November 24, 2011

Emulation News 211: Updates for 11-23-11

Hello there and here are the news for today! Sorry for the tardiness!


Micro64 v1.00.2011.11.22 Build 635

"- Fixed wrong-location-fetch bug at matrix access if it is BA is still pending (fixes some remain small plain-optical graphic errors)"Link

Source

2600.emu for Android v1.4.7

"* Save state support, auto-save and ten manual slots for save states.
* Supports ROMs in .a26 and .bin formats, optionally in ZIP files
* Configurable on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller, iControlPad, and Zeemote JS1 support (no need to purchase a separate app, see website for full instructions/compatibility)
* Portrait/Landscape auto-orientation support"

Source

Fceux SVN r2352

"r2350
* multitrack recording
* "Superimpose" checkbox (3 states)
* Config->Use 1P keys for all single recordings
* Config->Combine consecutive Recordings
r2351
move gfceu out of old; it's still being packaged by ubuntu apparently
use python2 explicitly
r2352
vcproj cleanup and fix [3441099] printf bug in SwapSaveState()"

Source


Glitch64 SVN r266

"r266
Add 'hotkeys' option. Set it to 0 to disable all hotkeys. Fixed issue #295."

Source


Jpcsp SVN r2391

"r2391
- Fixed "NullPointerException" (SOULCALIBUR: Broken Destiny)"

Source

MESS SVN r13346

"r13341
Removed not needed include (no whatsnew)
r13342
SMS Family: Refactored callbacks to use device callbacks. Prefixed #defines with SMS_. (nw)
r13343
smsvdp.c: screen_tag must now be configured instead of magically depending on the machine's primary_screen. (nw)
r13344
fm7: fixed part names in softlist. (no whatsnew)
r13345
ibm5170.xml: fixed a minor inconsistency. no whatsnew.
r13346
snes.xml: removed BOM. no whatsnew."

Source

QMC2 SVN r3241

"r3234
fix: sw-lists: added a new tree layer to cleanly support of parts with
multiple data-areas
r3235
imp: sw-lists: added support for disk-area handling
r3236
imp: sw-lists: insert a separator between "auto mount" and "don't mount"
for better usability (and indication of 'mode switching')
r3237
imp: sw-lists: cache device lookup positions (makes processing
mount-options in bigger lists remarkably faster)
r3238
imp: sw-lists: simpler lookup position caching
r3239
new: added an alternative game/machine search entry box to the tool-bar
r3240
fix: sw-lists: smarter auto-selection of mount devices
r3241
imp: code cleanup"

Source

NeoGamma R9 Beta 51

"R9 beta 50 - > R9 beta 51

- Added the possibility to boot games with the correct IOS("correct IOS") or the cIOS with the correct base IOS("Autodetect")
- Fixed decrypted discs on newer cIOS(not using the unencrypted read for ES_Identify anymore)
- Fixed a possible DVD Inquiry error(changed some memory allocation)
- Added an annoying warning"

Source

Emma 02 v1.17

"Changes introduced in V1.17

General

· Added support for Linux Ubuntu, including Ubuntu installation package.
· Multiple GUI changes due to Ubuntu implementation
· Multiple code changes due to Ubuntu implementation
· Version check is now started with a small delay to speed up Emma 02 start-up
· Re-written code for Elf switches and push buttons to allow for the same look and feel on both windows and Linux
· Upgraded to wxWidgets 2.9.2

· Fixed a bug when audio-in is not available. A message will be displayed on the message tab and ‘real cassette’ loading will be disabled if no audio-in device is available.

· Fixed a bug which caused a crash when pressing the ‘VideoSetup’ button
· Corrected CDP1804/1805 instruction execution
· Moved CDP1805 options to the main menu; available for all emulated computers, default is set to CDP1805.


Debugger - Messages

· Moved Messages tab so ’sub’ tab in Debugger


Debugger - Debug 1802

· Added ‘Clear’ button to empty trace window
· Aligned trace output with disassembler output format
· Added details on actual register and memory values in trace output
· Added instruction trace function (replacing INP/OUT trace functions)
· Changed X and P to show 4 bit only

· Added functionality to allow specification of ‘X’ for I/O, 8, 16 bit and register values for instruction trace and breakpoints. For example LDI x specified as an Instr. Trap will break on all LDI commands.

· PC delete key can now be used to delete any of the break points
· Checkboxes added for all break point fields
· Added Speed slider to slow down emulated computer (and trace)
· Added 1805 support

· Changed registers, I/O ports and flags to show at regular intervals instead of real time. Updates are only done when the debug tab is shown. This takes far less processor load. When ‘slower’ speed (speed slider) is used values are still updated in real time.

· Changed button name ‘Trace mode’ to ‘Debug mode’
· Changed GUI layout


Debugger - Chip-8

· Added chip8 debugger (also supporting studio II ‘chip 8’ variant)


Debugger - Memory

· Fixed a bug in Debugger memory tab on Windows 2000
· Changed memory fields to show at regular intervals and only when memory tab is shown to save PC load.
· Changed slot spin controls to text fields as the spin controls caused issues in Ubuntu


Debugger - Assembler

· Added chip8 assembler and disassembler (also supporting studio II ‘chip 8’ variant)
· Support for decimal values added, when preceded by a ‘D’. So LDI D100 = LDI 64
· Improved assembler input check of I/O, 8, 16 bit and register values as well as improved error messages
· Added 1805 support in assembler and disassembler

Video Terminal

· Corrected log file handling
· Added numbering of log output files


Comx

· Fixed bug in 80 Column emulation (bug introduced in V1.15)

· Added possibility to ‘switch off’ status leds for expansion cards. Disable/enable is possible by clicking on the leds. Disabling leds will give possibility to speed up printouts especially when using higher CPU speed.


Cosmac Elf 2000

· Changed to enable/clear buttons for both 'Non-volitile RAM' and 'DS NVR/RTC'


Cosmac VIP

· Changed default setting to Space Invaders game and Chip 8


Cosmac Elf, Netronics Elf II, Quest Super Elf

· Corrected handling of terminal baud rate buttons


Membership Card

· Corrected use of terminal
· Changed to enable/clear buttons for both 'Non-volitile RAM'

Chip 8

· Latest chip8.com
· Included fixes for Chip-8 software (provided by David Winter):
· Rocket Launch
· Blinky
· Astro Dodge
· Blitz
· Space Invaders
· Tic-Tac-Toe
· Syzugy
· Hidden
· Connect 4
· Breakfree
· Keypad Test"

Source

Altirra 2.0 Test 52

"Version with a fix for the change log crash:

I haven't had a chance to look at the paste issue yet.

I can add new memory types, but there are a LOT more than you see in any emulator. Part of the reason not all of them are supported is that a lot of them are subsets of ones that emulators already support. 192K is 64K base + 128K extended, which often works with 64K + 256K (320K). 256K is more of an oddball because it usually involves 64K aliased between both base and extended memory. I'd be interested if you find a program that specifically needs such a memory mapping as that's a good reason to implement a specific one."

Source

DOSBox SVN r3761

"r3761
Improve behavior when reaching the end of the buffer. (thanks ripsaw)"

Source

DeSmuME SVN r4129

"r4128
task (Mac OS X):
- Now uses a bool flag to check the thread state instead of checking the thread variable directly. This should make the code more compatible between FreeBSD-based OSes and Linux-based OSes.
- Changes the thread variable visibility from public to private.
r4129
* base DMA time accounting on MMU_timing infrastructure for slightly better estimate, and add system to lock ARM9 bus while DMA occurs. still not completely realistic, but fixes a number of freezes
* fix multithreading bug in rasterizer exposed by some OSX builds a few weeks ago
* remove --dsimode and --debug-console and replace with --console-type={fat,lite,ique,debug,dsi}
* add a zany hack to jitter the stylus position for frames which read it more than once; no human can hold his hands that still, and CSI polled for and demanded sub-frame touch motion for swipe gestures, it seems. this is a bit fishy.. it is still open for discussion."

Source


QEMU v1.0-rc3

"General
- i386-softmmu is no longer named qemu but instead referred to as qemu-system-i386 for better consistency with other targets. A new tool is likely to be introduced that uses the qemu name so distributions are advised to not undo this change.
- A new monitor command "info mtree" can show the hierarchy of memory regions in the guest.
- QEMU now has a build dependency on glib.
- QEMU now can run on more hosts. Hosts without a native code generator can use the TCG interpreter (TCI). See Features/TCI for more information.

Block devices (disks)
- QEMU now supports I/O latency accounting in the monitor command "info blockstats".
- Errors are now tracked per device and are shown by the monitor command "info block".
- All image formats now support asynchronous operation. IDE and SCSI emulation will use this feature, while other devices (notably floppy and SD) will not.

IDE/ATAPI
- A large number of bugs were fixed regarding CD media change and tray locking.

SCSI
- Memory management errors could crash QEMU when scsi-disk encountered I/O errors. Many instances of this problem were fixed.
- The accuracy of error handling for SCSI emulation has been greatly improved.
- SCSI devices can now be addressed by channel, target (id) and LUN. Not all emulated HBAs will support this feature (in particular, the LSI controller will not).
- Block device pass through is now supported through a new scsi-block device. The scsi-block device works with block devices (like /dev/sda or /dev/sr0) rather than /dev/sgN devices, and is more efficient because it does not consume arbitrary amounts of memory when the guest does large data transfers.
- SCSI CD-ROMs now report media changed events.
- SCSI CD-ROMs now support DVD images.
- Bugfixes for IDE media change also apply to SCSI.
- SCSI devices now report a unit attention condition when the system is started or reset. This may cause problems with old firmware versions.

VDI
Now supports discarded blocks in dynamically-sized images."

Source



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