Here are today's news.
MESS SVN r13060
"r13054
Simplified slot device cards by making device_slot_card_interface inherited by slot specific interface and not by each device, this is prep for more changes (no whatsnew)
r13055
Improved emulation of waitstates; timing is now accurate (with only few
exceptions)
r13056
[ABC1600] SASI WIP, now sending an unimplemented READ command to the bus. (nw)
r13057
snes.xml: Redump and profiling of 54 cartridges [MESSfan]
r13058
[ABC1600] SASI WIP. (nw)
r13059
SUPRACAN - added INT3 [ElBarto] Makes Gambling Lord begin to work.
r13060
[ABC1600] Fixed CSB register, and SASI WIP. (nw)"
Source
Micro64 1.00.2011.10.18 Build 602
"- Added virtual time-warp additional 3 seconds delay at fast loading
- Fixed a small bug in PRG RAM injectiop
- Added PRG/POO/C64 load mode menu (normal over a temporary disk or fast over RAM injection), because it seems that not all PRG/POO/C64 are fast-loadable."
Source
HalfNES v0.040
"- Added Mapper 68 (Afterburner and Afterburner II)
- Monkeyed around with the audio code, MMC5 sound channels had the wrong pitch and audio was clipping at full volume. Both of those should be fixed. Also fixed sound popping when pausing and unpausing. And in the time it took me to do that byuu made in a week what took me a year. eh."
Source
Virtual Jaguar v2.01
"* Fixed NTSC timings; they were hardwired to PAL rates. [Shamus]
* Fixed possible missing trailing slash on path fields input by user. [Shamus]
* Fixed exit hotkey to work on Win32. [Shamus]
* Changed PAL/NTSC switch to only work when virtual machine is powered off.
[Shamus]
* Miscellaneous documentation fixes. [Shamus]"
Source
Fceux SVN r2275
"r2270
updated TODO in fceu-server readme -- osx server is sort of broken
r2271
sdl: clear SDL.NetworkIP config on CloseGame() to prevent reconnection on next loadGame() call
r2272
sdl: move the networkIP clensing out of CloseGame() because CloseGame is called in LoadGame()
r2273
sdl: fix last commit correctly
r2274
sdl: fix "--inputcfg" for GTK builds
r2275
sdl: fixed build error for GTK=0"
Source
Jpcsp SVN r2357
"r2357
Fix in compiler for rare cases when using a small method size (e.g. 50)."
Source
Dolphin Git 3.0-177
"* Added an EFB peek cache to the GL video plugin
Most of the games using EFB peeks are suffering from major performance problems
when these peeks are not disabled in the graphics settings. This is an attempt
to fix this in the GL renderer by doing the glReadPixels in bulk: instead of
doing a lot of 1x1 pixel reads, read for 64x64 pixels at once and keep that in
a cache.
Deck menu in Baten Kaitos: 3FPS -> 54FPS
Character creation in Monster Hunter Tri: 7FPS -> 60FPS"
Source
Altirra 2.0 Test 44
Source
ColEm v2.6.8 for Android
"- Fixed loading of files with spaces in their names.
- MIDI recordings are now named after original program files.
Fixed audio latency controls. Try setting your latency to 100ms.
- Fixed MIDI soundtrack logging.
- Reduced minimal audio latency."
Source
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