September 17, 2011

Emulation News 170: Updates for 9-17-11


Happy weekend! Now with some news!

Nintendulator 0.975 Beta (2011/09/16)

"As mentioned back in January, ANSI builds of Nintendulator will no longer be made after the next official release; in their place, 64-bit binaries will be made available."

Source

MESS SVN r12873

"r12870
wd1772: Fix livelock when there no floppy in the reader [O. Galibert]
r12871
[COMX35] Fixed DOS and 80 column cards. (nw)
r12872
nakajies.c: Implemented banking. [Wilbert Pol]
r12873
Add keyboard 8035 rom from tandberg as NO_DUMP for now. [JonteP, Lord Nightmare]"

Source

Jpcsp SVN r2310

"r2309
Avoid java exception when processing some large OMA files.
r2310
Avoid StringIndexOutOfBoundsException in sceKernelLoadModuleByID."

Source

DaedalusX64 SVN r729

"[=>] Merged from Dev branch:

Rev 386 - Salvy
[!] Tidy check to update when rumble is active
Rev 387 - Salvy
[!] Simplified memory access analysis (shoves off 3k+ ops in StaticAnalysis.cpp)
[!] Simplified parameters in CodeGen
Rev 388 - Salvy
[!] Simplified even more memory access analysis (~1k ops in StaticAnalysis.cpp, I think this the fastest it can get)
Rev 389 - Salvy
[!] Disable SimulateDoubles for Power Puff game (fixes the ingame gfx etc)
Rev 390 - Corn
[!] Some rendering pipeline fixes and optimizations
[!] Changed amount and order of render states
[!] Updated DList debug output
Rev 391 - Salvy
[~] Minor optimizations in GFX plugin
[!] Don't declare blendmodes as statics since it only makes the binary larger and most games only use a few blends.
Rev 392 - Corn
[!] modified/reverted some of the previous commit since it breaks scaling and debug outputs
Rev 393 - Corn
[!] TEXRECT seems to work fine even in GE when discarding decimal part in coordinates (tnx Salvy)
Rev 394 - Corn
[!] Fixed texture scaling glitch (and simplified transform pipeline) in Conker.
[!] Small change in Vector clipping ASM (scale whole matrix rather than just one vector at the time).
[!] Some clean up in gspmacros and PSPRenderer.
[+] Alternative transform pipeline (using CPU/FPU) for Conker (WIP)
Rev 395 - Corn
[+] Semi fixed missing sprites in DKR (still needs more work, at least now they show up).
[!] Optimized the DKR TnL rendering pipeline.
Rev 396 - Salvy
[!] Unified DKR and JFG ucode tables
[!] Simplified DKR/JFG's Vtx ucode
[!] Simplified abit MoveWord_DKR
Rev 397 - Corn
[!] Optimized TnL paths for DKR
[~] Fixed compile error for enable texture (debug Dlist)
Rev 398 - Salvy
[~] Some code reordering and small clean ups
Rev 399 - Corn
[-] Reverted Texrect since it does not work well with GE after all
[!] Reduced MaxUcode to 11 (saves some memory)
Rev 400 - Salvy
[!] Forgot to update the vertex multiplier table (this was breaking most custom ucodes, sorry!)
r729
[~] Forgot to update roms.ini.."

Source

Fceux SVN r2230

"r2230
* Tasedit: forced read-only behaviour when seeking or holding turbo
* Tasedit: "Auto-restore last position" checkbox in playback controls; if checked: after every greenzone invalidation playback cursor tries to jump to last position
* Tasedit: copied "Insert number of Frames" from stray-click menu to context menu
* Tasedit: fixed item drawing method, no more flicker and slowdowns
* updated contents of changelog.txt and Authors.txt, changed version.h"

Source



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