July 11, 2011

Emulation News 102: Updates for 7-11-11


Lets start the week right with some handy dandy emulation news!


CPCBox Beta v20110708

"- Overhauled the timing system. Z80 intra-instruction output timings are now emulated.
- Implemented the GA vram buffer and revamped the main emulation loop.
- The CTM emulation now displays 272 scanlines instead of 264.
- Fixed a bug in the FDC that was affecting Batman The Movie."

Source


MESS SVN r12190

"r12190
Added reception throttling to avoid overflows in reception"

Source


WinUAE v2.3.3 Beta 3

"- tearing in new vsync modes should be completely gone, without introducing any extra latency
- Display panel buffering option now does nothing in new vsync modes"

Source


MAME Plus! v0.143 r4891

"r4891
catlist v0.143 [s_bastian]"

Source


DSx86 v0.36 Beta

"This version has the following fixes and improvements:
- Implemented SB DSP command 24 (Fury of the Furries).
- Implemented INT21 AH=5A (create temp file) (Foxbase 2.0)
- Implemented INT21 AH=22 (random Write to FCB file) (JumpJoe 2)
- Implemented opcode 0xF0 (LOCK) (Risky Woods)"

Source


DS Pack v1.9.1

"* Bugs fixed (thanks Another World)
* New roms perestro & perestrof support added (Warning mature content)"

Source


OpenBOR v3.0 Build 3352

"History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a mod for the BOR engine. In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They agreed, and OpenBOR was born. Development on the engine was continued by the community, and still is to this day.


Heres whats new:
------------------------------------------------------------------------
r3352 | utunnels | 2011-07-08 00:46:28 -0400 (Fri, 08 Jul 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h

Restore scrollspeed for level.txt for now.
------------------------------------------------------------------------
r3351 | niltonpd | 2011-06-24 13:44:26 -0400 (Fri, 24 Jun 2011) | 1 line
Changed paths:
M /engine/sdl/menu.c

Fixed quit button's name display on Dingoo
------------------------------------------------------------------------
r3350 | damon_caskey | 2011-05-25 16:50:44 -0400 (Wed, 25 May 2011) | 1 line
Changed paths:
M /engine/openborscript.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h

Fix getentityproperty({ent} 'energycost' {subproperty}) error trapping bug (all entries rejected).
------------------------------------------------------------------------
r3348 | damon_caskey | 2011-05-15 23:45:23 -0400 (Sun, 15 May 2011) | 13 lines
Changed paths:
M /engine/codeblocks/OpenBOR.Windows.layout
M /engine/openborscript.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h

Sprite array access added (get/change).

getentityproperty({ent}, "spritea", {property}, {ani ID}, {frame});

changeentityproperty({ent}, "spritea", {property}, {ani ID}, {frame}, {value});

{subproperty}:
~centerx: Sprite offset - For frames, always identical to frame offset.
~centery: ...
~file: File path of sprite.
~offsetx: Frame offset.
~offsety: ...
~sprite: Sprite handle.
------------------------------------------------------------------------
r3347 | utunnels | 2011-05-14 21:58:06 -0400 (Sat, 14 May 2011) | 1 line
Changed paths:
D /engine/source/pcxlib

Deleted pcxlib folder.
------------------------------------------------------------------------
r3346 | utunnels | 2011-05-14 20:07:05 -0400 (Sat, 14 May 2011) | 2 lines
Changed paths:
M /engine/Makefile
M /engine/source/utils.c

Removed pcxlib related stuff from utils.c and makefile.

------------------------------------------------------------------------
r3345 | plombo | 2011-05-14 12:35:35 -0400 (Sat, 14 May 2011) | 1 line
Changed paths:
M /engine/source/pnglib/savepng.h

Added missing include to savepng.h.
------------------------------------------------------------------------
r3344 | plombo | 2011-05-14 11:36:36 -0400 (Sat, 14 May 2011) | 2 lines
Changed paths:
M /engine/Makefile
A /engine/source/pnglib/savepng.c
A /engine/source/pnglib/savepng.h
M /engine/source/utils.c

Added PNG writer. PNG is now used instead of PCX for screenshots.
------------------------------------------------------------------------"

Source


DeSmuME SVN r4059

"r4058
Updated spanish translation.
r4059
- delete " resources.rc" folder;"

Source

PCSX Reloaded SVN r68598

"r68598
gpu gte acuracy interface."

Source


Virtual Jaguar SVN r365


"r365
Initial stab at controller UI."

Source


Mupen64Plus 20110711

"- Regression fixes
- fix warning in NO_ASM build
- A little "move to top" in some variable declarations to make MSVC compile!"

Source


Virtual T v1.5

"1. Added REX memory module emulation.

2. Added ability to set custome LCD / Bezel colors.

3. Updated makefile to compile properly under Mac OSX. The FLTK library must be built
separately and installed (via 'make install') prior to compiling VirtualT

4. Added new File Browse dialog boxes with nicer look and more features.

5. Modified the directory structure organization under Mac OSX to be the same as the
Linux and Windows versions:

Working Dir
|
+--M10
+--M100
+--M102
+--ROMs
etc.

6. Updated emulation timing control to provide more accurate timing to support sound
generation routines.

7. Added sound support under Windows. This is still very early stage and needs work as
the sound is "choppy". This is caused by rapid changes to the sound that occur during
the middle of a "sound buffer" being played. The code needs to be updated to detect
these changes and deal with already-queued buffers.

8. Added mouse detection events to main window to allow point and click, double click,
and right-click actions.

9. Reworked Assembler / IDE interface. IDE doesn't seem to work under OSX yet.

10. Completed the Assembler and have about 90% of the linker done. The assembler will
actually geneate output files given a single input file.

11. Added Socket Interface configuration dialog box.

12. Added telnet interface mode to socket interface.

13. Added a shortcut to the socket interface to allow setting register values using a simple
"a=4", "hl=12h" syntax.

14. Added detection of hex values via trailing 'H' or 'h' to socket interface."

Source

Dega 1.16 Pre3

"+ Made possible to start a game staying paused
+ Stop current video when a game is closed or a new one is opened
+ Made quick save and quick load process whole video file rather than truncate
it by current frame count
+ Updating screen immediately after reset or quick load
+ Frame counter no more disabled when no video file played
+ Windows: Supported key combinations

+ Implemented quick save and load to particular slots
+ Movie file format altered to record whether this is a Game Gear game
+ Now uses ROM file header rather than file extension to determine
game type
+ Added optional new portable Z80 core from Final Burn Alpha (originally MAME)
+ Fixed a number of emulation bugs affecting a variety of games
+ Fixed flickering issue with SDL version affecting games which change the
palette during the frame
+ degavi ported to Windows using VfW
+ Windows: act more friendly to the CPU by not busy looping
+ Added capability for loading/saving SRAM in save states
(fixed "The Flash")"

Source




Share:

0 comments:

Followers

Contact Form

Name

Email *

Message *

Labels

1984 Comic (3) 32x (12) 3DO (28) 3DS (108) 3DS pic of the week (53) Acclaim (2) Action Figures (71) Activision (2) advertising from the past (460) affiliates (5) Affinity Sorrow (4) Alexis Lalas (1) amiga (8) anime (67) anime girl of the week (1) Animonday (39) Anniversary (7) Apple (31) arcade (43) Art (1) Art Gallery (1) article (9) Ascii (2) Askys (1) atari (58) Atari800 (12) Atlus (25) Bandai (5) blast from the past (1) Book (5) Bootleg Game of the Week (79) capcom (38) Capture Card (1) Cassette (1) Cats (9) CDI (9) CDX (1) CIB Sunday (29) Club Nintendo (5) Cobra Team (2) Coleco (1) Colecovision (4) Coming Updates (6) Commodore (28) Computer Fix (5) convention (6) Countdown (15) Data East (1) Diet and exercise (3) Disney (5) DOS (153) DOS Month (49) DOS Thursday (14) DOSBox (55) Dragon Ball (2) Dreamcast (64) Dynamics (1) e-zine (18) EA (3) earthquake (1) Ebay Shoppe (14) Electrobrain (1) emulation news (294) En Espanol (2) Enix (8) Etsy Shoppe (20) Famiclone (34) Famicom (554) Famicom Friday (26) Famicom Guide (69) Famicom Pirates (152) Fceux (72) Final Burn Legends (3) Final Fantasy (2) Find of the Month (36) Flea Market (4) floppy (20) Forgotten Finds (16) Futurama (1) Fuzhou Waixing Computer Science and Technology Co (2) Gadgets (29) Game and Watch (11) Game Arts (5) Game Gear (109) Game-bit of the day (996) Game.com (4) Gameboy (415) Gamecube (135) Games (45) games turned into anime (1) Gamestop (2) Gasha Figurines (1) GBA (219) GBC (191) Geeky love (1) Genesis (467) Gijoes (13) GroovyMame (4) Halloween (4) Handhelds (11) Hatari (3) Hector (1) Hentai (1) holidays (29) Hoxs64 (1) IBM (1) Instagram (1) intellevision (12) ipad (1) Ipod Upgrade (3) ISO Tool (7) Jagulator (2) japan (1) Javascript PC Emulator (1) jDosbox (1) JMednafen (1) Job (6) JoyToKey (1) Jpcsp (98) JRPG (28) Keyboard (1) Kittens (7) konami (16) Labels (11) Labor day (1) Laptop (1) Latest Finds (1927) legos (3) Life (12) Limited Run Games (6) Loot Crate (1) Luis Games (2) Luitello (1) Lunar Silver Star Sega CD (1) Lynx (4) Magazines (44) MAME (34) MAME for XBOX 360 (2) MAME PLUS (25) MAME Plus Plus Kaillera (18) MAME PLUS XT (13) MAME32Plus Ash Build (16) MAME4droid (7) Mameinfodat (1) Mangas (11) Manual Monday (51) Marios (13) MasterGear (4) MD.emu (2) MedGui (3) Mega Man (25) Mega Man 7 NES (1) Merry Christmas (14) MESS (225) MESSinfo (5) Meteor (2) Miami Beach (1) Micro64 (25) Mii (15) milestone (14) Mini Arcade (7) MoarNES (1) Mod (3) Monster Ball Go (5) movies (16) MP3PlayerPlugin (5) MrDo DS (1) MSX (8) MSX emu (2) msxDS (3) multiMAN (16) Mupen64k (1) Mupen64Plus (14) music (11) My Gaming Area (1) My NES (8) N64 (195) Namco (8) Namcot (2) napple (1) Natsume (4) NDS (162) NECA (12) nemulator (1) neo geo (9) neo geo pocket (5) Neo Raine (3) NeoCD (1) NeoGamma (8) NES (862) NES prototype (3) NES.emu (2) NESbox (1) NesDS (16) Nester J (4) Nestopia (2) NestopiaX (3) New Banner (4) New Year (11) News (402) Ngage (1) nGlide (2) NGP.emu (1) nintendo (76) Nintendo Switch (125) Nintendulator (8) NIS (2) NitroGrafx (1) Nuevos Juegos (1) nullDC (2) ODAMEX (4) Odyssey 2 (2) Ootake (13) Open BOR (7) Open Emulator (8) OpenMSX (1) OpenTTD (5) Osmose (1) Packard Bell (1) PangDS (1) Password Wednesdays (14) PC (492) PC Engine (109) PC6001VW (3) PCE.emu (2) PCE/ibmpc (1) PCE/macplus (1) PCSX Reloaded (53) Pcsx2 (112) PearPC (1) Persona4 (3) Personal art (1) Peru (1) Phoenix (1) Pinball (1) Pins (3) Pirates (12) Playing then Playing now (13) PMPlayer Advance (1) PokeMini Emulator (2) Pokemon (149) Pokemon Go (14) PokemonCardoftheWeek (58) poll (7) Pom1 (1) Posters (1) PPREFS (4) ProGrammaX (3) Project 64 (21) PS1 (434) PS2 (239) PS3 (119) PS3 Game List (1) PS3 MAME (1) PS4 (182) PS5 (12) PSP (96) PSP 3D plugin (2) PSP Custom Firmware (10) PSPident (2) PSvita (61) PSX Emulation Cheater Codelist (1) PSXjin (2) puNES (25) Pypdp8tk (2) Q-Gears (1) Q4Wine (1) Qaop (1) QMC2 (52) Question Session (2) Rage (1) random (2) Random Fact of Video Game History (1) RemoteJoyLite (1) Reproductions (2) retro cheat page (23) Retro Comics (18) Retro Copy (1) Retro Excremental Fecal Matter of the Week (1) Retro Freak (1) Retro Game Ending (4) Retro Game of The Week (173) Retro Gaming (167) Retro Gaming Articles (8) Retro Gaming Life Podcast (2) retro news (666) Retro Tuesdays (10) Retro-Tips (1) Retrobeat Tuesdays (40) retrobit of the day (361) Retrowear (1) retroweb (6) Rising Star Games (1) Rom Center (1) Rom Collection Browser (1) Rom Manager (13) Rom Vault (5) RPG (64) SammyStudios (1) Save Game Manager (12) ScummVM (5) SDLMAME (15) SDLMAME4Ubuntu (9) Sega (36) Sega Ages (8) Sega CD (68) sega cd 32x (3) Sega Master System (108) sega pico (3) Sega Saturday (14) Sega Saturn (143) SegaSaturday (29) SharpBoy (3) Shopify Shoppe (19) Shoppe (4) SNES (619) SNES9x (15) SNES9x Euphoria (1) SNES9x GX (1) SNES9x-PS3 (2) SNESmulDS (1) SNK (2) soccer (3) Sonic (11) Sony (4) Speak and Spell 1978 Simulator (9) Speccy (9) Spectaculator (1) sports (6) SPU2-X (8) Spud (1) SquareEnix (9) Squaresoft (9) SSF (17) SSNES (11) Stella (41) Stella DS (3) Step Mania (6) Stream (3) Summer Days (1) Sunsoft (3) Super 7 (5) Supermodel (3) Surreal 64 (3) Taito (6) Techno (2) Tecmo (7) TempAR (3) Tengen (2) Test 7 (5) Thank You (2) Thanksgiving goble goble (5) THQ (1) ThunderMAME (1) TikTok (1) TMNT (127) Toys (120) TR64 (1) Tradewest (1) Trading Cards (43) Translated Games (6) Trinitron (1) Trip to Peru (23) TRS32 (1) Turbo Grafx (96) Twitch (4) uBee512 (2) UberNES (1) UKNCBTL (4) Unreal Speccy Portable (3) USB Loader GX (3) vacation (1) Valentines Day (2) VBA GX (1) VBA-PS3 (1) Vba-ReRecording (15) VBANext-PS3 (1) VectrexWii (2) VGMToolbox (6) VHS (21) Vic20emu (1) VICE (5) village (3) Virgin (2) Virtual Box (10) virtual boy (11) Virtual Gameboy (5) Virtual Gameboy Advance (8) Virtual Jaguar (26) Virtual Library (3) Virtual T (1) VirtualC64 (1) Visual Boy Advance (13) Voodoo (1) Wii (147) Wiiengine (1) WiiHandy (1) WiiMC (3) Wiirtual Boy (1) WiiU (47) WinApe (1) Windows 3.11 (1) Windows 95 (1) Windows XP (1) WinDS (10) Wine (18) WinFellow (1) WinTVC (1) WinUAE (25) WinVICE (2) WinVZ300 (28) WolfMame (2) WolfMESS (2) Wonderwasn (1) Working Designs (5) world cup (2) XBMC4XBOX (1) XBOX (79) Xbox 360 (121) Xbox One (28) Xebra (1) XM6 (3) XM6i (3) XM7 (7) Xroar (3) XSeed (2) Yabause for Pandora (1) Yabause Wii (6) Yape (3) ykhwong's DOSBox (6) Youtube (112) Yu-gi-oh (161) Yu-gi-oh finds (36) Yu-gi-oh!CardoftheWeek (70) Z26 (4) zelda (19) Zx Spectrum (2) ZXMAK (5)

Blog Archive

About me

This is a site dedicated to retro gaming in particular but it'll have other things as well. We are open minded to all sorts of gaming included non-video gaming. Please take a chance and explore what we offer! -Famicom Freak

Theme Support