October 14, 2011

Emulation News 174: Updates for 10-14-11


Hope all of you have a good weekend! Now for the latest emulation news!

M1.XML 20111011

"10/11/2011 - 1911 Sets
Changed:
neomrdo - redumped/confirmed M1 rom

Data sync to 0.143u7"

Source

SDLMAME v0.143u7 for Ubuntu

"Wednesday, 12th October 2011
Ready for download. Enjoy."

Source

WinArcadia & AmiArcadia v16.41

"* Improved real-time monitor (WinArcadia).
* Improved palette editor.
* Miscellaneous improvements and bug fixes."

Source

Speak & Spell 1978 Simulator v3.23.101

"--Updated the HTML manual.(Ver.3.23)
--Extended the limit day for use.(Ver.3.23.101 or later)"

Source

Virtual Jaguar v2.0.0


"* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus]
* Added detection code to fish out files from inside ZIP archives. What this
means is that now you can have other goodies inside of your ROM ZIP like
labels, box art, and overlays. See built-in help for details. [Shamus]
* Various usability improvements, too many to list here. ;-) [Shamus]
* Various compatibility improvements to the Jaguar core, too many to list
here. ;-) [Shamus]"

Source


PCSX2 SVN r4938

"r4934
EERec: Small changes so Constant Propagation can be turned off (for testing purposes)
r4935
COP2: Fix/hack for Ace Combat 4 sky, you will need to tick the VU Flag Hack Speedhack to enable it (not sure what else to put it on without adding another hack). This is more likely to do with odd COP2/VU0 sharing pipe behaviour, but ill leave that for cotton :P

Also altered some of the interpreter calls so the defines in config.h can be used again (example the #define ARITHMETICIMM)
r4936
Partial revert of r4935. REC_FUNC_DEL is functionally distinct from REC_FUNC. Fixed REC_FUNC_DEL definition.
r4937
mVU: Typo in CTC2 macro mode instruction for the status register case.
(Untested, unknown what if anything it fixes, possibly ace combat series but probably not.)
r4938
Removed Ace Combat hack as r4937 seems to have solved the problem."


Source

Jpcsp SVN r2344

"r2342
Additional logging when an exception is catched in a callback.
r2343
Do not force the compiler, runtime and loader to off. Use the global log level.
r2344
Small improvement for the format of the generated log.html: keep the pre-formatting of the messages by using a monospace font."

Source

DSP Emulator v0.12 (2011/10/13)

"13/10 - DSP Emulator 0.12 Released
Windows binary and source available.
At last ported to Lazarus Spectrum and Amstrad drivers (only remains NES), big changes on source code, ported many functions to Lazarus (ZIP, ZLIB, files, INI, etc).
Fixed CPU bugs, sound bugs, rewrited PIO 8255...
Almost rewrited the Amstrad CPC driver, improved video (still not perfect), sound, stability, and disc copy protections.
Added drivers for 'Ikari III - The rescue', 'Search and Rescue', 'Twin Cobra', 'Flying Shark' and 'Jr. Pacman'."

Source

SDLMAME v0.143u7 for Mac OS X

"0.143u7
-------


MAMETesters Bugs Fixed
----------------------
- 02448: [Graphics] lethalen: External' rowscroll not hooked up
correctly (1st attract level, highscores). (Roberto Zandona')
- 04471: [Crash/Freeze] Many sets using m68000-family CPU: Access
Violation (Sandro Ronco)
- 04345: [Sound] nbbatman, ssoldier and clones: Sounds freezes or
halts after a time (Mamesick)
- 04386: [Graphics] timecris and clones: Specific room with incorrect
lighting on Stage 2 (hap)
- 04495: [Crash/Freeze] All sets in cd32.c: All games fail to boot
properly (mariuszw, R. Belmont)
- 00258: [Graphics] blswhstl: Graphic glitch on the final boss.
(robiza)
- 00373: [Graphics] butasan: There are missing background tiles and
wrong colours. (robiza)
- 00172: [Graphics] butasan: The top status area (where the score and
time info is) is missing text and has wrong colors. (robiza)


Source Changes
--------------
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function
[ElBarto]

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression. [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems. [David Haywood]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
PEPSI Man [Luca Elia, Yasuhiro Ogawa]
Uchuu Tokkyuu Medalian [Luca Elia, Yasuhiro Ogawa]
Funcube 3 [Luca Elia, Yasuhiro Ogawa]
FamicomBox [Mariusz Wojcieszek]


New clones added
----------------
Jungle King (alternate sound) [Andrew Welburn]
Zero Gunner (Japan, Model 2A) [Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
Vigilante (US) - Rev. G [Corrado Tomaselli]
Cruis'n Exotica v1.0 [Brian Troha, The Dumping Union]
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
Muroge Monaco (set 3) [Roberto Fresca, EMMA Italian Dumping Team]
Butasan - Pig's & Bomber's (Japan, English) [Bensonrad]
Aqua Jack (US) [ShouTime]


New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Master '97 [Roberto Fresca, Team Europe, FatArnold]
Metalman [PinMAME]
Pimbal (Pinball 3000) [PinMAME]"

Source


MAME Plus! v0.143u7 r4913

"r4911
[MAME] resync neodrvr to 0.143u6
r4912
[MAME] rename PGM ddp3
r4913
* [MAME] Updated to MAME 0.143u7
* [MESS] Sync with MESS rev 13034
* updated jp list (jplist0143r4909_1012) [mamelist jp]"

Source


bsnes v083

"This release adds preliminary Nintendo / Famicom emulation. It's only a week or two old, so a lot of work still needs to be done before it can compete with the most popular NES emulators.

It's important to clarify: bsnes is primarily an SNES emulator. That will always be its forte and my core focus. I have added Game Boy support previously for Super Game Boy emulation, and I've added NES support mostly for something fun to work on to break up the monotony of working on one system for seven years now. Obviously, I'd like the emulation to be accurate and highly compatible, but I simply cannot afford to invest the same amount of time and money into any other systems.

Still, either way the NES and GB emulation serve as fun side-diversions, and allow for a unified emulator interface with all of bsnes' unique features applied to all systems. My personal favorite feature is mightymo's extended built-in cheat code database that now also includes NES and Game Boy codes. And it even works in Super Game Boy mode now, too!

I'm also not worried about speed at all: so long as NES/GB are faster than SNES/compatibility, it's fine by me. Note that due to the NES audio running at 1.78MHz, and Game Boy audio at 4MHz stereo, a more sophisticated audio resampler was needed: Ryphecha (Mednafen author) has graciously written a first-rate resampler: it is a band-limited Kaiser-windowed polyphase sinc resampler. It is combined with two highpass filters to remove DC bias. The filter itself is SSE optimized, but even still, approximately 50% of CPU usage for NES/GB emulation goes to the audio filtering alone. However, you now have the best sound possible for NES and Game Boy emulation as a result.

The GUI has also been heavily re-structured to accommodate multiple emulators from the same interface. As such, it's quite likely a few bugs are still lurking here and there. Please report them and I'll iron them out for the next release.

- license is now GPLv3
- re-structured GUI as a multi-system emulator
- added NES emulation [byuu, Ryphecha]
- added NES ICs: MMC1, MMC2, MMC3, MMC4, MMC5, VRC4, VRC6+audio, VRC7, Sunsoft-5B+audio, Bandai-LZ93D50
- added NES boards: AxROM, BNROM, CNROM, ExROM, FxROM, GxROM, NROM, PxROM, SxROM, TxROM, UxROM
- Game Boy emulation improvements [Jonas Quinn]
- SNES core outputs full 19-bit color (4-bit luma included) for more accurate color reproduction (~5% speed hit)
- audio resampler is now a band-limited polyphase resampler [Ryphecha]
- cheat database includes NES+GB codes as well [mightymo, tukuyomi]
- lots of other changes"


Source

Fceux SVN r2264

"r2264
sdl: fix segfault on recordto by temporarily disabling the author dialog "

Source

MESS SVN r13035

"r13030
ipf: small fix in the level/edge converter and add it to the amiga (nw)
r13031
messnew updated to 0.143u7 (no whatsnew)
r13032
snes.xml: Redumped and profiled 52 cartridges. [MESSfan]
r13033
Corrected adding a slot options, fixes issues visible on PC driver in MESS (no whatsnew)
r13034
snes.xml: Added a proper dump of SNES tester service [Lord Nightmare]
r13035
idectrl - Fixed double free on image device stop, fixes pc issue (no whatsnew)"

Source

Mame32Plus [Ash-Build] v0.143u7

"-Updated at 13-10-2011.

-------------------------------------------------------------
==========================================================

- Regular MAME updates.

- Updated The King of Fighters '98 MIX.

====================================================

NOTE: Some of those game must be hanging or doesn´t working at all, please gimme feedback about it."

Source



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