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April 24, 2026

Ads From the Past 563: Blake Stone





Blake Stone: Aliens of Gold — When PC Gaming Sold You the Future

Before blockbuster marketing budgets and cinematic trailers, PC games had to rely on something else: imagination. And few ads capture that better than this one for Blake Stone: Aliens of Gold.

Bold, dramatic, and packed with promises, this ad is a perfect snapshot of early ‘90s PC gaming—when the future of 3D action felt like it was arriving in real time.


“The Hottest 3-D Action Since Wolfenstein!”

Right at the top, the ad makes a direct comparison to Wolfenstein 3D—and that tells you everything about the moment this game lived in.

“3-D” was the buzzword. Not true 3D as we know it today, but texture-mapped, fast-moving environments that felt revolutionary at the time.

This wasn’t just marketing hype—it was a genuine leap forward. Games like Blake Stone were building on the foundation that would eventually define the first-person shooter genre.


The Hero: Sci-Fi Meets Action Movie

Front and center is Blake Stone himself—a square-jawed, laser-pistol-wielding agent who looks like he walked out of a pulp sci-fi novel and into a futuristic action film.

Details matter here:

  • The sleek white armor
  • The glowing sci-fi weapon
  • The Union Jack patch hinting at his British identity

He’s not just a character—he’s a symbol of the era’s obsession with high-tech heroes and interstellar threats.


The Story: Classic Sci-Fi Stakes

The premise is wonderfully over-the-top:

  • A mad scientist (Dr. Goldstern)
  • Genetic experiments gone wrong
  • A mutant army threatening humanity
  • A distant space station setting

It’s pure sci-fi pulp, and the ad leans into it hard. There’s no subtlety—just high stakes and a clear mission: save humanity.


The Shareware Era in Full Display

One of the most fascinating parts of this ad is how it reflects the distribution model of the time.

Published by Apogee Software, the game uses the shareware model, which was revolutionary in its own right.

The ad invites you to:

  • Call a toll-free number
  • Connect via BBS (Bulletin Board Systems)
  • Download or order Episode One

This was pre-internet as we know it. Getting a game often meant dialing into a server over a phone line or mailing away for disks.

It’s hard to overstate how groundbreaking that was.


Selling the Tech: Specs as a Feature

Unlike console ads, this one proudly lists system requirements:

  • IBM-compatible PC
  • 640K RAM
  • VGA graphics
  • Sound Blaster support

At the time, these weren’t barriers—they were selling points. If your machine could run this, you were on the cutting edge.


The Screenshots: Proof of the Future

On the right side, the ad showcases in-game screenshots highlighting:

  • Texture-mapped environments
  • Enemy encounters
  • Fast-paced combat

They’re small, but they serve a big purpose: proof that this “3-D action” is real.


The Tone: Serious, Intense, and Just a Bit Wild

There’s something uniquely earnest about this ad.

It warns of:

  • “Realistic depictions of violence”
  • “Intense sound and blaster effects”

And even includes a “PC-13” style label—an early attempt to signal maturity before standardized ratings fully took hold.

It’s dramatic, slightly exaggerated, and completely committed.


Why This Ad Still Matters

This isn’t just an ad for a game—it’s a window into a turning point.

It captures:

  • The rise of first-person shooters
  • The early days of 3D graphics
  • The DIY distribution model of shareware
  • A time when PC gaming felt experimental and limitless

Games like Blake Stone may not have the same name recognition today, but they were part of the groundwork that led to everything from DOOM to modern FPS giants.


Final Thoughts

The Blake Stone: Aliens of Gold ad is pure early ‘90s PC energy—ambitious, slightly chaotic, and full of big ideas.

It didn’t just sell a game.
It sold:

  • A new way to play
  • A new way to get games
  • A glimpse into the future of interactive entertainment

And looking back, it delivered more truth than hype.

Because that future? It actually showed up.

April 22, 2026

Ads From the Past 562: Total Carnage





Total Carnage: When ‘90s Arcade Chaos Took Over Home Consoles

Some ads don’t just sell a game—they shout at you. This one for Total Carnage is pure, unfiltered ‘90s energy, and it doesn’t hold anything back.

From the explosive artwork to the over-the-top tagline—“Get ready for the mother of all battles!”—this ad is a perfect snapshot of an era when games were louder, tougher, and unapologetically intense.


Arcade Roots, Maximum Attitude

Total Carnage started life in arcades, and you can feel that DNA all over this ad. It’s built around instant action, spectacle, and pushing things to the extreme.

By the time it made its way to home systems like the Super Nintendo Entertainment System and Game Boy, the goal was clear: bring that chaotic, coin-op intensity into your living room (or your hands).


The Premise: Bigger, Louder, More Explosions

The storyline is exactly what you’d expect—in the best way.

You’re dropped into a war-torn world to:

  • Stop a mad dictator
  • Rescue civilians
  • Destroy bio-nuclear generators
  • Fight off endless waves of enemies

Subtle? Not even a little.

But that’s the point. This is a game that thrives on excess, and the ad leans hard into that identity.


The Heroes: Peak ‘90s Toughness

Front and center are two heavily armed protagonists who look like they walked straight out of an action movie poster.

They’re:

  • Muscular
  • Heavily armed
  • Completely unfazed by the chaos around them

This was the era of exaggerated action heroes, and the artwork captures that perfectly—right down to the oversized weapons and endless streams of ammo.


The Visual Style: Controlled Chaos

The ad is busy—but deliberately so.

Every inch is packed with:

  • Explosions
  • Enemy swarms
  • Vehicles and destruction
  • Bright, saturated colors

Even the camouflage border adds to the military theme, framing the entire experience like a battlefield.

And then there are the small gameplay screenshots on the side—tiny windows into the chaos, showing just how intense things get in motion.


Hype & Reviews: Selling the Experience

A standout detail is the inclusion of review scores:

  • “Games Master 90%”
  • “SNES Force 84%”
  • “Super Pro 83%”

This was a classic ‘90s marketing move—prove the game’s credibility while amplifying the hype. It tells you: this isn’t just loud, it’s good too.


The Home Console Promise

One of the most interesting aspects of this ad is how it bridges arcade and home gaming.

It emphasizes that this is:

  • An “excellent conversion”
  • A “top quality game”

Back then, arcade ports didn’t always live up to expectations, so this reassurance mattered. It’s essentially saying: you’re not missing out by playing at home.


Why This Ad Still Hits Today

Looking back, this ad works because it fully commits to its identity.

It doesn’t try to be:

  • Realistic
  • Subtle
  • Deeply narrative-driven

Instead, it delivers:

  • Pure action
  • Instant gratification
  • Visual spectacle

And in doing so, it perfectly represents a specific moment in gaming history—when the goal was simple: grab attention and never let go.


Final Thoughts

The Total Carnage ad is more than just marketing—it’s a time capsule of arcade culture at its peak.

It captures:

  • The transition from arcades to home consoles
  • The rise of over-the-top action games
  • A design philosophy built on excess and excitement

Today, it stands as a reminder of when games didn’t whisper for your attention—they demanded it.

And honestly? Sometimes that’s exactly what made them unforgettable.

April 20, 2026

Finds 2057: Fire Emblem Path of Radiance is here!


There are certain pickups that feel less like additions and more like milestones—and this one absolutely qualifies. Bringing home Fire Emblem: Path of Radiance for the Nintendo GameCube is one of those moments that instantly elevates a collection.

For many fans, Path of Radiance represents a turning point for the Fire Emblem series. It was the first entry on GameCube, the first to feature full 3D battle animations on a home console, and for a lot of players outside Japan, it helped cement the franchise as something special. Even now, it carries a reputation as one of the most well-balanced and rewarding strategy RPGs ever made.

Front and center is Ike—arguably one of the most iconic protagonists in the series. His journey from a relatively unknown mercenary to a central figure in a massive continental conflict gives the game a grounded, character-driven feel that still holds up today. The storytelling, combined with deep tactical gameplay, makes every map feel meaningful rather than just another battle.

What really makes this pickup stand out, though, is how hard it’s become to find. Path of Radiance has quietly turned into one of the most sought-after GameCube titles, especially in complete condition. Between its relatively limited print run and the enduring popularity of the franchise, it’s become a centerpiece item for collectors who appreciate both rarity and quality.

And then there’s the presentation. The cover art alone—bursting with energy, color, and that classic early-2000s Nintendo aesthetic—feels like a time capsule. Seeing it sitting on the shelf alongside other titles instantly adds a bit more weight (and prestige) to the lineup.

This is the kind of game that begs to be more than just displayed. It’s meant to be played, carefully planned through, and maybe even replayed multiple times to explore different strategies and outcomes. Whether it’s your first time stepping into Ike’s world or a long-overdue revisit, this is one addition that delivers on every level.

Some pickups are nice to have. Others remind you why you collect in the first place—this is definitely the latter.







Finds 2056: NES CIB Goodies! Mega Man II, Fist of the North Star, and Metroid




There’s a certain kind of excitement that only retro game collectors understand—the thrill of finally adding those iconic, box-complete classics to the shelf. This latest haul hits that feeling perfectly, with three standout Nintendo Entertainment System gems: Metroid, Fist of the North Star, and Mega Man 2.

Let’s start with Metroid. Even decades later, it still feels ahead of its time. The sense of isolation, the nonlinear exploration, and that unforgettable reveal of Samus Aran—it’s a cornerstone of gaming history. Seeing it complete in box, with that classic silver packaging, is a reminder of how bold and atmospheric early NES titles could be. This isn’t just a game; it’s the blueprint for an entire genre.

Then there’s Fist of the North Star, a title that doesn’t always get the same spotlight but absolutely deserves appreciation. Based on the legendary anime/manga, it brings that gritty, post-apocalyptic martial arts energy straight to the NES. It’s quirky, challenging, and undeniably unique. Having it complete adds a layer of authenticity—box art, manual, and all—that really connects you to its era.

And of course, Mega Man 2. If there’s one game here that practically defines the NES, it’s this. Tight controls, unforgettable music, and some of the best level design of its time make it a must-have for any serious collection. The vibrant box art alone is enough to trigger nostalgia, but it’s what’s inside that made it legendary.

What makes this trio especially satisfying is that they’re all complete in box (CIB)—something that’s becoming harder to find in good condition. For collectors, that means not just owning the game, but preserving a piece of gaming history exactly as it was experienced back in the day.

Moments like this are what keep the hobby alive. It’s not just about playing the games—it’s about rediscovering them, preserving them, and appreciating the craftsmanship that defined an entire generation of gaming.

Now the real question is: which one gets played first?

April 16, 2026

Ads From the Past 561: MBX System



When Voice Control Was Sci-Fi: A Look Back at the MBX Expansion System Ad

There’s retro—and then there’s this.

Flipping through vintage tech ads always feels like opening a time capsule, but this advertisement for the MBX Expansion System for the Texas Instruments TI Home Computer hits differently. It’s bold, ambitious, and maybe just a little ahead of its time.

Let’s break down why this ad is such a fascinating snapshot of early home computing.


“Here it is!” — Confidence of a New Frontier

Right from the headline, the ad makes a promise: this isn’t just an accessory—it’s a complete system. In the early 1980s, that kind of language mattered. Home computers were still finding their identity, and companies were racing to define what they could become.

The MBX system positions itself as a total upgrade:

  • Voice control
  • Speech synthesis
  • Interactive peripherals
  • Educational and arcade-style software

In other words, it’s trying to turn your home computer into something closer to what we’d now call an interactive multimedia system.


The Hardware: A Whole Ecosystem

What really stands out is how much hardware is packed into this system. It’s not just one device—it’s an ecosystem.

🎤 The Microphone

The ad proudly highlights voice recognition, which was incredibly cutting-edge at the time. You could literally talk to your computer and have it respond.

Of course, by modern standards, this was primitive—but conceptually? It’s the ancestor of everything from voice assistants to in-game voice commands.


🎮 The Joystick

Not just any joystick—this one leans heavily into “precision engineered” language, even boasting a pistol-grip design. It’s ergonomic (for the time) and designed for more immersive gameplay.

There’s a clear emphasis on making games feel more physical and responsive.


🔢 The Keypad

The keypad adds another layer of interaction, letting users input commands directly tied to on-screen actions. Think of it as an early attempt at expanding beyond the limitations of a standard keyboard.


The Big Idea: Talking Computers

The real star here is speech.

The ad claims:

“You talk to the computer, and the computer talks to you.”

That line alone captures the imagination. In the early ‘80s, this wasn’t normal—it was borderline futuristic.

This system used speech synthesis to generate voice output and rudimentary voice recognition to accept commands. While limited, it gave users a glimpse of a future where computers weren’t just typed into—they were conversed with.


The Software: Education Meets Arcade

The bottom half of the ad shifts focus to software, and it’s a fascinating mix.

You’ve got:

  • Educational titles designed to teach math, logic, and problem-solving
  • Arcade-style games with action and challenge
  • Sports simulations, like Championship Baseball, emphasizing realism

What’s interesting is how strongly the ad leans into learning through play. Even the kids’ titles are framed as skill-building experiences.


Championship Baseball: A Standout Moment

The baseball game gets special attention—and for good reason.

It combines:

  • Voice input
  • Keypad commands
  • Joystick control

The idea of calling plays with your voice while controlling the action was revolutionary. The ad even dramatizes moments like shouting “shortstop!” or reacting to plays in real time.

It’s trying to blur the line between player and participant.


Aesthetic & Marketing Style

This ad screams early ‘80s:

  • Clean but text-heavy layout
  • Product photography front and center
  • Big claims with minimal skepticism

There’s also a strong sense of optimism. Everything is framed as groundbreaking, transformative, and just within reach.

And honestly? That optimism is part of the charm.


Why This Ad Still Matters

Looking back, the MBX Expansion System didn’t become a mainstream staple—but that’s not the point.

What it represents is bigger:

  • Early experimentation with voice interaction
  • The push toward immersive gaming
  • The blending of education and entertainment
  • A vision of computers as interactive companions

In many ways, it foreshadows things we now take for granted—voice assistants, motion controls, and integrated multimedia systems.


Final Thoughts

This ad isn’t just selling hardware—it’s selling a future.

A future where:

  • You talk to your computer
  • Games respond to your voice
  • Learning feels like playing

And while the technology of the time couldn’t fully deliver on that vision, the ambition is unmistakable.

That’s what makes this piece so collectible—not just as an artifact, but as a reminder of when the future of computing was still wide open and wildly imaginative.


If you’re into retro tech, ads like this are more than nostalgia—they’re a blueprint of how we got to where we are today.




Finds 2055: Sega Genesis Speakers


New Pickup Spotlight: Sega Genesis Speakers Join the Setup

Every now and then, a piece comes along that doesn’t just add to the collection—it transforms the entire vibe. That’s exactly what happened with my latest pickup: a set of Sega Genesis speakers.

Let’s talk about them.


The Speakers That Complete the Era

These aren’t your average desktop speakers. They’re a throwback to a time when gaming setups had personality—when hardware felt like part of the experience, not just a tool.

The Sega Genesis speakers are a rare accessory, originally designed to complement the look and feel of the iconic Sega Genesis console. With their boxy design, physical knobs, and no-nonsense build, they look like they were pulled straight out of a late ‘80s / early ‘90s gaming den.

And honestly, that’s the whole appeal.


Design: Pure Retro Energy

What immediately stands out is how perfectly they fit into a retro setup. Sitting next to CRT monitors, cartridge-based systems, and classic branding, they don’t feel like an add-on—they feel essential.

The design language matches the Genesis era:

  • Dark plastic housing
  • Front-facing speaker grills
  • Simple analog controls (volume, power)
  • No flashy LEDs or modern distractions

They’re functional, but more importantly, they’re authentic.


Sound & Performance

Let’s be real—no one is buying these for audiophile-grade sound. That’s not the point.

What they do deliver is:

  • Warm, slightly compressed audio that fits perfectly with retro games
  • A nostalgic tone that complements 16-bit soundtracks
  • Enough volume for a personal gaming station

When firing up something like Sonic, the sound feels right—not overly polished, not artificially enhanced. Just raw, era-accurate audio.


Rarity & Collectibility

These speakers fall into that sweet spot of retro collecting:

  • Not widely produced
  • Often separated from their original setups
  • Increasingly hard to find in working condition

That’s why they’ve become a sought-after piece among Sega collectors. Listings like this one show how scarce they are, often appearing only through resale markets and specialty collectors.

Owning a pair isn’t just about utility—it’s about preserving a piece of gaming history.


How They Elevate the Setup

Looking at the current setup (stacked with classics like Sonic 3 Complete running on-screen), these speakers do something subtle but powerful: they tie everything together.

They sit above the display like a mini sound system straight out of a ‘90s bedroom. Paired with:

  • Retro consoles
  • Physical game cases
  • Classic branding decals

…they help turn a collection into a scene.


Final Thoughts

The Sega Genesis speakers aren’t necessary—but that’s exactly why they’re special.

They represent a time when gaming accessories had identity. When companies experimented. When even something as simple as speakers carried the aesthetic of the system they supported.

As a new addition to the collection, they’re not just another item on the shelf—they’re a statement piece.

And if you’re building out a retro gaming corner, this is the kind of pickup that quietly becomes one of your favorites.

April 10, 2026

Finds 2054: Norn9 and King of Fighters Collection


There’s nothing quite like the thrill of walking into a game store and walking out with a couple of unexpected gems—and that’s exactly what happened on my latest stop at GameStop. Today’s pickups bring together two very different corners of gaming, blending classic fighting game history with modern visual novel storytelling.

First up is The King of Fighters Collection: The Orochi Saga for the PlayStation Portable. This one is a pure nostalgia hit. Packed with multiple entries from SNK’s legendary fighting series, it revisits the iconic Orochi storyline that helped define the franchise. Featuring fan-favorite characters like Kyo, Iori, and the rest of the crew, this collection is a time capsule of arcade greatness. The fast-paced combat, stylish pixel art, and unforgettable soundtrack make it a must-have for any retro fighting game enthusiast—and having it in portable form just adds to the charm.

On the other side of the spectrum is Norn9: Last Era (Limited Edition) for the Nintendo Switch. This release is a treat for fans of visual novels and story-driven experiences. With its beautifully illustrated cast and branching narrative paths, Norn9: Last Era expands on the original story with new perspectives and deeper character development. The limited edition packaging alone makes it a standout piece in the collection, and it’s always great to see these kinds of niche titles preserved physically.

What I love most about this haul is the contrast—on one hand, you’ve got the high-energy, competitive spirit of classic SNK fighters, and on the other, a slower, more narrative-focused experience that draws you into its world through dialogue and choices. It’s a reminder of just how diverse gaming has always been, even across generations.

And of course, no pickup is complete without a quick inspection from my ever-curious feline companion. Mouser made a brief appearance (as always), keeping a watchful eye—and paw—on the new additions. I’m starting to think nothing officially joins the Retro Gaming Life collection without Mouser’s approval!

All in all, this was a fantastic GameStop run. Whether you’re into retro fighters or modern visual novels, there’s something special about adding physical copies like these to the shelf. Stay tuned for more pickups, reviews, and retro goodness right here on Retro Gaming Life!






Finds 2053: Ys Books 1 & 2 Plus Ys III

There’s something special about adding true classics to the collection—especially when they come from a legendary action-RPG lineage like the Ys series. Today on Retro Gaming Life, I’m excited to share two incredible new additions that any retro enthusiast will instantly recognize.

First up is Ys Book I & II, a cornerstone release that helped define what action RPGs could be in the early CD era. Originally developed by Nihon Falcom, this compilation brought together the first two adventures of Adol Christin with enhanced audio, anime-style cutscenes, and that unforgettable redbook CD soundtrack. Even today, it stands as one of the best examples of how CD technology elevated storytelling and immersion in gaming.

Alongside it is Ys III: Wanderers from Ys, a bold departure from the top-down gameplay of its predecessors. This entry shifted to a side-scrolling perspective, giving it a unique feel within the series while still delivering the fast-paced combat and epic music fans love. Whether you’re revisiting it or experiencing it for the first time, it’s a fascinating chapter in the evolution of Ys.

Both of these titles were iconic on the TurboGrafx-16 and its CD add-on, showcasing just how ahead of its time the system really was. The artwork alone on these cases is enough to transport you back to a golden era of gaming, when opening a new game felt like unlocking a whole new world.

Of course, no unboxing or collection moment in this house goes unnoticed—especially not by my feline companion. Mouser made sure to personally inspect these new arrivals, giving them the classic curious sniff of approval. Whether it’s the shiny cases or just the excitement of something new, Mouser always seems to know when a legendary title enters the collection. I’d say that’s the official Retro Gaming Life quality check right there.

Moments like this are what retro collecting is all about—rediscovering timeless games, appreciating their history, and sharing the experience (even with a curious cat). Stay tuned for more pickups, deep dives, and retro goodness right here on Retro Gaming Life.

April 05, 2026

Finds 2052: Crime Killer, Civilization 2, and Krypt Killer



New PlayStation Pickups: Strategy, Action, and Arcade Chaos!

The collection keeps growing, and this latest haul brings a really fun mix of genres to the original Sony PlayStation library. From deep strategy to over-the-top arcade action, these three titles add some serious variety to the shelf.

Civilization II

First up is a true classic in the strategy world. Originally developed by MicroProse, Civilization II brings that addictive “one more turn” gameplay to the PlayStation.

This is the kind of game where hours disappear without you even noticing. Building your empire from the ground up, managing resources, diplomacy, and warfare—it’s all here. While the PlayStation version isn’t the most common way people experienced it, there’s something really special about having such a deep PC-style strategy game on a console. It’s a unique piece of gaming history that shows just how experimental the PS1 era could be.

Crime Killer

Next is Crime Killer, a title that leans heavily into fast-paced, arcade-style action. You’re essentially thrown into a futuristic city as part of a special police unit, taking down criminals in high-speed missions.

What stands out immediately is the presentation—full-motion video sequences and a very ‘90s vision of the future. It’s chaotic, a bit rough around the edges, but that’s part of the charm. Games like this really capture that experimental phase of early 3D gaming where developers were trying bold ideas.

Crypt Killer

Rounding out the pickup is Crypt Killer, a spooky light-gun-style shooter originally from Konami. This one is pure arcade fun, filled with monsters, skeletons, and that classic haunted house vibe.

Even without a light gun, it’s still a blast to play, but if you’ve got the proper setup, this is where the game really shines. Titles like this are a reminder of how big arcade ports were during the PlayStation era—bringing that loud, over-the-top experience straight into your living room.


Final Thoughts

This trio is a perfect example of why collecting for the original PlayStation is so rewarding. You get a little bit of everything—deep strategy, experimental action, and arcade-style thrills—all in one haul.

Each of these games represents a different side of the PS1 era, and together they add a lot of personality to the collection. Whether it’s building an empire in Civilization II, chasing down criminals in Crime Killer, or blasting monsters in Crypt Killer, there’s no shortage of retro goodness here.

Definitely a solid pickup—and one that makes me appreciate just how diverse the PlayStation library really is.



Finds 2051: Cobra Techno-Vipers!



New Additions: Cobra Techno-Vipers Join the Ranks

There’s always something special about adding a cohesive squad to the collection—and this latest pickup hits that sweet spot perfectly. I recently added a group of Cobra Techno-Vipers, and they’ve instantly become one of the standout displays on my shelf.

Dressed in their signature deep purple uniforms with metallic silver armor and helmets, these figures have a striking presence. The color scheme alone screams classic Cobra design—bold, intimidating, and unmistakably vintage. Seeing multiple Techno-Vipers together really brings out that army-building appeal that makes collecting so satisfying.

What really sets these figures apart is their specialized gear. Unlike standard infantry, Techno-Vipers are equipped with high-tech equipment, and these figures reflect that beautifully. From the detailed backpacks with tubing to the unique weapon designs, they look like they’re ready to maintain Cobra’s machinery or head straight into a battlefield filled with experimental tech. One figure even features a more elaborate setup with hoses and equipment that gives off a heavy engineering or battlefield technician vibe.

The sculpt details hold up nicely, especially on the helmets and chest armor. Each figure feels consistent yet unique enough in pose and gear to avoid looking like simple duplicates. Displaying them together gives the impression of a specialized unit deployed for a critical mission.

Another thing I love is how well they photograph. The purple and silver really pop against the colorful retro gaming backdrop—especially with that Ninja Turtles mat underneath. It creates this awesome crossover of nostalgia: classic action figures meets retro gaming culture.

Overall, this is one of those additions that strengthens the collection both visually and thematically. Army builders like these Techno-Vipers don’t just fill space—they tell a story. Whether they’re maintaining Cobra’s tech infrastructure or preparing for their next operation, they bring a whole new layer of depth to the display.

Definitely a great pickup—and I’ll be keeping an eye out for more to expand the squad even further.



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This is a site dedicated to retro gaming in particular but it'll have other things as well. We are open minded to all sorts of gaming included non-video gaming. Please take a chance and explore what we offer! -Famicom Freak