Here are the updates for today!
MESS SVN r12260
"r12260
Added documentation to the Multi-Pak Interface. (nw)"
Source
multiMAN v02.03.00
"* Changed Font properties/functions for all modes
* Max number of games+AVCHD in game modes 960(was 640)
* Max number of entries per XMMB column 3200
* Changed character limit for XMMB Settings column [selected option] to 36 (was 32 – now German/French fit)
* Moved [selected option] to the far right
* Freed more than 20MB of RAM (and reallocated some of it to increase max number of games/xmmb entries)
* This update should fix “Not enough memory for web browser” which some users experienced. If it doesn’t – use the Original Theme.
* Added check for downloaded multiMAN updates (to avoid installing broken/incomplete PKG files)
* Added check for downloaded covers (to avoid accepting broken/incomplete downloaded files)
* Command menu in File manager changed a bit
* Legend in most display modes will use current localization setting
* Pad vibration added as warning for “Delete” game/folder prompts
* Included all languages (with latest versions posted by translators)
* Added back Dutch
* Added back Portuguese BR
* Added back Arabian"
Source
Fceux SVN r2217
"r2216
Button Count
-As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
-Prevented the script from loading non-existent data.
-Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
-Added messages when you save or (fail to) load data to / from a state.
-Made it so the script displays the button counts when you save / load a state.
r2217
slightly improve hud text rendering wrapping"
Source
Virtual Jaguar SVN r374
"r373
Fixed software loading to load independently of Jaguar ROM space, added new
developer options. try using --alpine to see them. ;-)
r374
Added more developer friendly stuff to Alpine mode."
Source
Altirra 2.0 Test 14
"Version with trackball support (CX-80 and 5200)
The 5200 trackball is configured the same as the 5200 controller. You will probably want to use a different binding mode for its axes, though, such as absolute instead of relative. In practice, because of the way the 5200 trackball works, it won't actually add much to games since the only real benefit you get from it is that it acts like an auto-centering joystick, which you already get in an emulator. Similarly, the CX-80 trackball is basically a big upside-down mouse and you configure it in the emulator like one, with the same caveat about possibly using absolute mode.
The CX-22/early CX-80 mode seemed to work with the XL/XE test programs that I had, and the 5200 one works with Pengo and Missile Command. Oddly, the XE version of Missile Command seems to support two different trackballs without you telling which one (!). It supports both the CX-22 style velocity / direction encoding and the ST mouse encoding. So far it's the only program I know of that does this, as others took only one or the other. I suck at Missile Command, by the way."
Source
Dolphin SVN r7683
"r7683
add definitions of some bp mem bits relating to interlacing (no behavior change)"
Source
PPREFS v1.130
"[fix]fix the issues about display
[fix]It need no longer RESTART VSH after the sort in SORT GAME
[fix]fix a part of issue about USBConnect
[new]add new feature to disable others plugin
if it boots the device with holding L-TRIGGER(default), disable others plugins
[fix]fix some issues"
Source
iMAME4all v1.7.1
"- Improved iON's iCade Support, Bringing iMame4all up to App Standards"
Source
0 comments:
Post a Comment