Lets start the week right with some handy dandy emulation news!
CPCBox Beta v20110708
"- Overhauled the timing system. Z80 intra-instruction output timings are now emulated.
- Implemented the GA vram buffer and revamped the main emulation loop.
- The CTM emulation now displays 272 scanlines instead of 264.
- Fixed a bug in the FDC that was affecting Batman The Movie."
Source
MESS SVN r12190
"r12190
Added reception throttling to avoid overflows in reception"
Source
WinUAE v2.3.3 Beta 3
"- tearing in new vsync modes should be completely gone, without introducing any extra latency
- Display panel buffering option now does nothing in new vsync modes"
Source
MAME Plus! v0.143 r4891
"r4891
catlist v0.143 [s_bastian]"
Source
DSx86 v0.36 Beta
"This version has the following fixes and improvements:
- Implemented SB DSP command 24 (Fury of the Furries).
- Implemented INT21 AH=5A (create temp file) (Foxbase 2.0)
- Implemented INT21 AH=22 (random Write to FCB file) (JumpJoe 2)
- Implemented opcode 0xF0 (LOCK) (Risky Woods)"
Source
DS Pack v1.9.1
"* Bugs fixed (thanks Another World)
* New roms perestro & perestrof support added (Warning mature content)"
Source
OpenBOR v3.0 Build 3352
"History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a mod for the BOR engine. In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They agreed, and OpenBOR was born. Development on the engine was continued by the community, and still is to this day.
Heres whats new:
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r3352 | utunnels | 2011-07-08 00:46:28 -0400 (Fri, 08 Jul 2011) | 1 line
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/commands.c
M /engine/source/gamelib/commands.h
Restore scrollspeed for level.txt for now.
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r3351 | niltonpd | 2011-06-24 13:44:26 -0400 (Fri, 24 Jun 2011) | 1 line
Changed paths:
M /engine/sdl/menu.c
Fixed quit button's name display on Dingoo
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r3350 | damon_caskey | 2011-05-25 16:50:44 -0400 (Wed, 25 May 2011) | 1 line
Changed paths:
M /engine/openborscript.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h
Fix getentityproperty({ent} 'energycost' {subproperty}) error trapping bug (all entries rejected).
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r3348 | damon_caskey | 2011-05-15 23:45:23 -0400 (Sun, 15 May 2011) | 13 lines
Changed paths:
M /engine/codeblocks/OpenBOR.Windows.layout
M /engine/openborscript.c
M /engine/resources/Info.plist
M /engine/resources/meta.xml
M /engine/version.h
Sprite array access added (get/change).
getentityproperty({ent}, "spritea", {property}, {ani ID}, {frame});
changeentityproperty({ent}, "spritea", {property}, {ani ID}, {frame}, {value});
{subproperty}:
~centerx: Sprite offset - For frames, always identical to frame offset.
~centery: ...
~file: File path of sprite.
~offsetx: Frame offset.
~offsety: ...
~sprite: Sprite handle.
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r3347 | utunnels | 2011-05-14 21:58:06 -0400 (Sat, 14 May 2011) | 1 line
Changed paths:
D /engine/source/pcxlib
Deleted pcxlib folder.
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r3346 | utunnels | 2011-05-14 20:07:05 -0400 (Sat, 14 May 2011) | 2 lines
Changed paths:
M /engine/Makefile
M /engine/source/utils.c
Removed pcxlib related stuff from utils.c and makefile.
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r3345 | plombo | 2011-05-14 12:35:35 -0400 (Sat, 14 May 2011) | 1 line
Changed paths:
M /engine/source/pnglib/savepng.h
Added missing include to savepng.h.
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r3344 | plombo | 2011-05-14 11:36:36 -0400 (Sat, 14 May 2011) | 2 lines
Changed paths:
M /engine/Makefile
A /engine/source/pnglib/savepng.c
A /engine/source/pnglib/savepng.h
M /engine/source/utils.c
Added PNG writer. PNG is now used instead of PCX for screenshots.
------------------------------------------------------------------------"
Source
DeSmuME SVN r4059
"r4058
Updated spanish translation.
r4059
- delete " resources.rc" folder;"
Source
PCSX Reloaded SVN r68598
"r68598
gpu gte acuracy interface."
Source
Virtual Jaguar SVN r365
"r365
Initial stab at controller UI."
Source
Mupen64Plus 20110711
"- Regression fixes
- fix warning in NO_ASM build
- A little "move to top" in some variable declarations to make MSVC compile!"
Source
Virtual T v1.5
"1. Added REX memory module emulation.
2. Added ability to set custome LCD / Bezel colors.
3. Updated makefile to compile properly under Mac OSX. The FLTK library must be built
separately and installed (via 'make install') prior to compiling VirtualT
4. Added new File Browse dialog boxes with nicer look and more features.
5. Modified the directory structure organization under Mac OSX to be the same as the
Linux and Windows versions:
Working Dir
|
+--M10
+--M100
+--M102
+--ROMs
etc.
6. Updated emulation timing control to provide more accurate timing to support sound
generation routines.
7. Added sound support under Windows. This is still very early stage and needs work as
the sound is "choppy". This is caused by rapid changes to the sound that occur during
the middle of a "sound buffer" being played. The code needs to be updated to detect
these changes and deal with already-queued buffers.
8. Added mouse detection events to main window to allow point and click, double click,
and right-click actions.
9. Reworked Assembler / IDE interface. IDE doesn't seem to work under OSX yet.
10. Completed the Assembler and have about 90% of the linker done. The assembler will
actually geneate output files given a single input file.
11. Added Socket Interface configuration dialog box.
12. Added telnet interface mode to socket interface.
13. Added a shortcut to the socket interface to allow setting register values using a simple
"a=4", "hl=12h" syntax.
14. Added detection of hex values via trailing 'H' or 'h' to socket interface."
Source
Dega 1.16 Pre3
"+ Made possible to start a game staying paused
+ Stop current video when a game is closed or a new one is opened
+ Made quick save and quick load process whole video file rather than truncate
it by current frame count
+ Updating screen immediately after reset or quick load
+ Frame counter no more disabled when no video file played
+ Windows: Supported key combinations
+ Implemented quick save and load to particular slots
+ Movie file format altered to record whether this is a Game Gear game
+ Now uses ROM file header rather than file extension to determine
game type
+ Added optional new portable Z80 core from Final Burn Alpha (originally MAME)
+ Fixed a number of emulation bugs affecting a variety of games
+ Fixed flickering issue with SDL version affecting games which change the
palette during the frame
+ degavi ported to Windows using VfW
+ Windows: act more friendly to the CPU by not busy looping
+ Added capability for loading/saving SRAM in save states
(fixed "The Flash")"
Source
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