements were squeezed onto this released as well.
Also we added a highly requested feature: support for cheat codes. This is based from 1964, any cheat for 1964 works perfectly in Daedalus (you can simply copy and paste any cheat from their database onto Daedalus.cht file)
Other big improvement is the implementation of env mapping and software culling.
PS: You can find an eastern egg if you try the cheat feature in Mario 64 :)"
"DaedalusX64 Beta 3 Update - 23 April 2011
(Major changes since Beta 3, See SVN log for full list)
----------------------
Salvy:
Fixed multiple suns glitch in Zelda
Fixed wrapping issues in Zelda
Added cheat support (routines and format based from 1964)
Front-end for cheats
Rewrote how we generate cic codes (code is 90% smaller now)
Only update viewport when it changes
Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
Rewrote display list PC stack (this heavily based from Rice plugin)
Fixed error I did in Patch_Hacks (was causing the oshle scanning fail in certain ROMS)
Fixed trees in Dream Land (SSB) (no need to add fraction in integer part)
Fixed bug that caused PSP screen to stretch when tv out cables were connected
Fixed nasty texture to work along blendmode maker in Combiner Explorer (just press triangle to use it)
Corrected (huge)mistake from 597 that caused slim cache to be ignored (small speed up in slim and newer models)
Made osAiSetNextBuffer thread safe, also added several asserts to make sure we handle everything.
Removed Conker shadow hack (no longer needed, generic blendmode takes care of the shadow)
Ignore IMEM transfers for speed (we don't use low-level RSP plugin for the PSP version anyways)
Simplified Sprite2D
Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
Use 32bit screenmode for tv out
Force struct alignment for our ucodedefs (generates better code)
Added several blendmodes (Salvy, Corn, Bdacanay)
Corn:
Small optimization for graphics loading/adding triangles. Some minor optimizations to the VFPU TnL. Optimized loading vector planes for clipping
Alpha channel gets passed along even when doing lighting on a tris.
Fixed critical rendering bug (and Dlist counter bug) in Conker. Optimized triangle rendering in Conker.
Speed up using early FRONT/BACK tris culling in software. Added display render stats on screen as an option (only available in Display list debug mode)
Made CPU rendering compatible with VFPU rendering (insert-matrix and ENV MAP)
Implemented Env mapping which is done (very fast) in the VFPU (Fixes SM64 stars and OOT stones, SSV ship)
Some optimizations on Bcopy(), memcpy() and CRC()
Improved hack for Wonder project J2 with a speed up (require setting texture check to 4 or so)
Fix the chopped off graphics(bug) in the ROM selector menu
Optimized Proj matrix sceGU load (Only reaload Project matrix to sceGU if its updated)
Fixed blocks in New Tetris lining up backwards
Replaced swizzle_fast with Raphael's version"
Important Note
"There's a known issue in Phat PSPs, that causes the emulator to hang when pressing HOME button.
Other PSP models aren't affected by this bug."
Source
Mame32Plus [Ash-Build] v0.142u2
"-Updated at 26-04-2011.
-------------------------------------------------------------
==========================================================
- Regular MAME updates.
====================================================
NOTE: Some of those game must be hanging or doesn´t working at all, please gimme feedback about it."
Source
DOSBox SVN r3701
"r3701
year/info update for some other files as well"
Source
Dolphin SVN r7485
"r7485
Add Catalan language thanks to (and at the urgent request of) Jordi Coma. Also fix a few translation strings in the code.
Reminder: Never mark the empty string for translation."
Source
Supermodel v0.1.2 Alpha
"- Included missing GLEW files."
Source
RomManager MAME Dats v0.142u2
"Arcade : Arcade - NonMAME Missing ROMs (v0.142) [uploaded by ARMAX at18:37] Arcade : Arcade - NonMAME ROMs (v0.142) [uploaded by ARMAX at 18:36] Arcade : MAME - Rollback ROMs (v0.142u2) [uploaded by ARMAX at 18:35] Miscellaneous : MESS - Rollback ROMs (v0.142u2) [uploaded by ARMAX at18:35] Miscellaneous : MESS - ROMs (v0.142u2) [uploaded by ARMAX at 18:34]"
Source
RomCenter v3.57
"- Fix 'illegal token' if folders contain a quote
- Fix baddump roms identification
- Fix 'rom not found' when fixing chd
- update pt_br translation [Felipe]
- Fix duplicate status
- Fix 'keep rom format' parameter
- Fix roms not merged in merged rom mode
- Updated TOSEC datafiles
- updated No-intro datafiles"
Source
Mame Classic v6.0.0
"- Independent default options for Raster and Vector games
- Stores favorite games in separate list
- Custom settings for individual games
- Finds ROM changes between M.A.M.E. versions
- MAMEDiff support (requires mamediff.exe)
- Numerous game filters
- NPlayers.ini and Catver.ini support
- Icon support (requires icons to be unzipped in a ICONS folder in your M.A.M.E. directory)
- Game information (requires the history.dat file and/or mameinfo.dat file)
- Alternate directories for each directory in the mame.ini file
- Two ROM directories
- ROM and Sample verify with search for bad sets
- Screen Shots
- Ability to find and delete ROMs which are no longer supported in M.A.M.E.
- Maintenance to your M.A.M.E. directories
- Ability to disable Ctrl-Alt-Delete, Ctrl-Esc, and the Windows key during game play in Windows 98"
MAME Classic v6.0.0 Change Log
"- Added filters to hide Allied Systems, Model 110, Sammy Medal Systems and System 1 games.
- Updated for M.A.M.E. 0.142."
Source
QEMU Interface
"- Require QEMU and .NET Framework 4
- It is a small interface (Window) for Qemu
- Platform: x86 Windows XP"
Source
DeSmuME SVN r3994
"r3994
win32: add hicoder patch 3292481 "Windows File Association patch" (its optional)"
Source
FB Alpha Plus! 0.2.97.08 with XAudio2 Sound Plug In (GCC 4.5.2)
"- Capcom CPS-1
- Capcom CPS-2
- Cave
- Neo Geo
- Toaplan
- Taito Rainbow Islands/Operation Wolf/Rastan
- Psikyo 68EC020 based hardware
- misc stuff we like"
Source
That's all of today's updates. Be sure to check out tomorrow for more emulation updates! Be sure to let me know if I got something wrong in these updates so I can fix it. Thank you for visiting!




































