September 03, 2011

Emulation News 156: Updates for 9-3-11


Here we have the news for today. Have a great weekend!


QMC2 SVN r3164

"r3160
fix: correctly reset header states for MESS targets
r3161
fix: also reset header-states of the 'other' variant, if applicable
r3162
imp: added tagging support to the demo-mode
r3163
fix: MAME targets: category- and version-views were not created
initially when switched to via the view-selector combo-box
r3164
fix: MAME targets: demo-mode: avoid floating-point excection when no
games were selected by the filter"

Source


Dolphin new-shadercache-uids Git 3.0-76


"* Various cleanups and TODOs.
* Partially revert revision d511b506120c.
Slightly slows down emulation, but deobfuscates the pixel shader gen greatly...
* Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
* Fix a critical bug which caused shaders to be redundantly recompiled when disabling per-pixel depth.
As a nice side effect, the number of redundant shader compilations is now next to zero ;)
* Reduced the number of redundant vertex shader compilations (possibly to zero).
That one was almost too easy ;P"

Source


FourDO SVN r197

"r197
Now using slimDX/direct2d for final screen blit."

Source


Glitch64 SVN r251

"r251
Fix color combiner for the flower in ZeldaMM, issue 263."

Source


Cxbx SVN r170

"r170
Some stuff I completely forgot I did a few months ago... "

Source




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