November 21, 2011

Emulation News 209: Updates for 11-21-11


Back to reality and now some news.

Dolphin Git 3.0-204


"* Gameini database update for auto modellista, Happy Feet, Alone In The Dark, DeadSpace, MADWORLD, Scooby-Doo! Mystery Mayhem, FIFA 2003, Mission: Impossible Operation Surma, Def Jam Fight For NY, FIFA Soccer 2004, THE HOUSE OF THE DEAD 2 AND 3 RETURN, LEGO Star Wars The Complete Saga, Rayman Origins, The Legend of Zelda Skyward Sword. Fixes issue 4953.
* Change the mask shown for rlw* to be shifted. ie the result of the instruction is source & mask, right-aligned.
* gcc sux"

Source

MESS SVN r13319

"r13319
SDL netdev: fix crash when not using network (nw)"

Source


DOSBox SVN r3760

"r3759
Include stddef for offsetof here as well instead of relying on dos_inc.h through programs.h.cpu.cpp
r3760
Include stddef for offsetof here as well instead of relying on dos_inc."

Source


Fceux SVN r2350

"r2350
* multitrack recording
* "Superimpose" checkbox (3 states)
* Config->Use 1P keys for all single recordings
* Config->Combine consecutive Recordings"

Source


CPCBox Beta v20111119

"20111119:
- Fixed regression in the module VDU.
- Implementing a delayed VSync signal, used in interlaced modes the CRTC.

20111118:
- Implementation of the half-character scrolling CRTC R3 (used in Ghosts goblins, Edge Grinder ...).

20111115:
- Rewrite of the timing of the bus.
- Fixed problem of synchronization between the Z80 and CRTC (S & Koh, Madness, 5KB ...)."

Source

Micro64 v1.00.2011.11.21

"- Optimized and fixed some bugs in the non-single-pixel-clock-exact VIC emulation
- Added Alt+X hotkey for to toggle between non-single-pixel-clock-exact VIC emulation and single-pixel-clock-exact VIC emulation"

Source

QMC2 SVN r3220

"r3220
fix: use the full-syntax for specifying device-parts of software-lists"

Source


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