October 24, 2011

Emulation News 183: Updates for 10-23-11


Here are the news for today!

MESS SVN r13092

"r13090
Avigo: documented low battery and backlight ports. (no whatsnew)
r13091
Added skeleton for CIDCO MailStation.
r13092
Fixed polgar regression. (no whatsnew)"

Source

Micro64 1.00.2011.10.23 Build 615

"- Added instable illegal opcode modes (BadCopy runs now in instable-illegal-opcode-mode no. 1)
- Improved keyboard matrix emulation"

Source

SSNES v0.9

"- Allow fullscreen swapping while paused.
- Frame advance/rewind (stepping).
- Allow #include in config files.
- video_base_size for windowed mode calculations.
- Purge libsamplerate support (obsolete).
- Small SSE2 optimizations for sample conversions.
- Audio is heard when rewinding.
- Several bug fixes."

Source

Mame4droid v1.2

"DEVELOPMENT
October 22, 2011:
- Version 1.2 added Analog or DPAD touch control (selectable), iCade+ICP support, vibrate on keypress, more scaling options, fixed cheats.
September 13, 2011:
- Version 1.1. Speed boost in low-end devices. Added ASM 68xxx & z80 ASM Cores. Minor Bug Fixes.
September 12, 2011:
- Version 1.0.2. Minor Bug Fixes. Improve Honeycomb HW acceleration responsiveness .
September 10, 2011:
- Version 1.0.1. Minor Bug Fixes. WiiMoteController Remapping Fixed.
September 7, 2011:
- Version 1.0. First version.

MAME4droid is a version of iMAME4all (iPhone, iPad) for Android, all of them developed by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria and TEAM, and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.

MAME4droid emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.

This version emulates over 2000 different romsets. (see at the end of document for a list of games that could work).

Please, try to understand that that with that amount of games, some will run better than others and some might not even run with MAME4droid.
Please, don't email me asking for a specific game to run.

Owners of older devices should not expect good performance. Tips to help performance: use lower quality sound or switch it off, use 8 bit depth, underclock the CPU and Sound CPUs. Disable stick and buttons animations and disable smooth scaling also.

After installing, place your MAME-titled zipped roms in /sdcard/ROMs/MAME4all/roms folder.

MAME4droid uses only '0.37b5 - 0.37b11 mame romset'. Use "clrmame.dat". Use "clrmame.dat" file included in /sdcard/ROMs/MAME4all/ to convert romsets from other MAME versions to the ones used by this version, using ClrMAME Pro utility, available in this URL:

http://mamedev.emulab.it/clrmamepro/

MAME4droid will never have "save states" since it is based on a MAME version that does not support it.

Official web page for news, source code & additional information:

http://code.google.com/p/imame4all/

To see MAME license, go to the end of this document.

Features
------------

Support for 2.1 and upper Android devices.
Native support for Android Honeycomb tablets.
Android 3.0 (Honeycomb) 2D Hardware Accelerated.
Autorotate.
HW Keys remapping.
Touch Controller can be shown/hidden.
Smooth image.
Animated touch stick.
1 to 6 buttons optionally shown.
Options for video aspect ratio, scaling, rotate.
Adjustable CPU, Audio clock."

Source

XM7 v1.1L30aLP02/v2.9L40aLP02/v3.4L4oaLP02

"- The choice of whether to activate the printer function,
"Tools" - "Settings" - "port" screen that allows you to do.
*When you disable the setting "joystick radio newspaper" becomes available."

Source

Dolphin Git 3.0-184


"* Set the correct bit for "trap" program exception. Fixes http://wiibrew.org/wiki/Descent"

Source

Fceux SVN r2318

"r2315
sdl: fix a bug where alt key would get "stuck" when alt tabbing to fceux window
r2316
misc: fixed potential build error in getSDLKey Makefile
r2317
getSDLKey: added license, comments, and cleaned some code
r2318
fceu tree cleanup and sdl todo rewrite"

Source

Glitch64 SVN r259

"r259
Fix line width calculation in line3d. Fixed issue 276: glover 2 intro error."

Source

Jpcsp SVN r2363

"r2363
Added additional debug log in shader initialization."

Source

NesDS SVN r95

"r95
rom patch database added."

Source

USB Loader GX v2.3

"New:
- Added the possibility to use the internal Wii System Menu font (thanks to giantpune and r-win).
- Added proper message to install progress bar to show when install is really finished.
- Added a GUI option for Play count display.
- Added "Remember Unlock" option in parental control menu to set whether the lock should always be
enabled on launch if a password is set.
- Added Priiloader override on returning to Wii System Menu.
- Added different hooktype and wiird debugger (Thanks to GeckoOS for the sources).
- Added NAND emulation to redirect Wii NAND access to SD or USB. Default NandEmu path set to
sd:/nand/ (Requires d2x cIOS v7 alpha or later).
* Partial emulation: Load and save the game saves to the NandEmu path instead of the Wii internal
memory.
The Mii, Wiimote configuration and Wii settings are loaded from the real Wii.
* Full emulation: Load everything from the NandEmu path instead of the Wii internal memory.
Attention: if you play on someone else's Wii, you'll need to use your own
Wiimote and network might not work.
- Added a NAND extract feature. You can extract everything or enter a path to a directory or file
which to extract.
- Added a save game extraction menu to extract all save games at once from real NAND to NandEmu
path.
- Added a per game save game extraction to NandEmu path.
- Added a per game NandEmu, Hooktype, WiirdDebugger setting.
- Added possibility for network re-init (Wifi-Button in Homebrew Launcher).

Changes:
- Using new app_booter for homebrew booting (see WiiXplorer changelog).
- Reload back to entry IOS when starting homebrew instead of starting it in cIOS.
- Removed limit of .csv and .txt game list creation.
- Entered characters for the password field are now hidden.
- Improved detection of not existing cheat txt files.
- Forwarder: Centered the background image and corrected the aspect ratio.

Fixes:
- Fixed META.XML format.
- Disabled try to mount of drive when no disc is inserted.
- Fixed issue with file browser not jumping back to first directory entry on directory change."

Source

EMU v1.01 (2011/10/22)

"unknow"

Source

NeoCD-Wii v0.5

"- fixed artefacts on left screen border.
- Video modes options : interlaced, progressive and filter on/off.
- Configurable buttons.
- Games default folder : neocd.
- Ability to save settings.
- Browse games by page."

Source

MAME v0.143u8

"0.143u8
-------


MAMETesters Bugs Fixed
----------------------
- 04505: [Graphics] airbustr and clones: Background scrolling is jerky
(hap)
- 04497: [Crash/Freeze] spss4240: Hang during "Initializing.." routine
(Jim Stolis)
- 04507: [Documentation] mmmbnk: Game description is just "Medal
Mahjong Moukari Bancho".
- 04496: [Crash/Freeze] m1cluecb, m1przclu: Hang of application after
OK (R. Belmont)
- 04441: [Crash/Freeze] Most sets in triforce.c: Crash/Assert before
OK (R. Belmont)
- 04502: [Crash/Freeze] crtaxihr, mj2, mj3, outr2st: Stop before
"Initialization" completion (R. Belmont)
- 04503: [Crash/Freeze] azumanga, initdv2jo, initdv3jb: Access
Violation during "Initializing" (R. Belmont)

Source Changes
--------------
Improvements to magicfly.c [Roberto Fresca]
* Confirmed and fixed CPU clock for magicfly and 7mezzo.
* Rearranged the graphic ROMs addressing. Splitted both gfx banks.
* Created and minimized the color palette for both gfx banks.
* Fixed colors for magicfly and 7mezzo.

Provided DVD dump for junai [alien_mame, The Dumping Union]

lethalen: improved offset screen and gun in japan version; removed
eeprom default values [Roberto Zandona']

taito_z.c: Added PCB locations to the Aqua Jack sets [ShouTime]

taitopjc: Preliminary text layer and I/O CPU hookup [Ville Linde]

taitotz: preliminary text layer hookup [Ville Linde]

viper: implemented timers and I2C interface on MPC8240 [Ville Linde]

voodoo: preliminary Voodoo 3 support [Ville Linde]

Wrote a basic core for Epson RTC-9701 device chip [David Haywood,
Angelo Salese]

Fixed various translitteration errors in csplayh5.c game name
descriptions [Fujix]

Fixed Juno First refresh rate and interrupt firing
[Angelo Salese, Chris Hardy]

Removed deprecat.h usage from higemaru.c [Angelo Salese]

Removed deprecat.h usage from srmp6.c [Angelo Salese]

naomi: fix various crashes for some GD-ROM sets [R. Belmont]

Added tables from vlm5030 as verified by decap from ogoun. Adapted
vlm5030 to use the tms5xxx common tables file. Some details have yet
to be worked out for certain (how exactly the reflection coefficients
beyond k=2 address the k2+ rom)
[ogoun, Lord Nightmare, The Dumping Union]

Adjusted the VLM5030 K3 thru K10 coefficients to be based not on
reading the K2 rom but based on the index itself <<6 or 7. This makes
the games sound much better and explains the very small ram size used
for coefficients other than K1 and K2. This needs further
investigation and figuring out of the die schematic to settle
completely. [Lord Nightmare]

Various gottlieb.c fixes [Tafoid]
* Verified through playtesting, manuals and in-game service modes all
dips in the driver. Consolidated and added Dip Locations based on
all available information.
* Changed Q*bert and Q*bert's Qubes joystick layout to 8-Way to allow
for diagonals to be not only be mapped but used if desired.

Optimzied SH4 core by using a single opcode jump table instead of
nested switch statements [David Haywood]

namcos22.c: improved flat shading and depth cueing [hap]

Golden Poker driver improvements. [Roberto Fresca]
* Mapped the Dallas DS1210 for Video Klein sets that have one.
* Mapped the 2800-2fff range as RAM for the non-Dallas Video Klein
sets.
* Some minor fixes.

Fixed colors to Witch Card (Video Klein CPU box, set 2)
[Roberto Fresca]

Novo Play Multi Card / Club Card improvements: [Roberto Fresca]
* Added proper button-lamps support and layout.
* Added default NVRAM, necessary to boot.
* Added technical notes.

JPM IMPACT changes that make the display at least work now, and some
more M1 set splitting [James Wallace]

Preliminary emulation of the YMZ770 sound chip
[R. Belmont, O. Galibert, MetalliC]

Funworld driver: Documented hopper motor line (temporarily added as an
extra lamp). Better documentation of output ports... Novo Play Multi
Card: Added PIAs connections layout, added 'Allow Autohold' DIP
switch. [Roberto Fresca, Rob Ragon]

Various improvements to Magic the Gathering: Armageddon [Phil Bennett]

Made some fixes/additions to the input system [kanikani]
* Added the possibility to press contradictory direction digital
joystick input at the same time (i.e. up-down, left-right);
* Added the possibility to set an arbitrary value for coin impulses;
* fixed a bug with loop lever routine
* fixed a bug with analog joystick routine

Various fixes in tnzs.c driver [kanikani]
* Plump Pop
- update DIPSW item (collision between each players' child)
- added DIPLOCATION
* Extermination
* Arkanoid Revenge of DOH
* Dr.Toppel
* Kageki
* Chuka Taisen
* The Newzealand Story
- added DIPLOCATION
* Kabuki Z
- fixed difficulty DIPSW (EASY and MEDIUM is reversed)
- added DIPLOCATION
* Insector X
- fixed difficulty DIPSW (based on manual)
- added DIPLOCATION

Various fixes in tmnt.c driver [kanikani]
* T.M.N.T.
- fixed visible area (garbage on each side is correct (verified on
PCB))
- fixed DIPSW
- added DIPLOCATION
* Golfing Greats
- fixed inputs
- fixed DIPSW
- added DIPLOCATION
* Trigon
* Cuebrick
* M.I.A.
* Punk Shot
- fixed DIPSW
- added DIPLOCATION
* Premiere Soccer
- added DIPLOCATION
Various fixes in ninjaw.c driver [kanikani]
* Ninja Warriors
- added DIPSW notes
* Darius II
- fixed DIPSW
- fixed game description
Various fixes in twin16.c driver [kanikani]
* Majuu no Oukoku
- fixed inputs
- fixed DIPSW
- added DIPLOCATION
* Gradius II
* Hard Puncher
* M.I.A.
* Cuebrick
- fixed DIPSW
- added DIPLOCATION

Fixed DIPSW in Darius II [kanikani]

Fixed DIPSW in Ninja Ryuukenden / Ninja Gaiden [kanikani]

Various fixes in galaga.c driver [kanikani]
* Bosconian
- fixed DIPSW
- fixed DIPLOCATION
* Galaga
* Xevious
* DigDug
- fixed DIPLOCATION
Fixed DIPSW and DIPLOCATION in segas24.c driver [kanikani]

Fixed DIPSW and DIPLOCATION in segas18.c driver [kanikani]

Fixed DIPSW in segag80r.c driver [kanikani]

Fixed DIPSW in segag80v.c driver [kanikani]

Fixed DIPSW in segald.c driver [kanikani]

Fixed DIPSW in Ninjakun and Penguin-Kun Wars [kanikani]

Various fixes in dec0.c driver [kanikani]
* Heavy Barrel
- fixed DIPSW
- fixed DIPLOCATION
* Birdie Try
* Dragon Ninja
* Fighting Fantasy
* Midnight Resistance
- fixed DIPSW
* Robocop
- fixed DIPLOCATION

Fixed coinage DIPSW using Sega common setting in segaybd.c,
segaorun.c, segaxbd.c, segahang.c, segae.c, segac2.c, segas16a.c and
segas16b.c drivers [kanikani]

Fixed coinage DIPSW using Konami common setting in chqflag.c, pooyan.c
and rockrage.c drivers [kanikani]

Various fixes in sega16b.c driver [kanikani]
* Ace Attacker
- added I/O board read routine
* Dunk Shot
- fixed DIPLOCATION
* Sukeban Janshi Ryuko
- added DIPSW
* Time Scanner
- fixed DIPSW

Various fixes in sega16a.c driver [kanikani]
* Ace Attacker
- changed to use analog device
* Sukeban Janshi Ryuko
- added DIPSW
* Time Scanner
- fixed DIPSW

Fixed / added comments in ninjakd2.c driver [kanikani]

Made some video optimizations in toypop.c driver [kanikani]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Waku Waku Doubutsu Land TonTon [Angelo Salese, Yasuhiro Ogawa, Roberto
Fresca]
Kasino '89 [Roberto Fresca, Rob Ragon, Tomasz Slanina]
Novo Play Multi Card / Club Card [Roberto Fresca, Rob Ragon]


New clones added
----------------
Crash (bootleg of Head On) [f205v]
Gunbuster (US) [ShouTime]
Mustafa and 40 Thieves (Bootleg) [f205v]
Flyball (rev 2) [Siftware]
Bad Lands (bootleg, alternate) [Tomasz Slanina]
Witch Card (Video Klein CPU box, set 2) [Roberto Fresca, Team Europe]
Alpha Mission 2 (prototype) [Brian Hargrove]
Burning Fight (prototype) [Brian Hargrove]


New games marked as GAME_NOT_WORKING
------------------------------------
Unknown TMS9980 Poker Game [Roberto Fresca, Team Europe]
Jyunai 2 - White Love Story [alien_mame, The Dumping Union]
Namco Stars [Yasuhiro Ogawa]
Sega's Golden Poker Series "Joker's Wild" [Yasuhiro Ogawa]
Real Puncher [Phil Bennett, Chris Hardy]
Speed Driver [XingXing]
Racing Jam DX [Tomas Dahlgren]"

Source



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