Here are today's updates!! Check them out!
WinUAE v2.3.3 Beta 7
"- do not misdetect standard adf images that have small amount of garbage data appended at the end of file
- forgotten experimental code removed. (b1, broke Sequential 18Frames! part)
- ECS superhires sprite color fixed (Didn't handle "color scrambling")"
Source
My Nes v3
"* Enjoy the new look of My Nes !!
* Added new apu (sound emulation) engine
* Added new sound mixer
* Added FME7 sound channels
* Fixed DMC sound channel
* Fixed Noise sound channel
* Added ability to save / load s-ram
* Added save / load state as
* Nes engine optimized * Added wave recorder * Fixed MMC3 (mapper # 4) IRQs.
* Added mapper # 12, 49, 200, 201, 202, 203, 204, 205 and 213.
* Fixed mapper # 185. * Added sort ability in the browser * Added rating ability in the browser
* Fixed: when the user uses CTRL+X to run a rom from the recent, the emuator changes the state slot to slot X.
* Added new commandlines/console commands."
Source
UnrealSpeccy v0.37.6
"Added support for saving / loading list brekpointov bpx.ini
Format:
r0 = 0x1000-0x1100
r – r / w / x
0 – CPU number (0 – Spectrum, 1 – ngs)
start address range, address range end (You can specify the start address interpretation, if brekpoint 1 byte)
+ Improved accuracy of calculations fps
* If included brekpointah wrong video mode initialized ATM1/2/3
+ Added edit mode cmos / nvram dump box (a combination of buttons in the ini – mon.switchdump)
! Fixed switching sinclair <-> textmode for ATM2 / 3
* Fixed handling brekpointov at the first instruction of the interrupt handler (it was broken in previous version)
* Fixed loading scl
* Fixed handling of tags with the specified number users.l Bank
! Improperly treated the way to a real hdd in the ini file (Budder)
+ Added unmounting all partitions on the actual hdd
+ Added a software download font ATM3
+ Added read ports ATM3
+ Added read palettes ATM3
+ Added to the NMI ATM3
+ Added a check to go beyond the parameters of CHS HDD boot config
+ In conventional brekpointy team added DOS (a sign of activity dos port) (can use expressions like! DOS & & ((IN & 0FF) == 1F))
+ Added output port in activity DOS debugger
+ Added read CTS in your modem emulation
* Fixed handling kempston mouse (not working in trdos) (savelij)
! Not tested overflow directory diketo (trd) when adding files (Peter)
Added a default drive to which the images are loaded from the command line emulator, and drag & drop (Peter) Parameter DefaultDrive in ini"
Source
Jpcsp SVN r2308
"r2307
Added tests for sceIoIoctl(0x01F30003)
r2308
Fixed sceIoIoctl(0x01F30003) and sceIoIoctl(0x01F100A6) based on PSP tests (see iotest.c)."
Source
Vba-ReRecording SVN r410
"r410
SDL: Finished fixing sound.
Now, the user will be able to set throttle speeds of 25, 50, 100, 200 and 400%.
Supporting speeds that are not a power of two would take more time to implement and I don't see the need. I think I'm done with the sound."
Source
1964mod v1.4.5 Beta v.8
"consolidate and refactor video speed hacks into one simple speed hack
- fix Blast Corp (regression from v7)
- fix unstable speedup variation (too many speed hacks conflict)
- fix misleading VI/s counter
- fix games soft volume e.g. Top Gear Rally music sounds better
- MyGlide64 is no longer Zilmar spec compliance"
Source
MESS SVN r12846
"r12841
aes: updated ROM filenames based on MAME r13881. (no whatsnew)
r12842
placeholders
r12843
wd1772: First prototype of a next-gen fdc implementation [O. Galibert]
r12844
FP1100 - modernised
r12845
atarist: Until the video emulation is *much* better, reset the shifter every frame [O. Galibert]
r12846
[TDV2324] Documentation fixes. (nw)"
Source
GameEx v12.13
"Due to a security issue, upgrading to this or future versions is required in order to continue to use GameEx online features. This includes YouTube, GameEx Arcade, and online MAME lists. They will no longer work in older versions. Sincere apologies for the inconvenience."
Source
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