July 21, 2011

Emulation News 112: Updates for 7-21-11


We sure have a busy day of news! Be sure to check them out!


MESS SVN r12289

"r12289
Quick fix for Virtua Racing (uses work ram-h cache area)"

Source

DOSBox SVN r3731

"r3731
Let's not copy extended memory when we finish waiting."

Source

Fceux SVN r2218

"r2218
Button Count
-Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
-Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now."

Source


PSP MagicSave v3.6

"[Moving parts basic]
Updated to latest Ver · libini

[Relationship between configuration files]
Fixed a bug that freezes the specified load the ini for your own Key • Operation

[Other]
Source Code Published"

Source


Jpcsp SVN r2214

"r2212
Improved compiler to better support re-compilation of code sequences when the code has been changed: sceKernelIcacheInvalidateRange.
Now, only the changed code is re-compiled, not everything as previously.
This should help games reporting "OutOfMemoryError: PermGem space" after some time.
r2213
Improved message for "Prometheus Loader": make it more explicit.
r2214
Improved compiler to better support re-compilation of code sequences when the code has been changed: sceKernelIcacheInvalidateRange.
Now, only the changed code is re-compiled, not everything as previously.
This should help games reporting "OutOfMemoryError: PermGem space" after some time."

Source


Gameboy Online (2011/07/19)

"- Some cleanups.
- Added option to vary the speed of the emulator (speed increase).
- Optimization of the emulation of the APU.
- Update the way of sound management (optimization and increase the generation of possible samples in Xaudiojs).
- Update of the management of AMD.
- Optimize cache x-coord of DMG for rendering sprites (cache that connects the OAM addresses the coordinates-X with a stack of the priority right).
- Display of the frame only once per iteration of the loop of the interpreter."

Source

DCMOTO v2011.07.20

"- Added to the home page of a search function in the dcmoto.
- Program to convert Windows: Oh La Belle Blue Devulder Samuel - PULS, July 14, 2011."

Source

Virtual Jaguar SVN r381


"r379
Controller tab now shows correctly redefined keys.
r380
Minor changes to make the key definition dialog a bit nicer.
r381
Added auto-pause when going into/out of the file selector."

Source

Classic99 v358

"- Added support for the RTF clipboard format used by IE for copy and paste functions"

Source

Speccy v1.7.2 for Android

"On July 19 2011, I have published the initial version of Speccy for Android. Please, give it a try and report any encountered problems in the discussion group.

The latest release fixes a problem with the WD1793 disk controller that made some Russian disk magazines fail to load. It will also save and load .Z80 files with the Pentagon and Scorpion extensions. The Maemo5 (Fremantle) version is now fully functional, while I am still providing a package for Maemo4 (Diablo) for those who have older internet tablets."

Source


NRage Input Plugin SVN r57

"r57
None"

Source

Snes9x EX v1.4.0

"Emulator for the SNES/Super Famicom based on Snes9x 1.43. Beware of Market apps using Snes9x commercially under different names (To the best of my knowledge, it's used by all current SNES emulators on the Market). Snes9x has a non-commercial use license and these apps cannot legally be sold or force you to view ads. Furthermore, many of these unlicensed versions are from scam developers who constantly remove and repost the apps under different names to rip off unsuspecting users. Snes9x EX is properly licensed, as are all my other emulator apps. I'll also answer questions related to this app on the official Snes9x message boards.

No ROMs are included with this app and must be supplied by the user. A number of public domain games/demos are available at www.pdroms.de. Transfer games anywhere to your SD card and browse to them from within the app (default SD card directory is /mnt/sdcard). Enable the Direct Texture option if supported by your device to increase performance (don't enable if you experience lockups). You can use the .sav files from other SNES apps by making a copy and changing the extension to .srm.
Visit the homepage at explusalpha.com for more info, ports for other platforms, and my other apps. Please report any crashes or device-specific problems via email (include your device name and OS version) so future updates continue to run on as many devices as possible."

Source


Virtual Gameboy v3.5.2 for Android

"VGB emulates GameBoy handheld game consoles and their accessories. It will run GameBoy, GameBoy Pocket, GameBoy Color, and Super GameBoy games on your Android phone or tablet. VGB also supports the Pocket Printer, GameGenie cheat codes, and more. Please notice that VGB will not play GameBoy Advance games: you will need VGBA for that.

VGB package itself does not contain any games. You should place your own game files onto the SD card before running VGB.

Please, do not run any software you do not own with VGB. The author cannot and will not tell you where to find free GameBoy games."

Source

Virtual Gameboy Advance v3.6.2 for Android

"VGBA emulates the GameBoy Advance handheld game console. It will run GameBoy Advance games on your Android phone or tablet. Please notice that VGBA will not play classic GameBoy games: you will need VGB for that.

VGBA package itself does not contain any games. You should place your own game files onto the SD card before running VGBA.

Please, do not run any software you do not own with VGBA. The author cannot and will not tell you where to find free GameBoy Advance games."

Source

Dapplegrey v2.28

"- Drag & Drop of images onto Dapplegrey has been extended and fixed. Dragging a CD-ROM image will allow to mount the given base drive C: path, too (see preferences to set the base drive C: path)
- DOSBox will also be found in user's applications folder now."

Source


Altirra 2.0 Test 16

Source


DeSmuME SVN r4061

"r4061
fix missing return."

Source


rpcs3 SVN r20

"r1
Initial directory structure.
r2
- Created base for create ELF loader.

TODO:
1. Main frame
2. Log frame
3. Configure/delete unnecessary from wxWidgets
r4
- Created Main and Log frames
- Better project structure
r5
- Created simply emulating memory.
- Created memory viewer frame.
r6
rpcs3:
- Created disasm.
- Created self loader.
- Fixed RAM emulating.
- Created mthreading.
r7
rpcs3:
- Implemented interpreter mode.
- Implemented saving settings.
- Wrote SysCalls table.
- Wrote basic pad info.
- Implemented PSF loader.

DisAsm:
- Added more opcodes.
r8
Forgot this one...
r9
rpcs3:
- Created video out frame (SDL).
- Fixed ELF64 loader.
- Interpreted some main instructions.
DisAsm:
- Fixed dump mode.
r10
ElfLoader:
- More info about ELF64.
- Fixed ELF32 loader.
DisAsm:
- Fixed jumps.
r11
ElfLoader:
- Fixed SELF loader.
- Rewrote ELF32, ELF64 loaders.
r12
interpreter:
- emulated some G4 opcodes
- implemented flip video output window

DisAsm:
- more opcodes
r13
DisAsm:
- Fixed dumping mode
- Added G4 instructions (~90%) (thanks to BlackDaemon for helping)
r14
rpcs3:
- emulated some file system SysCalls
- rewrote MThread mode (now use pthread 2.8.0)
- rewrote memory manager
- rewrote save (ini) manager
- main and Log frames now save current position and size
- added more opcodes
- fixed crash if Log/DisAsm/Memory Viewer frame is closed
- implemented OGL video mode

DisAsm:
- implemented MT dumping
r15
rpcs3:
- fixed compilation bugs for debug mode

memory:
- fixed read/write 16/32/64/128
- implemented fast read/write
r16
interpreter:
- Emulated more instructions.

ElfLoader:
- Fixed SetPc value.
r17
WikiFAQ
r18
Deleted wiki page WikiFAQ through web user interface.
r19
DisAsm:
- Fixed dump code.

interpreter:
- Founded and emulated more instructions.
- Fixed sc value.
r20
rpcs3:
- implemented ELF compiler (Asm, only for test).

interpreter:
- Fixed ADDI opcode.

SysCalls:
- fixed FileSystem syscalls."

Source



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