October 26, 2011

Emulation News 186: Updates for 10-26-11


Here are today's updates! ^_^

AES4ALL v4 Beta

"Using MMU for loading large rom files. Two cache levels: free RAM and SRAM.
AES and MVS systems supported.
Close to fullspeed emulation (frameskip0 with sound-fx).
Fast FAME Motorola 68000 core by Fox68k.
Fast FAZE Zilog Z80 core by Fox68k.
Custom PowerVR2 graphic core (fast tile caching).
Autoframeskip for real speed.
Joystick is emulated with analog and digital pad + A,B,X,Y and Start/R-Trigger.
Complete menu with L-Trigger: region selector, frameskip control, graphic filtering, hardware reset...
Crystalline sound without lag.
Both control players emulated.
SD-Card support."

Source


MAME Plus! v0.143u8 r4915

"r4915
* [MAME] Updated to MAME 0.143u8
* [MESS] Sync with MESS rev 13105"

Source

DGen/SDL v1.27

"* Documentation clean-up, sample.dgenrc update.
* Compilation fixes for MZ80.
* When both Musashi and StarScream are available, default to Musashi since it provides better emulation.
* Imported CZ80 0.91. This Z80 emulator is pure C and works better than the C version of MZ80. This means that on non-x86/32 bit hardware, games that previously didn´t have sound now work properly (Sonic 2 for instance).
Thanks to DGen PSP which implemented CZ80 first.
* Modified CZ80 to work properly on big-endian machines.
* When both CZ80 and MZ80 are available, CZ80 is now the default.
* DGen can now be compiled without any external modules. MZ80, CZ80, Musashi and StarScream can all be disabled.
* There´s now a toggle key (F10 by default) to switch between MZ80, CZ80 or neither.
* The Musashi/StarScream toggle key can now disable them both.
* New rc variables for selecting default emulators.
* FPS are now calculated every second for a more accurate message at exit.
* Implemented bool_show_carthead.
* Game Genie codes can now be entered interactively by pressing F9. They can also be disabled by re-entering them.
* Various other fixes."

Source


Dolphin Git 3.0-188


"* Added proper Bounding Box support.
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.
Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.
BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future."

Source


RomManager MAME Dats v0.143u8

Source

MESS SVN r13115

"r13110
Avigo: added an experimental layout for the 6 buttons at bottom. (no whatsnew)
r13111
Whoever changed this must be shot ...
r13112
Avigo: added code for load app files. (no whatsnew)
r13113
- Made smartmed device capable of handling softlist items [Miodrag Milanovic]
- juicebox.xml: Created softlist [Anna Wu]
r13114
- Reverted some changes (no whatsnew)
r13115
Converted more trainer computers to use standard paste code."

Source

Mame32Plus [Ash-Build] v0.143u8

"-Updated at 26-10-2011.

-------------------------------------------------------------
==========================================================

- Regular MAME updates.

====================================================

NOTE: Some of those game must be hanging or doesn´t working at all, please gimme feedback about it."

Source

MAME Plus! Kaillera v0.143u8 r90

"r89
0.143u8
r90
v0.143u8
sync to r4916"

Source



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