November 30, 2011

Emulation News 218: Updates for 11-30-11


The month is over but the news are hot hot hot!

GameEx v12.38

"- Fixes MAME paths not accepting UNC"

Source


WolfMESS 0.144

Source


GroovyMame v0144u1.013d

Source

DOSBox SVN r3763

"r3763
Some typo corrections of the comments. (jomalin)"

Source

DeSmuME SVN r4135

"r4133
fix minor bug in nds header decryption created when porting from ndstool (pointed out by #3445390)
r4134
apparently we must support geriatric compilers for xcode, so do not use an enum size for new consoletype value or else it will get confused
r4135
add twltouch demo to tests directory"

Source


Dolphin Git 3.0-211

"* Gameini database cleanup. Fixes improper file endings due to copy paste errors (last line didn't work). Addition of SSX On Tour - fixes issue 5032. Also some small additions/updates.
* Avoid virtual memory range collision between JIT and emulated RAM.
Passing MAP_FIXED to mmap causes already mapped pages in the requested region to be replaced. On Mac OS X this caused pages for JIT-generatd code to appear in the memory range previously auto-allocated for the RAM of the emulated machine. This led to a hang at boot time. The same problem
can probably occur on FreeBSD, but not on Linux since MAP_32BIT is used there instead of MAP_FIXED.
The solution is to not use MAP_FIXED, but instead rely on the OS honoring the hinted address which is below 4 GB: we don't need an exact match, just a low address.
* Merge branch 'master' of https://code.google.com/p/dolphin-emu"

Source

MESS SVN r13417

"r13417
gba.xml: new proto added. no whatsnew."

Source

QMC2 SVN r3270

"r3267
fix: the last active detail-tab's header wasn't always shown initially
r3268
doc: change-log update
r3269
imp: code-cleanup: global replacement of TRUE/FALSE constants with true/false keywords
r3270
new: added ZIP support for software-snapshots"

Source

Micro64 v1.00.2011.11.30

"- Removed deprecated 1541 clock rate LFO and cycle offset settings
- Fixed bug in the VIA timer emulation
- Rewrote IEC serial bus signal latency stuff"

Source


Glitch64 SVN r268

"r267
Fix issue 294: Legend of Zelda - Ocarina of Time Completion Bugs
r268
Added new option to Aspect ratio: Original. In that mode image is rendered without scaling in N64 original resolution. Fixed Issue 296: Auto Screen Resolution."

Source


PCSX Reloaded SVN r72722

"r72722
Actually load the Net plug-in on Mac OS X."

Source

Stella SVN r2285

"r2285
Huge restructuring of the joystick handling code. Event mapping is now
saved per device, so that unplugging and replugging a joystick won't cause
the previous mappings to be lost.

All attributes of a joystick (ie, number of sticks, number of axes, buttons,
hats on each stick) are dynamic, meaning that hardcoded values are no
longer used, making the handling more robust."

Source



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