So here are today's updates!
MESS SVN r12565
"r12565
Don't set the machine-global palette, that was just for debugging (nw) "
Source
PCSX2 SVN r4861
"r4858
SPU2-X: Added audio expansion support to the portaudio backend. This change also corrects the volume in normal stereo mode.
Removed an useless method from the module interfaces.
r4859
SPU2-X: Added config setting for ProLogic decoding level.
Refactored the ProLogicII code into a separate file and changed it to floating point math for easier debugging.
Added a basic ProLogic decoder that doesn't try to do surround separation into L/R.
The setting does not have a GUI option yet, since the PLII decoder is experimental and doesn't give too good results.
To change it, set DplDecodingLevel to one of: 0=none, 1=ProLogic, 2=ProLogicII. The default is 0.
r4860
SPU2-X: Improved dplII decoder algorithm, it now generates more defined positional balance.
It's still most probably very wrong, but its sounding nice at least. ;P
r4861
SPU2-X: Give some more range to the balancing, I realized its most probably safe for our ears ( an it seems to be based on testing ;P)."
Source
XM7 (DASH)v1.219.1/2.9L40DR4/3
"The list of changes V1.2L9.0 → V1.2L9.1.
In the normal status of mounted file at full screen mode did not fix the problem.
In the normal status of mounted file 1MB FDD is disabled when did fix the problem.
V3.4L40R3 → V3.4L40R4, is a common list of changes V2.9L40R3 → V2.9L40R4.
"Open the drive 0,1" "2,3 open drive" when opened, one each drive, Fix the problem has not been added to the history of the drive 3.
Measures to call the left is NULL ResizeStatus hMainWnd.
measures to be left NULL call the TranslateAccelerator hMainWnd.
Drive # 2 and # 3 only when the non-mount, mount disk drive to view files in the status bar changed to be # 0 and # 1 only.
Drive # 2 and # 3 only when the non-mounted, and restore a disk image file name display in the tape mounted in the caption.
ASSERT debugging process, such as organizing some of the source list."
Source
DeSmuME SVN r4075
"r4075
win32: add hotkey for limit framerate limit toggle"
Source
PC-CPC v0.1 Beta 22
"Assembler:
- Added command "RUN"
- Added command "INCBIN"
- Accounting records HX HY LY LX
UPD:
- Management of both sides of a disk
- Management dsk for A: and B:
- Fixed time moving read head disk drive (Midline process no longer detected as an emulator Smile)
- Consideration of the missing bits of the registers ST0 to ST3 (90% pass protections now)
Debugger:
- Adding breakpoints, support for undocumented Z80 instructions
- Display of the battery, memory, and registers / counters CRTC / PPI / PSG
- Added instructions DDCBXXXX
- Reading and saving snapshots from the debug
Z80:
- Fixed cycle time instruction
- Taking into account bits 3 and 5 FLAGS Z80
- Added register "MemPtr"
CRTC / GateArray:
- Correction pb consideration CRTC register 3
- Taking into account 1μs gap between the CRTC and the GA (color display)
- Fixed screen mode 3
Misc:
- Redesign of the management module sounds
- Taking into account the "bug" port on the CPC + control (no tidal port port ctrl C when writing)
- Added SHIFT + F1 (direct access db games Site phenixinformatique.com)
- Added port # FEFE, returns the ID of PC-CPC (# AA)
- Added FILLTRIANGLE RSX and the port # FEFE ROMPACK
- Passage snapshots in version 3
- Added SHIFT + F8 (rompack ON / OFF)
- Fixed command line arguments pb + add arguments (see doc)"
Source
Dolphin SVN r7710
"r7695
Linux build fix.
r7696
Fix a small issue
r7697
Add ProgramShaderCache and allow it to shutdown. Windows build will be broken here
r7698
Add GLSL to video settings.
r7699
Add GLSL Uniform setting
r7700
Add in GLSL compiling
r7701
Add YUYV GLSL shaders
r7702
Adds imcomplete GLSL pixel shaders
r7703
Add GLSL Vertex shader generation. This also introduces an aesthetic change on the CG side because GLSL doesn't handle structs very gracefully. Time for more coffee.
r7704
Convert over the texture conversion shaders. I'm almost done here.
r7705
Almost done here. Can see some video but not all of it.
r7706
Woops
r7707
Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it.
r7708
win build fix
r7709
Fix PS Lighting and GLSL depth texture when not enabled
r7710
Of course I would miss a comma"
Source
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