Happy Black Friday and hope you had a good weekend! Go get those sales!
OpenTTD v1.1.4 RC1
"- Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251)
- Fix: Ignore special characters, such as the train 'character', when determining a fallback font (r23237)
- Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231)
- Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211)
- Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
- Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202)
- Fix: Oil rigs that 'expired' did not get removed from the station list [FS#4822] (r23199)
- Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow [FS#4830] (r23190, r23187, r23186)
- Fix: Do not display railway fences between track and waypoints [FS#4627] (r23163)
- Fix: [NoAI] AIOrder did not handle implicit orders correctly in all cases [FS#4823] (r23135, r23133)
- Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132)
- Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131)
- Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117)
- Fix: Allow accessing the server's client info as well in the admin network [FS#4813] (r23115)
- Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it is running when NewGRFs are changed during a game (r23083)
- Fix: Account for snow line table when determining the snow line for building houses (r23082)
- Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 [FS#4794] (r23059)
- Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057)
- Fix: [NewGRF] When vehicles break down, update the image cache after changing the vehicle state (r23050)
- Fix: Use the same forest-check for the vegetation-map colour as for nearby station names [FS#4810] (r23049)
- Fix: Check that the selected font size is valid the font face in use and choose the nearest size to that selected if not. Font metrics should then just work (r23038)
- Fix: [NewGRF] Strip newlines from NewGRF strings that should not have newlines, e.g. the NewGRF's name [FS#4769] (r23036, r22970)
- Fix: The last custom playlist items went lost when the files in the .obm are not contiguous [FS#4776] (r23035, r23034, r23033)
- Fix: Palette conversion windows to DOS for light house / stadium animated colour was mixed up (r23032)
- Fix: For the admin 'bots' there was no distinction between bankruptcy and manual removal of companies even though the API suggested that [FS#4804] (r23031)
- Fix: Always show a chat message and send an admin packet when a new company is made [FS#4796] (r23030)
- Fix: Pass bottom of dropdown item rather than bottom of dropdown window, so the dropdown gets drawn better with different font sizes (r23018)
- Fix: AI backlog was to short to fully display the backtrace of some AI crashes [FS#4798] (r23012)
- Fix: When the last used server is deleted from the list also clear the last used server if it is the same [FS#4791] (r23011)
- Fix: [NewGRF] Make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks cannot change the result between the runs (r22996)
- Fix: [NewGRF] Tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run [FS#4775] (r22994)
- Fix: [NoAI] Do not return ERR_UNKNOWN when the vehicle would become too long (r22988)
- Fix: Draw buoy sprite without outline on the map, fix minor issues with original graphics (r22974, r22973, r22971, r22962)
- Fix: The savegame description and loading of savegames would crash with savegames from a patched stable (which did not bump the savegame version) [FS#4778] (r22958, r22957)
- Fix: Guard from reading outside the silly name list (r22955)
- Fix: [NewGRF] Properly limit the length of strings in a choice list (r22952)
- Fix: [NewGRF] Do not call CB 32 for disaster, effect vehicles or aircraft shadows/rotors (r22947)
- Fix: [NewGRF] Crash when accessing vehicle var 44 for a non-front aircraft [FS#4781] (r22946)
- Fix: Calculate the size of the start/stop vehicle button correctly (r22941)
- Fix: [OSX] Various MacOSX 10.7 issues causing OpenTTD to not work [FS#4751] (r22921, r22895, r22893, r22889)
- Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified (r22918)
- Fix: Old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames [FS#4716] (r22914)
- Fix: The icon would (almost) never be shown for SDL builds [FS#4617] (r22910)
- Fix: The name of the heightmap glitches in the 'play heightmap' window (r22902)
- Fix: Locks would be incorrectly assembled (r22108)"
Source
Bsnes-Bsx v003
"- Signal Type Filter support (Registers $2188-$2189)
- BSX files have different filenames."
Source
MESS SVN r13366
"r13360
fixed two small mistakes in my previous commit. no whatsnew.
r13361
neogeo.xml: I missed this second malformed string. d'oh! no whatsnew
c64_flop: fixed duplicate part name (thx qmc2 for spotting it). no whatsnew
+ a couple of minor fixes
r13362
Added new clone : Olivetti M15 [F.J. Kraan]
r13363
Fixing bug in frameskip screen updates
r13364
Find and replace; changed many ram_get_ptr()/ram_get_size() to use C++ device
r13365
Fixed image loading for apple2 in cases with tolerated extra bytes [Chad]
r13366
Converted more ram_get_[ptr|size]() calls"
Source
PCSX Reloaded SVN r72612
"r72612
More changes to the Memory Card manager for Mac OS X."
Source
QMC2 SVN r3245
"r3243
imp: ROM status exporter: additional output-format choice ('all
formats') to export the ROM states to all three formats at once
imp: when a software-list can't be found (though it's expected to
exist), leave the software-list widget disabled and don't try to parse
the invalid XML (a warning will still be logged)
wip: adding a CSV and ASCII export tool for software-lists
r3244
imp: updated SVN exclude list
r3245
wip: missing argument fixed"
Source
Micro64 v1.00.2011.11.25
"- Updated floppy sounds
- Updated 1541 sound engine
- Added faster second 1541 true drive emulation without mechanics emulation (motor spin up/down time, head seeking time, and so on) as optional option for slower computers
- micro64ide has his own config file now"
Source
GameEx v12.30
"This release has significant user interface and display enchantments as shown in the video below. These are implemented as new "views" and are accessed by selecting "Change View" on the menu.
Video/Movie/Karaoke playing has been enhanced and the player now runs under the GameEx display engine giving a much better user experience.
Video previews now show for Karaoke.
GameEx can now show the full MAMEinfo.dat and History.dat text.
Folder listings for Pictures and Videos is now a little more inteligent."
Source
Stella SVN r2282
"r2282
The default snapshot dir is much saner, defaulting to the users'
desktop on OSX and Windows, and the home directory in Linux.
The associated commandline has been changed to 'snapdir'.
Added 'GL VBO' toggle button to the Video Settings UI, and in
general cleaned up its interface."
Source
SDLMAME v0.144 for Mac OSX
"0.144
-----
MAMETesters Bugs Fixed
----------------------
- 04526: [Documentation] m4bigapl and clones: The correct description
is "The Big Apple (Mdm)".
- 04525: [Documentation] ep_smoke: The correct description is "Holy
Smoke! (Impulse) (EPOCH)".
- 04527: [Documentation] m4uuaw: The correct description is "Up Up and
Away (Barcrest) (MPU4)".
- 04522: [Documentation] m5bwaves: The correct description is "Brain
Waves (Barcrest) (MPU5)".
- 04523: [Documentation] m4click: The correct description is "Clickity
Click (Barcrest) (MPU4)".
- 04524: [Documentation] j6rh6: The correct year is 2002.
- 04520: [Documentation] j2supsft: The correct description is
"Supashifta (Jpm) (MPS)".
- 04519: [Documentation] nudgeit: The correct description is "Nudge-
It".
- 04521: [Documentation] j6cas5: The correct description is "Casino
5ive Liner (Jpm) (IMPACT)".
- 04500: [Documentation] ep_simbg: The correct description is
"SIMPSONS - Duff Beer Guide"
- 04517: [Documentation] j2cshfil: The correct description is "Cash-
Filla (Pcp (MPS)".
- 04516: [Documentation] j5suphi: The correct description is "Super
Hi-Lo (Jpm) (SYSTEM5)."
- 04515: [Documentation] megaaton: The correct name is "Meg Aaton".
- 04514: [Documentation] mousn_l1, mousn_l4, mousn_lu, mousn_lx: The
correct description is "Mousin' Around!".
- 00504: [Graphics] hharryu, dkgensan: They have some background
misplacement. (Roberto Zandonà )
Source Changes
--------------
Fixed up the flicky and clones (system1.c) Dip Switches after a fair
amount of playtesting. Also, added some specific set notes related to
oddness/differences observed. [Tafoid]
Start of input ports cleanup in the Toaplan drivers:
[Alex Jackson, kanikani]
* Removed some unused macros from toaplipt.h
* Fixed polarity of DIPLOCATIONs in toaplan2.c
* Added some missing inputs
Fixed tms99xx STCR command [Michael Zapf]
xmultipl: fixed tilemaps offsets [Roberto Zandona']
SDL: Add TAP/TUN networking capability and shell script for
configuration [Carl]
Added some common country and language names to the default strings,
and removed some unused and/or redundant strings [Alex Jackson]
Various improvement to Amiga FDC system [O. Galibert]
ipf: Describe the remaining fields [O. Galibert, SPS]
Rewrote NCR539x SCSI emulation from scratch [R. Belmont]
More Toaplan input fixes: [Alex Jackson, kanikani]
* Added DIPLOCATIONs and missing inputs to twincobr.c, wardner.c,
toaplan2.c
* Added information about ingame test/debug features to comments in
toaplan2.c
* Unified toaplan2.c inputs with the other Toaplan drivers
Converted neogeo MVS driver to use software lists in preparation for
multislot support [David Haywood]
neogeo.c: fixed kof98 on non-Windows builds [Alex Jackson]
Added per-channel volume control to ES5505/ES5506 sound chip, and
hooked it up to the Taito F3 driver [Angelo Salese]
Added a preliminary ES5510 DSP DRAM input/output latches support in
Taito F3 driver, fixes sound in Ring Rage and Riding Fight
[Angelo Salese]
Implemented FRC hook-up to Sega System 24 HW, fixes missing SFXs to
Bonanza Bros. [Angelo Salese, Phil Bennett, Charles MacDonald]
6522VIA: Implemented CA2 pulse output mode, and output interrupt state
only when it changes. [Curt Coder]
6532RIOT: Output interrupt state only when it changes. [Curt Coder]
hikaru: added 0.84 BIOS [Arzeno Fabrice]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Dirt Dash [Phil Bennett, hap]
Galaxy Game [Mariusz Wojcieszek, hap, Quantum Leaper]
New clones added
----------------
King of the Monsters 2 - The Next Thing (prototype)
[Tormod, Kevin Eshbach, f205v, Smitdogg, The Dumping Union]
Alien Front (Rev T) [Arzeno Fabrice]
House of the Dead 2 (prototype) [Arzeno Fabrice]
18 Wheeler (Rev. A) [Arzeno Fabrice]
Zero Team (set 5, Korea, Dream Soft license) [Guru, gp-lee]
New games marked as GAME_NOT_WORKING
------------------------------------
Gunbalina (GNN1 Ver.A)
[Yohji, hap, Krusty, B. Munger, Brian Troha, D. Edwardson, Kevin
Eshbach, R. Weidinger, J. Kretschmer, Smitdogg, The Dumping Union]
Arcana Heart Full [Tormod, Smitdogg, The Dumping Union]
Melty Blood Actress Again [The Dumping"
Source
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