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Showing posts with label Atari800. Show all posts
Showing posts with label Atari800. Show all posts

March 16, 2018

Finds 1121: Hori Arcade Stick, Atari Floppy Drive, and Colecovision !

This was a pretty good pick up if you ask me. Not only did I get another Atari drive, but I also finally got a Colecovision! Awww yeah!!! Now that's a first for me. I need the games though.... ugh! Also, a Hori Arcade Stick that feels orgasmic! I love sticks :p

March 15, 2018

Finds 1120: Atari 800 and Atari 800XL are mine!

A couple of interesting local pick ups happened and these are the results. I gambled on them but they paid off and with lots of extra goodies. I still need to go back to one of the sellers for more stuff but that won't happen anytime soon. Nevertheless, this is what I got! 

Atari lot came with this Commodore tape player.

Wonderful Joysticks of the good kind to play the games with. 

The 800XL that came with the floppy drive !

The 800 that I picked up for ten bucks! It works btw! 

50+ diskettes that I need to go through and try out. There is one that say nude poker. I gotta try that one first! 

February 01, 2014

Finds 679: Enter Atari 800 and Some Other Goodies!

Here is an awesome pick up from earlier this week. That Atari gave me lots of questions, There is also a Nintendo DSIXL, take a guess where it might be!


February 20, 2012

Emulation News 291: Updates for 2-20-12


Emulation updates will only take place Mondays through Fridays from now on. Enjoy the news!

January 29, 2012

Emulation News 277: Updates for 1-28-12


Here are the news for today!

January 07, 2012

Emulation News 256: Updates for 1-7-12


Here are today's updates! Have a great weekend!

January 06, 2012

Emulation News 255: Updates for 1-6-12


Here are today's updates! Enjoy!

September 05, 2011

Emulation News 158: Updates for 9-5-11



Lets start the week off with some awesome emulation news. Happy Labor Day!

August 08, 2011

Emulation News 129: Updates for 8-7-11



Here are today's updates!

May 23, 2011

Emulation News 054: Updates for 5-23-11


Here are today's updates. I have also combined all the updates missed in the past three days so think of this as the three-day update. Lets begin!

April 29, 2011

Emulation News 036: Updates for 4-29-11


Happy Friday and hope you have a great weekend! Don't forget to check out today's emulation news! ^_^
Atari800 v2.2.1


"** 2.2.1 released on 2011-04-28

2011-04-28 Petr Stehlik
* configure.ac: generalization for sound configuration

* ui.c, videomode.c, sdl/input.c: slight optimization for snprintf()

* monitor.c, rdevice.c, screen.[ch], sio.c, ui.c, ui_basic.c, util.c,
videomode.c: replace unsafe sprintf() with snprintf()

* sdl/input.c: fix for over-optimized LPT TRIG, sprintf() removed

* README.1ST, atari800.spec, DOC/README, DOC/NEWS, atari.h, util/export:
updated for a new release


2011-04-27 Petr Stehlik
* DOC/ChangeLog: blank lines added, "src/" from filenames removed

* ide.c: fixes for IDE emulation from Ivo - fix for
8-bit mode with an odd number of reads and adds a command line option
for enabling CF mode (slightly different from normal HD mode)

* configure.ac: fixes non-SDL sound (example: X11 target) for Linux and BeOS
and also adds support for SDL sound on Falcon and other platforms
(like for example *BSD, which should fix the Debian Atari800 package)

* debian/*: updated for a new release, dropping non-SDL binary packages.


2011-04-23 Kostas Nakos
* android/*: Speed up fileselector on orientation update & bugfix mount/insert"

Source


WinArcadia & AmiArcadia v15.7

"* "Settings|Speed|Adjust..." command.
* Arcadia: improved PDC/UDC demultiplexing (improves Space Attack,
Space Mission, Space Vultures, The End).
* Arcadia: sprite editor can now view PDCs.
* New debugger CLI command: DOKE.
* Miscellaneous improvements and bug fixes."

Source


MAME Plus! v0.142u2 r4866

"r4865
fixed USE_DRIVER_SWITCH (work again)
r4866
[MAME] Updated to MAME 0.142u2
[MESS] Sync with MESS (rev 11303)"

Source

Raine v0.51.10


"Both :
- gui improvements
- some valgrind fixes (related to memory usage)
- pause the game when loosing focus. Not sure everyone will like this one, it
was done mainly for a live cd, but I'll leave it for now.
- fix black screen in windows when in fullscreen and using overlays + double
buffer (well all those who had fullscreen problems in windows should try
again, this one should have been fixed earlier, but I very rarely use
windows now...).
- Handling of urls in the history file (you can access this by "about this
game").
- some workarounds for compiz in linux (I don't even use compiz anymore now,
but it can be useful !).
- now supports aalib and caca in linux, totally useless, but fun !

neoraine :
- some songs had their 1st 2 seconds cut on some tosec neocd dumps using
indexes, fixed.
- when loading a game working in 304x224, the screen is now totally cleared
when changing the resolution, after the 1st loading animation.
- you won't get anymore errors when saving a game after playing too long in
kof, now the savegames use lists for the uploads and not a limited array.
- ask for neocd bios if it can't be found (mainly useful for osx).

Raine :
- lots of simplifications for writing the drivers. Nothing major, but it makes
drivers shorter and more readable. Maybe one day someone will appreciate
this in the unlikely event where someone wants to add a new driver !
Some of the changes are limited to the megasys1 driver, which was one of the
biggest one.
- screen rotation was broken in cps1/2 (playing with -rol or -ror command line
option to be able to physically rotate the screen !).
- plotting doesn't hang anymore if you try to load it after playing plgirls2
(this one is a bug from version 0.28 and before, a long standing bug !).
- you can now exclude clones from the game selection dialog.
- roms included in a folder inside a zip file are finally accepted now !"

Source


NeoRaine v1.2.12

"Both :
- gui improvements
- some valgrind fixes (related to memory usage)
- pause the game when loosing focus. Not sure everyone will like this one, it
was done mainly for a live cd, but I'll leave it for now.
- fix black screen in windows when in fullscreen and using overlays + double
buffer (well all those who had fullscreen problems in windows should try
again, this one should have been fixed earlier, but I very rarely use
windows now...).
- Handling of urls in the history file (you can access this by "about this
game").
- some workarounds for compiz in linux (I don't even use compiz anymore now,
but it can be useful !).
- now supports aalib and caca in linux, totally useless, but fun !

neoraine :
- some songs had their 1st 2 seconds cut on some tosec neocd dumps using
indexes, fixed.
- when loading a game working in 304x224, the screen is now totally cleared
when changing the resolution, after the 1st loading animation.
- you won't get anymore errors when saving a game after playing too long in
kof, now the savegames use lists for the uploads and not a limited array.
- ask for neocd bios if it can't be found (mainly useful for osx).

Raine:
- lots of simplifications for writing the drivers. Nothing major, but it makes
drivers shorter and more readable. Maybe one day someone will appreciate
this in the unlikely event where someone wants to add a new driver !
Some of the changes are limited to the megasys1 driver, which was one of the
biggest one.
- screen rotation was broken in cps1/2 (playing with -rol or -ror command line
option to be able to physically rotate the screen !).
- plotting doesn't hang anymore if you try to load it after playing plgirls2
(this one is a bug from version 0.28 and before, a long standing bug !).
- you can now exclude clones from the game selection dialog.
- roms included in a folder inside a zip file are finally accepted now !"

Source

MESS SVN r11381


"r11381
Fixed device inheritance. (nw)"


Source


DOSBox SVN r3704

"r3703
Improve wildcard handling with directories in copy for FA CD installer (ripsaw)
r3704
Tiny speed up"

Source


PSXjin SVN r714

"r714
number of joysticks no longer loaded on savestate (thus disabling joysticks, etc)."

Source


MAME Plus! Plus Kaillera v0.142u2 r62

"r60
sync to r4865
r61
0.142u2
r62
v0.142u2
sync to r4866"

Source


WinTVC v1.0.1

"- full, cycle exact Z80 CPU emulation with undocument opcodes
- almost full Motorola CRTC 6845 emulation
- single channel sound emulation
- WD1793 controller and disk drive emulation
- tape emulation via WAV files
- cartridge support
- full joystick and keyboard emulation, with support for symbolic keymapping
WinTVC v1.0.1 Changelog:
- improved WD1793 disk controller emulation
- adjustable colour saturation
- improved parallel printer emulation handling
- other small bugfixes"

Source

DeSmuME SVN r3996

"r3996
OpenGL:
- fix alpha blending (fixed storm clouds in NSMB at the beginning);"

Source


Glitch64 SVN r238
"r238
More missing combiners for Pokemon Stadium 2 implemented."

Source



So that's all for now. Take care and have a great weekend!


April 23, 2011

Emulation News 030: Updates for 4-23-11

Here we have a bunch of updates for today. Be sure to check them out :)



Test7 v20110422
"Test7 is a multi emulator frontend.
Instead of a list of game names, it displays a tiled view of thumbnails (one for each game).

It's based on the library "Slick" (http://slick.cokeandcode.com)

The config file is in JSON format (http://www.json.org)

To start the front-end type:
java -jar test7.jar

At launch, Test7 extracts the needed natives libraries in the current directory.
Linux:
You must include this directory in the environment variable LD_LIBRARY_PATH.

Windows:
The current directory is automatically added to the PATH.

If it doesn't exist, Test7 creates a template config file test7.json"



Atari800 v2.2.0 OpenGL Test 4



"Atari800 is an Atari 800, 800XL, 130XE and 5200 emulator for Unix, Amiga, MS-DOS, Atari TT/Falcon, SDL and WinCE. Our main objective is to create a freely distributable portable emulator (i.e. with source code available). It can be configured to run in the following ways :
  • BASIC mode
  • CURSES mode
  • SVGALIB for Linux Systems
  • X Window + Optional XVIEW or MOTIF User Interface
  • CBM Amiga
  • MS-DOS
  • TOS (Atari Falcon030/TT030 and compatible)
  • MS Windows (DirectX)
  • SDL (many different platforms and systems)
  • WinCE
  • MacOS X
2011-04-22 Tomasz Krasuski
* src/sdl/input.c: Allow using SDL/LPT joysticks together with keyboard
joysticks. Previously if a user had a joystick connected, keyboard
joysticks were ignored.
* src/sdl/video.c, src/sdl/video_gl.c: Rework the resolution of the segfault
when switching between software<->OpenGL in Windows - now it always
reinitialises the video subsystem. The previous solution would later cause
glitches when rapidly resizing the OpenGL window.
* src/sdl/main.c, src/sdl/input.c: Delay processing of repeated window resize
requests on Windows to avoid a bug in SDL.

2011-04-18 Tomasz Krasuski
* src/ui_basic.c: Fix divsion by 0 in the slider control.
* src/configure.ac: Fix recently-introduced issue with building SDL/Windows -
adding SDL flags to CFLAGS must be done after all AC_CHECK_FUNCS tests but
before the OpenGL check.
* src/sdl/main.c: Fix Windows/SDL crash when the console window is closed by
user, by servicing console-sourced signals. The crash was due to the audio
subsystem not being closed properly.
* src/atari.c, src/sdl.main.c, src/sdl/video.[ch], src/sdl/video_gl.c, src/sdl/video_sw.[ch]:
On Windows use the DirectX backend only in fullscreen (supports VSync) and
Windib otherwise (DirectX backend is glitchy in windowed modes).
* src/ui.c: Use the slider control in the "Scanlines visibility" menu option;
improve several option names.
* src/cfg.c, src/screen.[ch]: Store the "Show speed", "Show disk activity" and
"Show sector counter" settings in config file.

2011-04-13 Tomasz Krasuski
* src/atari.c: Fix bug introduced at 04-09 with atari.c not compiling when
HAVE_SIGNAL is not defined.
* DOS/INSTALL, src/configure.ac, src/aclocal.m4: Detect presence of SDL
using the standard m4 script provided by SDL. New configure options are
available: --disable-sdltest, --with-sdl-prefix and --with-sdl-exec-prefix.
* src/sdl/video.c, src/sdl/video_gl.c: Fix misuse of SDL - setting pointers
to OpenGL functions must be performed after each call to SDL_SetVideoMode.
Fix a bug with screen_texture not always being freed when needed.
Make OpenGL log messages slimmer and let them appear only when initialising
OpenGL.

2011-04-09 Tomasz Krasuski
* DOC/USAGE, src/atari800.man, src/ui.c, src/atari_ntsc/atari_ntsc.[ch],
src/sdl/palette.[ch], src/sdl/video.[ch], src/sdl/video_gl.[ch],
src/sdl/video_sw.[ch]: Add option for setting pixel (texture) format
in OpenGL mode - depending on graphics hardware, different formats give
the best performance. the BPP parameter is now only for software modes.
Also fix a bug with bit depth autodetection not working (in Windows BPP
autotetection works only before the first call to SDL_SetVideoMode), and use
the SDL 8-bit palettised video mode properly.
* DOC/USAGE, src/atari800.man, src/ui.c, src/sdl/video.[ch],
src/sdl/video_gl.[ch], src/sdl/video_sw.c: Add option for enabling
synchronization with vertical retrace - for SDL fullscreen non-OpenGL modes.
* DOC/USAGE, src/atari800.man, src/ui.c, src/sdl/video_gl.[ch]:
Add option for disabling OpenGL Pixel Buffer Objects - on some hardware they
decrease performance.
* DOC/USAGE, src/atari800.man, src/ui.c, src/videomode.[ch]:
Add option for automatic detection of host screen aspect ratio.
* DOC/USAGE, src/atari800.man, src/ui.c, src/videomode.[ch], src/sdl/video.c:
Rename several options to more intuitive names - in command line and in GUI:
-horiz-offset -> -horiz-shift, -vert-offset -> -vert-shift,
-stretch integer -> -stretch integral,
-keep-aspect 1to1 -> image-aspect square-pixels,
-[no]-opengl -> -[no]-video-accel
* src/ui.c: Reorder the Video Mode Settings menu, for better usability.
Use the slider control for video area/shift options.
* src/sdl/video_gl.c, src/sdl/video_sw.c: Call SDL_SetVideoMode() and display
ModeInfo only when necessary.
* DOC/USAGE, src/atari800.man, src/videomode.c, src/sdl/video.c: Other fixes
in help/documentation.
* src/sdl/main.c, src/sdl/video.[ch], src/sdl/video_gl.[ch], src/sdl/video_sw.c:
Try to reinitialise the SDL video subsystem after an error before failing.
This allows to recover from some hardware/driver-related errors.
* src/platform.h, src/videomode.c, src/sdl/input.c, src/sdl.video.c, src/sdl/video_sw.c:
Fix broken handling of SDL_VIDEORESIZE event: the call to SDL_SetVideoMode
must set the same window size as returned by the event. Also when window
is maximised, it is not allowed to un-maximise it by software. When these
conditions are not met, glitches occur.
* src/videomode.c: Fix broken aspect ratio correction in windowed rotated
modes. Make the windowed mode the default - it's more compatible.
* src/sdl/video_gl.c: Fix glitches when switching software<->OpenGL on
Windows. Avoid unnecessary scanline-drawing when scanline-percentage is 0.
* src/sdl/input.c: Work around unwanted keyboard events when pressing
Alt+Tab on Windows.
* src/atari.c, src/ui.c, src/sdl/input.c: Fix abuse of signals.
Atari800_Exit() calls signal-unsafe functions, so it cannot be called from
within a signal handler.
* src/sdl/main.c: Close the SDL window when the monitor is used, to avoid
unnecessary keyboard events.
* src/monitor.c: Fix improper handling of the prompt when readline is used.


2011-04-04 James Wilkinson
* configure.ac, Makefile.in: maintain support for older compilers (DOS, BeOS)


2011-04-03 Kostas Nakos
* android/*: Implement new screen cropping preferences,
some small port fixes,
implement new arrow key derotation workaround for ext. keyboards"

Source

Emu Loader v6.1.5


" version 6.1.5 change log - April 22, 2011

Fixed

Played column was not being sorted correctly. All other columns are sorted as strings so, they should sort correctly

When in grouped view mode, all columns were being indented (clone games). Only the title column should be indented

Games filters were messing games list up (main tool bar buttons, left panel filter, text bar filter)

Changed

none

Improved

After scaning a single game, left panel filter is re-applied if enabled

Removed

none

Added

New setting: "Disable Clone Indent" (main menu "View"). Check this option to prevent clone games indentation (grouped view mode only)"


Source



PCSX2 SVN r4587


"r4587
spu2x: remove some definition (fix gcc-4.6)
gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration"

Source


Dolphin Texcache-Rewrite SVN r7480

"r7480
texcache-rewrite: Merge latest from trunk"
Source


Zsnes Portable 1.51 Test1
Be sure to check out Zsnes portable! Download here


Mame Plus! Plus Kaillera v0.142u1 r57

"r55
0.142u1
r56
v0.142u1
sync to r4859
r57
sync to r4861"

Source


Mame Plus! v0.142u1 r4861


"r4856
Updated to MAME 0.142u1 core

*TODO&FIXME
*-broken USE_DRIVER_SWITCH
*-broken extra drivers (plus, homebrew, decrypted, console)
r4857
updated jp list (jplist0142r4855_0421) [mamelist jp]
updated jp command.dat (command_0142_20110421) [MRT]
r4858
*[MESS] sync with svn r11255
r4859
*temporary fix (extra drivers)
r4860
*sync with mameui
r4861
*fix SUBTARGET=ncp"
Source

DOSBox SVN r3699

"r3699
add function to manually trigger the 16bit sb IRQ (ripsaw; fixes sb16 detection for Assault Wing)"
Source


WinUAE v2.3.2 Beta 6

"- Display panel overwrites chipset_refreshrate decimal part only when slider is adjusted
- Display panel directly accepts non-integer refresh rates
- last serial port device was not listed (b1)
- added serial_stopbits configuration parameter, sets Paula serial port emulation stop bit length. (0 = 1bit, 1 = 1.5bits, 2 = 2bits) Technically it should always work but at least some USB adapters don't seem to reliably read Amiga serial data at 19200 without setting it to 1 or 2. (interestingly for example 115200 works fine, this is quite confusing)
- Gameports panel remapping fixed (b4)
- avioutput refresh rate was not rounded to nearest integer (b5)
- fixed crash when switching from RTG mode to native mode (old bug, only in specific combination of filter and display settings)"
Source




That's all the updates for today ^_^

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This is a site dedicated to retro gaming in particular but it'll have other things as well. We are open minded to all sorts of gaming included non-video gaming. Please take a chance and explore what we offer! -Famicom Freak