November 11, 2011

Emulation News 202: Updates for 11-11-11

For such a date, the news are vast and interesting!


MESS SVN r13209

"r13200
Seven! Try reversing polarity! (nw)
r13201
Fixed loading software with unadorned parameter (no whatsnew)
r13202
Stripped headers of dumps, removed bad dumps, added auto-rotate code [Huygens]
r13203
lynx - using core functions to rotate output (no whatsnew)
still issues when you exit in rotated view
r13204
isa - Some code simplification (no whatsnew)
r13205
lynx - Fixed rotating views (no whatsnew)
r13206
[ABC1600] Added portrait/landscape layouts. [Curt Coder]
r13207
iq151: added STAPER slot. (no whatsnew)
r13208
iq151: added skeleton slots for Minigraf and MS151A plotter. (no whatsnew)
r13209
nes.xml: sorted out some more pirate dumps. no whatsnew."

Source

MameUIHIScore v0.143u9

"Another Release is out (both 32&64-Bit). v0.143u9
The "hiscore.dat" is updated check the FORUM for new Additions (many many thx to Leezer the author!!!) . I wanted to wait for "0.144" before i release another Build . But because of this i created another one really fast . Enjoy the last Build with CAVE SH-3 Games?!? :)"

Source


Jpcsp SVN r2373

"r2370
Code clean-up.
Fixed return value of sceKernelSleepThread() and sceKernelSleepThreadCB()
r2371
Added compilation of VCMP instruction.
r2372
Optimized compilation of VCMP.S (vsize==1)
r2373
Added compilation of VSGE, VSLT, VTFM3 and VHTFM4 instructions."

Source

Fceux SVN r2343

"r2343
* Tasedit: Branches show saved screenshot on mouseover (alpha-fade popup window)
* Tasedit: Config->HUD in Branch screenshots"

Source

Virtual Gameboy Advance v3.6.8 for Android

"- Added initial portrait mode orientation (set Video -> Orientation in the menu).
- Optimized assembler rendering routines for portrait mode resolutions.
- The Android SEARCH button will now fast-forward emulation.
- Added a freeware game to the package, to let users try VGBA without supplying their own games."

Source

1964mod v1.4.6 Final

"Core changes and fixes
Standardized naming from 1964 to 1964mod for future source release
- update 'About" box text and English.lgm
- update copyright text etc
- update ini keynames etc
- update the following with new name:
* 1964modCore.ini
* 1964mod.cht
Re-write the handling of MusyX ucode passed from 1964mod Audio
filter out MusyX "false positives" not detected correctly using old method
Pokemon Stadium 2, Star Fox(U), South Park Rally, BassMaster2000, Power Rangers

Re-write part of VIInterrupt
refactor screen update refresh codes to reduce frame swap delay
Star Wars – Shadow of Empire, Hexen, Perfect Dark, GoldenEye, DK64, Top Gear – OverDrive
fix certain missing frame by detecting framebuffer read/write by CPU
DK64, Hexen, Starcraft, Superman
must use Zilmar Audio for the following games :
Fighting Force 64

Fix case 4 in r4300i_ldl
Ensure flashram handle is closed successfully before it is null
fix closing empty flashram handle for non-related savetype
Skip reading of newly created flashram savefile content to RDRAM
Convert CPU instruction temp function variable(32bit store value) into a static variable
Fix lighting regression from an earlier change
Bypass R4300 instruction – return from exception:
Re-Volt (fix hang before in-game)
South Park – Chef's Lu Shack (fix hang before in-game)
Fix fullscreen switching bug(cannot go fullscreen & browser hang when game is closed) for the following games:
South Park Rally
Super Smash Brothers

Plugin changes and fixes
1963 mod audio
Re-write the MusyX ucode detection that pass to the emu core
fix missing audio for MusyX loadstate
fix random lost of audio for MusyX games during in-game e.g. Tarzan
fix 1964mod Audio regression for BassMasters2000 & Power Rangers
games detected as MusyX e.g.
Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
Fighting Force 64, NBA Showtime – NBA on NBC (currently not working with 1964mod Audio)

Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
Fix wrong audio syncspeed startup status when its last shutdown status is 0
Fix 1964mod Audio interrupt check bug that break the following non-MusyX games:
Turok – Rage War (fix missing sound)
Turok – Dinosaur Hunter (fix 1st level hang & now running at max VI/s)
Turok 2 – Seeds of Evil (fix slow speed & now running at max VI/s)

MyGlide 64
Re-write the MusyX ucode detection that pass to the emu core
fix missing audio for MusyX loadstate
fix random lost of audio for MusyX games during in-game e.g. Tarzan
fix 1964mod Audio regression for BassMasters2000 & Power Rangers
games detected as MusyX e.g.
Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
Fighting Force 64, NBA Showtime – NBA on NBC (currently not working with 1964mod Audio)

Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
Fix wrong audio syncspeed startup status when its last shutdown status is 0
Fix 1964mod Audio interrupt check bug that break the following non-MusyX games:
Turok – Rage War (fix missing sound)
Turok – Dinosaur Hunter (fix 1st level hang & now running at max VI/s)
Turok 2 – Seeds of Evil (fix slow speed & now running at max VI/s)

Other changes and fixes
Fix ugly lines in games e.g. Mace, MegaMan, Tetrisphere, NewTetris, Bomberman Hero, ArmyMen Air Combat
Fix Body Harvest horizontal line across the sky when viewed upwards
Fix MIA, Starcraft64 and Command&Conquer truncated sprites when resolution doesn't match aspect ratio(ini)
Fix Mahjong Master where in-game cursor is behind its keyboard letter (ini)
Fix Midway Greatest Arcade invisible text (ini)
Fix MIA Hamm Soccer 64 missing framebuffer effect frame (ini)
Fix Mystical Ninja Goemon transparent text box frame (ini)
Fix Super Robot Spirits truncated fillrect when resolution doesn't match aspect ratio(ini)
Fix Super Robot Taisen(J) ugly vertical line cut text & missing transition effect(ini)
Fix Mario Golf64 black fade-out after the 9th hole scene transition(ini)
Fix Doraemon 3 clipping bug(green chair) in intro video cutscene(ini)
Games playable with "Read Every Frame" (F6 hotkey) set as default (ini)
Banjoo-Kazooie – sound is still good
Body Harvest – game menu is slow but in-game is full speed, good sound
Mario Golf – sound is still good
MarioKart – sound is still good
Ridge Racer – game menu is slow but in-game is playable, sound is still good
Incorporate official Glide64 fixes till r259 to MyGlide64

1964m0d (ini)
Fix AeroFighter Assault distorted hanger texture and white smoke in boss intro portrait(ini)

Other changes and fixes
Fix plugin menu option "not grayed" when plugin is not found / loaded by load plugin function
Fix load RSP plugin bug even if it is available
make Zilmar RSP.dll as default RSP plugin"


Source

PCSX Reloaded SVN r72167

"r72167
Patch 10794."

Source

Virtual Jaguar SVN r400


"r399
Added new 68000 cpu core based on UAE's 68000. Here be dragons. ;-)
r400
Compilation fixes for the M68000 core."

Source

puNES v0.40

"In the future I will use this post to announce new releases and changes.

puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet

0.40
I'have rewritten from scratch the input system and now are supported 2 players, joysticks, it's possible redefine the button of the control pad and also I can implement the emulation of other input devices much more easily.
Fixed various bugs ."

Source


GameEx v12.19

Source




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