August 23, 2011

Emulation News 142: Updates for 8-20-11


More updates on your way!

MESS SVN r12667

"r12663
Sync with MAME (r13543) (no whatsnew)
r12664
Updated some PC-9801 dumps with the correct itf rom
r12665
Updated roms for Irisha (no whatsnew)
r12666
Port from MAME
r12667
Fix incorrect config for TMS9929"

Source


NesDS v0.55a

"A bug with nesDS.ini fixed, works with latest devkitARM-r34
Saving for FDS added. Menu > Game > Extra > Save FDS.
Shows time on the top menu.
Mapper 216 189 added. e.g. Magic Jewelry 2, Master Fight 2, Street Fighter 4...
Some others..

NOTE: unstable with devkitARM r33, using r32 instead."

Source

Stella SVN r2271

"r2270
Added Vertex Buffer Object (VBO) functionality to the OpenGL renderer.
Updated OSX project files for recent OpenGL changes.
r2271
Updated VS 2010 project file, and fixed minor compiler warnings."

Source


EMU v1.01 (2011/08/19)

Source

WinUAE v2.3.3 Beta 5

"- CD image audio play buffer size increased, some system have glitchy sound if buffer is too small
- on the fly resolution change didn't reset all parameters
- resolution autoswitch now uses startup resolution and doubling values as highest supported mode (internal display buffer needs to be as big as max supported mode and it can't be re-allocated on the fly without major display glitches)
- RTG modes were rendered twice/frame, caused performance loss (b1)
- do not add >2M chip RAM to memory list if it is already added (perhaps m68k AROS does this automatically in future)
- borderblank change didn't redraw all changed scanlines
- key/button mapped to mouse directions didn't work
- Add Harddrive allowed without admin privielges, removable drives do not seem to require extra privileges. (anymore?)
- b4 sprite optimization fix was broken
- automatic scaling max scaling values adjusted, now 3.x max overscan fits completely on screen "

Source


GameEx v12.01

"- Removed CPU utilization feature as this causes a startup error on Vista.
- Certain elements now appear above the foreground image when it is set to top most.
- New setting to disable and hide the change view menu."

Source


NestopiaX v1.3

"New in this release:


Support for R.O.B the robot emulation via xbox controller has been implemented into this
version of nestopiax!!!.

When playing gyromite or stack up simply go into controller options, then general settings
and change controller 2 type to R.O.B the robot and leave controller 1 as gamepad.

The controls are as follows for gyromite:

Start, then a will raise and lower the blue columns
Start, then b will raise and lower the red columns.

a flash will follow after performing these actions, this is normal, the nes "flashed"
this information back to rob when performing those controller actions to simulate the movements
needed to play gyromite correctly with him.

as for Stack up, thats a diff beast since this game relied on colored blocks stacked up on
rob to play. but either way both of these games are now supported via R.O.B the robot
emulation.


NEStopiaX has now been implemented with "Pixel Perfect" options in the Main Menu and
in-game menu while playing a game. It can be found in Video Options in the newly named "Adjust Screen/Pixel Perfect Options"

you will be faced with three choices, hit x for perfect pixel, y to reset the screen back to default
and b to exit after making your choice.


Other small changes in this release are minimal and only include small changing of the wording in the emulator menu. nothing special,
things like Vs. Coin 1 and 2 were simply changed to "Insert Vs. Coin 1" Insert Vs. Coin 2.

Enjoy~!

Huge thanks to +T+ for all the help with the pixel perfect settings~!



will there be more nestopiax's in the future? You bet! ;)

There's even more down the road!"

Source


Jpcsp SVN r2287

"r2287
Fixed compiler code sequence for bzeroSequence (spotted by Itaru)."

Source


multiMAN v02.04.00

"* Added: Display of embedded JPEG images in MP3 files for XMMB Music column
* Added: Pulsing of selected entry/title in XMMB display mode
* Added: Czech, Hungarian, Catalan, Galician and Indonesian languages
* Added: Other various tweaks and changes
* multiMAN LOGO Contest Winner: TheForce
* Cover server updated with latest 2644 game covers
* Changed "Download Themes" server back to my primary one"

Source

PCSX2 SVN r4873

"r4873
gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load"

Source

bsnes v082

"- added new DSP audio engine; supports sample-averaging for the Game Boy's high frequency rate
- GB: MMM01 images with boot loader at bottom of ROM can now be loaded
- GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn]
- GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas Quinn]
- GB: disable LCD interrupts when rendering is off; fixes Super Mario Land 2 [Jonas Quinn]
- GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas Quinn]
- GB: square channels use initial_length like the noise channel [Jonas Quinn]
- UI: added BPS patching support; removed UPS patching support
- UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title instead of BIOS title
- UI: modified timestamps on screenshots for Windows/NTFS (which disallows use of ':')"

Source



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