Here are today's updates!! Enjoy!
Altirra 2.0 Test 37
"- Adds the new cartridge types and search/fill functionality in the debugger"
Source
1964mod v1.4.5 Beta v.7
"Re-organize timer events, interrupt codes and game ini settings
* fix Banjo-Tooie(U) random intro cutscene hang
* fix Beetle Adventure Racing(E) in-game hang when car crash into objects with force
* fix Body Harvest intro / in-game hang (no need to use RAW input)
* Azimer old fix for Banjo-Kazooie
remove Hacktarux Banjo-Tooie hack for N64 Boot
Fix a regression bug in ListView column items from an earlier BoxArt fix
Enhance ListView Column checks using status info from ini
Enhance GameName column detection using status info from ini
Enhance emu window placement and sizing stability and robustness
Re-write speed hacks algorithm again for v7 (aggressive mode)"
Source
MESS SVN r12830
"r12828
BMJR - modernised. Added a few more keys. Added correct bit for cassout but it still doesn't load.
r12829
BML3 - modernised.
r12830
[TDV2324] Mapped FDC CPU. (nw)"
Source
Jpcsp SVN r2304
"r2304
Improved sceAudioOutputBlocking with pvoid_buf==0: wait only for the drain of the current channel data, do not further wait if another thread is also sending audio data to the same channel."
Source
WinDS PRO 2011.9
"- New DeSmuME SVN 4091
- New VBA-M SVN 1030
- New skin metrostation
- New usrcheat.dat (cheats) 21/08/2011 DeSmuME & NO$Zoomer"
Source
Fceux SVN r2229
"r2228
* saving and loading tweakCount in .tas and fm2
* Added string "Tweak Count" to Replay loading dialog
* Tasedit: View - "Show Tweak count"
* Tasedit: rewrote project save/load functions
* Tasedit: fixed old bug caused by not initializing input ports
* Tasedit: checking movie fourscore flag when creating/opening project; only show columns for pads 3 and 4 if fourscore is attached
r2229
sdl: rename InputType to CurInputType due to variable of same name in src/movie.h"
Source
DeSmuME SVN r4092
"r4092
Fix libagg crashes on 64bit
Putting a "\n" in OSDCLASS->addLine SIGSEGVs.
A newline is 10 in ASCII while the libagg's font starts
from a 32 (a space), so it nicely underflows and accesses
out-of-bounds memory in agg_glyph_raster_bin.h:90:
m_font + 4 + (glyph - start_char) * 2
m_font + 4 + (16 - 32) * 2
Should fix #2829308
Patch from kouteiheika, #3407304"
Source
Vba-ReRecording SVN r405
"r402
Fixed the Lua window being inaccessible after full screen.
Made it so Lua scripts don't rely on the window.
r403
Cheat Search dialog now remembers its position
r404
Linux/SDL:
* Improved sound in SDL. Still not as good as the win32 because of the absence of resampling, which SDL is unable to do. Another sound library might be considered.
* Removed assertions in the GB MBC3 code. (Why were they there anyway?)
* Since movie synching on GB games depends on sound quality, I forced the SDL port to always start with the highest quality.
r405
Added another frame counter, doesn't affect savestates"
Source
PCSX2 SVN r4918
"r4918
UI: Bugfix: normal keys were not handled by PCSX2 (can now be used as KB shortcuts, etc)."
Source
Dolphin Git 3.0-91
"* More buildfixes..
* Only link against libav if it's available.
* Merge remote-tracking branch 'remotes/origin/freebsd-port'"
Source
MAME4droid v1.1
"DEVELOPMENT
September 13, 2011:
- Version 1.1. Speed boost in low-end machines. Added ASM 68xxx & z80 ASM Cores. Minor Bug Fixes.
September 12, 2011:
- Version 1.0.2. Minor Bug Fixes. Improve Honeycomb HW acceleration responsiveness .
September 10, 2011:
- Version 1.0.1. Minor Bug Fixes. WiiMoteController Remapping Fixed.
September 7, 2011:
- Version 1.0. First version.
MAME4droid is a version of iMAME4all (iPhone, iPad) for Android, all of them developed by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria and TEAM, and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.
MAME4droid emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.
This version emulates over 2000 different romsets. (see at the end of document for a list of games that could work).
Please, try to understand that that with that amount of games, some will run better than others and some might not even run with MAME4droid.
Please, don't email me asking for a specific game to run.
Owners of older devices should not expect good performance. Tips to help performance: use lower quality sound or switch it off, use 8 bit depth, underclock the CPU and Sound CPUs. Disable stick and buttons animations and disable smooth scaling also.
After installing, place your MAME-titled zipped roms in /sdcard/ROMs/MAME4all/roms folder.
MAME4droid uses only '0.37b5 - 0.37b11 mame romset'. Use "clrmame.dat". Use "clrmame.dat" file included in /sdcard/ROMs/MAME4all/ to convert romsets from other MAME versions to the ones used by this version, using ClrMAME Pro utility, available in this URL:
http://mamedev.emulab.it/clrmamepro/
MAME4droid will never have "save states" since it is based on a MAME version that does not support it.
Official web page for news, source code & additional information:
http://code.google.com/p/imame4all/
To see MAME license, go to the end of this document.
Features
------------
Support for 2.1 and upper Android devices.
Native support for Android Honeycomb tablets.
Android 3.0 (Honeycomb) 2D Hardware Accelerated.
Autorotate.
HW Keys remapping.
Touch Controller can be shown/hidden.
Smooth image.
Animated touch stick.
1 to 6 buttons optionally shown.
Options for video aspect ratio, scaling, rotate.
Adjustable CPU, Audio clock."
Source
DCMOTO v2011.09.09
"- Update Blue War II, Business +, Captain Blood (Beppe scans).
- Updating Android Avenger, Beach Head, Blitz! (Beppe scans).
- PC128 versions of Las Vegas, Olimpiadi Invernali, OK Cowboy, Sorcery (thank you Beppe).
- New version of Chamonix Challenge (requires dcmoto v2011.09.09 or later).
- Compiling for spells and MicroFloppy PC128, two disks transferred by Beppe.
- Cassettes of PC128 Giochi Olimpica, Karate, Vampire (Beppe transfer and scans).
- Version Italian Olivetti PC128 Sapphire (Beppe transfer and scans).
- Success Pack, selection of ten games TO8, and TO9 TO9 +."
Source
Altirra 2.0 Test 37
"- Adds the new cartridge types and search/fill functionality in the debugger"
Source
1964mod v1.4.5 Beta v.7
"Re-organize timer events, interrupt codes and game ini settings
* fix Banjo-Tooie(U) random intro cutscene hang
* fix Beetle Adventure Racing(E) in-game hang when car crash into objects with force
* fix Body Harvest intro / in-game hang (no need to use RAW input)
* Azimer old fix for Banjo-Kazooie
remove Hacktarux Banjo-Tooie hack for N64 Boot
Fix a regression bug in ListView column items from an earlier BoxArt fix
Enhance ListView Column checks using status info from ini
Enhance GameName column detection using status info from ini
Enhance emu window placement and sizing stability and robustness
Re-write speed hacks algorithm again for v7 (aggressive mode)"
Source
MESS SVN r12830
"r12828
BMJR - modernised. Added a few more keys. Added correct bit for cassout but it still doesn't load.
r12829
BML3 - modernised.
r12830
[TDV2324] Mapped FDC CPU. (nw)"
Source
Jpcsp SVN r2304
"r2304
Improved sceAudioOutputBlocking with pvoid_buf==0: wait only for the drain of the current channel data, do not further wait if another thread is also sending audio data to the same channel."
Source
WinDS PRO 2011.9
"- New DeSmuME SVN 4091
- New VBA-M SVN 1030
- New skin metrostation
- New usrcheat.dat (cheats) 21/08/2011 DeSmuME & NO$Zoomer"
Source
Fceux SVN r2229
"r2228
* saving and loading tweakCount in .tas and fm2
* Added string "Tweak Count" to Replay loading dialog
* Tasedit: View - "Show Tweak count"
* Tasedit: rewrote project save/load functions
* Tasedit: fixed old bug caused by not initializing input ports
* Tasedit: checking movie fourscore flag when creating/opening project; only show columns for pads 3 and 4 if fourscore is attached
r2229
sdl: rename InputType to CurInputType due to variable of same name in src/movie.h"
Source
DeSmuME SVN r4092
"r4092
Fix libagg crashes on 64bit
Putting a "\n" in OSDCLASS->addLine SIGSEGVs.
A newline is 10 in ASCII while the libagg's font starts
from a 32 (a space), so it nicely underflows and accesses
out-of-bounds memory in agg_glyph_raster_bin.h:90:
m_font + 4 + (glyph - start_char) * 2
m_font + 4 + (16 - 32) * 2
Should fix #2829308
Patch from kouteiheika, #3407304"
Source
Vba-ReRecording SVN r405
"r402
Fixed the Lua window being inaccessible after full screen.
Made it so Lua scripts don't rely on the window.
r403
Cheat Search dialog now remembers its position
r404
Linux/SDL:
* Improved sound in SDL. Still not as good as the win32 because of the absence of resampling, which SDL is unable to do. Another sound library might be considered.
* Removed assertions in the GB MBC3 code. (Why were they there anyway?)
* Since movie synching on GB games depends on sound quality, I forced the SDL port to always start with the highest quality.
r405
Added another frame counter, doesn't affect savestates"
Source
PCSX2 SVN r4918
"r4918
UI: Bugfix: normal keys were not handled by PCSX2 (can now be used as KB shortcuts, etc)."
Source
Dolphin Git 3.0-91
"* More buildfixes..
* Only link against libav if it's available.
* Merge remote-tracking branch 'remotes/origin/freebsd-port'"
Source
MAME4droid v1.1
"DEVELOPMENT
September 13, 2011:
- Version 1.1. Speed boost in low-end machines. Added ASM 68xxx & z80 ASM Cores. Minor Bug Fixes.
September 12, 2011:
- Version 1.0.2. Minor Bug Fixes. Improve Honeycomb HW acceleration responsiveness .
September 10, 2011:
- Version 1.0.1. Minor Bug Fixes. WiiMoteController Remapping Fixed.
September 7, 2011:
- Version 1.0. First version.
MAME4droid is a version of iMAME4all (iPhone, iPad) for Android, all of them developed by David Valdeita (Seleuco), port of MAME 0.37b5 emulator by Nicola Salmoria and TEAM, and it is based on GP2X, WIZ MAME4ALL 2.5 by Franxis.
MAME4droid emulates arcade games supported by original MAME 0.37b5 plus some additional games from newer MAME versions.
This version emulates over 2000 different romsets. (see at the end of document for a list of games that could work).
Please, try to understand that that with that amount of games, some will run better than others and some might not even run with MAME4droid.
Please, don't email me asking for a specific game to run.
Owners of older devices should not expect good performance. Tips to help performance: use lower quality sound or switch it off, use 8 bit depth, underclock the CPU and Sound CPUs. Disable stick and buttons animations and disable smooth scaling also.
After installing, place your MAME-titled zipped roms in /sdcard/ROMs/MAME4all/roms folder.
MAME4droid uses only '0.37b5 - 0.37b11 mame romset'. Use "clrmame.dat". Use "clrmame.dat" file included in /sdcard/ROMs/MAME4all/ to convert romsets from other MAME versions to the ones used by this version, using ClrMAME Pro utility, available in this URL:
http://mamedev.emulab.it/clrmamepro/
MAME4droid will never have "save states" since it is based on a MAME version that does not support it.
Official web page for news, source code & additional information:
http://code.google.com/p/imame4all/
To see MAME license, go to the end of this document.
Features
------------
Support for 2.1 and upper Android devices.
Native support for Android Honeycomb tablets.
Android 3.0 (Honeycomb) 2D Hardware Accelerated.
Autorotate.
HW Keys remapping.
Touch Controller can be shown/hidden.
Smooth image.
Animated touch stick.
1 to 6 buttons optionally shown.
Options for video aspect ratio, scaling, rotate.
Adjustable CPU, Audio clock."
Source
DCMOTO v2011.09.09
"- Update Blue War II, Business +, Captain Blood (Beppe scans).
- Updating Android Avenger, Beach Head, Blitz! (Beppe scans).
- PC128 versions of Las Vegas, Olimpiadi Invernali, OK Cowboy, Sorcery (thank you Beppe).
- New version of Chamonix Challenge (requires dcmoto v2011.09.09 or later).
- Compiling for spells and MicroFloppy PC128, two disks transferred by Beppe.
- Cassettes of PC128 Giochi Olimpica, Karate, Vampire (Beppe transfer and scans).
- Version Italian Olivetti PC128 Sapphire (Beppe transfer and scans).
- Success Pack, selection of ten games TO8, and TO9 TO9 +."
Source
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