August 13, 2011

Emulation News 134: Updates for 8-12-11




Happy weekend, lets get started!

MESS SVN r12579

"r12579
mac: Realized they're bit-mirroring, fixed 256 colors for spec8s3. (nw) "

Source


ODAMEX v0.5.4

"Odamex 0.5.4 is a rather hefty release that will ultimately serve to bridge the gap between the 0.5 series and 0.6. Along with the usual bug fixes, it features a number of experimental features expected to be complete for the 0.6 release.

Odamex 0.5.4 features a number of important fixes over the last official version. A bug introduced by the client "death camera" causing incorrect spawn angles has been fixed. Issues that occur specifically in CTF such as ghost flags and the sound origin bug have been fixed as well. Other similar changes include improvements to the scoreboards, improved ZDoom compatibility, and changes to default settings.

The most notable of the new features found in Odamex 0.5.4 are both the inclusion of unlagged support and early net demo support, both of which have been a long time coming. These features are both currently in experimental stages, so while we encourage you to give them a try, we also encourage you to report any issues or bugs that you run across while using them so that the Odamex team can do its best to stamp out these issues going into our next major version."

Source


BlueMSXBox v5

"What's New:

Check the Latest-Bluemsx.txt file for the latest update info. From now on it will have the latest info and this file will contain the changelog/older update information.

--------------------------------------------
New SAMBA code from XBMC
--------------------------------------------

* Old SAMBA code replaced with code from XBMC. You should now have more luck connecting to your SAMBA shares (including a NAS). Especially shares with passwords which NEVER worked under the old code.

* Renamed "Enter Samba Share Name" to "Enter Root Samba Share Name" since it acts more as a shortcut now that you can "Browse" SMB shares.

* "Samba Server Name" doesn't really serve any purpose at the moment but I left it in there just in case.

+ SMB shares can now be browsed. As a result how you use Samba shares has changed slightly... Try these steps..

1) Clear out your "Samba Share Name"
2) Use either the ROM browser or the "Change default directories" to browse to your share (Press "Y" until you see the drive list and select "SMB:\\").
3) If it doesn't work, try it again a couple times. For some silly reason sometimes it times out.
4) If the emu thinks your share needs a password a window will pop-up asking you if you want to enter in a username and password. Enter it as "username:password".
5) As a result of this change you can set all your definable directories to any share with any password.

6) If for some reason browsing doesn't work try entering your Samba server name in the "Enter Root Samba Share Name" under "Network/Netplay Options" format is "smb://servername_or_ip/sharename" or "smb://username:password@servername_or_ip/sharename" if the share is password protected. Browsing once within a share is much more reliable.

7) If you enter anything into the "Root Samba Share Name" then you are stuck with that and cant use other servers unless they are on Relax.

8) If steps 1-5 don't work for you but step 6 works you might wanna consider deleting your emu_name.ini file in the SAVES directory. I was told by one user that this cleared up his problem.

+ Some suggestions if you decide to "stream" stuff over the network.

1) Try splitting the workload. Setup a Relax and Samba share (or even seperate servers) and divy up the workload. They both have seperate cache's so it's more efficient.
2) Roms, Screenshots, Box/Cart art, Manuals, Commercials, and the like are great candidates for streaming.
3) If you do stream Screenshots and Box/Cart art set the timers a little higher and not the same. For example 5 seconds on screenshots, 10 on Box/Cart art. Or just set them to 0 (manual advance).
4) Streaming movies really depends on how good of a network you have For example streaming movies over a wireless network aint gonna be so hot.
To me relax seems faster but that may have changed with the new SMB code. You might also wanna consider bumping up the movie delay a couple seconds.

An example of how I have mine set up. Screenshots and Box/Cart art on the xbox 5/10 sec delay respectivaly (or 0). GameFaqs, VGMaps, etc on xbox.
Movies on Relax share to computer connected to my Xbox (1-2 sec delay). ROMs on a Samba share to my NAS, as well as all of the commercials and manuals.

The possibilities are endless. Experimentation is worthwhile. Or you could just slap a super big hard drive in your Xbox and forget all this silliness. :P"

Source

Dolphin SVn r7714


"r7711
in doesn't work here
r7712
fix the OSX build
r7713
Maybe fix the DirectX backends. Probably should be doing it this way anyway.
r7714
Silly me, DirectX doesn't use vec4"

Source

bsnes v081

"- rewrote S-DD1 module to decompress individual bytes at a time
- simplified SPC7110 deinterleaving code
- OBC1 should not clear RAM on reset [Jonas Quinn]
- fixed enum-cast compilation errors with the latest GCC 4.6.x releases
- added bsnes logo to about screen
- make phoenix=gtk will now build the GTK+ port on Linux
- added settings.startFullScreen to the config file for front-end users
- added advanced settings option to disable window compositor (only works on Windows and Xfce)
- merged settings windows into the panel approach used by bsnes/Qt in the past
- fixed a crashing bug on input settings window
- fixed GTK+ auto-geometry sizing
- added screenshot capture capability
- added exit emulator hotkey (defaults to being unmapped)
- Xorg keyboard polling now uses cached Display variable [Bisqwit]
- cheat code database updated [mightymo]"

Source


WinUAE v2.3.3 Beta 4

"- rawinput was not enabled properly in all situations (mainly affected -rawhid parameter)
- write log message if D3D command pipeline flush fails or is not supported (tearing in new vsync mode)
- added win32.gui_page= configuration entry, selects default panel when GUI opens
- magic mouse in fullwindow mode only uncaptures if mouse would move to another monitor
- quickstart mode now sets sound mode to "disabled but emulated" if it was "disabled", previously it was always set to "emulated".
- CD/CD image switching on the fly was unreliable (different problem than b2 fix)
- optimization that detects if sprite changed has not been working for ages
- sprites above or below bitplane area and AGA border sprite bit set caused graphics garbage around the mouse cursor in some situations.
- possible fix for autoresolution aspect ratio problems when filter aspect ratio setting is enabled
- removed default scroll lock -> inhibit screen updates key mapping
- AROS ROM updated "


Source

Virtual Jaguar SVN r390


"r390
Fix crashing on certain files with no filename extension. "

Source


PCSX2 SVN r4866

"r4864
spu2x: linux compilation fix.
r4865
pcsx2: Implemented Threaded VU1 :D

Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit...), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores :p).

The speedups in the games that benefit from it are great if you have a cpu with 3+ cores (generally a 10~45% speedup), however games that are GS limited can be a slowdown (especially on dual core cpu's).

The option can be found in the speedhacks section as "MTVU (Multi-Threaded microVU1)". And when enabled it should should show the VU thread-time percentage on the title bar window (Like we currently do for EE/GS/UI threads).

It is listed as a speedhack because in order for threading VU1 to have been a speedup, we need to assume that games will not send gif packets containing Signal/Finish/Label commands from path 1 (vu1's xgkick). The good news is very-few games ever do this, so the compatibility of MTVU is very high (a game that does do this will likely hang).

Note: vs2010 builds and Linux builds need to be updated to include "MTVU.h" and "MTVU.cpp".
r4866
VS2010 Compile fix for r4865"

Source


EMU v1.01 (2011/08/11)

"- Added emulation drive PC Irisha
- Added ability to open. SNA files (snapshots ZX Spectrum)
- Added copy / paste / search in the debugger
- added ROM-8 for Vector-06c.
- New configuration MSX2 fdd (with drive) "

Source

FourDO SVN r175

"r175
ignoring more files
r174
Adding basic CD rom support. Some games report "give up". What the hell? "

Source

puNES v0.29

"In the future I will use this post to announce new releases and changes.

puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet

Current version : 0.29

Changelog:
0.29
0.29 (bugfix release)
correct some bugs and redesigned the timeline in the windows version.
In the linux version i dropped the dependency with some libraries (such as the libpng 1.4) and this should make the emulator also run correctly on distributions like Ubuntu.
0.28
in this release I have implemented a "Timeline" bar. In the lower left corner there is now a bar with which you can go "back in time" up to a maximum of 60 seconds. Each tick corresponds to 5 seconds. If you don't want to use the mouse you can also use the keyboard. Pressing CTRL will pause the emulator and, while keeping CTRL pressed, you can move the bar with the left and right buttons.
0.27
I had forgotten to enable the save of configuration, fixed.
I built an internal database to automatically recognize the rom type (PAL or NTSC). If the Mode is setting to "Auto", the emulator will try to recognize the rom otherwise it will use the preferred mode.
0.26
Added native GUI for Linux (GTK+2) and for Windows.
Implemented Taito mapper (33).
0.25
Implemented Hard Reset (F11 key) and Soft Reset (F12 key).
Implemented switch from PAL system and NTSC with F8 Key.
Implemented PPU Open Bus and correct some bugs in DMC emulation.
Implemented AxROM, BxROM, GxROM and CPROM mappers.
I finally manage to pass all the Blargg's tests that I've found on the internet (including sprdma_and_dmc_dma.nes and sprdma_and_dmc_dma_512.nes).
0.24
Implemented emulation of mappers MMC2, MMC4, ColorDreams and Camerica.
Correct a little bug and now "Time Lord (U) [!].nes" work without glitches.
0.23
Implemented the save on file for the PRG Ram battery packed.
Rewrite MMC1 emulation and tested with all GoodNES MMC1 roms.
Now work without glitches the MMC3 chinese roms that in the previous version had problems (Aladdin 2 (Unl), Bing Kuang Ji Dan Zi - Flighty Chicken (Ch), Chu Han Zheng Ba - The War Between Chu & Han (Ch) an many others).
0.22
Implemented all illegal opcode.
Rewrite from scratch MMC3 emulation and now really work with every rom that I've tested (for two weeks I've tryed all 5118 MMC3 GoodNES roms including Blargg mmc3 test) except for few bootleg and some chinese roms (why??).
Implemented fix for young indiana jones chronicles (thx James).
0.21
Correct some bugs in the MMC3 (NTSC and PAL) and now
all the roms that I'have tried works well.
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.

Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.

keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)"

Source



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