With Halloween only two days away, we have some spooky emulation news for ya!
MESS SVN r13128
"r13124
UT88 modernised
r13125
Made EGA card ISA device (no whatsnew)
r13126
Renamed pc_ega to isa_ega (no whatsnew)
r13127
juicebox:
- promoted from GAME_NOT_WORKING
- fixed audio playback speed
- implemented ZDMA
- added ram mirroring
- added newboot.rom bios
r13128
juicebox: fixed garbled graphics on video playback"
Source
FB Alpha v0.2.97.13
"This version features what is effectively a new NeoGeo driver. The emulation should be at least as good as before, but now with added support for MVS Multislot and NeoGeo CD. The NeoGeo CD support is preliminary at this stage, compatibility is pretty good, but some games don't work currently.
- NeoGeo Updates
* Added support for NeoGeo MVS multi-slot emulation and NeoGeo CDZ [Barry, heavily based on some old code from Jan_Klaassen]
* Changed the ISO+MP3 CD Interface module to ISO+WAV [Captain CPS-X]
* Added some demo roms to the NeoGeo driver [Barry]
* Added support for the prototype sprite roms to the NeoGeo driver [Barry]
* Fixed text layer tiles in kof10th [iq_132]
* Added a hack to the sprite routines for Samurai Shodown RPG text boxes [iq_132]
* Added prototype of Alpha Mission II to the NeoGeo driver [Barry]
* Added prototype of Burning Fight to the NeoGeo driver [Barry]
* Added prototype of King of the Monsters 2 to the NeoGeo driver [Barry, JacKc]
* Fixed "most recent games" list when using NeoGeo multi-slot [Barry]
- Added a module to identify NeoGeo CD games [Captain CPS-X]
- Ported H6280 CPU Core from MAME [iq_132]
- Added module to support vector games [iq_132]
- Added driver for Aztarac [iq_132]
- Hooked up analog joystick and dial in Aztarac driver [Barry]
- Added driver for games on Data East DECO16 hardware [iq_132]
- Added clone of Guwange to the Cave driver [Barry]
- Added alternate bootleg of Street Fighter II - champion edition Accelerator! to the CPS-1 driver [JacKc]
- Added two clones of Battle Shark to the Taito-Z driver [Barry]
- Updated all source code with checks for memory used before freeing and NULLing all allocated memory after freeing [Barry]
- Optimised the Irem GA20 sound core [iq_132]
- Changed the MS5205 stream buffer allocation to account for differing refresh rates, fixing the crash in the Double Dragon driver when exiting games [Barry]
- Fixed some stability issues in the Cave drivers [Barry]
- Fixed inputs in Robocop 2 in the DECO16 driver [Barry]
- Fixed savestate support in the Taito-Z driver when no Z80 is present [Barry]
- Fixed an issue where the state of Tatio games was being auto-saved when it shouldn't be [Barry]
- Fixed screen clear code in Toaplan-1 games [Barry]
- Fixed Sound Error in Battle Bakraid [Barry]
- Fixed some stability issues in the Toaplan drivers [Barry]
- Fixed dat file generation module to output the html entities for the characters <> [Barry]
- Updated the description tag of the generated dat files to identify between arcade and Megadrive [Barry]
- Fixed some duplicate game descriptions [Barry]
- Removed a duplicate set of Demon World from the driver [Barry]
- Removed bioses from the driver count in the game selection dialog [Barry]
- Changed the background colour of clones in the game selection dialog to make them stand out a little bit more [Barry]
- Matched all sets to MAME 0.143u9 [Barry]
- Matched the Megadrive sets to MESS 0.143u8 [Barry]
- Updated the help file to reflect above changes [Barry]"
Source
Fceux SVN r2331
"r2331
* Tasedit: History truncates after making different commit at the middle of History
* Tasedit: Config->Branches work only when Recording
* Switching Tasedit Bg input on/off when Tasedit gets/loses focus (allows FCEUX control without "Bg input")"
Source
MAME4droid v1.3
"DEVELOPMENT
October 28, 2011:
- Version 1.3 added new OpenGL ES video render option (much faster render even with image filters), scanlines or CRT like overlay filters,
CPU ASM core selector per game, fixed battery drain when paused...
October 22, 2011:
- Version 1.2 added Analog or DPAD touch control (selectable), iCade+ICP support, vibrate on keypress, more scaling options, fixed cheats.
September 13, 2011:
- Version 1.1. Speed boost in low-end devices. Added ASM 68xxx & z80 ASM Cores. Minor Bug Fixes.
September 12, 2011:
- Version 1.0.2. Minor Bug Fixes. Improve Honeycomb HW acceleration responsiveness .
September 10, 2011:
- Version 1.0.1. Minor Bug Fixes. WiiMoteController Remapping Fixed.
September 7, 2011:
- Version 1.0. First version.
MAME4droid is a version of iMAME4all (iPhone, iPad) for Android, all of them developed by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria and TEAM, and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.
MAME4droid emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.
This version emulates over 2000 different romsets. (see at the end of document for a list of games that could work).
Please, try to understand that that with that amount of games, some will run better than others and some might not even run with MAME4droid.
Please, don't email me asking for a specific game to run.
Owners of older devices should not expect good performance. Tips to help performance: use lower quality sound or switch it off, use 8 bit depth, underclock the CPU and Sound CPUs. Disable stick and buttons animations and disable smooth scaling also.
After installing, place your MAME-titled zipped roms in /sdcard/ROMs/MAME4all/roms folder.
MAME4droid uses only '0.37b5 - 0.37b11 mame romset'. Use "clrmame.dat". Use "clrmame.dat" file included in /sdcard/ROMs/MAME4all/ to convert romsets from other MAME versions to the ones used by this version, using ClrMAME Pro utility, available in this URL:
http://mamedev.emulab.it/clrmamepro/
MAME4droid will never have "save states" since it is based on a MAME version that does not support it.
Official web page for news, source code & additional information:
http://code.google.com/p/imame4all/
To see MAME license, go to the end of this document.
Features
------------
Support for 2.1 and upper Android devices.
Native support for Android Honeycomb tablets.
Android 3.0 (Honeycomb) 2D Hardware Accelerated.
Autorotate.
HW Keys remapping.
Touch Controller can be shown/hidden.
Smooth image.
Overlay Filters, scalines, CRT..
Digital or Analog touch selectable.
Animated touch stick or DPAD.
iON's iCade and iCP (as iCade mode) external controllers supported.
Wiimote support using WiiCrotroller Market app.
1 to 6 buttons optionally shown.
Options for video aspect ratio, scaling, rotate.
Adjustable CPU, Audio clock."
Source
Virtual Gameboy Advance v3.6.6 for Android
"Most importantly, this version fixes flickering garbage lines that
showed up in some games. It also contains many other fixes and
enhancements, previously introduced in my other emulators. I am
adding the complete list below, although it mostly repeats the
items from my previous announcements:
* Now automatically saving state on exit, letting you continue where you left.
* MIDI recordings are now named after original program files.
* Fixed flickering garbage lines.
* Fixed audio latency controls. Try setting your latency to 100ms.
* Fixed MIDI soundtrack logging.
* Fixed accelerometer to work on both phones and tablets.
* Fixed accidental exits on Xoom.
* Reduced minimal audio latency.
* Made virtual fire buttons more comfortable.
* Attempted fixing Galaxy S2 crashes (please test)."
Source
MAME Plus! Plus Kaillera v0.143u9 r93
"r91
sync to r4917
r92
0.143u9
r93
v0.143u9
sync to r4919"
Source
Phoenix v1.1
"- ARM has been written by me specifically for the project Phoenix
- There are no bugs in Wing Commander 3
- Added support for crash n burn
- All games work fast full 60 fps
- Moved to HLE"
Source
WinArcadia & AmiArcadia v17.0
"* Preliminary emulation of the Cat and Mouse and Laser Battle
coin-ops.
* Improved memory editor (WinArcadia).
* Miscellaneous improvements and bug fixes."
Source
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