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November 18, 2025

Remembering Rebecca Heineman — A True Pioneer of Retro Gaming





It is with deep sadness that the Retro Gaming Life community marks the passing of Rebecca Ann Heineman, a groundbreaking game designer, programmer, and LGBTQ+ trailblazer. She died on November 17, 2025, at the age of 62 following a diagnosis of aggressive adenocarcinoma. PC Gamer+2GamesBeat+2

From Space Invaders Champion to Industry Legend

Rebecca’s journey through gaming began in spectacular fashion. In 1980, she became the first officially recognized U.S. video game champion by winning a national Space Invaders tournament — a moment that helped define the very idea of competitive gaming. PC Gamer+1

From there, she parlayed her passion for games into a storied career in development. She co-founded Interplay Productions in 1983 alongside Brian Fargo and others, helping to build some of the foundational titles of the PC role-playing genre: The Bard’s Tale III: Thief of Fate, Wasteland, and more. Wikipedia+1

Her technical skill was nothing short of legendary. Rebecca was instrumental in porting games such as Wolfenstein 3D and Baldur’s Gate to different platforms. PC Gamer+1 For over 40 years, she worked not just as a game creator, but as a preservationist and engineer — eventually leading Olde Sküül, a company she founded, as CEO. Wikipedia+1

A Trailblazer for Inclusion

Rebecca did not just break ground in programming — she broke barriers in life. In the 2000s, she came out as transgender and became a prominent voice for LGBTQ+ inclusion in the games industry. Gayming Magazine In 2025, she was honored with the Gayming Icon Award for her advocacy, accessibility work, and unwavering commitment to diversity. Gayming Magazine

Her personal story was deeply intertwined with her life’s work. She was married to fellow game industry legend Jennell Jaquays, who passed away in 2024. Wikipedia+1 Rebecca’s final messages expressed her love, gratitude, and a touching desire for a memorial worthy of her legacy. inkl+1

An Outpouring of Respect

News of her death prompted heartfelt tributes from across the gaming world. Brian Fargo, longtime friend and co-founder of Interplay, remembered her as “one of the most brilliant programmers” he ever worked with. GamesBeat Her legacy as a coder, creator, and advocate has clearly left an indelible mark on both peers and fans.

Why Her Legacy Matters to Retro Gaming Life

At Retro Gaming Life, we celebrate the people who built the foundations of gaming — not just through pixels and code, but through passion, courage, and creativity. Rebecca Heineman exemplified that spirit: a self-taught programmer, a champion gamer, a preservationist, a founder, and an activist. Her work spans decades, platforms, and communities.

Her passing is a profound loss, but her influence endures in every ported classic, every role-playing game she helped shape, and every queer developer she inspired. As we continue to explore and revisit the retro titles she contributed to, let us also remember her as a person who truly changed the game.

Retro-Bit of the Day: Contra III – The Alien Wars (SNES)



Today’s Retro-Bit of the Day brings us back to one of the most explosive, adrenaline-packed titles ever released on the Super Nintendo: Contra III – The Alien Wars. If there’s one game that truly shows off the raw intensity of 16-bit action gaming, it’s this Konami classic from 1992.

Contra III arrived at a time when the SNES was still proving what it could do, and Konami didn’t hold back. The result was a game that pushed the system hard—fast-paced gameplay, massive boss battles, frantic set pieces, and the unforgettable use of Mode 7 that made the top-down stages feel ahead of their time.

The story is simple: the alien menace known as Red Falcon has returned, and Earth’s only hope lies in the hands of two unstoppable heroes. What follows is six stages of pure chaos. From racing through burning city streets on a motorcycle to scaling walls, dodging explosions, and taking down gigantic mechanical monsters, Contra III wastes no time throwing players into the fire.

A few highlights that keep fans coming back:
Legendary weapons, including the beloved Spread Gun and devastating Homing Missiles.
Brutal difficulty that challenges even seasoned players (and keeps co-op runs exciting).
Some of the most iconic boss fights on the SNES, each bigger and wilder than the last.
Explosive soundtrack that helps fuel every frantic moment.

Contra III isn’t just a great game—it’s a defining piece of action gaming history. Whether you’re replaying it on original hardware, emulation, or a modern collection, the energy and intensity remain unmatched.

If you’ve never experienced The Alien Wars, it’s absolutely worth diving into. And if you’ve already battled through it before, you know exactly why it continues to stand strong as one of the finest run-and-gun titles ever created.

Stay tuned for the next Retro-Bit of the Day—there’s always more nostalgia to explore here at Retro Gaming Life! 👾🔥

November 17, 2025

Finds 2022: Tōkidenshō Angel Eyes for PS1




New Addition to the Collection: Tōkidenshō Angel Eyes (PS1)

Another exciting addition has joined the Retro Gaming Life collection, and this one comes from the golden era of experimental 2D fighters on the original PlayStation. Say hello to Tōkidenshō Angel Eyes, developed and published by Tecmo!

Released in 1997, Angel Eyes is one of those fascinating, lesser-known fighters that stands out not just for its gameplay, but for its unique visual direction. Tecmo took an unusual approach for the time by mixing hand-drawn anime-style character art with pre-rendered 3D sprites—creating a striking contrast that still gives the game its own identity today. While it never reached mainstream popularity, it has long been appreciated by collectors, fighting-game fans, and players who love discovering gems outside the usual classics.

The cover art on this PS1 release is pure 90s energy: vibrant, intense, and full of attitude. The disc itself features detailed line art and the Tecmo logo, giving it that unmistakable touch of authenticity that reminds you why collecting physical media will always be special.

Gameplay-wise, Angel Eyes delivers fast-paced action with a diverse cast of all-female fighters, each with their own backstory, personality, and special moves. The game is best remembered for its air combo-heavy mechanics and the surprising depth hidden beneath its flashy presentation. It’s a unique entry in Tecmo’s history—sitting nicely alongside their more well-known franchises.

Adding this piece to the collection feels especially satisfying, especially as original Japanese PlayStation fighters become more sought-after each year. It’s exactly the type of title that embodies what Retro Gaming Life is all about: uncovering forgotten fighters, celebrating niche classics, and preserving gaming history one find at a time.

More retro discoveries are always on the way—stay tuned!

Finds 2021: Advanced V.G. for Playstation




New Addition to the Collection: Advanced V.G. for the PlayStation!

Retro Gaming Life continues to grow, and today I’m excited to share a new gem that has joined the shelves—Advanced V.G. (Advanced Variable Geo) for the Sony PlayStation! This is one I’ve been wanting to add for quite some time, and finally having both the case and disc in hand feels fantastic.

Released in 1996 by TGL, Advanced V.G. is part of the long-running Variable Geo series, a franchise known for its fast-paced, character-driven 2D fighting action. Originally born on the PC-98 and later adapted to multiple platforms, the PlayStation version is one of the most polished iterations, featuring anime-styled cutscenes, voice acting, and a solid roster of fighters—each with unique moves and plenty of personality.

The cover art alone makes this release a standout—bold colors, stylish character design, and that unmistakable mid-90s anime aesthetic that defined so many classic fighters. The disc design also sports detailed line-art of one of the characters, giving the whole package that authentic Japanese import feel.

As with most titles in the series, Advanced V.G. mixes traditional one-on-one combat with a storyline that follows a group of martial-artist waitresses (yes, really!) competing in the Variable Geo tournament. It’s quirky, it’s stylish, and it’s exactly the kind of niche fighter that makes collecting for the PlayStation so much fun.

This addition is a great piece of 90s fighting-game history and a welcome update to the Retro Gaming Life collection. Stay tuned—more retro finds and spotlights are always on the way!

Retro-Bit of the Day: Tetris DX (Game Boy Color)





Today’s Retro-Bit of the Day takes us back to the late ’90s handheld scene with one of the most iconic puzzle titles ever released: Tetris DX for the Game Boy Color. While the original Tetris on the classic Game Boy helped define portable gaming, Tetris DX refined and modernized that experience for a new generation of players.

Released in 1998, Tetris DX wasn’t just a simple color upgrade—it brought meaningful improvements that made it one of the best versions of Tetris on any handheld. The game takes full advantage of the Game Boy Color’s hardware, giving us bright visuals, smoother animations, and a cleaner overall presentation while keeping the core addictive gameplay intact.

One of the biggest upgrades was the addition of battery-backed save files, allowing players to finally store their high scores and progress. The game also introduced multiple player profiles, making it perfect for families or friends sharing the same handheld. On top of that, the new game modes—Time Attack, Ultra Mode, and enhanced Marathon play—gave fans even more ways to chase those satisfying line clears.

Tetris DX remains a standout title in the Game Boy Color library. It’s fast, polished, and endlessly replayable—proving once again why Tetris continues to be one of the most enduring and beloved games of all time.

If you’re building a Game Boy Color collection or just revisiting old favorites, Tetris DX is absolutely worth your time. Stay tuned for more daily retro picks right here on Retro Gaming Life!

November 16, 2025

Goblin Pac-Man hack Label Added to the Archive!


A new label has been added to the Famiclone Labels Database. Be sure to get it if you need a replacement label of this odd title hack. 


Famiclone Games Label Restorations! Goblin, Power Blade, Rockman V, and TMNT 2


I had these four games for a little bit now which came with either damaged labels or no labels at all. I finally found the time to restore them. Even though I had the TMNT 2, Power Blade, and Rockman V labels ready for printing, the Goblin(Pac-Man title hack) was something I had to work on. I will talk about that oddity in a bit. I used white glossy sticker label paper and have to say, I really love how they came out and I'm enjoying using this new paper.



As you can see, I had to put them through photoshop and edited them to the size accordingly. I do regret to say that all of them fit except the Goblin cart as the size is a little bigger than the other ones. I guess I should've measured that one as well but only realized that it was a little bigger than the others once I was sticking the labels. It still looks really good honestly.


You can see the carts with no labels ready to be given new life! 
Rockman V

Power Blade

Goblin

TMNT 2




Speaking of Goblin, here is the title screen of the game. I believe that's all that's different about it although maybe I need to play the game a little bit more to see if there are more surprises in store. 

Until next time! Game on!

🚀 RETRO-BIT OF THE DAY: RIVER RAID (ATARI 2600) 🎮




Today’s blast from the past takes us back to 1982 with one of Activision’s most iconic shooters ever made — River Raid! 🌊✈️

Designed by the legendary Carol Shaw, River Raid pushed the Atari 2600 to its limits. With its vertically scrolling action, fuel-management strategy, and fast-paced river runs, it became a staple in every early ’80s gamer’s collection. 💥🔥

You pilot your jet through tight canyons, destroy enemy helicopters, ships, and bridges, and keep an eye on that fuel gauge — every second counts! The simple controls but intense gameplay made River Raid one of the most addictive titles on the console.

Whether you grew up with it or you’re discovering it for the first time, River Raid is pure retro magic. ✨

💾 Platform: Atari 2600
📅 Release: 1982
🏢 Developer/Publisher: Activision

Stay tuned for more retro goodness in our Retro-Bit of the Day series!
👇 What’s YOUR best River Raid memory?

#RiverRaid #Atari2600 #RetroGamingLife #RetroBitOfTheDay #Activision #CarolShaw #ClassicGaming #RetroGames #VintageGaming #GamingHistory #Retrogamingcommunity #RetroCollectors #AtariLove #OldSchoolGaming

November 15, 2025

Sega Saturday: Prince of Persia (Sega Master System)





Welcome back to Sega Saturday, our weekly dive into the wonderful world of Sega's classic catalog! Every week, we spotlight a standout Sega product – from hidden gems to blockbuster hits – and explore what makes it tick. This week's pick? The 1992 Master System port of Jordan Mechner's groundbreaking Prince of Persia, published by Domark. If you've ever wondered how one of the most influential platformers of all time squeezed onto Sega's humble 8-bit powerhouse, buckle up – we're leaping into the dungeons!

The Game: A Timeless Tale of Parkour and Peril

Released originally in 1989 for the Apple II by Brøderbund, Prince of Persia revolutionized gaming with its rotoscoped animations – real human movements traced frame-by-frame for unprecedented fluidity. You play as an unnamed adventurer thrown into the dungeons by the evil vizier Jaffar, who has seized the throne and given the princess an ultimatum: marry him or die in one hour. Your mission? Escape the labyrinthine palace, dodge deadly traps, sword-fight guards, and save her before time runs out.

The Sega Master System version, hitting Europe in August 1992 (with a Game Gear port following soon after), brings this cinematic platformer to Sega's 8-bit hardware. Developed and published by Domark, it's a late-life release for the Master System – a console often overshadowed by the Mega Drive/Genesis but still kicking strong in Europe.

What Makes This Port Special?

Porting Prince of Persia to the Master System was no small feat. The original's smooth animations and precise timing had to be crammed into hardware with limited colors and processing power. Programmer Jim Tripp pulled it off admirably, delivering recognizably the same game: the same 12+ levels, spike pits, collapsing floors, potion puzzles, and one-on-one sword duels.

  • Visuals and Animation: Reduced palette aside, the rotoscoping shines through. The Prince's runs, jumps, and climbs feel lifelike – a huge deal on 8-bit. The box art? Iconic (and a bit controversial – Jordan Mechner himself called the UK cover "offensive" for its stylized, almost Luke Skywalker-esque Prince).
  • Gameplay Tweaks: Controls are simplified for consoles (separate jump button instead of diagonal-up runs), but this changes the feel – no two-tile long jumps here, which some purists gripe about. There's an annoying screen fade between rooms, but the core tension of timed runs and pixel-perfect leaps remains intact.
  • Sound and Atmosphere: Punchy effects (that satisfying shing of impaling guards) and a moody soundtrack keep the pressure on.

Reviews at the time were glowing – Sega Force called it a "stunner" that makes you "forget you’re playing an MS." It's often hailed as a "minor marvel" for proving the Master System could hang with cinematic experiences long after its prime.

Interesting Facts and Trivia

  • Rotoscoping Pioneer: Mechner filmed his brother David in white pajamas doing stunts in their backyard – those clips became the Prince's iconic moves. This technique influenced everything from Another World to modern hits like The Last Guardian.
  • Late Blooming Success: The original game flopped initially in the US but exploded in Japan and Europe, selling over 2 million copies across ports.
  • Domark Drama: Mechner shared source code with port teams, but notes suggest the Master System devs didn't fully use his guides – leading to quirks like altered physics.
  • Princess Inconsistency: Eagle-eyed players notice the princess looks different in the intro vs. ending – a quirky port artifact!
  • Legacy Ports: This version runs in Game Gear's Master System mode (so they're nearly identical). A Mega Drive port followed in 1994 with enhancements, and fan remasters even fix old input delays today.

Prince of Persia on Master System is a testament to Sega's underdog spirit – taking a PC classic and making it feel right at home on 8-bit hardware. If you're emulating or hunting carts, it's essential for any retro Sega fan. The precision platforming still holds up, and that 60-minute timer will have you sweating just like in 1992.

What do you think – best 8-bit port, or do you prefer the SNES remix? Drop your memories below! Next week, another Sega surprise. Until then, keep leaping! ⚔️🏰

Retro-Bit of the Day: Metroid (Famiclone Bootleg Disk System Port)







Today’s Retro-Bit of the Day takes us deep into the shadowy, fascinating world of bootleg gaming—and few titles capture that mix of curiosity and nostalgia better than this bootleg Disk System port of Metroid running on a famiclone setup.

Most fans know Metroid as a landmark Famicom Disk System (FDS) title from 1986, famous for its atmospheric exploration, eerie soundtrack, and groundbreaking non-linear design. But in the vibrant, unlicensed gaming markets of the late ’80s and early ’90s, Metroid found new life through unofficial ports—often stripped down, altered, or creatively reworked to function on cartridge-based famiclones.

This particular version is exactly that: a bootleg conversion of the original FDS release, adapted for hardware that was never meant to run it. The result is a fascinating retro artifact. The visuals, intro screens, and gameplay cues often mimic the FDS original, but with quirks unique to the pirate scene—modified code, unusual boot screens, and slight differences in performance or audio.

While it’s not an official release, pieces like this are a reminder of how widespread and influential Metroid was. Even in unlicensed form, Samus Aran’s first mission on Planet Zebes pushed boundaries and inspired a global wave of copycats, hacks, and ports in the retro underground.

For collectors, bootleg variations like this aren’t just oddities—they’re snapshots of a time when gaming culture spread in unexpected ways, shaped by creativity, cloning, and pure love for the classics.

Want to dive deeper into the world of retro gaming, bootlegs, FDS gems, and hidden treasures?
Explore more at www.retrogaminglife.com — keeping the classics alive, one bit at a time.

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This is a site dedicated to retro gaming in particular but it'll have other things as well. We are open minded to all sorts of gaming included non-video gaming. Please take a chance and explore what we offer! -Famicom Freak