August 20, 2011

Emulation News 138: Updates for 8-16-11


Late, but whatever!

DeSmuME SVn r4082

"r4082
use actual DS ID code "

Source

MESS SVN r12636

"r12636
Removing WINUI/newui support (no whatsnew)"

Source


SSF Test Version (11/08/15)

"I was speeding up a little TestVer. Most works have not checked. In the program, but should be fine."

Source


MESS v0.143u3

"0.143u3

New System Drivers Supported:
-----------------------------
- Olympia PHC-2 [Kaylee Smith]
- Sanyo MPC-64 [Kaylee Smith]
- Yeno MX64 [Kaylee Smith]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- tk80: added LED display, i8255, keyboard, marked as working. [Robbbert]
- pc1512: Rewrote the VDU, driver is now fully working. [Curt Coder]
- cybiko: Promoted Cybiko V1/V2/Xtreme from GAME_NOT_WORKING. [Tim Schuerewegen]

Skeleton drivers:
-----------------
- Digelec/Wavetek model 804/EP804 [balrog, Lord Nightmare]
- Iskra-3104 [temaperm,anasana]
- Uzebox [Miodrag Milanovic]

System Driver Changes:
----------------------
- cybiko: systems now start up and look for flash image [Tim Schuerewegen, R. Belmont]
- ti99: RS232 connection working with hardware handshaking, up to 38400 baud in
both directions. Added configuration option for different cable layouts.
[Michael Zapf]
- msx.c: Fixed loading of regular cartridges. [Wilbert Pol]
- digel804: fix rom loading to pass verify; add a note about the beeper.
mask i/o address area to 8 bits. [Lord Nightmare, smf]
- mac: Working NuBus. 2 working cards are available initially:
the existing RasterOps board is now a proper NuBus device,
and the Apple 4*8 Graphics Card is available for faster booting. [R. Belmont]
- ep804/digel804: fixed clock (was at double speed), hooked up speaker,
figured out most of what reading i/o 0x43 does. [Lord Nightmare]
- digel804: Figured out LED outputs, figured out keypad inputs [Lord Nightmare]
- mac: added emulation of Moniterm Viking 1024x758 monochrome video card [R. Belmont]
- digel804: Hook up ACIA; add proper mirrors to i/o areas; hook up ram banking
(still has some issues needing to be worked out); document what a whole
lot more of the i/o bits do. [Lord Nightmare]
- kc: Updated bankswitch to allow the kc85_5 to boot. [Sandro Ronco]
- pc1512: Fixed keyboard interface, pc1512v2 boots now. [Curt Coder]
- amstrad.c: Refactored Multiface II support to be an expansion device. [Barry Rodewald]
- msx.c: Added support for software lists. [Wilbert Pol]
- mac: add 824gc NuBus video card (Apple 8*24 unaccelerated) [R. Belmont]
- mac: Fixed constructor weirdness for 48gc/824gc, gave video cards human-readable names [R. Belmont]
- sorcerer: Added floppy-disk support. CP/M works. [Robbbert]
- mac: WIP on accelerated SuperMac Spectrum PDQ video card.
This card works fine in B&W and 16 color modes (where it is not accelerated).
256 colors w/ acceleration partially works but the blitter is not all figured out yet. [R. Belmont]
- mac: added VRAM mirror to fix the vikbw card under System 7 [R. Belmont]
- mac: Added full emulation of Apple Hi-Resolution video card [R. Belmont]
- mac: Preliminary emulation of SuperMac Spectrum 8 Series III video card [Jonathan Gevaryahu, R. Belmont]
- intv : Added stic background buffering [Huygens]
Added bus hiding during active display
- mac: m2hires and vikbw ignore the top 4 address bits and thus are compatible with macii -bios 1 [R. Belmont]
- mac: Preliminary work on Asante MC3B Ethernet card and DP8390x chip [R. Belmont]
- intv: Minor timing changes [Huygens]
Hooked up the Intellivoice module

Software Lists:
----------------
- snes.xml: Added more dumps. Moved special chip description to an 'enhancement' feature. [Messfan]
- pc1512/1640: Added some French floppies to softlist. [philippe]
- msx1_cart.xml, msx2_cart.xml: Created initial cartridge software lists. [Wilbert Pol]
- Added Apple Lisa 2 softlist [Kaylee]
- coco_cart.xml: added better dump for canyon climber [Tim Lindner]


Source Changes:
----------------
- Fix for the hlsl scanline jitter effect [nimitz]
- Fix hlsl phosphor decay [nimitz]
- H8: many more "S" opcodes, Lost in Labyrinth now runs [R. Belmont]
- Add preliminary hookup of 10937 VFD controller chip, which very badly needs to be rewritten
as a proper device. Add notes about i/o map. [Lord Nightmare]
- h8: rewrote H8S/2xxx 8-bit and 16-bit timers. [Tim Schuerewegen]
- hashfile.h: fixed parent .hsi files not being used by clones [Fabio Priuli]"

Source

SSNES v0.7

"- Added -f/--fullscreen option. Allows straight-to-fullscreen without the video_fullscreen config.
- Fixed some endianness issues in OSS driver.
- Added DirectSound audio driver. It uses multithreading to avoid "ringing" effect when things undderun. Replaces SDL as the default audio driver in Windows. XAudio2 is still recommended to use, at least in Windows 7.
- Added CoreAudio driver to OSX (thanks to kode54). Replaces OpenAL as the default API.
- Added possibility to disable Aero compositor at will in Windows. Only useful in windowed mode if VSync is not working properly (tearing or stuttering), and might still not work. Use as a last resort if you really need to run windowed.
- Fixed bug where external plugin video driver was deinitialized before input driver, creating crashes in certain scenarios.
- Added possibility to record SNES video in hi-res, and also allows recording the video after CPU filtering if desired. These options are added to the GUI as well.
- Fixed windowing behavior on tiled WM that attempt to resize the SDL window due to tiling behavior (thanks to Wisp for beta testing).
- Updated audio DSP API to v3. Added an event pushing callback, which allows GUIs to run in same thread as SSNES (needed for some toolkits). (Check out Mudlords DSP pack for SSNES! )
- Fixed race condition in Jack driver which caused spurious crashes.
- Various bug fixes as usual. "

Source

1964mod v1.4.4 Beta

"- Implement datetime for savestate & loadstate slot (enh)
- Improve message handling codes (enh/bugfix)
* fix wrong savestate loaded (random)
* minor speedup

- Revert out official Glide64 fix r228 and apply back my working fix
- Remove part of official Glide64 fix r225
- Incorporate official Glide64 fixes till r245 "

Source

MP3PlayerPlugin v2.3

"- The menu draws from (DRAW) deleted items
- Some bug fix
- Code Optimization "

Source

MameUIHiScore v0.143u3

"- Based on Official Mame Source & MameUI Source except :
- Unofficial Hiscore.dat support ( ON by Default )
- Nag Screens Removeable support ( OFF by Default )
- Loading / Decrypting Messages Removeable support ( OFF by Default )
- 2 Filter ( Triad6 & Hantarex ) if you are running Mame @ CRT/LCD/TFT Screens for a more Arcade looking Picture :)"

Source


RomManager MAME Dats v0.143u3

Source


MAME Plus! XT v0.143u3 r4903

Source


SDLMAME v0.143u3 for Mac OS X


"0.143u3
-------


MAMETesters Bugs Fixed
----------------------
- 04443: [Sound] flower: hanging note in sound (hap)
- 02505: [Sound] asurabus: Sound effects are looping. (hap)
- 04319: [Sound] tengai, tengaij: Bomb sound effect drags on after
activating. (hap)
- 04447: [Graphics] pblbeach: Incorrect sprite stretching during
gameplay (Angelo Salese)
- 04446: [Graphics] kiwames: Sprites aren't drawn correctly
(Angelo Salese)
- 04448: [DIP/Input] warofbug, zigzag: Unable to coin. (hap)
- 03301: [Crash/Freeze] polepos2a, polepos2b: Game does not
start (hap)
- 04444: [Graphics] navarone: Cocktail Player 2 shot offset (hap)
- 04442: [Documentation] break: [possible] Wrong description
- 04438: [Crash/Freeze] All sets in zn.c: Crash after OK (smf)
- 04440: [Crash/Freeze] mquake: Crash before OK (smf)
- 04436: [Sound] sasuke: snk6502 Custom Audio pitched too high (hap)
- 04392: [Sound] polepos2, polepos2a, polepos2b: High-score music has
a hung note throughout. (hap)
- 04434: [DIP/Input] hustler and clones: Missing Dip Switch (Tafoid)

Source Changes
--------------
m68k: 040 fpu ops are somewhat available on a 030 when the fpu is
added [O. Galibert]

cothreads: fixed to run on PowerPC Mac OS X [R. Belmont]

m68k: Added FSIN, FCOS, and FTAN using SoftFloat extensions
[Stanislav Shwartsman, R. Belmont]

Added socket support to windows osd [Miodrag Milanovic]

Fixed initialization order for slot devices [Nathan Woods]

Fix for the hlsl scanline jitter effect [nimitz]

drmicro.c: Added dipswitch locations to Dr. Micro [Brian Troha]

drtomy.c: Added dipswitch locations to Dr. Tomy [Brian Troha]

m68k: Fixed instruction support table ("fixes" taitojc regression)
[O. Galibert]

f1gp.c: Added dipswitch locations to F-1 Grand Prix [Brian Troha]

Fix hlsl phosphor decay [nimitz]

warpwarp.c: Added dipswitch locations to all games in driver [Tafoid]

h8: implemented LDM/STM, LDC/STC, double-shift versions of SHLL/SHLR,
BIT immediate, ROTR.B and .L, and ROTXR.L. Makes Epoch and Cybiko
happy. [R. Belmont]

h8: added SLEEP opcode [R. Belmont]

tms9928a.c: Converted to a C++ device. [Wilbert Pol]

h8: Added peripheral and IRQ support for H8S/2xxx CPUs.
[Tim Schuerewegen, R. Belmont]

metro.c: Added additional documentation, added PCB layouts for Mouse
Shooter GoGo, Bal Cube, Bang Bang Ball & Daitoride (YMF278B).
Corrected misc dipswitches and settings. Added dipswitch locations to
Bal Cube, Bang Bang Ball / Battle Bubble, Mouse Shooter GoGo, Blazing
Tornado, Grand Striker 2, Daitoride, Dharma Doujou, Gun Master, Karate
Tournament, Lady Killer / Moeyo Gonta!!, Last Fortress, Mahjong
Doukyuusei, Mouja, Pang Pom's, Poitto!, Puzzli, Sankokushi, Pururun,
Sky Alert and Toride II [Brian Troha]

Default layout for 4 screens systems added [Robbbert]

h8: fixed bset instruction [Tim Schuerewegen]

h8: added the rest of the H8S double-shifts, fixed up some bit
operations, and added 8-bit mulxs/divxs [R. Belmont]

Removing MD5 support in ROMLOAD_* [Oliver Stoneberg]

Various core and tools memory leaks fixes [Oliver Stoneberg]

taito_b.c: Major input port restructure. Fixed several incorrect dip
switches and coinage settings. Made use of PORT_INCLUDE and
PORT_MODIFY for regional sets to add correct regional coinage as
needed. Added dipswitch locations all sets in the driver. [Brian Troha]

flower.c: further improved interrupts [hap]

H8: rewrote H8S/2xxx timers [Tim Schuerewegen]

taito_h.c: Added dipswitch locations to the driver [Brian Troha]

OS/2 build fixes [K.O. Myung-Hun]

taito_f2.c: Fixed some incorrect dip switches. Made use of
PORT_INCLUDE and PORT_MODIFY for regional sets to add correct regional
coinage as needed. Added dipswitch locations all sets in the driver.
[Brian Troha]

Updated romload so devices are loaded from separate files
[Miodrag Milanovic]

Removed LOADBYNAME, since it is deprecated by using per device rom
load_software_part_region [Miodrag Milanovic]

Created makedev tool to generate array of devices, and created lst
file according to current devices usage. [Miodrag Milanovic]

Changed listxml command to output device roms too [Miodrag Milanovic]

taito_l.c: Added dipswitch locations to all the games in the driver
[Brian Troha]

taito_x.c: Standardized dipswitch notation and style through greater
use of PORT_INCLUDE and PORT_MODIFY. Added dipswitch locations to
Gigandes, Last Strijer / Kyuukyoko no Striker & Balloon Brothers.
[Brian Troha]

Fixed memory unmap if mirror/mask was used [hap]

memory: Fix an endianness issue when doing a device mapping on a big
endian bus [O. Galibert]

Fixed DMA add values and a MVI condition shift flag bug in SCU DSP
core. [Angelo Salese]

metro.c: Add PCB locations to roms where possible. Corrected a few rom
lables. Added basic PCB layout for Mouja. Changed clock speeds to
values based on actual OSCs on the PCB. [Brian Troha]

Fixed SCU DSP PC reads from SH-2 side. [Angelo Salese]

cybertnk.c: Added dipswitches as per "Super" on MW forum & linked
Manual [Brian Troha]

karnov.c: Added dipswitch locations to Wonder Planet and the Chelnov
sets. [Brian Troha]

romident: format fix [O. Galibert]

Provided memory map documentation for Sega Hikaru HW [Stefano Teso]

Crystal descramble code for MPU4 [Project 'Amber']

ymf278b.c improvements [hap]
* added status register BUSY and LD bits
* accurate timers (same as ymf262.c)
* added envelope attack rate
* added damping and pseudo reverb
* misc. fixes/cleanups

fuukifg2.c: Added notes about the difference of dipswitch settings as
reported by Service Mode and actual effect for Go Go! Mile Smile.
Corrected a couple of dipswitches and added dipswitch locations to Go
Go! Mile Smile & Gyakuten!! Puzzle Bancho [Brian Troha]

galspnbl.c: Corrected dipswitches and added dipswitch locations to
Gals Pinball & Hot Pinball [Brian Troha]

fuukifg3.c: Corrected dipswitches and added dipswitch locations to
Asura Blade & Asura Blaster [Brian Troha]

Update Dwarf's Den/Electrocoin hardware pcb diagram and notes; Renamed
"Dwarf's den" to "Draw Poker III / Dwarf's den", as that is the set
currently in MAME (verified with working machine)
[Balrog, Lord_Nightmare]

funkyjet.c: Add dipswitch locations to Funky Jet & Sotsugyo Shousho
[Brian Troha]

flower.c: improved sound driver and fixed most of the hanging notes by
adding channel effects [hap]

Various aristmk4 fixes, that gets Enchanted Forest (12XF528902, US) and
Arctic Wins (4XF5227H03, US) to be working [FrasheR]

odin_dlx, solarwap, poleposn, sonstwar, wolfman, odisea (peyper.c)
[stephh] :
* Improved and documented Dip Switches (after verification of the Z80
code and the manuals when they were found)

freekick.c: Added dipswitch locations to all the games in the driver.
[Brian Troha]

funkybee.c: Added dipswitch locations to Funky Bee & Sky Lancer.
[Brian Troha]

firetrap.c: Added dipswitch locations to Fire Trap. [Brian Troha]

pktgaldx.c: Added dipswitch locations to Pocket Gal Deluxe sets.
[Brian Troha]

Added dipswitches and locations for Dwarf's den set from manual. Added
new dwarf's den romset with only card graphics. Corrected some errors
on the power port pinout and other port descriptions.
[Lord Nightmare, dox, bushjc, balrog]

galpanic.c: Added dipswitch locations to Gals Panic, Fantasia, Super
Model, New Fantasia, Fantasy '95, Miss World '96, Ms/Mr World '96,
Fantasia II & Gals Hustler. [Brian Troha]

pcktgal.c: Added dipswitch locations to Pocket Gal and clones.
[Brian Troha]

pbaction.c: Added dipswitch locations to Pinball Action and clones.
[Brian Troha]

paradise.c: Corrected a few dipswitch settings and names. Added
dipswitch locations to Paradise (plus clones) and Target Ball.
[Brian Troha]

Major reorganization and clean-up of SMPC [Angelo Salese]

mc146818: remove hacks [Hans Ostermeyer]

sh2: fix fractional FRC increments [R. Belmont]

fuukifg3.c: readded ymf262, used in the music for fm channels [hap]

Fix sound in Sega Model 2a/2b/2c. [trap15, R. Belmont]

Fix SHARC CPU in unidasm [trap15]

Further major organization, documentation and addition of numerous
(over 800) gambling / Fruit machine titles covering multiple
systems. [David Haywood]

Various fixes to Aristocrat MK-V HW [Palindrome]
* Fixed NVRAM & random crashes
* Set default mode to game mode
* Added watchdog timer
* Dram emulator error fixed
* External Video Crystal Error fixed
* Fixed 2khz timer



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Enchanted Forest (12XF528902, US) [FrasheR]
Arctic Wins (4XF5227H03, US) [FrasheR]"

Source

iMAME4all v1.8.1-1

"iCade & iControlpad compatible button mapping, new A=B+X button option, menu fixes, layout changes."

Source

DS2x86 v.022 Beta

"This version has the following improvements:
- Implemented new INI file items TPMXScale and TPMYScale.
- Fixed key repeat handling with extended keycodes (Frontier)
- Improved graphics mode change detection again (Albion)"

Source

Dolphin SVN r7716


"r7715
That should fix the seg faults on IGP chipsets.
r7716
Compile fix."

Source


DOSBox SVN r3742

"r3740
Keep repeating a pressed key if another key is released. Thanks jazztickets and robertmo
r3741
Restore old delay.
r3742
Enchance RESCAN with drive paramater and -All flag "

Source



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