Here are today's updates.
MESS SVN r12345
"r12345
fixed crash with -oslog when run outside of debugger"
Source
MAME v0.143u2
"0.143u2
-------
MAMETesters Bugs Fixed
----------------------
- 04242: [Graphics] All sets in m62.c and phoenix.c: Colors appears
"washed out" (hap)
- 04432: [Crash/Freeze] destroyr, destroyr1: Irratic timing and crash
(hap)
- 02729: [Core] tms9928a.c: wrong address write, wrong sprite overflow
(hap)
- 04431: [Graphics] cottonbm: 1st Level boss play completely invisible
(Angelo Salese)
- 00460: [DIP/Input] gimeabrk: When cabinet is switched to cocktail
mode, player 1 controls do not function. (Tafoid)
- 04428: [Sound] All sets in balsente.c: Audio/Sound is malfunctioning
or completely missing (Tafoid)
- 04423: [Graphics] vulgus, vulgusa: Screen rotated 90 degrees from
normal (Angelo Salese)
Source Changes
--------------
balsente.c - A number of fixes and improvements: [Tafoid]
* gghost - DIP Location fixes.
* gimeabrk - Added 2nd Player trackball, button and a 2 player
start button to complete Cocktail support. Note: When mode is
Cocktail, normal player 1 controls becomes player 2's.
Fixes MT Bug#00460.
* hattrick - Player 1 (Blue) Control re-addition. Left
player could not be controlled correctly.
* rescraid - Fixed control orientation to match that of an actual control panel
(steering = left stick, shooting = right stick).
* stompin - Dropped redundant left/right joystick controls.
* toggle - Default controls changed to a normal joystick, rather then the left-side of a two-joystick setup.
Corrected Cosmic Monsters overlay to match that from a reference video
of an actual cabinet. [Tafoid)
taitoair: give perfect interleave, improves 3D in topland (still not
perfect). [R. Belmont]
Model 3: working sound comms [Bart Trzynadlowski, R. Belmont]
Various Sega Saturn / ST-V fixes, that allows correct sound in Baku
Baku Animal and Funky Head Boxers, also removed instadma hack, used by
Pebble Beach Golf and Funky Head Boxers [Angelo Salese]
m68k: set read/write bit properly in special status on MMU bus errors
[R. Belmont]
Fixed a silly bug in Puzzli 2 protection routines [Balrog]
Updated documentation about known Aristocrat MK6 game titles.
[Heihachi_73]
m68k: added bus error input line, fixed FMOVEM, fixed issues with HMMU
[R. Belmont]
ppc: Implemented correct BATs for 601 and memory-forced I/O controller
interface accesses [R. Belmont]
Fix autorelease pool warnings when running multithreaded on Mac OS X
[Tim Lindner]
seta.c: Implemented Coin Mode 1 & 2 for Arbalester, Blandia, Caliber
50, Downtown, Dragon Unit / Castle of Dragon, Meta Fox, Thundercade /
Twin Formation & Twin Eagle. Added dip locations for Arbalester,
Caliber 50, Meta Fox, Quiz Kokology, Quiz Kokology 2, Sokonuke Taisen
Game & Twin Eagle [Brian Troha]
i386: implemented FCLEX FPU instruction. [Barry Rodewald]
Re-enabled scheduler cothread execution. [Curt Coder]
Made some basic progress to Stepping Stage driver [Angelo Salese]
More work for ROM naming conventions for Neo-Geo driver games
[Johnboy]
Fixes for variable shadowing [Oliver Stöneberg]
Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core
[Angelo Salese]
sshangha.c: Added dipswitch locations to the Super Shanghai Dragon's
Eye sets [Brian Troha]
speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian
Troha]
speedspn.c: Added dipswitch locations to Speed Spin [Brian Troha]
cave.c: Added a PCB layout for Hotdog Storm as well as some addition
notes/information. [Brian Troha]
chaknpop.c: Added a fully documented PCB layout for Chack'n Pop [Guru]
chaknpop.c: Added dipswitch locations to Chack'n Pop [Brian Troha]
If a rom is bad for a clone but is good for the parent then it doesn't
count towards the clone being found. optimized also_used_by_parent &
uses the length as well as hashes. [smf]
m68k: Generate a per-cpu-type jump table. Correct linef handling
makes the atari st less cranky. [O. Galibert]
Added the AMS40041 variant (used in the Amstrad PC1512) to mc6845.c.
[Curt Coder]
Fixed double-free of d3d->hlsl [Oliver Stoneberg]
tagteam.c misc cleanups [hap]
* fixed maincpu irqs
* added resnet for color prom
* added coincounters
* added diplocations
m62.c: amplified default contrast, this fixes washed out colors
[hap]
Major organization, documentation and addition of numerous (over 1600)
gambling game titles covering the following systems: [David Haywood]
- Aristocrat MK6
- Barcrest MPU3, MPU4, MPU4 (Video), MPU5
- JPM Impact, MPS1, MPS2, System 5, System 5 (Video), System 6, System 6 (Video), System 80
- Maygay EPOCH, MV1
New games added or promoted from NOT_WORKING status
---------------------------------------------------
GP Rider (set 2, World, FD1094 317-0163) [Fallout (Arcadezentrum)]
Hanafuda Hana Gokou Bangaihen [Guru, Dyq, Luca Elia]
New clones added
----------------
Donkey King Jr. (bootleg of Donkey Kong Jr.) [Guru, Tingoes]
Sauro (Philko license) [Guru]
Raiders (Rev.3) [Andrew Welburn]
Magic Card Export 94 [Team Europe]
Sagaia (dual screen) (World) [an UK collector]
Mortal Kombat (Nifty Kombo, hack) [Colonel_Klink]
Mortal Kombat (Nifty Kombo 666, hack)
[bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J.
Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg,
The Dumping Union]
Savanna (Jungler bootleg) [f205v, robotype]
New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Punch [Guru]
Castle Revolution [David Haywood]"
Source
WinArcadia & AmiArcadia v16.23
"* PIPBUG, PHUNSY: autostart for known BASIC games.
* Miscellaneous improvements and bug fixes."
Source
MameUI v0.143u2
Source
PCSX2 SVN r4831
"r4830
New GIF: Quick fix from Cotton, fixes ICO and hopefully Tekken 4.
r4831
newGif: do what r4829 did, except only flush the gs primitives to the mtgs when theres going to be a GS download (busdir=1).
this should be the only time that an explicit flushing is needed.
doing it this way should be faster than flushing every incomplete gs packet like r4829 was doing..."
Source
PSP MagicSave v3.62
"[Moving parts basic]
- Updated to latest Ver · libini"
Source
Jpcsp SVN r2239
"r2239
Reversed, tested and confirmed the meaning of flag 0x8000 for VplManager and sceHeap and flag 0x200 for VplManager:
- Based on PSP tests, flag 0x8000 causes the memory area in question (heap or VPL) to attempt an auto extend when the user attempts to allocate memory outside it's boundaries;
- The recently discovered VPL flag 0x200 allows threads yielding small blocks of memory to bypass the waiting queue. Tests with varying sizes revealed no special criteria in which thread gets chosen, but there might be a size threshold, since some threads holding memory blocks just a few KB smaller (around 5KB) than the thread in the waiting queue were immediately ignored. "
Source
DeSmuME SVN r4069
"r4066
add slot1_retail_nand.cpp to xcode project
r4067
win32: change compactflash rompath to use the actual rom's path instead of the rom path setting configuration (that isnt what anybody wanted)
r4068
happy belated 1st anniversary of no work being done, xbox port!
r4069
add some cflash diagnostic print"
Source
MedGui v1.985
"- Rewrite last used rom to prevent error in medguisimple rom name
- New clean buggy icon
- Fixed a bug in NES ntsc presets
- Fixed storage setting for blur option
- Fixed "minimized at launch" options (was caused more problems)
- Added a popup box to select CUE file console type (ready to future console support)
- Fixed a problem to detect a cue file at launch (in simple mode)"
Source
SDLMAME v0.143u2 for Mac OS X
"0.143u2
-------
MAMETesters Bugs Fixed
----------------------
- 04242: [Graphics] All sets in m62.c and phoenix.c: Colors appears
"washed out" (hap)
- 04432: [Crash/Freeze] destroyr, destroyr1: Irratic timing and crash
(hap)
- 02729: [Core] tms9928a.c: wrong address write, wrong sprite overflow
(hap)
- 04431: [Graphics] cottonbm: 1st Level boss play completely invisible
(Angelo Salese)
- 00460: [DIP/Input] gimeabrk: When cabinet is switched to cocktail
mode, player 1 controls do not function. (Tafoid)
- 04428: [Sound] All sets in balsente.c: Audio/Sound is malfunctioning
or completely missing (Tafoid)
- 04423: [Graphics] vulgus, vulgusa: Screen rotated 90 degrees from
normal (Angelo Salese)
Source Changes
--------------
balsente.c - A number of fixes and improvements: [Tafoid]
* gghost - DIP Location fixes.
* gimeabrk - Added 2nd Player trackball, button and a 2 player
start button to complete Cocktail support. Note: When mode is
Cocktail, normal player 1 controls becomes player 2's.
Fixes MT Bug#00460.
* hattrick - Player 1 (Blue) Control re-addition. Left
player could not be controlled correctly.
* rescraid - Fixed control orientation to match that of an actual control panel
(steering = left stick, shooting = right stick).
* stompin - Dropped redundant left/right joystick controls.
* toggle - Default controls changed to a normal joystick, rather then the left-side of a two-joystick setup.
Corrected Cosmic Monsters overlay to match that from a reference video
of an actual cabinet. [Tafoid)
taitoair: give perfect interleave, improves 3D in topland (still not
perfect). [R. Belmont]
Model 3: working sound comms [Bart Trzynadlowski, R. Belmont]
Various Sega Saturn / ST-V fixes, that allows correct sound in Baku
Baku Animal and Funky Head Boxers, also removed instadma hack, used by
Pebble Beach Golf and Funky Head Boxers [Angelo Salese]
m68k: set read/write bit properly in special status on MMU bus errors
[R. Belmont]
Fixed a silly bug in Puzzli 2 protection routines [Balrog]
Updated documentation about known Aristocrat MK6 game titles.
[Heihachi_73]
m68k: added bus error input line, fixed FMOVEM, fixed issues with HMMU
[R. Belmont]
ppc: Implemented correct BATs for 601 and memory-forced I/O controller
interface accesses [R. Belmont]
Fix autorelease pool warnings when running multithreaded on Mac OS X
[Tim Lindner]
seta.c: Implemented Coin Mode 1 & 2 for Arbalester, Blandia, Caliber
50, Downtown, Dragon Unit / Castle of Dragon, Meta Fox, Thundercade /
Twin Formation & Twin Eagle. Added dip locations for Arbalester,
Caliber 50, Meta Fox, Quiz Kokology, Quiz Kokology 2, Sokonuke Taisen
Game & Twin Eagle [Brian Troha]
i386: implemented FCLEX FPU instruction. [Barry Rodewald]
Re-enabled scheduler cothread execution. [Curt Coder]
Made some basic progress to Stepping Stage driver [Angelo Salese]
More work for ROM naming conventions for Neo-Geo driver games
[Johnboy]
Fixes for variable shadowing [Oliver Stöneberg]
Added DSP end IRQ event in Sega Saturn / ST-V SCU DSP core
[Angelo Salese]
sshangha.c: Added dipswitch locations to the Super Shanghai Dragon's
Eye sets [Brian Troha]
speglsht.c: Added dipswitch locations to Super Eagle Shot [Brian
Troha]
speedspn.c: Added dipswitch locations to Speed Spin [Brian Troha]
cave.c: Added a PCB layout for Hotdog Storm as well as some addition
notes/information. [Brian Troha]
chaknpop.c: Added a fully documented PCB layout for Chack'n Pop [Guru]
chaknpop.c: Added dipswitch locations to Chack'n Pop [Brian Troha]
If a rom is bad for a clone but is good for the parent then it doesn't
count towards the clone being found. optimized also_used_by_parent &
uses the length as well as hashes. [smf]
m68k: Generate a per-cpu-type jump table. Correct linef handling
makes the atari st less cranky. [O. Galibert]
Added the AMS40041 variant (used in the Amstrad PC1512) to mc6845.c.
[Curt Coder]
Fixed double-free of d3d->hlsl [Oliver Stoneberg]
tagteam.c misc cleanups [hap]
* fixed maincpu irqs
* added resnet for color prom
* added coincounters
* added diplocations
m62.c: amplified default contrast, this fixes washed out colors
[hap]
Major organization, documentation and addition of numerous (over 1600)
gambling game titles covering the following systems: [David Haywood]
- Aristocrat MK6
- Barcrest MPU3, MPU4, MPU4 (Video), MPU5
- JPM Impact, MPS1, MPS2, System 5, System 5 (Video), System 6, System 6 (Video), System 80
- Maygay EPOCH, MV1
New games added or promoted from NOT_WORKING status
---------------------------------------------------
GP Rider (set 2, World, FD1094 317-0163) [Fallout (Arcadezentrum)]
Hanafuda Hana Gokou Bangaihen [Guru, Dyq, Luca Elia]
New clones added
----------------
Donkey King Jr. (bootleg of Donkey Kong Jr.) [Guru, Tingoes]
Sauro (Philko license) [Guru]
Raiders (Rev.3) [Andrew Welburn]
Magic Card Export 94 [Team Europe]
Sagaia (dual screen) (World) [an UK collector]
Mortal Kombat (Nifty Kombo, hack) [Colonel_Klink]
Mortal Kombat (Nifty Kombo 666, hack)
[bulldawg, B2K24, kosmo, vascodiaz, Paratech, S. Arnold, S. Healey, J.
Bijl, M. David, R. Balke, D. Leipold, N. Francfort, Smitdogg,
The Dumping Union]
Savanna (Jungler bootleg) [f205v, robotype]
New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Punch [Guru]
Castle Revolution [David Haywood]"
Source
GameEx v11.91
"This release brings a simple but much requested feature. There is now the ability to have a global key combination to exit launched applications and emulators. To change the setting a manual edit of config/custominput.ini is required."
Source
PCSX Reloaded SVN r69230
"r69230
peopsogl1, vertex accuracy."
Source
MESS v0.143u2
"0.143u2
New System Drivers Supported:
-----------------------------
- Macintosh IIvx/IIvi [R. Belmont]
Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)
Skeleton drivers:
-----------------
- Zenith Z-100 [Minataku, Miodrag Milanovic]
- Sharp PC-7000 [Minataku, Miodrag Milanovic]
- Vegas 6809. [Frédéric Le Duigou]
- Tandberg TDV 2324. [Tuxie, JonasP, ElBarto]
- SLC1 [Robbbert]
- Apricot Qi 300 (Rev D,E & F Motherboard) [Kaylee]
- Apricot Qi 600 (Neptune Motherboard) [Kaylee]
- Apricot Qi 900 (Scorpion Motherboard) [Kaylee]
- Apricot XEN-S (Venus I Motherboard 286) [Kaylee]
- Apricot XEN-S (Venus I Motherboard 386) [Kaylee]
- Apricot FTs (Scorpion) [Kaylee]
- Apricot LANstation (Krypton Motherboard) [Kaylee]
- Apricot LANstation (Novell Remote Boot) [Kaylee]
- Apricot VX FT server [Kaylee]
- Apricot XEN-LS (Venus IV Motherboard) [Kaylee]
- Apricot XEN-S (Venus II Motherboard 286) [Kaylee]
- Apricot XEN-S (Venus II Motherboard 386) [Kaylee]
- Apricot LS Pro (Caracal Motherboard) [Kaylee]
- Apricot LS Pro (Bonsai Motherboard) [Kaylee]
- Apricot XEN-LS II (Samurai Motherboard) [Kaylee]
- Apricot XEN-i 386 (Leopard Motherboard) [Kaylee]
- Apricot XEN PC (A1 Motherboard) [Kaylee]
- Apricot XEN PC (P2 Motherboard) [Kaylee]
System Driver Changes:
----------------------
- saturn: Implemented IRQ pending and SCU IRQ enable register mechanism,
allowing Choice Cuts to boot up to the title screen [Angelo Salese]
- saturn: Added cycle remainder for FRC in SH-2, fixes a tight loop in Astal [Angelo Salese]
- mac: LC2, LC3 now start up [R. Belmont]
- mac: LC now starts up, original Mac II switched to HMMU, preliminary IIfx support [R. Belmont]
- mac: Upgraded maciihmu to working, lots of preliminary-ish PowerMac 6100 work.
Boot chime + blank screen is all you get so far. [R. Belmont]
- mac: rewrote RBV-and-descendants interrupt handling in fake VIA2; solves occasional
interrupt storms. Implemented another PMU command so PowerBook 140/170 can boot 7.5.5. [R. Belmont]
- mac: preliminary NuBus interface, not being used yet [R. Belmont]
- mac: iici and iisi can handle 128MB of RAM, added as an option. [R. Belmont]
- lisa: add Twiggy I/O board ROM [Bushing]
- amstrad: added ROM box expansion device. [Barry Rodewald]
- pc1512: Rewrote most of the Amstrad PC1512 driver, except for the VDU which still
crashes most software. Keyboard is now working and runs the MCU.
Added a floppy software list. [Curt Coder]
- v6809: Added preliminary video, colour, keyboard. Added notes [Robbbert]
Software Lists:
----------------
- lisa.xml : update for Lisa softlist [Kaylee]
- nes.xml: added a new proto [Kaylee]
- vic1001_cart.xml: completed the list with games P-W [K1W1]
Source Changes:
----------------
- Fixed for rom auditing in core and winui [smf, Robbbert]"
Source
RomManager MAME Dats v0.143u2
Source
AQEMU v0.8.2
"- Support for QEMU / KVM 0.14.
- Some fixes."
Source
Altirra 2.0 Test 17
"Test-16 fixed a bug where MaxFlash cartridges weren't flashing properly. That was a regression from when I added SIC! cartridge support.
No, you're not supposed to be able to select SECAM in 5200 mode. I've blocked that now. This version also contains a fix for a regression where horizontal scrolling broke in a specific case (HSCROL writes early in a scanline)."
Source
WinAPE32 v2.0a18
"- Major sound and emulation improvements.
- Full-sized AVI writing. Debugger enhancements.
- A lot of other small fixes. "
Source
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