August 27, 2011

Emulation News 148: Updates for 8-26-11



Happy weekend and happy news day!


NES.emu for Android v1.4.2

"- Adjusted sound pitch and interpolation enabled
- Fix a crash setting the on-screen D-Pad off with L/R on it
- Support all possible Android key maps. Note: you must re-configure your keys due to config file changes
- Pause game if active behind another window
- Auto save-states can be saved after 15/30mins
- GPU Sync Hack option to work around broken OpenGL drivers on some phones. Only enable if you experience OS lock-ups
- Increased the bounding box size for the fast-forward on-screen control "

Source

PCE.emu for Android v1.4.2

"- Auto adjust sample rate for 262 line games (Bonk´s Adventure)
- Support all possible Android key maps. Note: you must re-configure your keys due to config file changes
- Pause game if active behind another window
- Auto save-states can be saved after 15/30mins
- GPU Sync Hack option to work around broken OpenGL drivers on some phones. Only enable if you experience OS lock-ups
- Increased the bounding box size for the fast-forward on-screen control"

Source

MD.emu for Android v1.4.2

"- Fix SMS support
- Recognize .gen and .md files
- Fix zip support
- Fix FM sound clipping
- Game Region option
- Support all possible Android key maps. Note: you must re-configure your keys due to config file changes
- Pause game if active behind another window
- Auto save-states can be saved after 15/30mins
- GPU Sync Hack option to work around broken OpenGL drivers on some phones. Only enable if you experience OS lock-ups
- Increased the bounding box size of fast-forward on-screen control"

Source


GBC.emu for Android v1.4.2

"- Support all possible Android key maps. Note: you must re-configure your keys due to config file changes
- Pause game if active behind another window
- Auto save-states can be saved after 15/30mins
- GPU Sync Hack option to work around broken OpenGL drivers on some phones. Only enable if you experience OS lock-ups
- Increased the bounding box size for the fast-forward on-screen control"

Source


DeSmuME SVN r4086

"r4086
remove memory randomization for homebrew. this ended up being a bad idea for a number of reasons. it wont return until it is made optional."

Source

JavaCPC Desktop v1.1

"What does this mean?
--------------------

- JavaCPC and all of it's contents are free, and are allowed to be shared.
- It's available sources are not complete but you are allowed to use them.
- If you register JavaCPC, please also think about a little donation.
(JavaCPC consumes much time in it's development)
- The only legal downloadplace is: http://sourceforge.net/projects/javacpc/
or also http://cpc-live.com
- Other people who wants to offer JavaCPC on their own webpages, please contact me
under webmaster@cpc-live.com


What is new, what can I expect as a JavaCPC 6.7 user?
-----------------------------------------------------

JavaCPC Desktop is a completely rewritten emulator, which offers you a big spectrum of apps and tools.
It comes with it's own desktop!

The tools and apps:
-------------------
- Integrated Z80 Assembler: Feel free to create your own programs in Z80 Assembler. Compile them directly into the CPC's ram.
- Improved Debugger
- Virtual Keyboard: You cannot find your key you need? Use the virtual Keyboard then.
- Alarm Clock: A simple alarm clock, which reminds you when you have something else to do.
- YM-Control: Record and playback your own YM files.
- Manage DSK (Windows only!): Copy files from your PC on a DSK or vice versa.
- Audio Capture: Record your favourite CPC sound as WAV file.
- TapeDrive: A fully controllable virtual tape drive. Supports CSW, CDT, WAV and MP3
- JavaCPC Paint: Paint your own screens in normal mode or also as Overscan pictures. Convert existing images to CPC format.
(Supported import-Formats: PCX, TGA, BMP, PNG, GIF, JPG, SNA)
- Mandelbrot: A simple app to paint Mandelbrot fractals directly on the CPC screen.
- Tiled Mapeditor: You can use it to create game maps etc...
- Poke Finder: A simple tool to find PEEKS and POKES to cheat in games.
- Calculator: A scientific calculator which understands string input with brackets etc...
- WebBrowser: A webbrowser
- GameBrowser: Don't waste your time by downloading hundreds of CPC games without checking them! Just load them directly into the emulator and play them.
- Virtual Floppy: A little thingie to see what your virtual disc drive does.
- SubPopRadio: Listen to the best CPC-tunes available in WWW!
- JavaCPC Chat: Chat with other JavaCPC users all over the world. (Experimental)
- Favourites: Add and load your favourite DSK, CDT or SNA files with a few mouseclicks only!
- DSK2CDT: Simple filetransfer to copy files from an existing DSK file on a new CDT file (Windows only!)
- And much more!!!

Changelog
- Z80 emulation core improved. MEMPTR register fully emulated now,
some small bugs fixed.
LDI, LDD fixed.
- JavaCPC Paint: Many bugfixes and improvements.
- Debugger: MEMPTR register info and IM status added.
- YM Player overhauled
- JavaCPC Expansion ROM updated
- Joystick libraries and joypad emulation added.
- Replaced annoying dialog when drag & drop is used to load a DSK
- Display improvement for SuperPAL filter (faster now)
- Logic bugfixes in emulation core
- several smaller bugfixes
- PPI bugfix (Storing of SNA fixed and also PPI info in debugger is correct now) Thanks to TFM for finding this bug! "

Source

PCSX2 SVN r4878

"r4876
MFIFO Changes:
* Vif: Altered how resumed transfers are handled slightly on VIF side (for
MFIFO).
* SPR: Now transfers data to the MFIFO even if not in MFIFO mode if it meets the conditions of the ring buffer location (SOCOM 2) SOCOM 2 is now playable, sort of, the HUD is a mess (unless a tip shows up), looks like Path3 masking but isn't.
r4877
Better alter this actually, there will always be one picky game which buggers this up ;p
r4878
Gamefix: Added gamefix for SOCOM 2 HUD corruption.
The game attempts to loads all data in to the VIF FIFO then stall it. Something goes very wrong. Maybe one day ill replace this and the transformers gamefix with a FIFO we can turn on, but for now, this'll do. "

Source

Genesis Plus GX PS3 v1.5 rev f19591

"- Help messages for controls
- Menu / UI finally in sync with FCEU PS3
- More menu syncing
- Added General Audio Settings
- Produce_menubar used now
- General video settings menu done now
- Screenshot feature added
- SYS_REQUEST_EXITGAME now works for menu too "

Source

jDosbox v0.74.25 Final

"* First version to supported Windows 98
* Dynamic core can now recompile java byte code with support for saving and loading the compiled blocks
* Fixed many bugs include:
- Floating point rounding errors
- VGA bugs, Dragons Bane: Mah Jongg II and Civilization (City Screen) now draw cursor correctly
- Improved file path handling for Mac/LInux
* Major speed improvements
* Applets will now center their viewing area
* Video card memory default has been bumped to 2MB (still 1MB for Applets). Now supports up to 8MB.
* Added NE2000 network card support (requires PCap) "

Source

Dolphin Git 3.0-69


"* Gameini compatibility updates/additions of: Dragon's Lair 3D, Madagascar, Silent Hill: Shattered Memories, House Of The Dead: OVERKILL, Rayman Raving Rabbids, SSX Blur, The Hobbit, NHL06, Spectrobes Origins, Phineas and Ferb Across the 2nd Dimension, Xenoblade.
* create the User/* dirs on windows
configuration/savestates/etc will now save
Fixes issue 4815."

Source

Nintendulator 0.975 beta (2011/08/26)

"Nintendulator now respects the NES 2.0 header values for PRG RAM and CHR RAM sizes more closely; their default maximum sizes have been updated from 64KB to 1024KB and 32KB to 256KB, respectively. The logic for setting banks will now obey these limits, so an NES 2.0 ROM which indicates zero PRG/CHR RAM will prevent you from mapping any; consequently, an NES 2.0 ROM with both zero CHR ROM and zero CHR RAM is invalid and will report an error when loaded."

Source


MESS v0.143u4

"0.143u4

New System Drivers Supported:
-----------------------------
(none)

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
- Sun 2/50
- Sun 2/120

- Sun 3/50
- Sun 3/60
- Sun 3/110
- Sun 3/75/140/150/160/180
- Sun 3/260/280
- Sun 3/E

- Sun 3x/80
- Sun 3x/460/470/480

System Driver Changes:
----------------------
- saturn: inputs to use PORT_CONDITION instead of PORT_CATEGORY [Fabio Priuli]
- pet: Added support for D80/D82 disk images with error information. [Curt Coder]
- NES: Attached emulated keyboards (Famicom and Subor) directly to famicom driver now
that keyboard emulation does not affect the emulation if only gamepad are attached to the
system. Removed accordingly the fami_key driver, which became redundant. [Fabio Priuli]
- pc1640: Added another BIOS version. [philippe]
- next: Add the keyboard [O. Galibert]
- st: Make it better [O. Galibert]

Software Lists:
----------------
- a800.xml: added some more dumps and done some cleanup [K1W1]

Source Changes:
----------------
- floppy: Add generic track data descriptors [O. Galibert]"

Source


RomManager MAME Dats v0.143u4

Source

MAME Plus! v0.143u4 r4905

"r4905
* [MAME] Updated to 0.143u4
* [MESS] Sync with MESS (rev 12717) "

Source

MAME Plus! Plus Kaillera v0.143u4 r81

"r80
0.143u4
r81
v0.143u4
sync to r4905"

Source



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