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Showing posts with label NesDS. Show all posts
Showing posts with label NesDS. Show all posts

May 11, 2012

Emulation News 293: Weekly updates 5-5 through 5-11


So in a way to still keep updates coming through here I decided to post emulation news once a week. The problem at first was that the news were pretty repetitive and didn't make much sense. From now on, I'll be posting the most important updates of the given dates. I hope this can help some of you out there that are still focusing on the emulation nation!

January 24, 2012

Emulation News 271: Updates for 1-22-12


Here are the updates...late!!

January 07, 2012

Emulation News 256: Updates for 1-7-12


Here are today's updates! Have a great weekend!

October 24, 2011

Emulation News 183: Updates for 10-23-11


Here are the news for today!

September 06, 2011

Emulation News 159: Updates for 9-6-11

Here are today's updates!

August 29, 2011

Emulation News 151: Updates for 8-29-11


So here are today's news! Take a look why don't ya?

August 23, 2011

Emulation News 142: Updates for 8-20-11


More updates on your way!

July 09, 2011

Emulation News 100: Updates 7-9-11


I hope everyone has a good weekend. Now here are the latest emulation news!

July 03, 2011

Emulation News 094: Updates for 7-3-11




Happy Sunday and hope you have a great day! The news are here for you.

June 26, 2011

Emulation News 084: Updates for 6-23-11


Here are the updates for the 23rd.

June 17, 2011

Emulation News 077: Updates for 6-16-11


Updates are a little late but better late than ever!

May 26, 2011

Emulation News 056: Updates for 5-26-11


Here are the latest emulation news for today. Be sure to check them out as usual.




May 20, 2011

Emulation News 053: Updates for 5-20-11



So here we are back again with our daily emulation updates. I hope you enjoy and make use for some of these. Take care and have a good weekend.

HalfNES v0.034

"Full screen flickering lines should be completely fixed now. Don't download if you weren't having this problem."

Source

NesDS v0.50b

"0.50b:
nesDS.ini commented.
nesDS.ini: ScreenSwap added. If your DS' top-screen did not work well, set this value to 1.
mapper 19, 71, 118 updated.
NES cycles-per-scanline modified to 121, to make the graphic more smooth. E.g. tmnt, Akumajou Densetsu.... Also makes Joe&Mac work fine.
A sound bug fixed, which may cause a panic....
Sub-screen will be closed if there is a NES_RESET.
Cheat list can be loaded/saved from/to a file. EXTENTION:.cht
FrameSkip for Pure-Soft rendering can be adjusted. If you have a DSi, frameskip 1 would be OK; For DS/DSL, frameskip 2 is recommended.
frameskip 1 means that the graphic is updated at 30fps. 2 for 20fps. On the older nesDS, frameskip 2 equals to 30fps.
sprite0y changed, which makes the graphic better. e.g. Super Mario...
CRAM added.."

Source

Dolphin SVN r7552


"r7551
Fix the cmake build for natty to find the glib libraries properly. Yuck!
Fix a few minor compiler warnings.
r7552
just a test for shfl2|bot"

Source


NeoGamma R9 Beta 48

"R9 beta 47 - > R9 beta 48
- Gamecube loading(internal GC mode): Changed to the code handler from Gecko OS 1.9.x, thanks go to biolizard89 for porting the Wii debugger code handler to GC
- Changed Block IOS Reload to only use mode 2 as well as reloading into the cIOS NeoGamma uses(only d2xv4+)
- Added return to HBC feature instead of returning to wii menu from games' home menu(only d2xv4+). Might work with channels and forwarders as well
- Updated to devkiptPPC r21 and libogc 1.8.6(both modified, see .txt files for details)
- Added cIOS rev21 identification
- Updated the game disc region auto detection
- Gamecube loading(internal GC mode): Removed warnings when booting GCOS itself(won't work on softmodded Wiis!)
- Gamecube loading(internal GC mode): Compressing the GC loader .dol now(about 150KB saved)
- Gamecube loading(internal GC mode): Don't boot MIOS anymore on GC mode external when no .dol is found"

Source

XBMC4XBOX v3.0.1

"We are pleased to announce stable version 3.0.1 of the popular media center platform XBMC
for the 1st generation XBOX (now called XBMC4XBOX). A huge amount of work has been put into this, and it features numerous additions and improvements over the last release such as:

- librtmp Support (http://rtmpdump.mplayerhq.hu/) to support many online video streaming services.
- Updates to dvdplayer’s ffmpeg libraries, including some tweaks for additional speed.
- Python updated to 2.4.6 as well as improved compatibility for addons intended for mainline XBMC.
- Many improvements and bug fixes to the video/music libraries and scrapers.
- Python updated to 2.4.6 as well as improved compatibility for addons intended for mainline XBMC.
- Support for encoding CD’s to the FLAC format.
- We now ship with a customised version of the Confluence skin optimised for the XBOX.
- Bug fixes and updates to many core components such as Samba and libCurl – such as compatibility with Windows 7 shares.

and plenty more!"

Source

PCSX2 SVN r4657

"r4657
microVU: Fixed a bug in my handling of branch in branch-delay slots.
Fixes Hot Wheels Velocity Maximum Justice, and now makes the game playable with pcsx2 from what I can see :D
This revision might also fix other games that were still having problems that do branches in branch-delay slots."

Source

EmuCenter2 v1.6.3.0 Beta

"- New section: NEC PC-Engine emulator with Ootake 2.54
- Adds emulator FBA Shuffle 2.0.0 test2 (x86/x64) complement MameUI
- Enables starting in full screen automatically for DesMuME emulator
- Adds in 'Game options' -> Full Screen
- Fixed bug translation after a search of cover
- Fixed bug 'Quick Access Toolbar is displayed after a search of cover
- Fixed bug config on the gamepad with the emulator 'model 2 emulator'
- Updated Fusion 3.64 emulator
- Updated MameUI 0.142u3 (x86/x64)
- Updated NullDC 1.0.4 R133
- Update PCSX2 0.9.9 SVN 4656
- Updated Dolphin SVN 7547 (x86/x64)"

Source

Altirra 2.0 Test 2

"there was a regression in ANTIC due to a fix that hadn't gone over yet."

Source


May 08, 2011

Emulation News 045: Updates for 5-8-11




Here are today's updates! Happy Mother's day!


MESS SVN r11480

"r11480
chdman: add track type 6 (no whatsnew)"

Source


WinArcadia v15.71

"* "Settings|Speed|Adjust..." command.
* Arcadia: improved PDC/UDC demultiplexing (improves Space Attack,
Space Mission, Space Vultures, The End).
* Arcadia: sprite editor can now view PDCs.
* New debugger CLI command: DOKE.
* Miscellaneous improvements and bug fixes."

Source


Jpcsp SVN r2125

"r2120
Additional test case in net.pbp when calling sceNetInetRecv with a buffer of length 0.
r2121
Improved sceNetInetRecv when receiving a buffer of length 0 (based on test results with net.pbp and homebrew PSPRadio).
Added draft for sceNetInetPoll (not yet implemented).
r2122
Avoid ArrayIndexOutOfBoundsException in scePowerUnregisterCallback when called with an invalid slot.
r2123
Update for Spanish and Catalan provided by MaXiMu
r2124
small fix in scePsmfGetPresentationEndTime.
r2125
Improved compatibility of sceNetApctlInit(), sceNetApctlConnect() and sceNetApctlGetState(): use a real PSP thread "SceNetApctl" for the state transition, analog to the async IO thread."
Source


Fceux SVN r2193

"r2193
win32: try calculating debugger font height"

Source


multiMAN v2.00.00

"* Fully working XMMB display mode (XMB clone)
* Editable options in "Settings" column of XMMB mode
* Game Covers and Game Poster in XMMB Game column
* Improved XMMB scrolling, speed and reliability
* "Themes" option in "multiMAN/Home" XMMB column
* Changed options/options_default.ini
* Direct Boot method changed
* SELECT+X auto-sets BD-Mirror option and is remembered
* A lot of other stuff"

Source

MAME Plus! Plus Kaillera v0.142u2 r63

"r63
sync to r4869"

Source


Altirra 1.9 Test 38

Source

GSdx SVN r4631

PCSX2 Plug in has been updated. Check source for more information.
"r4631
GSdx: Bit better hackfix for black, wasn't showing menus and the sniper scopes and also works for PAL 50 and progressive modes now.
Small change to the Metal Gear Solid 3 hackfix. Portraits in codec conversations show now without much of a performance hit, lemme know if this one breaks anything in the game."

Source

Dolphin SVN r7528


"r7528
Consolidate wad installation to one function in the GUI
now if you install the sysmenu from a wad in the gamelist the menubar will be updated with the new sysmenu version"

Source


Dolphin texcache-rewrite SVn r7529


"r7527
texcache-rewrite: Virtual EFB copy support in DX9 backend.

In DX9, ConvertEFBRectangle is returning bad results. Hopefully it's easy to fix.
r7529
texcache-rewrite: Merge latest from trunk"

Source

QEMU v0.14.1

"Version 0.14.1 (commit)
virtio-blk: fail unaligned requests (commit)
qed: Fix consistency check on 32-bit hosts (commit)
exit if -drive specified is invalid instead of ignoring the "wrong" -drive (commit)
vhost: fix dirty page handling (commit)
Do not delete BlockDriverState when deleting the drive (commit)
vnc: tight: Fix crash after 2GB of output (commit)
lan9118: Ignore write to MAC_VLAN1 register (commit)
Don't allow multiwrites against a block device without underlying medium (commit)
lsi53c895a: add support for ABORT messages (commit)
virtio-pci: fix bus master work around on load (commit)
fix applesmc REV key (commit)
rbd: don't link with -lcrypto (commit)
net: Add the missing option declaration of "vhostforce" (commit)
lsi53c895a: Update dnad when skipping MSGOUT bytes (commit)
Revert "prep: Disable second IDE channel, as long as ISA IDE emulation doesn't support same irq for both channels" (commit)
isa-bus: Remove bogus IRQ sharing check (commit)
virtio-net: Fix lduw_p() pointer argument of wrong size (commit)
hw/sd.c: Add missing state change for SD_STATUS, SEND_NUM_WR_BLOCKS (commit)
vnc: Fix fatal crash with vnc reverse mode (commit)
qemu-char: Check for missing backend name (commit)"

Source


NesDS v0.50a2

"All memory needed is pre-allocated, and all malloc() are deleted.. This is done for those who cannot run nesDS well.
The average length of roms' names MUST be lower than 64bytes, for saving memory.
MAX_ROM_SIZE is set to 3M.
Delay for multi-player is slightly lower.
Mapper4 is updated. e.g. tmnt3 works well now.
Path for nesDS.ini is updated. Available paths now are:"/","/_dstwoplug/","/ismartplug/","/moonshl2/extlink/","/_iMenu/_ini/","/_plugin_/""'


Source

C64-network.org v2.1

"- Compiled with libogc 1.8.6
- Fix option menu"

Source




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