Here are today's updates. Lots of new updates including SSF Test Version, MESS, puNES, PCSX2, multiMAN, Dolphin, Emu Loader, and even Pasofami! Check them out!
SSF Test Version (11/07/09)
"Updated TestVer. SE have been corrected and the interlaced screen snapshot and Saturn Bomberman. I feel like I forgot to fix other."
Source
Dolphin SVN r7673
"r7672
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
r7673
OGL: Fix issue 4696. This fixes MP1's visors and probably fixes many other glitches."
Source
Emu Loader v6.1.7
"Fixed
- Window status (normal/maximized) not being correctly handled when switching between windowed/full screen mode
- Main menu "Images" showing up when initializing the frontend in full screen mode
- Selected game not visible on screen after resizing the main window or resizing the preview snapshots panel
- Document files updated ("docs\" folder). Some of them had incorrect/incomplete information
- In-game snapshot not being updated after exiting a game
- Fixed a huge bug that was messing up image layout settings when switching between layouts, and when switching between classic and layout view modes
- game snapshots were not loading correctly in layouts view mode, if one of the images was not found
- Application crash when changing image's "stretch" setting (classic view mode only)
Changed
- Bios selection in "MAME Default" and "MAME Game/Driver Custom" settings screen only show sets for games that have external bios sets, like "Neo-Geo", "PlayChoice-10" ("Miscellaneous" tab)
This way, a bios won't be selectable for games that do not use bios or for MAME default settings
- Renamed "Scan Results" to "View Missing ROMs/CHDs". This feature is ment to show you only available games with missing ROMs/CHDs... not after using "Scan Games" feature
- Favorites profiles removed. Only a single favorites list is supported from now on
Either create a new favorites list or rename one of the favorites files from "\ini_files\favorites\*.el" to "\ini_files\favorites.ini"... and remove the "fav_username=" line (first entry in the file)
You can delete "\ini_files\favorites\" folder and its files
The "Validate Favorites File" option is at main menu "Settings" / "Maintenance"
- Replaced "Number of Screens" by "Audio Type" (only used by MAME)
- Screen "Emulator Setup" re-write
* Simplified interface. Only emulator filename needs to be selected
* MD5 checksum info removed (useless)
* New "Update System" button. Useful if you change emulator file and have "New Emulator Detection" option disabled (preferences)
- ClrMAMEPro XML .dat files must be in frontend's main folder now, and named as follows:
* ZiNc: "ZiNc_xml.dat"
* SEGA Model 2 Emu: "SEGAModel2_xml.dat"
As of this version, both files will be released with frontend's binary package... no more .dat file hunting :-))
- Moved games scan result files (.miss) from "arcade\scan_results\" to "arcade\" folder
- Control type entries in "\arcade\system_name.el" files have MAME's control names now
A new file is also available listing all control types ("\ini_files\control_type.ini"). You can expand this list manually if a new MAME has a new control... even AFTER creating a MAME games list
- If version info cannot be parsed from emulator binary, "Unknown" will be set automatically (no more user input)
- New "game status" icon at games list status bar, next to the game name label
* green ball : available game (.zip found and ok)
* black ball : missing game (.zip missing)
* yellow ball: have game with missing ROMs/CHDs (.zip found)
Improved
- Minor user interface tweaks... for consistency
- Feature "Delete Clone Images" updated. Removed multi-screens support (main menu "Images" / "Maintenance")
- Text filter bar updated. New visual, easier to use. More options available
To change options, click on "settings" button and select the desired filter. Remember, checking "Include Tool Bar Filters", the filters from main tool bar buttons will also be applied
- Game snapshots were being loaded three (3) times over at startup!
Removed
- Feature "Bios Sets [M.A.M.E.]" (main menu "Emulator"). Select a bios using custom game/driver settings
- Feature "Convert Snapshots". Snap files are automatically renamed after exiting MAME anyway
- Hidden games feature is no more. Wanna hide games from kids and stuff ? Easy... don't have the ROMs in your computer
... or edit "\arcade\mame.el" manually and remove the games you don't want (NEVER remove the first game of each section!)
- Multi-games loading feature removed (megatech, and others). This will not be supported by the frontend anymore. The folder "arcade\multi-games\" and its files can be deleted
"Classic" filter is gone (arcade filters). It's an old filter, when MAME only had Neo-Geo as a driver with external bios sets
- Support for "Screen Resolution", "Save State", "Audio Samples" infos is no more (MAME has LOTS of games without resolution info)
- Option "Display Image Label Info" ...pointless
- Support of following ZiNc features:
* Glide rendering settings ("ZiNc Settings" screen)
* Option "One Setting Per Line" from preferences screen (only single line settings from now on)
* Driver custom settings support (only game custom settings from now on)
- SEGA Model 2 Emulator default settings and custom game settings is no more. The settings file "emulator.ini" have a lot of comments and they were being removed every time you changed something with the frontend. Most option can be changed directly in the emulator anyway
- Emulator default settings for Demul is gone. You can set ALL options directly into the emulator, including ROMs folders
- Setting "Show Not Available Image" is gone. The "not available images" are always displayed now
- Delphi component "VirtualTreeView" is not used anywhere on the project anymore... references and component links completely removed from the project
- More source code clean-up.
Added
- Frontend documentation files accessible in "Help" main menu
- Support for latest MAME build
- New "Extra Filters" button in main tool bar. All filters from the main menu "Game Filters" are here now. The main reason ? To remind you that these filters exist! They are also saved/restored on restart from now on
* New filter: "Audio Type" (extra filters tool bar button):
* Standard Audio: most games, using sound chips
* Discrete Audio: games that use discrete sound circuits
* Wave Sample Audio: games that use external .wav samples for sound
- XML .dat file for "SEGA Model 2 Emu" v1.0 finally added :)"
Source
multiMAN v02.02.00
"* Added: Multilingual Support (22 languages)
* Changed: 2304 entries per XMMB column
* Added: Caching of XMMB Video column to speed up boot process
* Added: MP3 pop-up info box in XMMB and File Manager
* Added: "Motion Sensor" setting in XMMB SETTINGS column
* Added: Motion sensitivity (waving left/right the dualshock controller changes display modes)
* Added: Debug mode (hold L2+R2 during boot). It will allow downloading official update, even if you're on the same version.
* Fixed: Issues with coverflow display mode
* Fixed: Lock when too many AVCHD or Video titles present
* Fixed: Retro column not sorted after returning from emulator
* Changed: Behavior of "Refresh" buttons in XMMB multiMAN column and "System Settings" menu"
Source
FBANext-PS3 SVN r486
"(Changes since r478)
Cleaned up PSGL video driver – cut down on code duplication, made a lot of the OpenGL namespace static functions into macros (so they can be inserted straight into vid_psgl.cpp – where they are needed) – moved the static variables from vid_psgl.h to vid_psgl.cpp
Removed broken shader 2xSaL-HD.cg
Added Jararaca’s experimental retro shader
Cleaned up PSGL video driver code
Added some more aspect ratios from actual arcade games
Added dot.cg shader
Bilinear filtering can be turned on/off from the ingame menu
Added rotation options to ingame menu.
Changed audio samplerate from 48020 to 48010.
Commented out VidSScaleImage in all of the rendering functions – is no longer needed
Auto-aspect ratio modes – select this aspect ratio to automatically determine the correct aspect ratio for the game you’re loading and then automatically use it. There are two automatic aspect ratio modes – ‘Auto’ and ‘Auto FBA’ – ‘Auto’ does some calculations to arrive at the correct aspect ratio while ‘Auto FBA’ uses FBA’s built-in aspect ratio settings for each game.
Cleaned up PSGL video driver
Some video optimizations to do with three nested for loops
CPS3 – Palette change was only being done when loading/saving a state – putting this inside the Draw Frame function was unnecessary when cps3_palette_change was only set to 1 once in cps3Scan – so moved the color palette changing to cps3Scan and out of the main frame function. Tested on both 360 and PS3 – nothing is affected by this.
Speed improvements to burn.cpp and burnint.h – static functions which are only used once in one function inserted straight in – in particular, biggest improvement came from turning DrvClearOpposites into a macro. Button input is now blisteringly fast – tested on both PS3 and 360."
Source
Mednafen-PS3 HG 427ae17f03e4
"427ae17f03e4
- stella: Provide a simplified and unified input device that should support any
type that isn't paddles (the actual types used are autodetected by the stella
core)"
Source
MESS SVN r12178
"r12178
mac: various cleanups, preliminary (not working) support for PowerBook 140/170 family, added VIA1 wait states which makes execution speeds more realistic"
Source
VirtualBox v4.1 Beta 2
"VirtualBox 4.1 Beta 1 relased
by Frank Mehnert » 30. Jun 2011, 22:12
Please do NOT use this VirtualBox Beta release on production machines. A VirtualBox Beta release should be considered a bleeding-edge release meant for early evaluation and testing purposes.
You can download the binaries here.
The packages are currently being uploaded.
Please do NOT open bug reports at http://www.virtualbox.org/wiki/Bugtracker but use our VirtualBox Beta Feedback forum to report any problems with the Beta. Please concentrate on reporting regressions since VirtualBox 4.0.10.
VirtualBox 4.1 will be a new major release. The following major new features were added:
Support for cloning of VMs (bug #5853)
GUI: enhanced wizard for creating new virtual disks
GUI: new wizard for copying virtual disks
VMM: raised the memory limit for 64-bit hosts to 1TB
Windows guests: Experimental WDDM graphics driver
Guest Additions: modules and features now are represented as facilities to have a common interface for frontends.
New Networking Mode: UDP Tunnel. Allows to interconnect VMs running on different hosts easily and transparently, see the manual for more information.
In addition, the following items were fixed and/or added:
VMM: more SMP timer fixes
VMM: fixed sporadic recompiler crashes with SMP guests
VMM: many small fixes
GUI: when reverting to a snapshot, ask for taking a snapshot of the current state
GUI: added View menu
GUI: added setting for the promiscuous mode policy for internal networks, bridged networks and host-only networks
GUI: the VM description is editable during the runtime of a VM
GUI: added proxy settings (bug #2870)
VBoxManage: changed syntax of the guestcontrol command group, fixed various bugs
VBoxBalloonCtrl: new service for automatic dynamic adjustment of the balloon size for running VMs
Settings: machine names and snapshot names are not allowed to be a valid UUID
Storage: virtual CD/DVD images will be detached if the guest ejects the medium
Floppy: several bugs have been fixed
BIOS: disk-related structures are now checksummed correctly
USB: many fixes for the Windows USB host driver
NAT: reduced memory footprint
Serial: announce the serial devices in the ACPI tables to make Windows guests find the virtual hardware (bug #7411)
VRDP: support for TLS connections
VRDP: support for multimonitor client configurations with MS RDP client
3D support: fixed GL_VERSION string for different locales (bug #8916)
Windows hosts: fixed copy'n'paste in the GUI and for the VM window (bug #4491)
Guest Additions: improved driver installation on Windows guests
Guest Additions: fixed high CPU usage while executing guest programs from the host"
Source
puNES v0.23
"In the future I will use this post to announce new releases and changes.
puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet
Current version : v0.23
Changelog:
0.23
Implemented the save on file for the PRG Ram battery packed.
Rewrite MMC1 emulation and tested with all GoodNES MMC1 roms.
Now work without glitches the MMC3 chinese roms that in the previous version had problems (Aladdin 2 (Unl), Bing Kuang Ji Dan Zi - Flighty Chicken (Ch), Chu Han Zheng Ba - The War Between Chu & Han (Ch) an many others).
0.22
Implemented all illegal opcode.
Rewrite from scratch MMC3 emulation and now really work with every rom that I've tested (for two weeks I've tryed all 5118 MMC3 GoodNES roms including Blargg mmc3 test) except for few bootleg and some chinese roms (why??).
Implemented fix for young indiana jones chronicles (thx James).
0.21
Correct some bugs in the MMC3 (NTSC and PAL) and now
all the roms that I'have tried works well.
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.
Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.
keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)"
Source
Pasofami v1.6d
"NSF (Nes Sound File) added a new batch of auto-created.
The only previous feature was the automatic creation of the NSF select a file for every single NES,
Now, NES FDS in multiple folders and files in the file NES, FDS file to extract,
Added ability to auto-create it together.
Was converted at a glance whether any title to NSF is a list of lists that are displayed · extraction.
Registration is easy to change the name of the correct name also appears on the registration list · NSF.
Photos by players and other players Pasofami NSF NSF files created when you click the appropriate file name extracted List • You can check your hearing."
Source
PCSX2 SVN r4804
"r4803
EE: Changed some load/store flushing behaviour for better efficiency (and hopefully no bugs). Changed my mind about the internals for future exception handling so scrapped what we have for now. Also restored correct rt=r0 behaviour on all loads.
Should be a small boost in fps everywhere and otherwise likely not change anything.
r4804
cmake: be sure wx is present before fiddling with the include path"
Source
iMAME4all v1.7
"- Added support for iCade, improve TV-OUT, improve touch controls."
Source
Dapplegrey v2.26
"When the DOS games listing is attempted to change (Adding a game, removing a game, opening the Floating Games List window), the games listing no longer changes to its first entry (may not work for the very first time during a Dapplegrey session). When deleting a game entry, another game entry near the (now) deleted entry should be marked now, and when adding a new game, the new game entry should get marked automatically. When running plain DOSBox (w/o game, using the menu "DOSBox -> Run plain DOSBox": If mounting of drive C: is checked, and this folder is located in your documents folder, mounting of drive C: works now. For example, "~/Documents/DOSGames/". When Drag & Drop of floppy disk image or CD-ROM image files, you can also include a drive C: folder now, if you've set this drive C: folder in the Preferences. Hopefully the wrong mounting will be fixed, when a folder in the mount line doesn't fit into the 8.3 DOS naming rules. Readme files in html and Microsoft Write format will be also listed in the Readme Popup menu now. Some other fixes."
Source
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