August 25, 2011

Emulation News 147: Updates for 8-25-11



Be sure to check out today's updates! Rawr!

Link

EMU v1.01 (2011/08/24)

Source


FourDO SVN r183

"r182
A good checkpoint on the JohnnyInput plugin
r183
Saves and loads to file"

Source


Q-Gears v0.20

"[Content] Add begin and main menu prototype. Add idol screen to show UI posibilities. [Akari]
[UI] Add spetion parameter start == -1 to play_animation so start it from very end. [Akari]
[UI] Add script functions set_alpha and set_z. [Akari]
[UI] Add z depth to widgets. [Akari]
[UI] Add text_align attribute for tag. now text can be centered. [Akari]
Menu wip.
utility for find loop raw wav chunks. "

Source

FB Alpha Shuffle v2.0.0 Test 5

"- changed fba shuffle version to 2.0.0.
- separated burn library to dll. (you can select different dll from "Help" menu)
- separated pixel filters to dll.
- added Lord of Gun and Alien Challenge driver. [iq_132]
- added Success Joe driver. [iq_132]
- added Varia Metal driver. [iq_132]
- made oldsplus working.
- corrected fps for some pgm games.
- fixed demo of olds.
- fixed game running after window reactive if pause manually.
- fixed cpu usage after exit game if filter is enabled.
- fixed create kaillera game list.
- fixed image scale in fake fullscreen mode.
- fixed frame display when pause.
- added custom button feature. (Map Game Inputs ==> Custom buttons)
- added log window to show emulation debug information. (change log="true" in fbas.xml to enable log)
- added GDI video output.
- added Direct2D video output. (require win7 or vista sp2)
- adjusted config file structure.
- changed cheat, game config, favorite, gamelist file to xml.
(you can use banunu, a tool of fba shuffle to convert old ini files)
- changed some default settings.
- improved frameskip on windows 7 when aero is enabled for direct3d driver.
- improved autofire, support custom buttons, settings will be saved in game config file.
- improved keyboard focus for gamelist dialog.
(press F3 in gamelist will set focus to the filter combobox)
- mamep.lst must be saved as utf8(bom) for exporting local gamelist.
- removed unstable simple jukebox, M1 is the best choice to play sounds of games.
- updated libpng library to 1.5.3. (http://libpng.sourceforge.net)
- source code cleanup & optimization.
- updated romsets to match MAME 0.144."

Source

Dolphin Git 3.0-67


"* Put this hotfix in since some combination of hardware and drivers returns zero here."

Source


GameEx v12.05

Source

Altirra 2.0 Test 31

"features added
UI: Color settings can now be exported as a palette file (*.pal).
UI: Display API options can now be changed through the GUI (not just cmdline).
UI: Added full screen resolution options.
Debugger: Profiler now shows unhalted cycle counts and DMA contention rates.
bugs fixed
UI: Fixed crash if DirectX 9 is not installed.
UI: Display window can no longer be undocked in full screen mode."

Source

C64 Forever v2012.0.0

"- Emulation of C64 hardware (allows you to run C64 software on your PC)
- Additional emulation of related systems: PET 2001, CBM 3032, CBM 4032, CBM 8032, VIC 20, CBM 610, C16, Plus/4 and C128
- More than 200 preinstalled games and demoscene productions
- One-click play support for thousands of downloadable C64 and other 8-bit games, demos and applications
- RetroPlatform Library includes title and configuration data for more than 5,000 C64 games, with online updates
- RP9 Manager to convert between RP9 and other popular formats (D64, T64, etc.)
- Preconfigured and enhanced VICE emulation engine with auto-updates
- Special features and gallery of items of historical interest
- Much, much more..."

Source


Fceux SVN r2220

"r2220
win32: fix context menus to use rightclicks in context menus correctly"

Source

puNES v0.32

"In the future I will use this post to announce new releases and changes.

puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet

Current version : 0.32

Changelog:
0.32 (bugfix release)
correct another bug in the save system. I have tested many roms and now everything (hopefully) works perfectly. Delete (for the last time [hopefully]) the directory "save" located in the folder "$HOME/.puNES" on linux or "/puNES" on Windows.
0.31
for a bug in the save system, the file created on a 32bit machine was different from the one created on a 64bit and one created on a Linux system they could not be used on a Windows system. The error has been corrected but the saves already made are no longer usable. Delete the directory "save" located in the folder "$HOME/.puNES" on linux or "/puNES" on Windows. To make better use of the combobox, the used slots will have a black text while the empty ones will have gray text, also passing the mouse over the used slots, will be automatically displayed a screenshot captured at the time of the save. For every laoded rom will always be remembered the last used slot.
In the Windows version I'have redesigned the toolbar.
0.30
added a save/load state system with 6 slots.
F1 = save state
F2 = dec slot
F3 = inc slot
F4 = load state
0.29 (bugfix release)
correct some bugs and redesigned the timeline in the windows version.
In the linux version i dropped the dependency with some libraries (such as the libpng 1.4) and this should make the emulator also run correctly on distributions like Ubuntu.
0.28
in this release I have implemented a "Timeline" bar. In the lower left corner there is now a bar with which you can go "back in time" up to a maximum of 60 seconds. Each tick corresponds to 5 seconds. If you don't want to use the mouse you can also use the keyboard. Pressing CTRL will pause the emulator and, while keeping CTRL pressed, you can move the bar with the left and right buttons.
0.27
I had forgotten to enable the save of configuration, fixed.
I built an internal database to automatically recognize the rom type (PAL or NTSC). If the Mode is setting to "Auto", the emulator will try to recognize the rom otherwise it will use the preferred mode.
0.26
Added native GUI for Linux (GTK+2) and for Windows.
Implemented Taito mapper (33).
0.25
Implemented Hard Reset (F11 key) and Soft Reset (F12 key).
Implemented switch from PAL system and NTSC with F8 Key.
Implemented PPU Open Bus and correct some bugs in DMC emulation.
Implemented AxROM, BxROM, GxROM and CPROM mappers.
I finally manage to pass all the Blargg's tests that I've found on the internet (including sprdma_and_dmc_dma.nes and sprdma_and_dmc_dma_512.nes).
0.24
Implemented emulation of mappers MMC2, MMC4, ColorDreams and Camerica.
Correct a little bug and now "Time Lord (U) [!].nes" work without glitches.
0.23
Implemented the save on file for the PRG Ram battery packed.
Rewrite MMC1 emulation and tested with all GoodNES MMC1 roms.
Now work without glitches the MMC3 chinese roms that in the previous version had problems (Aladdin 2 (Unl), Bing Kuang Ji Dan Zi - Flighty Chicken (Ch), Chu Han Zheng Ba - The War Between Chu & Han (Ch) an many others).
0.22
Implemented all illegal opcode.
Rewrite from scratch MMC3 emulation and now really work with every rom that I've tested (for two weeks I've tryed all 5118 MMC3 GoodNES roms including Blargg mmc3 test) except for few bootleg and some chinese roms (why??).
Implemented fix for young indiana jones chronicles (thx James).
0.21
Correct some bugs in the MMC3 (NTSC and PAL) and now
all the roms that I'have tried works well.
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.

Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.

keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)"

Source

SDLMAME v0.143u3 for Ubuntu

"Packaged and ready for download for Natty, Lucid and Maverick."

Source


zBoy v0.13 for Linux

"- Implemented the support of a priority system cleaner sprites on the screen (like the real Game Boy). This fixes small graphical issues that occurred in games that use sprites overlap extensively (eg Prince of Persia).
- Added support for the preservation of high-score in the game "Hyper Lode Runner"."

Source

fMSX v3.5.7 for Android

"Unified framework with other touch based platforms.
Added option to save screenshots (enabled by default).
Added option to record music to a MIDI file.
Added accelerometer support (please, test).
Bigger, better spaced virtual keyboard and on-screen corner buttons.
Some on-screen cues shifted to the right for better visibility.
Sony Xperia Play buttons are fully supported now (please, test).
Fixed sync frequency computation.
Fixed TV scanlines effect."

Source


Snes9x EX v1.4.2 for Android

"- Adjusted sound pitch and interpolation enabled
- Fix a crash setting the on-screen D-Pad off with L/R on it
- Support all possible Android key maps. Note: you must re-configure your keys due to config file changes
- Pause game if active behind another window
- Auto save-states can be saved after 15/30mins
- GPU Sync Hack option to work around broken OpenGL drivers on some phones. Only enable if you experience OS lock-ups
- Increased the bounding box size for the fast-forward on-screen control

Emulator for the SNES/Super Famicom based on Snes9x 1.43. Snes9x EX is the only properly licensed port of Snes9x on the Market. Virtually all other SNES emulators available are also based on it but force you to views ads or pay for the app in violation of the its non-commercial license. Furthermore, many of these apps are from scam developers who constantly remove and repost them under different names to rip off unsuspecting users. This app will always be 100% free and I'll answer any questions related to it on the official Snes9x message boards.

No ROMs are included with this app and must be supplied by the user. A number of public domain games/demos are available at www.pdroms.de. Transfer games anywhere to your SD card and browse to them from within the app (default SD card directory is /mnt/sdcard). Enable the Direct Texture option if supported by your device to increase performance (don't enable if you experience lockups). On fast devices with 60hz displays like the Xoom, set frameskip to 0. You can use the .sav files from other SNES apps by making a copy and changing the extension to .srm.
Visit the homepage at explusalpha.com for more info, ports for other platforms, and my other apps. Please report any crashes or device-specific problems via email (include your device name and OS version) so future updates continue to run on as many devices as possible. Also, please refrain from emailing requests for ROMs and instead read the preceding paragraph :)"

Source

MSX.emu v1.4.2 for Android

"Play all your favorite MSX games
Advanced MSX emulator based on BlueMSX with support for the original hardware up to the TurboR. Future updates will also add support for ColecoVision and Sega SG-1000. Please verify your games/programs run on the PC version before purchasing, and feel free to email me with any questions. The majority of BlueMSX features required to run most games are already supported with even more coming soon (tape support, improved on-screen keyboard, etc).
Note: Various MSX system files are required to use this app, see the website for setup instructions.
Features include:
* Supports ROM (.rom, .mx1, .mx2) and Disk (.dsk) programs, optionally in zip files
* SCC and FM sound support
* Internal SRAM and save state support, auto-save and ten manual slots for save states.
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support (works with 2-player games like Salamander)
* Portrait/Landscape auto-orientation support
No ROMs are included with this app and must be supplied by the user. Transfer games anywhere to your SD card and browse to them from within the app (default SD card directory is /mnt/sdcard). Enable the Direct Texture option if supported by your device to increase performance.
Visit the homepage at explusalpha.com for more info, ports for other platforms, and my other apps. Please report any crashes or device-specific problems via email (include your device name and OS version) so future updates continue to run on as many devices as possible.

- Support all possible Android key maps. Note: you must re-configure your keys due to config file changes
- Pause game if active behind another window
- Auto save-states can be saved after 15/30mins
- GPU Sync Hack option to work around broken OpenGL drivers on some phones. Only enable if you experience OS lock-ups
- Increased the bounding box size for the fast-forward on-screen control "

Source



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