August 20, 2011

Emulation News 137: Updates for 8-15-11


Here are today's news!


PCSX2 SVN r4871

"r4870
debian: cherry pick micove ppa improvement. Thank very much.
cmake: shutup some warning (mostly sdl...)
r4871
SPU2-X: Reworked the circular buffer functions for audio output, with a thread-safe version.
This hopefully avoids the issues appearing after long periods of continuous playing."

Source


DeSmuME SVN r4081

"r4078
win32: make printscreen save as suspend emulation
r4079
win32: actually do what my last checkin said it did. but now i no longer think it was necessary, so just ignore the last two revisions
r4080
win32: dont stay paused when canceling the save state as filebrowser
r4081
win32: dont screenshot if no rom is open (menu was already disabled, anyway)"

Source


MAME Plus! v0.143u3 r4903

"r4903
* [MAME] Updated to 0.143u3
* [MESS] Sync with MESS (rev 12613)"

Source

Virtual Jaguar SVN r391


"r391
Fixed crash in FileThread where file type was known but not in the database."

Source

FourDO SVN r179

"r179
Updating for version 1.0.4.0 "

Source


MAME v0.143u3

"0.143u3
-------


MAMETesters Bugs Fixed
----------------------
- 04443: [Sound] flower: hanging note in sound (hap)
- 02505: [Sound] asurabus: Sound effects are looping. (hap)
- 04319: [Sound] tengai, tengaij: Bomb sound effect drags on after
activating. (hap)
- 04447: [Graphics] pblbeach: Incorrect sprite stretching during
gameplay (Angelo Salese)
- 04446: [Graphics] kiwames: Sprites aren't drawn correctly
(Angelo Salese)
- 04448: [DIP/Input] warofbug, zigzag: Unable to coin. (hap)
- 03301: [Crash/Freeze] polepos2a, polepos2b: Game does not
start (hap)
- 04444: [Graphics] navarone: Cocktail Player 2 shot offset (hap)
- 04442: [Documentation] break: [possible] Wrong description
- 04438: [Crash/Freeze] All sets in zn.c: Crash after OK (smf)
- 04440: [Crash/Freeze] mquake: Crash before OK (smf)
- 04436: [Sound] sasuke: snk6502 Custom Audio pitched too high (hap)
- 04392: [Sound] polepos2, polepos2a, polepos2b: High-score music has
a hung note throughout. (hap)
- 04434: [DIP/Input] hustler and clones: Missing Dip Switch (Tafoid)

Source Changes
--------------
m68k: 040 fpu ops are somewhat available on a 030 when the fpu is
added [O. Galibert]

cothreads: fixed to run on PowerPC Mac OS X [R. Belmont]

m68k: Added FSIN, FCOS, and FTAN using SoftFloat extensions
[Stanislav Shwartsman, R. Belmont]

Added socket support to windows osd [Miodrag Milanovic]

Fixed initialization order for slot devices [Nathan Woods]

Fix for the hlsl scanline jitter effect [nimitz]

drmicro.c: Added dipswitch locations to Dr. Micro [Brian Troha]

drtomy.c: Added dipswitch locations to Dr. Tomy [Brian Troha]

m68k: Fixed instruction support table ("fixes" taitojc regression)
[O. Galibert]

f1gp.c: Added dipswitch locations to F-1 Grand Prix [Brian Troha]

Fix hlsl phosphor decay [nimitz]

warpwarp.c: Added dipswitch locations to all games in driver [Tafoid]

h8: implemented LDM/STM, LDC/STC, double-shift versions of SHLL/SHLR,
BIT immediate, ROTR.B and .L, and ROTXR.L. Makes Epoch and Cybiko
happy. [R. Belmont]

h8: added SLEEP opcode [R. Belmont]

tms9928a.c: Converted to a C++ device. [Wilbert Pol]

h8: Added peripheral and IRQ support for H8S/2xxx CPUs.
[Tim Schuerewegen, R. Belmont]

metro.c: Added additional documentation, added PCB layouts for Mouse
Shooter GoGo, Bal Cube, Bang Bang Ball & Daitoride (YMF278B).
Corrected misc dipswitches and settings. Added dipswitch locations to
Bal Cube, Bang Bang Ball / Battle Bubble, Mouse Shooter GoGo, Blazing
Tornado, Grand Striker 2, Daitoride, Dharma Doujou, Gun Master, Karate
Tournament, Lady Killer / Moeyo Gonta!!, Last Fortress, Mahjong
Doukyuusei, Mouja, Pang Pom's, Poitto!, Puzzli, Sankokushi, Pururun,
Sky Alert and Toride II [Brian Troha]

Default layout for 4 screens systems added [Robbbert]

h8: fixed bset instruction [Tim Schuerewegen]

h8: added the rest of the H8S double-shifts, fixed up some bit
operations, and added 8-bit mulxs/divxs [R. Belmont]

Removing MD5 support in ROMLOAD_* [Oliver Stoneberg]

Various core and tools memory leaks fixes [Oliver Stoneberg]

taito_b.c: Major input port restructure. Fixed several incorrect dip
switches and coinage settings. Made use of PORT_INCLUDE and
PORT_MODIFY for regional sets to add correct regional coinage as
needed. Added dipswitch locations all sets in the driver. [Brian Troha]

flower.c: further improved interrupts [hap]

H8: rewrote H8S/2xxx timers [Tim Schuerewegen]

taito_h.c: Added dipswitch locations to the driver [Brian Troha]

OS/2 build fixes [K.O. Myung-Hun]

taito_f2.c: Fixed some incorrect dip switches. Made use of
PORT_INCLUDE and PORT_MODIFY for regional sets to add correct regional
coinage as needed. Added dipswitch locations all sets in the driver.
[Brian Troha]

Updated romload so devices are loaded from separate files
[Miodrag Milanovic]

Removed LOADBYNAME, since it is deprecated by using per device rom
load_software_part_region [Miodrag Milanovic]

Created makedev tool to generate array of devices, and created lst
file according to current devices usage. [Miodrag Milanovic]

Changed listxml command to output device roms too [Miodrag Milanovic]

taito_l.c: Added dipswitch locations to all the games in the driver
[Brian Troha]

taito_x.c: Standardized dipswitch notation and style through greater
use of PORT_INCLUDE and PORT_MODIFY. Added dipswitch locations to
Gigandes, Last Strijer / Kyuukyoko no Striker & Balloon Brothers.
[Brian Troha]

Fixed memory unmap if mirror/mask was used [hap]

memory: Fix an endianness issue when doing a device mapping on a big
endian bus [O. Galibert]

Fixed DMA add values and a MVI condition shift flag bug in SCU DSP
core. [Angelo Salese]

metro.c: Add PCB locations to roms where possible. Corrected a few rom
lables. Added basic PCB layout for Mouja. Changed clock speeds to
values based on actual OSCs on the PCB. [Brian Troha]

Fixed SCU DSP PC reads from SH-2 side. [Angelo Salese]

cybertnk.c: Added dipswitches as per "Super" on MW forum & linked
Manual [Brian Troha]

karnov.c: Added dipswitch locations to Wonder Planet and the Chelnov
sets. [Brian Troha]

romident: format fix [O. Galibert]

Provided memory map documentation for Sega Hikaru HW [Stefano Teso]

Crystal descramble code for MPU4 [Project 'Amber']

ymf278b.c improvements [hap]
* added status register BUSY and LD bits
* accurate timers (same as ymf262.c)
* added envelope attack rate
* added damping and pseudo reverb
* misc. fixes/cleanups

fuukifg2.c: Added notes about the difference of dipswitch settings as
reported by Service Mode and actual effect for Go Go! Mile Smile.
Corrected a couple of dipswitches and added dipswitch locations to Go
Go! Mile Smile & Gyakuten!! Puzzle Bancho [Brian Troha]

galspnbl.c: Corrected dipswitches and added dipswitch locations to
Gals Pinball & Hot Pinball [Brian Troha]

fuukifg3.c: Corrected dipswitches and added dipswitch locations to
Asura Blade & Asura Blaster [Brian Troha]

Update Dwarf's Den/Electrocoin hardware pcb diagram and notes; Renamed
"Dwarf's den" to "Draw Poker III / Dwarf's den", as that is the set
currently in MAME (verified with working machine)
[Balrog, Lord_Nightmare]

funkyjet.c: Add dipswitch locations to Funky Jet & Sotsugyo Shousho
[Brian Troha]

flower.c: improved sound driver and fixed most of the hanging notes by
adding channel effects [hap]

Various aristmk4 fixes, that gets Enchanted Forest (12XF528902, US) and
Arctic Wins (4XF5227H03, US) to be working [FrasheR]

odin_dlx, solarwap, poleposn, sonstwar, wolfman, odisea (peyper.c)
[stephh] :
* Improved and documented Dip Switches (after verification of the Z80
code and the manuals when they were found)

freekick.c: Added dipswitch locations to all the games in the driver.
[Brian Troha]

funkybee.c: Added dipswitch locations to Funky Bee & Sky Lancer.
[Brian Troha]

firetrap.c: Added dipswitch locations to Fire Trap. [Brian Troha]

pktgaldx.c: Added dipswitch locations to Pocket Gal Deluxe sets.
[Brian Troha]

Added dipswitches and locations for Dwarf's den set from manual. Added
new dwarf's den romset with only card graphics. Corrected some errors
on the power port pinout and other port descriptions.
[Lord Nightmare, dox, bushjc, balrog]

galpanic.c: Added dipswitch locations to Gals Panic, Fantasia, Super
Model, New Fantasia, Fantasy '95, Miss World '96, Ms/Mr World '96,
Fantasia II & Gals Hustler. [Brian Troha]

pcktgal.c: Added dipswitch locations to Pocket Gal and clones.
[Brian Troha]

pbaction.c: Added dipswitch locations to Pinball Action and clones.
[Brian Troha]

paradise.c: Corrected a few dipswitch settings and names. Added
dipswitch locations to Paradise (plus clones) and Target Ball.
[Brian Troha]

Major reorganization and clean-up of SMPC [Angelo Salese]

mc146818: remove hacks [Hans Ostermeyer]

sh2: fix fractional FRC increments [R. Belmont]

fuukifg3.c: readded ymf262, used in the music for fm channels [hap]

Fix sound in Sega Model 2a/2b/2c. [trap15, R. Belmont]

Fix SHARC CPU in unidasm [trap15]

Further major organization, documentation and addition of numerous
(over 800) gambling / Fruit machine titles covering multiple
systems. [David Haywood]

Various fixes to Aristocrat MK-V HW [Palindrome]
* Fixed NVRAM & random crashes
* Set default mode to game mode
* Added watchdog timer
* Dram emulator error fixed
* External Video Crystal Error fixed
* Fixed 2khz timer



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Enchanted Forest (12XF528902, US) [FrasheR]
Arctic Wins (4XF5227H03, US) [FrasheR]"

Source


MameUI v0.143u3

Source

Jpcsp SVN r2273

"r2268
- Fixes on sceUtility, sceUsb and sceJpeg (modules that had initialization code on installModule). InstallModule will be removed on next commits.
- Improve exception handling on HLEModuleFunctionReflection :: throw(InvocationTargetException.getCause()) to get a proper trace.
r2269
- Removed public HLEModuleFunction *Function; from all the modules but ThreadManForUser. Because it has references to *Function fields.
- Please, check that all is working. These commits are pretty fragile.
r2270
- Forgot to include the script to change the @HLEFunction annotation from fields to methods.
r2271
- Removed installModule and uninstallModule methods from all the HLEModules.
r2272
- Convert HLEModule into a class instead of an interface. (In order to be able to hold installedHLEModuleFunctions for removing *Function from ThreadManForUser.
- Refactored sceDisplay to be able to extend from HLEModule instead of AWTGLCanvas
r2273
- The last commit related to annotations+reflection module refactoring
- Removed *Function from ThreadManForUser
- Removed field @HLEFunction checking from installModuleWithAnnotations
- @Target(ElementType.METHOD) for HLEFunction
- Removed all the temporal scripts made for refactoring modules"

Source

Vba-ReRecording v24 (390)

"390
* Opcode MVNS fix: no more flickering in V-Rally 3.
** Note: this might affect movie timing!
* Sound channel settings are no longer read from savestates.
** Hint: you may use "Options->Audio->Mute All Channels" (not "Options->Audio->Disable"!) to mute the sound when you are recording a movie."

Source

MAME Plus! Plus Kaillera v0.143u3 r78

"r78
0.143u3"

Source

MESS SVN r12621

"r12621
fixed minor flaw if a system has both compatible and parent sets (code in last commit would have opened hashfile of the parent of the compatible system). no whatsnew."

Source

Altirra 2.0 Test 28

"LOL... good catch, that was a fun bug.

It happened when a POKEY timer was active for more than two billion cycles before the IRQ was activated. Two billion cycles is a lot. Problem is, the Atari executes about 1.8 million cycles per second, so that happens in under 20 minutes. At 1500% turbo that's less than two minutes. Ordinarily I'm pretty careful about writing code that handles timestamp wraparound, but I missed the case where a timer is running deferred for longer than that. Now the emulator checks if a timer is more than two seconds old and kicks it forward to avoid the problem."

Source


DOSBox SVN r3739

"r3739
Make shift-tab walk through the completion list in reverse order. "

Source


DSx86 v0.37 Beta

"This version has the following fixes and improvements:
- New INI file parameters TPMXScale and TPMYScale.
- Fixed key repeat feature to always repeat the correct key.
- Built with libNDS 1.5.3, so write to SD card migh work with Sudokuhax.
- Faster Smooth scaling in 320x200x256 mode, courtesy of "sverx".
- Improved graphics mode change detection for 240-row Mode-X modes."

Source

FCEUltra Win32 mappers modified (2011/08/15)

"* mapper 187 - fixed for new dump
* mapper 43 - fixed IRQ handling
* UNIF KS7032 - fixed for new dump
* mapper 116 - fixed, now works fine "

Source



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