
February 19, 2026
Retro-Bit of the Day: B-Wings (Famicom)

🎮 New Inventory Drop — Legendary Classics & Fan-Favorite Enhancements Arrive!

February 17, 2026
Ads From the Past 555: Mega Man 5
Ads From the Past: "Help Mega Man Turn Proto Man into Spare Parts" – The Cheeky 1992 Ad for Mega Man 5 on NES
Welcome back to Ads From the Past, the Retro Gaming Life series unearthing those audacious magazine ads that teased twists and fueled NES rivalries. Today, we're dismantling Capcom's provocative promo for Mega Man 5 – a full-page spread that boldly spoils (or misleads?) a major plot point to hype the Blue Bomber's fifth outing.
The Ad Breakdown: Villain Twist and Action Teases
Against a fiery red backdrop, the North American NES box art takes center stage on the left: a menacing red robot (revealed as Star Man) thumbs-up amid cosmic chaos, with Mega Man dashing below. The explosive headline thunders: "Help Mega Man turn Proto Man into spare parts."
The copy dives in: "Proto Man's got Dr. Light. But Mega Man is back—ready to put some heavy pedal to the metal to defeat Stone Man, Gyro Man, Star Man, Wave Man, Charge Man and other robotic goons. Use his Mega Buster and Super Arrow to make it to the castle and put Proto Man on the scrap heap forever." Four green-tinted screenshots showcase weapons: lasering a modified robot ("Laser your modified robot"), a gravity-flipping chamber ("When bit the gravity chamber it's hard to tell which way is up"), and a wave-riding cycle ("Catch wave stuck robot-cycle and sink robot for good").
Footer staples: 1992 Capcom USA copyright, Nintendo Seal, hotline (408-727-0400), and "CIRCLE #139 ON READER SERVICE CARD" – a recurring Capcom number from prior ads like Mega Man II GB. This ran in Electronic Gaming Monthly issues around late 1992 (e.g., #41-43), perfectly timed for holiday hype.
Game Context: Proto Man Framed, Heroes Unite
Mega Man 5 launched in Japan on December 4, 1992 (Famicom), North America on December 15 (NES), and Europe in November 1993. Dr. Wily impersonates the kidnapped Dr. Light, unleashing eight Robot Masters: Gravity Man, Wave Man, Stone Man, Gyro Man, Star Man, Charge Man, Napalm Man, Crystal Man.
He frames ally Proto Man for the crimes, prompting Mega Man to pursue. Key upgrades: returning charge shot (from MM4), new Super Arrow (Star Man's weapon), full Rush support (Coil/Jet/Marine), and Beat the bird for auto-enemy targeting. Proto Man's "citadel" hosts Dark Man bosses (Wily stand-ins), but the real Proto Man aids Mega Man later – turning the ad's "scrap heap" tease into ironic motivation.
Praised for graphics, music (Charge Man's theme slaps), and accessibility (easiest NES entry), it drew flak for uninspired plot and forgettable bosses. Still, a solid 1+ million seller and series staple.
Why This Ad Stands Out
Capcom's '92 ads amped drama: after MM3's bravado, this one toys with fan-favorite Proto Man as the big bad (he's not – Wily's ruse). The "heavy pedal to the metal" pun nods Charge Man's train stage, while screenshots hype utility weapons. #139 reader card tied into EGM's ecosystem, driving pre-order buzz amid holiday rushes. Spoileriffic? Sure, but it hooked players into debating Proto Man's fate.
Final Thoughts
Mega Man 5 shines on Mega Man Legacy Collection – charge up and scrap some fakes today. Rented this amid MM4 hype? Proto Man twist memories? Spill in comments! Next Ads From the Past incoming.
Retro Gaming Life Blog – Scrapping Robots, One Ad at a Time.

February 10, 2026
Ads From the Past 554: Mega Man 3
Ads From the Past: "Mega Man 3. Anything else you need to know?" – The Ultra-Confident 1991 Ad for NES
Welcome back to Ads From the Past, the Retro Gaming Life series digging up those unforgettable magazine ads that defined NES hype. Today, we're tackling Capcom's cheekily arrogant promo for Mega Man 3 – a 1991 full-pager oozing swagger, as if the title alone sells the game.
The Ad Breakdown: Minimalism Meets Maximum Attitude
The layout is clean and bold: a 3D-rendered Mega Man 3 NES box dominates the left, showcasing explosive box art with Mega Man battling shadowy foes amid cosmic chaos. The massive headline blasts across the top in jagged white-on-black: "Mega Man 3. Anything else you need to know?"
Below, three green-tinted screenshots tease gameplay: sliding under killer robots ("You'll slide through secret building robots"), dodging a massive tripod ("It's hard Tripod danger type"), and evading traps ("Avoid ceiling time bombs"). Fine print lists six of the eight new Robot Masters – Snake Man, Hard Man, Gemini Man, Magnet Man, Top Man, Spark Man – with the kicker: "They're the eight new Robot Masters in Mega Man 3. Defeat them all and you'll have Dr. Wily to deal with. And possibly even a 1 & 2." (Sneaky nod to the Doc Robots, remixed bosses from prior games.)
Footer: 1990 Capcom USA copyright, Nintendo Seal, and "CIRCLE #102 ON READER SERVICE CARD" for info requests. Spotted in Video Games & Computer Entertainment issue #25 (Feb. 1991), this ad's brevity screams confidence – no plot recap needed; just buy it.
Game Context: Rush Enters the Fray
Mega Man 3 dropped in Japan on September 28, 1990, hitting North America that November – the quickest turnaround yet for the series. Developed and published by Capcom, it builds on Mega Man 2's formula with eight fresh Robot Masters: Needle Man, Magnet Man, Gemini Man, Hard Man, Top Man, Snake Man, Spark Man, Shadow Man.
Plot: Dr. Wily "reforms," teams with Dr. Light on peace-bot Gamma, but the mining Robot Masters go rogue, stealing power crystals. Mega Man – now with slide dash and loyal dog Rush (Coil for jumps, Jet for flight, Marine for swimming) – hunts them down. Post-boss gauntlet: Doc Robot stages (teased "1 & 2"), Proto Man teases, and Wily's fortress. It sold over 1.08 million copies, lauded for music, length, and innovations, though slammed for spike-pit hell and difficulty.
Why This Ad Stands Out
Capcom's early '90s ads evolved from tech-flex (like the original's "1 Megabit") to pure bravado. This one's minimalist genius assumes fans know the drill: more bosses, new toys like Rush and slide, endless challenge. The "1 & 2" wink rewards series vets, while reader card #102 (near other Capcom classics on sites like NESWorld) drove direct mail hype. In a sea of wordy promos, its cockiness cut through – perfect for EGM or VG&CE readers.
Final Thoughts
Mega Man 3 perfected the formula – slide into Mega Man Legacy Collection on modern platforms today. Spotted this in an old mag stack? Rental war stories? Hit the comments! More Ads From the Past blasts incoming.
Retro Gaming Life Blog – Sliding Through Retro History.

February 07, 2026
Finds 2042: Famiclone Epic Haul !

Retro-Bit of the Day: Tag Team Pro Wrestling (Famicom)

February 03, 2026
Ads From the Past 553: Mega Man
Ads From the Past: "Energize Your Excitement" – Capcom's Bold 1988 Launch Ad for the Original Mega Man on NES
Welcome back to Ads From the Past, the Retro Gaming Life series where we unearth the magazine ads that ignited gaming fever in the NES era. Today, we're going back to the very beginning with a hype-filled Capcom ad for the original Mega Man – the 1987 platformer that launched a legendary franchise.
The Ad Breakdown: Tech Flex and World-Saving Stakes
This vibrant, full-color ad bursts with '80s energy. At the top, fiery red script proclaims "Energize Your Excitement", flanked by bullet points touting Action-Packed Arcade Proven Favorites, Powerful 1 Megabit Memory, and Dynamic High Resolution Graphics – Capcom flexing the cartridge's massive (for 1988) 1Mb ROM size.
The centerpiece is explosive artwork: Mega Man in his iconic blue armor leaps amid palm trees, exploding factories, and futuristic structures – a chaotic blend of tropical paradise and industrial doom. To the left, Capcom boasts "Unsurpassed Quality": 1 Million Bits Responsive Memory, Sharp Brilliantly-Clear Game Playing Graphics, State-of-the-Art Graphics, and the prestigious Nintendo Seal of Quality.
On the right, the game box stacks with colorful icons of the six Robot Masters: Cut Man (scissors), Guts Man (super lift), Ice Man (freezer), Bomb Man (bombs), Fire Man (flame), and Elec Man (lightning). The footer delivers the plot hook: "Take control! Now you are MEGA-MAN – the one man who must infiltrate the seven Dr. Wily – robot-like societies dominated by Dr. Wily – scientific genius gone mad." (A cheeky typo turns "separate" into "seven," but it amps the urgency.)
Bottom promo: Send a self-addressed stamped envelope (SASE) to Capcom USA at 1283 Old Mountain View/Alviso Road, Sunnyvale, CA 94089 for game descriptions and local store lists. Phone numbers (408-745-7081) and "Premier Worldwide Arcade Game Designer" seal the deal – pure pre-internet marketing gold.
Game Context: The Blue Bomber's Explosive Debut
Mega Man (Rockman in Japan) dropped on Famicom December 17, 1987, hitting North America on December 29. Dr. Wily reprograms peaceful Robot Masters for world domination; Dr. Light converts lab robot Rock into crime-fighting Mega Man. Revolutionary for its time: non-linear boss order (choose any of six), weapon-copying system (e.g., Ice Slasher from Ice Man), E-Tanks, and a grueling Wily fortress with remixed bosses.
That 1 Megabit cart enabled detailed sprites, multi-stage levels, and chiptune bangers like the unforgettable title theme. It pioneered run-and-gun platforming, influencing everything from Contra to modern indies – despite modest initial sales, sequels made it iconic.
Why This Ad Stands Out
In 1988's ad wars, Capcom leaned into arcade cred (they were kings of cabinets) and tech specs to wow NES kids. The SASE gimmick built direct fan engagement, while the "Energize" tagline and mad-scientist plot teased endless replayability. No puns here – just raw excitement for a game that demanded precision and strategy. Spotted in mags like early Nintendo Power or EGM, it hooked a generation.
Final Thoughts
The original Mega Man is timeless – blast through it on Nintendo Switch Online today. Seen this ad in a dusty mag, or got SASE stories? Drop 'em in the comments! Next in Ads From the Past, more pixelated persuasion awaits.
Retro Gaming Life Blog – Powering Up the Past, One Ad at a Time.

January 31, 2026
Retro-Bit of the Day: Bionic Commando (Famicom)

Sega Saturday: Prince of Persia (Game Gear)
Sega Saturday: Prince of Persia on Game Gear – Cinematic Swordplay in Your Pocket
Welcome back to Sega Saturday, where we celebrate Sega's portable prowess every week. This week, we're dodging spikes and slashing guards in Prince of Persia on the Sega Game Gear – Domark's masterful 1992 port of Jordan Mechner's groundbreaking 1989 cinematic platformer.
The Basics: What You Get
Developed by Domark and published by Sega (with Domark licensing), this is a near-1:1 conversion of the Apple II original. Guide the Prince through a 60-minute real-time dungeon crawl: run, jump, climb, fight Vizier Jaffar's guards with a sword, avoid traps (spike pits, collapsing floors), and rescue the Princess before the hourglass runs out. 12 levels packed with rotoscoped animation (motion-captured from real footage) for fluid, lifelike movement.
The Game Gear version runs in Master System compatibility mode but leverages the color screen for vibrant palaces and shadows. Passwords save progress; simple controls (D-pad move, 1/2 attack/jump).
| Region | Release Date |
|---|---|
| Europe | 1992 |
| North America | 1992 |
Why It's a Sega Handheld Highlight
Pioneering "cinematic platformer" status made PoP revolutionary – real-time action, no passwords mid-level, and that ticking clock tension. The GG port shines: buttery animation holds up on tiny screens, atmospheric music, and precise controls despite hardware limits. It's grueling (one-hit deaths outside combat) but fair, with secrets like hidden doors for extra lives.
Fun facts:
- Handheld rarity: One of few official PoP ports on portables; GG/SMS versions are identical twins.
- Mechner magic: Rotoscoping from brother David's footage – timeless fluidity.
- Value play: Loose carts ~$10-15, CIB ~$40-60 – budget Bat-time adventure.
Play It Today
Emulate instantly on RetroGames.cz or download ROMs for Gearsystem (RetroArch) – perfect for quick runs. No modern re-releases, but fan patches enhance colors.
This ad (page 032) spotlights the dramatic box art: Prince mid-sword clash in a dungeon cell – pure '90s adventure hype.
Toughest trap or speedrun PB? Spill below – next Sega Saturday sands in soon!
Catch you next Saturday – Sega Forever!

January 29, 2026
Retro-Bit of the Day: Super Chinese (Famicom)















