Here are today's news!
PSXjin SVN r716
"r715
Clean up for release
r716
include RE fix during movie playback. "
Source
WinArcadia & AmiArcadia v16.31
"- Improved "Help|Opcodes..." subwindow.
- Miscellaneous improvements and bug fixes."
Source
GameEx v12.00
"- Fixes not restoring thumbnail view when navigating back.
- The window title now shows total cpu usage and this is also written to the registry for LCD/Plugin use
- Can now specify a command line for ripping DVDs instead of using a profile.
- Due to exchange rate changes the price of a 1 year license has increased by $2."
Source
MESS SVN r12662
"r12656
Fixed verifyroms so it display romsets for devices too as separate. (no whatsnew)
r12657
Small cleanup (no whatsnew)
r12658
[ABC1600] Added some external I/O logic. (nw)
r12659
audit - Make check have more sense when not found (no whatsnew)
r12660
COMPIS - Modernised. Fixed crash at start. Added a temporary video output for compis2 (wait 20 secs for it to show something).
r12661
msx software list wip update (nw)
r12662
[PC1640] Added another BIOS version. [philippe] "
Source
Jpcsp SVN r2286
"r2282
- TErrorPointer32. If defined as parameter, it will be used to write the exceptions thrown.
- sceFont partial magic (still need serialization reflection magic)
- Some comments for annotations
- Minor changes and fixes
- ParameterReader can handle now float parameters
r2283
- Preparing serialization/deserialization utilities.
- It will be use on sceFont.
r2284
- Added @CanBeNull and @CheckArgument annotations for arguments
- Simplified sceFont.sceFontGetFontInfoByIndexNumber
- Some work on ThreadManForUser
- Some fixes
r2285
- Faster method calling.
- Now it processes the reflection parameters when registered and generates a "run list" of invoke methods that will decode the parameters.
- It is faster now, and will ease a future generation on VM code that will process it natively without invokes. (Now that it is two pass.)
- @TODO: setReturnValue still checks reflection every time.
r2286
- Faster start times for HLEModuleFunctionReflection (method name caching)
- Implemented void prepareReturnValueRunList() for faster return value handling
- Reused RunListParams object for better performance
- More functions on ThreadManForUser "
Source
DaedalusX64 SVN r725
"r725
[=>] Merged from Dev branch:
Rev 347 - Corn
[+] added ROM setting to enable Body Harvest and Night Creatures to boot
[!] modified IRQs
[+] added roms.ini for GEX3, Donald Duck and Rayman2
Rev 348 - Salvy
[!] Simplified and optimized TLB refill/invalid exceptions
[~] Simplified CopUnusuable exceptions
Rev 349 - Salvy
[-] Removed experimental interrupts (was pretty much a test anyways)
[~] Simplified abit UseIRQmode check, and added comments
[!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed
Rev 350 - Corn
[!] Improved speed in PIF CRC calculations (w/o using table)
[!] Proper name to IRQ hack -> SkipPifIRQ
Rev 351 - Salvy
[!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there's no point to disable it)
Rev 352 - Corn
[~] Keep texture in the cache a little longer to avoid swapping textures in and out
Rev 353 - Salvy
[!] Add back hack for Aydin, since the assumption I took was breaking Rampage
Rev 354 - Salvy
[!] Enable callbacks when gprof build is compiled
[!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS)
[!] Disabled suspend mode (this won't work anymore when volatile memory is unlocked) (credits to JJS)
Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I won't affect us though, since we don't depend on neither ;)
Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm.
Rev 355 - Salvy
[!] Forgot VolatileMemPSP.cpp
Rev 356 - Salvy
[!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
[!] Stop and unload dvemgr.prx if no tv out cables were connected.
Rev 357 - Salvy
[!] Created wrapper to make it easier to manage modules (since we have plenty ;p)
[!] Simplified inits of our modules
Rev 358 - Corn
[+] Enable to choose 32bit color mode at boot time by pressing "Circle" until splash screen shows up (default is 16bit)
Rev 359 - Corn
[+] Show 32/16Bit choice in splash screen
Rev 360 - Corn
[!] Optimized unaligned load/store (saving ~340 OPs)
[!] Moved alloc/free fonts to Create/Destroy so it won't happen every frame when showing splash screen
Rev 361 - Salvy
[~] Fixed text in splash screen
[!] Avoid creating two instances of intrafont
Rev 362 - Corn
[-] removed bit info from main menu
[!] Cosmetic change to splash screen"
Source
Fceux SVN r2219
"r2219
PAL/NTSC noise fixed "
Source
0 comments:
Post a Comment