Updates for today, get them naow!
MESS SVN r12318
"r12318
Continued working on the real RS232 input/output"
Source
Fake86 v0.11.7.22
"- fixed the bug where versions MS-DOS 3.2 and newer wouldn't run."
Source
Jpcsp SVN r2232
"r2228
Fixed typo in sceKernelCreateVpl introduced in r2209.
r2229
Small improvements:
- sceKernelSuspendDispatchThread: reduce spamming of "DispatchThread disabled, not context switching to ..." messages
- sceKernelResumeDispatchThread: reschedule threads
r2230
Fixed the execution of the thread event for sceKernelStartThread(). The thread event is executed in the context of the thread calling sceKernelStartThread(). We currently do not support calling the thread event in the context of the started thread.
r2231
New finding in ELF relocations: the memory to be relocated is not always 32-bit aligned. reads/writes during the relocation can be unaligned.
This might fix applications showing "invalid memory address access" errors at the very beginning (usually games classified as "Loadable" only).
r2232
New finding in loader: an import with NID 00000000 has to return a value 0 in $v0.
This is explicitly tested by "BUST A MOVE GHOST"."
Source
PSP Custom Firmware 6.39 ME-9
"LCFW 6.39LME installer for OFW6.39
-- What is this? --
This is LCFW installer for OFW6.39.
Only work on 01g ,02g , 03g, 04g, ,05g ,07g and 09g model.
The degree of stability is still unknown.
Please test it on your own and refer to different people's test reports.
-- How to use --
Copy "installer" folder and "launcher" folder at "ms0:/PSP/GAME/"
-- Preparation --
First. You need to install LCFW modules in your PSP.
1.Execute "LME Installer for 6.39" from XMB.
2.You can select these action:
Press x to install LCFW.
Press [] to uninstall LCFW.
Press R to exit.
After the action, PSP will rboot.
-- Start LCFW --
1.Execute "LME Launcher for 6.39" from XMB.
2. enjoy :)
-- How to enter RecoveryMenu? --
From XMB :Open VshMenu and select "Enter Recovery ->"
From LCFW:Execute "639 launcher" again.
From OFW :Execute "639 launcher" with hold "R".
-- How to mount UmdVideo? --
0. Enable UmdVideo option at RecoveryMenu->config->Use UmdVideo Patch (Go only).
1. copy Iso file at ms(ef)0:/ISO/VIDEO/ .
2. Open VshMenu and select Iso file name.
-- Credit --
some1: For his sceHttpStorageOpen kxploit.
liquidzigong: For his 639kxploit POC.
bbtgp: For his PrxEncrypter.
Draan: For his kirk-engine code.
J416: For his rebootex sample.
BombingBasta: For his translated recovery menu file in french.
N-zaki : For providing PSPGo from him.
Thanks for beta tester
@tablet6883
@Zooner_MT
@sayane_0032
@apolo1192
@PopStatue
@dsk_ro_ra
@potechihime
@Mr__Nerve
@wakatake0507
@tsumurin21
@altheme0r
@gluishia
@__taba__
@g_thail
@Satan_Rage
@teck4
@SnyFbSx
-- About translating the recovery menu --
To translate the recovery ,create a text file in ms0:/seplugins/xx_recovery.txt or flash1:/xx_recoery.txt.
"xx" is the language code of your language.
es -> spanish
en -> english
fr -> french
de -> german
it -> italian
ja -> japanese
ko -> korean
nl -> netherlands
pt -> portuguese
ru -> russian
ch1 -> chinese simplified
ch2 -> chinese traditional
To use custom font in RecoveryMenu, put font data at ms0:/seplugins/font_recovery.bin.
--History--
v9
-- Fixed a bug in Official Static ELF loading.
-- Fixed a CPU clock in GAME mode.
-- Added a patch for 0x80020148 error.
-- Fixed a UmdMountPatch (beta4. 05g only)
v8
-- Fixed a ISO Parental Level.
-- Fixed a bug in OE driver(again).
-- Fixed a bug that failed to sleep when you change the CPU clock.
-- Added a page controll in RecoveryMenu->Plugin.
-- Updated UMD Video mount. Now you can play UMD video/audio without dummy UMD.
v7
-- Fixed a crash when useing Dark_AleX's LEDA.
-- Change the iso Parental Level from 5 to 1.
-- Increase plugin path character buffer in PluginManager from 32 to 64.
v6 fix2
-- Fixed Launcher bug.
v6 fix
-- Fixed PSN game bug.
v6
-- Added RecoveryMode translate and custom font feature.
-- Added Gameboot Skip option.
v5
-- Added RecoveryMenu option in vshmenu.
-- Fixed a bug in OE driver.
v4
-- Fixed a bug when enter suspend with VshMenu opened.
-- Fixed MEdriver bug.
-- Added BatteryConfig submenu in RecoveryMenu.
-- Added Speed up MS option(beta).
v3
-- Update 639Launcher. Now you can switch between PRO-B6 and ME-3 :)
v2
-- Fixed freeze bug when try to connect to PSN.
v1
-- First release.
-- Fixed RecoveryMenu text.
-- Fixed ExtraMemory bug.
-- Changed NetworkUpdates default value.
-- Source code optimization."
Source
DaedalusX64 SVN r721
"r720
[=>] Merged from Dev branch:
Rev 316 - Salvy
[~] Simplified array for custom ucodes (we only need the ucode and hash anyways)
[!] Clean ups in PIF
Rev 318 - Bdacanay
[+] Imported Paper Mario blend from old file.
[~] Fixed the Conker chainsaw smoke blend
[+] Added a blend to the river in Doubutsu no Mori
[-] Reverted Kirby blend that was breaking Kirby
[+] Added a blend to fix the menu and HUD in Wave Race 64
Rev 319 - Bdacanay
[-] Reverted Wave Racer 64 blend, as it was breaking Super Mario 64 horribly.
Rev 320 - Bdacanay
[+] Added a hack to Wave Racer 64 to fix the dangerous menu blend without breaking any other games. Tested and working perfectly. (Thanks corn)
Rev 321 - Salvy
[!] Enabled DisableSimulateDoubles for Conker (fixes "green textures" bug)
[~] Removed full-length fp mode (Was causing static and texture shifting in Conker. Anyways it only adds overhead and bloat to the emulator, I have yet to see a game that needs it, only RARE games that like poke the status reg..)
Rev 322 - Salvy
[+] Implemented env mapping for Conker (Using the CPU, we need to port this to the VFPU to avoid slowing down Conker!!)
[!] Pass directly gConkerVtxZAddr
[~] Clean ups in Microcode.cpp
Rev 323 - Salvy
[!] Simplified and inlined CPU_TakeBranch
[~] Made TranslateOp debug only
[-] Removed useless speedhack in R4300_J
[~] Reverted last remaining changes from 557-558..
Note : rev 313, 314, 315, and 317 weren't m,erged since they ar not ready for public.
r721
[=>] Merged from Dev branch:
Rev 324 - Salvy
[~] Fixed compiling error from last commit
[-] Small clean ups here and there"
Source
DS2x86 v0.20 Beta
"This version has the following major changes:
- FPU support! Only in 32-bit protected mode, and not all opcodes are yet
completely supported, though.
- Fixed an unaligned memory access crash in EMS function 0x57 (Aladdin)
- Built with SDK version 0.13, which hopefully helps with the audio problems
in the previous version. I had not noticed I still used older SDK version.
- Compiled with flag -no-long-jumps, which makes the C code smaller & faster."
Source
Project64k v0.30
"-Minor .exe Updates
-Kaillera Port-Forward Tool (Tools folder)
-PJ64 Fixer (Main folder)
Auto-sets all Directories to their original folders
and Resets all Plugins back to Default
I suggest running this before opening Pj64k
-N64 Rom file fixer (Tools Folder)
-New 7-zip compression (www.Z-zip.org)
-New .exe 64bit Compressor"
Source
Virtual Jaguar SVN r385
"r385
Small code cleanups, file picker now grabs everything it knows about by
default. To look at even stuff VJ *doesn't* understand can be overridden by a
config option."
Source
Yabause Wii r2649 Beta 20
"- can adjust decline number (2-17): The higher the number, the faster but some games are unstable while anoter some games work only in the lower number (ex. 2-4) but slower.
- adjust for PAL monitor mode when libogc detects VI_PAL mode (but I cannot verify this forever)
- fix threading
- some minor fixes and changes"
Source
PCSX2 SVN r4825
"r4824
cmake: add new Gif Unit files.
r4825
newGif - Fix Area 51 slowness."
Source
ProGrammaX v1.05.1
"- Various small improvements and bug fixes."
Source
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