Showing posts with label Supermodel. Show all posts
Showing posts with label Supermodel. Show all posts
February 20, 2012
April 27, 2011
Emulation News 034: Updates for 4-27-11
famicomfreakWednesday, April 27, 2011DOSBox, emulation news, MAME, MESS, Rom Center, Rom Manager, Supermodel
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Here are the news for today. Be sure to check them all out.
"r11346
apple2gs.xml: normalized sizes, removed wolf3d as the image is not an 800k floppy (no whatsnew)"
Source
DaedalusX64 Beta 3 Update
"As promised the next public release of Daedalusx64 is out! This mostly to address issues found in Beta 3 (thx to all the members that reported the issues), and also to improve the stability of the emulator. Several risky optimizations from B3 were removed to favor stability, but no fear, several speed improvements were squeezed onto this released as well.
Also we added a highly requested feature: support for cheat codes. This is based from 1964, any cheat for 1964 works perfectly in Daedalus (you can simply copy and paste any cheat from their database onto Daedalus.cht file)
Other big improvement is the implementation of env mapping and software culling.
PS: You can find an eastern egg if you try the cheat feature in Mario 64 :)"
"DaedalusX64 Beta 3 Update - 23 April 2011
(Major changes since Beta 3, See SVN log for full list)
----------------------
Salvy:
Fixed multiple suns glitch in Zelda
Fixed wrapping issues in Zelda
Added cheat support (routines and format based from 1964)
Front-end for cheats
Rewrote how we generate cic codes (code is 90% smaller now)
Only update viewport when it changes
Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
Rewrote display list PC stack (this heavily based from Rice plugin)
Fixed error I did in Patch_Hacks (was causing the oshle scanning fail in certain ROMS)
Fixed trees in Dream Land (SSB) (no need to add fraction in integer part)
Fixed bug that caused PSP screen to stretch when tv out cables were connected
Fixed nasty texture to work along blendmode maker in Combiner Explorer (just press triangle to use it)
Corrected (huge)mistake from 597 that caused slim cache to be ignored (small speed up in slim and newer models)
Made osAiSetNextBuffer thread safe, also added several asserts to make sure we handle everything.
Removed Conker shadow hack (no longer needed, generic blendmode takes care of the shadow)
Ignore IMEM transfers for speed (we don't use low-level RSP plugin for the PSP version anyways)
Simplified Sprite2D
Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
Use 32bit screenmode for tv out
Force struct alignment for our ucodedefs (generates better code)
Added several blendmodes (Salvy, Corn, Bdacanay)
Corn:
Small optimization for graphics loading/adding triangles. Some minor optimizations to the VFPU TnL. Optimized loading vector planes for clipping
Alpha channel gets passed along even when doing lighting on a tris.
Fixed critical rendering bug (and Dlist counter bug) in Conker. Optimized triangle rendering in Conker.
Speed up using early FRONT/BACK tris culling in software. Added display render stats on screen as an option (only available in Display list debug mode)
Made CPU rendering compatible with VFPU rendering (insert-matrix and ENV MAP)
Implemented Env mapping which is done (very fast) in the VFPU (Fixes SM64 stars and OOT stones, SSV ship)
Some optimizations on Bcopy(), memcpy() and CRC()
Improved hack for Wonder project J2 with a speed up (require setting texture check to 4 or so)
Fix the chopped off graphics(bug) in the ROM selector menu
Optimized Proj matrix sceGU load (Only reaload Project matrix to sceGU if its updated)
Fixed blocks in New Tetris lining up backwards
Replaced swizzle_fast with Raphael's version"
Important Note
"There's a known issue in Phat PSPs, that causes the emulator to hang when pressing HOME button.
Other PSP models aren't affected by this bug."
Source
Mame32Plus [Ash-Build] v0.142u2
"-Updated at 26-04-2011.
-------------------------------------------------------------
==========================================================
- Regular MAME updates.
====================================================
NOTE: Some of those game must be hanging or doesn´t working at all, please gimme feedback about it."
Source
DOSBox SVN r3701
"r3701
year/info update for some other files as well"
Source
Dolphin SVN r7485
"r7485
Add Catalan language thanks to (and at the urgent request of) Jordi Coma. Also fix a few translation strings in the code.
Reminder: Never mark the empty string for translation."
Source
Supermodel v0.1.2 Alpha
"- Included missing GLEW files."
Source
RomManager MAME Dats v0.142u2
"Arcade : Arcade - NonMAME Missing ROMs (v0.142) [uploaded by ARMAX at18:37] Arcade : Arcade - NonMAME ROMs (v0.142) [uploaded by ARMAX at 18:36] Arcade : MAME - Rollback ROMs (v0.142u2) [uploaded by ARMAX at 18:35] Miscellaneous : MESS - Rollback ROMs (v0.142u2) [uploaded by ARMAX at18:35] Miscellaneous : MESS - ROMs (v0.142u2) [uploaded by ARMAX at 18:34]"
Source
RomCenter v3.57
"- Fix 'illegal token' if folders contain a quote
- Fix baddump roms identification
- Fix 'rom not found' when fixing chd
- update pt_br translation [Felipe]
- Fix duplicate status
- Fix 'keep rom format' parameter
- Fix roms not merged in merged rom mode
- Updated TOSEC datafiles
- updated No-intro datafiles"
Source
Mame Classic v6.0.0
"- Independent default options for Raster and Vector games
- Stores favorite games in separate list
- Custom settings for individual games
- Finds ROM changes between M.A.M.E. versions
- MAMEDiff support (requires mamediff.exe)
- Numerous game filters
- NPlayers.ini and Catver.ini support
- Icon support (requires icons to be unzipped in a ICONS folder in your M.A.M.E. directory)
- Game information (requires the history.dat file and/or mameinfo.dat file)
- Alternate directories for each directory in the mame.ini file
- Two ROM directories
- ROM and Sample verify with search for bad sets
- Screen Shots
- Ability to find and delete ROMs which are no longer supported in M.A.M.E.
- Maintenance to your M.A.M.E. directories
- Ability to disable Ctrl-Alt-Delete, Ctrl-Esc, and the Windows key during game play in Windows 98"
MAME Classic v6.0.0 Change Log
"- Added filters to hide Allied Systems, Model 110, Sammy Medal Systems and System 1 games.
- Updated for M.A.M.E. 0.142."
Source
QEMU Interface
"- Require QEMU and .NET Framework 4
- It is a small interface (Window) for Qemu
- Platform: x86 Windows XP"
Source
DeSmuME SVN r3994
"r3994
win32: add hicoder patch 3292481 "Windows File Association patch" (its optional)"
Source
FB Alpha Plus! 0.2.97.08 with XAudio2 Sound Plug In (GCC 4.5.2)
"- Capcom CPS-1
- Capcom CPS-2
- Cave
- Neo Geo
- Toaplan
- Taito Rainbow Islands/Operation Wolf/Rastan
- Psikyo 68EC020 based hardware
- misc stuff we like"
Source
That's all of today's updates. Be sure to check out tomorrow for more emulation updates! Be sure to let me know if I got something wrong in these updates so I can fix it. Thank you for visiting!
April 21, 2011
Emulation News 008: Supermodel: A Sega Model 3 Arcade Emulator WIP

"It's about time for a progress report. Nik Henson submitted a fantastic rewrite of Supermodel's input system for the next version. The new system is extremely robust -- just about anything (keyboard, mouse, gamepad, etc.) can be assigned to any Model 3 control. Yes, this means racing games are finally playable with steering wheels! Multiple mice are also supported, meaning Lost World can be played with dual lightguns.Source: Supermodel HomepageUnfortunately, progress on sound has been slow. I've incorporated an earlier version of ElSemi's SCSP core (muchas gracias!) but haven't yet worked out the details of the PowerPC/68K serial link. Work on Supermodel has slowed down considerably due to real life matters but I still manage to put in a few hours each weekend.
In other news, the excellent Emu Loader frontend has added support for Supermodel."
























