Showing posts with label Test 7. Show all posts
Showing posts with label Test 7. Show all posts
August 23, 2011
June 27, 2011
June 03, 2011
May 05, 2011
Emulation News 042: Updates for 5-5-11
famicomfreakThursday, May 05, 2011DOSBox, emulation news, Jpcsp, MESS, Ootake, Open Emulator, Pcsx2, Spud, Step Mania, Test 7, Vba-ReRecording, Visual Boy Advance
1 comment:

Happy Cinco de Mayo! It's time for some updates! Be sure to check them out as there are many revisions available.

Test7 v20110503

Test7 v20110503

"Test7 is a multi emulator frontend.
Instead of a list of game names, it displays a tiled view of thumbnails (one for each game).
It's based on the library "Slick" (http://slick.cokeandcode.com)
and use the Apache Batik SVG Toolkit (http://xmlgraphics.apache.org/batik/).
The config file is in JSON format (http://www.json.org)
To start the front-end (requires Java version 6 at least):
java -jar test7.jar
At launch, Test7 unzips the necessary natives libraries in the current directory.
Linux:
You must include this directory in the environment variable LD_LIBRARY_PATH.
Windows:
The current directory is normaly automatically added to the PATH.
If it doesn't exist, Test7 creates a template config file test7.json
The config files is divided in three parts:
- display
- emulators
- games
Summary of the display configuration:
"""""""""""""""""""""""""""""""""""""
- screenWidth and screenHeight : sizes in pixels of the screen.
- fullscreen : true/false.
- keyDelay (optional 500ms by default): time in ms for key repetition.
- nbColumns and nbRows : number of thumbnails displayed on a page.
- percentRowSpacing and percentColumnSpacing (optional 1% by default): blank space between rows and columns
in percent of the screen size.
- pageScrollTime (optional 300ms by default): time in ms of the page-scrolling effect.
- cursorMoveTime (optional 100ms by default): time in ms for the cursor to move from one thumbnail to another.
- rotate (optional no rotation by default): rotate the display. -1 = -90°; 1 = +90°; 0 = no rotation.
- multiThread (optional true by default): true/false; By default Test7 load the thumbnails in a separate thread.
So you can start your navigation through the games while the thumbnails are loaded.
But it seems there's a bug which sometimes freezes the application (occures in fullscreen with Vista)
- svgMaskFilename (optional test7/mask.svg by default) : filename of the svg file used as a mask on each thumbnail.
Emulators:
""""""""""
- id : reference used in the game part.
- command : command used to start the emulator (with options if needed).
Exemple: "c:/temp/znes/zsnesw.exe -m" to start the ZNES emulator in command line mode.
- romsDirectory : directory containing the roms of this emulator.
- picturesDirectory : directory containing the pictures used to create the thumbnails.
Games:
""""""
- file : name of the file. Exemple : "superGame.zip"
The directory is the one associated with the emulator (see above).
- name : displayed name of the game.
- picture (optional): By default Test7 uses the filename of the game with one these suffixes : "bmp,jpg,jpeg,png,gif"
to construct the filename of the game.
Exemple: "superGame.zip" becomes "superGame.png"
This parameter permit to use a totally different filename for the picture.
The directory is the one associated with the emulator (see above).
- emulatorOption (optional): add some options to the command line of the emulator.
- emulatorId : Identifiant of the emulator used to launch this game.
Exemple of a configuration:
"""""""""""""""""""""""""""
{
"screenWidth":1680,
"screenHeight":1050,
"fullScreen":true,
"nbColumns":6,
"nbRows":4,
"emulators": [
{"id":"znes", "command":"c:/temp/znes/zsnesw.exe -m", "romsDirectory":"c:/temp/znes", "picturesDirectory":"c:/temp/znes"},
{"id":"mame", "command":"c:/temp/mame/mame.exe", "romsDirectory":"c:/temp/mame/roms", "picturesDirectory":"c:/temp/mame/snap"}
],
"games": [
{"name":"Super Ghost'n Trolls ", "file":"Super Ghost'n Trolls (Europe).zip", "emulatorId":"znes"},
{"name":"Super Subway", "file":"Super Subway (Europe) (En,Fr,De).zip", "emulatorId":"znes"},
{"name":"Year of Kung-Fu", "file":"yearkf.zip", "emulatorId":"mame"}
]
}
Usage:
""""""
Use arrow keys or joystick to move the cursor.
Use space or a joystick button to select a game. A full-size picture of the selected game is displayed.
Confirm your choice with space or a button again or use arrow key or joystick to cancel.
Type 'Q' to quit Test7."
Source
MESS SVN r11431
"r11431
fix for WINUI compile (no whatsnew)"
Source
OpenEmulator SVN r633
"r633
Finished OpenGL paper canvas, fixed video update when shaders are off, fixed resize flickering when using didVSync for drawing
r632
Fixed bezel drawing, fixed window resizing methods, fixed display canvas updates so persistency is correctly updated after a new frame, started implementation of OpenGL paper canvas, added paper canvas to CanvasWindowController and CanvasWindow Yesterday
r631
Fixed bezel drawing, fixed window resizing methods, fixed display canvas updates so persistency is correctly updated after a new frame, started implementation of OpenGL paper canvas, added paper canvas to CanvasWindowController and CanvasWindow Yesterday
r630
Refactored canvas API, fixed bezel 180 degree rotation, fixed persistance, fixed OpenGLCanvas update parameters and canvas API
r629
Fixed OpenGL context loss when closing a canvas
r628
Fixed GUI-Emulation-Canvas thread synchronization
r627
Improved the default emulation fallback, the template chooser is now displayed, fixed audio playback play position, fixed canvas window orderOut, fixed frame size initialization
r626
Fixed OpenGL thread sync/system events in canvas and emulation windows"
Source
Jpcsp SVN r2110
"r2109
Improved support for DebuggerMemory: it was sometimes missing breakpoints on memory reads/writes. This should now be fixed.
r2110
sceMpeg: trying to fix the ending of the Mpeg movie when the audio ends before the video."
Source
DaedalusX64 SVN r698
"r695
[=>] Merged from Dev branch:
Rev 233 - Salvy
[+] Added cheat menu (WIP, only disable and enable cheats option work atm)
Rev 234 - Salvy
[+] More WIP towards the GUI for cheats (everything is half or barely working atm)
[+] Added cheat codes for SSV
Rev 235 - Salvy
Disable temporally a couple of flags to enable or disable cheats (they don't work yet, due the UI part not working properly)
Rev 236 - Salvy
[!] Fixed bug that caused cheats to be displayed after loading a game with no cheats
[!] Fixed enable cheats option not working
[+] Implemented activation of cheat codes
[+] Show a msg if user opens the cheat menu with no cheats etc
[!] Fixed left and right pad not working in cheat menu
r696
[=>] Merged from Dev branch:
Rev 237 - Salvy
[+] Implemented cheat list generator for GUI (yay)
[~] Removed several hacks etc I had for it (when I was attempting to get it working)
[!] Fixed bug that caused last cheat entry to always be enabled
Note - frontend for cheats work perfectly now
Rev 238 - Salvy
[+] check if country id of cheat codes match to the selected ROM, if not they'll be skipped
Rev 239 - Salvy
[+] Compensate empty entries of cheat codes in UI
Rev 240 - Corn
r697
[=>] Merged from Dev branch:
Rev 241 - Salvy
[+] Restore value if XXX cheatcode is no longer active, makes it possible to disable cheats instantly (hackish as hell atm though)
[~] Minor clean up in cheat UI
Rev 242 - Salvy
[!] Fixed was enable flag and made it safe (fixes certain cheats to be disabled by error)
Rev 243 - Salvy
[!] Fixed bug that caused certain cheats not be disabled correctly (Corn)
[+] Store original value before writing cheat codes to memory (allows us to undo cheats when disabled, thnx Corn and Kreationz for suggestions)
Rev 244 - Corn
r698
Note : This the last merge to B3 Update, Dev rev 249 is Beta 3 Update
[=>] Merged from Dev branch:
Rev 245 - Salvy
[!] Simplified cheat store/restore routine (now isn't hacky anymore \o/)
[!] Make sure to store even cheats that write multiple times (Thnx Corn for suggesting)
Rev 246 - Salvy
[!] Tagging as Beta 3 Update
[+] Added more cheats to the database
[-] Removed debug code from Cheat routines
[!] Killed a warning in R4300.cpp
Rev 247 - Salvy
[!] Bump up OSHLE version number
[!] Fixed assert in OSHLE
Rev 248 - Salvy
[~] Added more info for a cheat
Rev 249 - Salvy"
Source
PCSX2 SVN r4622
"r4622
microVU: Fix for Red Faction 2"
Source
Altirra 1.9 Test 37
"- Debugger: Added .sdx_loadsyms command."
Source
Spud v0.210
"ADDED: Spud can now query WoS Infoseek and download game and associated files.
ADDED: Spud can now SAVE snapshots in all supported formats.
ADDED: Soft reset menu option.
ADDED: ULAplus palette editor.
ADDED: PC logging.
ADDED: PC logging for one frame.
ADDED: Ability to control emulation speed (10% - 1000%).
ADDED: Colour palette options available.
ADDED: Tape wobble.
ADDED: Tape autoload.
ADDED: Standalone register view dialog box.
ADDED: Debugger. Breakpoints (No conditional yet).
ADDED: Debugger. Various Single Step options.
ADDED: Debugger. Various RUN options.
FIXED: Due to DirectSound, Spud would crash when loading a game after have changed rendering method.
FIXED: Border drawing routines were being called more often than required.
FIXED: More obscure bugs in the Z80 core.
FIXED Lots of little bugs than I can't remember."
Source
StepMania SSC v1.2.5
"20110329
--------
* [ScreenEdit] Changed sample playback button to L. [AJ]
* [ScreenGameplay] Announcers say combo messages again. [AJ]
20110402
--------
* Fix a crash (issue 247) when exiting Practice mode from dance-solo, dance-threepanel, and popn-nine (all of which can only have one player). If you find any other modes this crashes on, let us know. [AJ]
20110405
--------
* [ScreenEdit] Allow modifying the #DISPLAYBPM traits in the editor. Look in Edit Song Info to find it. [Wolfman2000]
20110413
--------
* [ScreenSelectMusic] Made score frame into an AutoActor, changed the filename from "score frame p1" to "ScoreFrame P1" for consistency with other elements. [AJ]
20110416
--------
* [PlayerOptions] Added UsingReverse() Lua binding (automatically tests GetReverse() == 1) [AJ]
* [PlayerState] Added GetCurrentPlayerOptions() Lua binding [AJ]
20110420
--------
* [CourseContentsList] Fix a crash. [AJ]
20110421
--------
* [ScreenSelectMusic] Changed "Percent Frame p1" to "PercentFrame P1" for consistency. [AJ]
* [LifeMeterBattery] Convert Frame to an AutoActor. [AJ]
* [ScreenEvaluation] Added RollingNumbersClass metric, allowing for the ability to change which RollingNumbers class is loaded. [AJ]
* [ScreenGameplay] Added SongNumberFormat metric. [AJ]
20110422
--------
* [Banner] Added ScrollSpeedDivisor metric; controls the scroll speed of Random/Roulette banners. [AJ]
* [FadingBanner] Added BannerRoulette, BannerRandom, and Banner(Custom Item Name) commands. [AJ]
20110423
--------
* [CourseLoaderCRS] Fixed loading of Player's Best/Most Played courses, probably others too. [AJ]
* [ScreenGameplaySyncMachine] Fixed a crash when entering ScreenGameplaySyncMachine as Player 2. (Fixes issue 127) [AJ]
* [ScreenOptionsEditCourse] Fixed a crash when going to the first row. (Fixes issue 235) [AJ]
* [SongManager] Added GetCourseGroupNames Lua binding. [AJ]
20110428
--------
* [BeginnerHelper] Various changes: [AJ]
* Changed Player_#X/Y metrics to Player#X/Y metrics for consistency.
* Converted the background to an AutoActor.
* [BPMDisplay] Added SetFromSong Lua binding. [AJ]
20110430
--------
* [ScreenOptions] Renamed "ScreenOptions LineHighlight" to "ScreenOptions LineHighlight P#", making it load per-player. [AJ]
* [OptionRow] Added Text param to RefreshMessageCommand. [AJ]
* [ScreenOptions] Added SelectMultipleMessageCommand, ChangeValueMessageCommand. [AJ]
* [UnlockEntry] Added GetCourse, GetCode Lua bindings. [AJ]
* [UnlockManager] Added UnlockRequirement_NumUnlocked enum. [AJ]
* [Song] Added Origin (#ORIGIN tag in .ssc) [AJ]
* [UnlockManager] Added GetPoints(UnlockRequirement), GetPointsForProfile(Profile,UnlockRequirement) Lua bindings. [AJ]
* [Course] Added #SCRIPTER tag and GetScripter Lua binding. [AJ]"
Source
Vba-ReRecording v24 (r367)
"r367
Fixed the problem that fast-forward didn't work introduced on rev362.
Notes:
* The timing of GBx games in this version is different from that in the 23.x series.
* There are known emulation bugs in some games.
* Savestates are incompatible with, but cannot be distinguished fom those made with previous versions. Avoid confusion on your own."
Source
Cinoth Ciano's iDeaS Plugin
"Welcome in my home page. Im developer and I like the emu as iDeaS. Im working on Microphone and on WiFi Plugins.
Below you can find the Microphone Plugin is the first release but it works well. Sometimes you need enable it by the checkbox in the properties page, example when you load a savestate.
Finally Lino release me the Audio's Plugin source, here's my first version."
Source
Dolphin texcache-rewrite SVN r7509
"r7509
texcache-rewrite: DX9 support.
Please test DX9 and give feedback about the performance. For me, it's faster in most cases, but slower in some situations involving paletted textures. Every time the palette changes, it has to re-decode the texture to graphics memory. The DX11 backend has a shader in place to handle palettes on the GPU, but the other backends still de-palettize on the CPU.
EFB RAM copies are...still somewhat broken. You'll see if you try it.
Still to come: fix EFB RAM copies; virtual EFB copies for OGL and DX9."
Source
VisualBoyAdvance-M SVN r1014
"r1014
should fix GS codes that don't work on games which use lcd interrupts instead of vblank
thanks unmacaque"
Source
DOSBox SVN r3707
"r3707
less is more"
Source
Dolphin SVN r7511
"r7510
UpdateAudioDMA() fix/revert -> fixes Rayman 3/Smugglers Run with LLE, + small optimization for lleint/llejit32
r7511
Trying to fix mixer problem when AIsrc is @48kHz, should fix games like All Star Baseball 2004/
XGRA Extreme-G Racing Association/Conduit 2... Enabled 48kHz output for LLE (before it was just 32kHz). I hope it works, if there are serious problems, it will be reverted."
Source
Ootake v2.52
"- The volume setting processing of the wave memory sound chip was brought
close to the movement of a real machine. In "Hanii in the Sky", when the
game was paused, the problem that the noise rings was solved.
- "Caputure" menu was added. Input-Recording function, Screenshot function
and WAV-Sound Output function was moved from "File" menu to this menu. I
think "AVI-Movie Output function" will be added here in the near future.
- The speed and timing were brought close to the movement of a real machine.
In the opening demo of "Wrestle Angels", the problem that the screen
disappeared (generated by a recent version) was solved. In the Quest
mode of "Fainal Lap Twin", when the hero enters the house in continent,
the problem that the screen has fallen into disorder by one frame was
solved.
- Additionally, a detailed part has been improved and corrected.
+ In East Japan, many people died by the earthquake and the tsunami. May
they rest in peace. We Japanese have expressed gratitude for help of the
all over the world. We revive without fail. Thanks.
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported."
Source
April 23, 2011
Emulation News 030: Updates for 4-23-11
famicomfreakSaturday, April 23, 2011arcade, Atari800, DOSBox, emulation news, Gamecube, MAME, PC, Pcsx2, PS2, SNES, Test 7, WinUAE
No comments:
Here we have a bunch of updates for today. Be sure to check them out :)



Source

PCSX2 SVN r4587
Dolphin Texcache-Rewrite SVN r7480


Zsnes Portable 1.51 Test1
Be sure to check out Zsnes portable! Download here

Mame Plus! Plus Kaillera v0.142u1 r57

Source


DOSBox SVN r3699


WinUAE v2.3.2 Beta 6


That's all the updates for today ^_^

"Test7 is a multi emulator frontend.
Instead of a list of game names, it displays a tiled view of thumbnails (one for each game).
It's based on the library "Slick" (http://slick.cokeandcode.com)
The config file is in JSON format (http://www.json.org)
To start the front-end type:
java -jar test7.jar
At launch, Test7 extracts the needed natives libraries in the current directory.
Linux:
You must include this directory in the environment variable LD_LIBRARY_PATH.
Windows:
The current directory is automatically added to the PATH.
If it doesn't exist, Test7 creates a template config file test7.json"
Atari800 v2.2.0 OpenGL Test 4

"Atari800 is an Atari 800, 800XL, 130XE and 5200 emulator for Unix, Amiga, MS-DOS, Atari TT/Falcon, SDL and WinCE. Our main objective is to create a freely distributable portable emulator (i.e. with source code available). It can be configured to run in the following ways :Source2011-04-22 Tomasz Krasuski
- BASIC mode
- CURSES mode
- SVGALIB for Linux Systems
- X Window + Optional XVIEW or MOTIF User Interface
- CBM Amiga
- MS-DOS
- TOS (Atari Falcon030/TT030 and compatible)
- MS Windows (DirectX)
- SDL (many different platforms and systems)
- WinCE
- MacOS X
* src/sdl/input.c: Allow using SDL/LPT joysticks together with keyboard
joysticks. Previously if a user had a joystick connected, keyboard
joysticks were ignored.
* src/sdl/video.c, src/sdl/video_gl.c: Rework the resolution of the segfault
when switching between software<->OpenGL in Windows - now it always
reinitialises the video subsystem. The previous solution would later cause
glitches when rapidly resizing the OpenGL window.
* src/sdl/main.c, src/sdl/input.c: Delay processing of repeated window resize
requests on Windows to avoid a bug in SDL.
2011-04-18 Tomasz Krasuski
* src/ui_basic.c: Fix divsion by 0 in the slider control.
* src/configure.ac: Fix recently-introduced issue with building SDL/Windows -
adding SDL flags to CFLAGS must be done after all AC_CHECK_FUNCS tests but
before the OpenGL check.
* src/sdl/main.c: Fix Windows/SDL crash when the console window is closed by
user, by servicing console-sourced signals. The crash was due to the audio
subsystem not being closed properly.
* src/atari.c, src/sdl.main.c, src/sdl/video.[ch], src/sdl/video_gl.c, src/sdl/video_sw.[ch]:
On Windows use the DirectX backend only in fullscreen (supports VSync) and
Windib otherwise (DirectX backend is glitchy in windowed modes).
* src/ui.c: Use the slider control in the "Scanlines visibility" menu option;
improve several option names.
* src/cfg.c, src/screen.[ch]: Store the "Show speed", "Show disk activity" and
"Show sector counter" settings in config file.
2011-04-13 Tomasz Krasuski
* src/atari.c: Fix bug introduced at 04-09 with atari.c not compiling when
HAVE_SIGNAL is not defined.
* DOS/INSTALL, src/configure.ac, src/aclocal.m4: Detect presence of SDL
using the standard m4 script provided by SDL. New configure options are
available: --disable-sdltest, --with-sdl-prefix and --with-sdl-exec-prefix.
* src/sdl/video.c, src/sdl/video_gl.c: Fix misuse of SDL - setting pointers
to OpenGL functions must be performed after each call to SDL_SetVideoMode.
Fix a bug with screen_texture not always being freed when needed.
Make OpenGL log messages slimmer and let them appear only when initialising
OpenGL.
2011-04-09 Tomasz Krasuski
* DOC/USAGE, src/atari800.man, src/ui.c, src/atari_ntsc/atari_ntsc.[ch],
src/sdl/palette.[ch], src/sdl/video.[ch], src/sdl/video_gl.[ch],
src/sdl/video_sw.[ch]: Add option for setting pixel (texture) format
in OpenGL mode - depending on graphics hardware, different formats give
the best performance. the BPP parameter is now only for software modes.
Also fix a bug with bit depth autodetection not working (in Windows BPP
autotetection works only before the first call to SDL_SetVideoMode), and use
the SDL 8-bit palettised video mode properly.
* DOC/USAGE, src/atari800.man, src/ui.c, src/sdl/video.[ch],
src/sdl/video_gl.[ch], src/sdl/video_sw.c: Add option for enabling
synchronization with vertical retrace - for SDL fullscreen non-OpenGL modes.
* DOC/USAGE, src/atari800.man, src/ui.c, src/sdl/video_gl.[ch]:
Add option for disabling OpenGL Pixel Buffer Objects - on some hardware they
decrease performance.
* DOC/USAGE, src/atari800.man, src/ui.c, src/videomode.[ch]:
Add option for automatic detection of host screen aspect ratio.
* DOC/USAGE, src/atari800.man, src/ui.c, src/videomode.[ch], src/sdl/video.c:
Rename several options to more intuitive names - in command line and in GUI:
-horiz-offset -> -horiz-shift, -vert-offset -> -vert-shift,
-stretch integer -> -stretch integral,
-keep-aspect 1to1 -> image-aspect square-pixels,
-[no]-opengl -> -[no]-video-accel
* src/ui.c: Reorder the Video Mode Settings menu, for better usability.
Use the slider control for video area/shift options.
* src/sdl/video_gl.c, src/sdl/video_sw.c: Call SDL_SetVideoMode() and display
ModeInfo only when necessary.
* DOC/USAGE, src/atari800.man, src/videomode.c, src/sdl/video.c: Other fixes
in help/documentation.
* src/sdl/main.c, src/sdl/video.[ch], src/sdl/video_gl.[ch], src/sdl/video_sw.c:
Try to reinitialise the SDL video subsystem after an error before failing.
This allows to recover from some hardware/driver-related errors.
* src/platform.h, src/videomode.c, src/sdl/input.c, src/sdl.video.c, src/sdl/video_sw.c:
Fix broken handling of SDL_VIDEORESIZE event: the call to SDL_SetVideoMode
must set the same window size as returned by the event. Also when window
is maximised, it is not allowed to un-maximise it by software. When these
conditions are not met, glitches occur.
* src/videomode.c: Fix broken aspect ratio correction in windowed rotated
modes. Make the windowed mode the default - it's more compatible.
* src/sdl/video_gl.c: Fix glitches when switching software<->OpenGL on
Windows. Avoid unnecessary scanline-drawing when scanline-percentage is 0.
* src/sdl/input.c: Work around unwanted keyboard events when pressing
Alt+Tab on Windows.
* src/atari.c, src/ui.c, src/sdl/input.c: Fix abuse of signals.
Atari800_Exit() calls signal-unsafe functions, so it cannot be called from
within a signal handler.
* src/sdl/main.c: Close the SDL window when the monitor is used, to avoid
unnecessary keyboard events.
* src/monitor.c: Fix improper handling of the prompt when readline is used.
2011-04-04 James Wilkinson
* configure.ac, Makefile.in: maintain support for older compilers (DOS, BeOS)
2011-04-03 Kostas Nakos
* android/*: Implement new screen cropping preferences,
some small port fixes,
implement new arrow key derotation workaround for ext. keyboards"
Emu Loader v6.1.5
" version 6.1.5 change log - April 22, 2011Fixed
Played column was not being sorted correctly. All other columns are sorted as strings so, they should sort correctly
When in grouped view mode, all columns were being indented (clone games). Only the title column should be indented
Games filters were messing games list up (main tool bar buttons, left panel filter, text bar filter)
Changed
none
Improved
After scaning a single game, left panel filter is re-applied if enabled
Removed
none
Added
New setting: "Disable Clone Indent" (main menu "View"). Check this option to prevent clone games indentation (grouped view mode only)"
Source
PCSX2 SVN r4587
"r4587
spu2x: remove some definition (fix gcc-4.6)
gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration"
Source
Dolphin Texcache-Rewrite SVN r7480

"r7480Source
texcache-rewrite: Merge latest from trunk"
Zsnes Portable 1.51 Test1
Be sure to check out Zsnes portable! Download hereMame Plus! Plus Kaillera v0.142u1 r57

"r55
0.142u1
r56
v0.142u1
sync to r4859
r57
sync to r4861"
Source
Mame Plus! v0.142u1 r4861Source
"r4856
Updated to MAME 0.142u1 core
*TODO&FIXME
*-broken USE_DRIVER_SWITCH
*-broken extra drivers (plus, homebrew, decrypted, console)
r4857
updated jp list (jplist0142r4855_0421) [mamelist jp]
updated jp command.dat (command_0142_20110421) [MRT]
r4858
*[MESS] sync with svn r11255
r4859
*temporary fix (extra drivers)
r4860
*sync with mameui
r4861
*fix SUBTARGET=ncp"
DOSBox SVN r3699

"r3699Source
add function to manually trigger the 16bit sb IRQ (ripsaw; fixes sb16 detection for Assault Wing)"
WinUAE v2.3.2 Beta 6

"- Display panel overwrites chipset_refreshrate decimal part only when slider is adjustedSource
- Display panel directly accepts non-integer refresh rates
- last serial port device was not listed (b1)
- added serial_stopbits configuration parameter, sets Paula serial port emulation stop bit length. (0 = 1bit, 1 = 1.5bits, 2 = 2bits) Technically it should always work but at least some USB adapters don't seem to reliably read Amiga serial data at 19200 without setting it to 1 or 2. (interestingly for example 115200 works fine, this is quite confusing)
- Gameports panel remapping fixed (b4)
- avioutput refresh rate was not rounded to nearest integer (b5)
- fixed crash when switching from RTG mode to native mode (old bug, only in specific combination of filter and display settings)"
That's all the updates for today ^_^

























