A little late today with updates but they are here nonetheless!
PSPident v0.74
PSPident v0.74
"The scener Yoti has released a new version of the homebrew PSPident , a homebrew capable of detecting the model of motherboard you PSP , and in this new version is able to detect the G-eneretion , ie, capable to tell us if our PSP is 2g , 3g , 4g etc.
This homebrew is very important to decide now to install a CFW / LCFW or make a Hellcat to our PSP, because if they are above TA88v2 , wee can only run HENS / LCFW s make certain downgrade's.
Description:
Identify your PSP's hardware with jas0n juk & Yoti's PSPident. Use this reference guide to figure out what's what."
Source
MESS SVN r11399
"r11399
astring: don't copy a string onto itself, that's dumb (but the image device handling does it a lot) (no whatsnew)"
Source
Jpcsp SVN r2103
"r2101
Test application for infrastructure networking (sceNetInet/sceNetApctl)
r2102
Avoid critical error introduced by r2100.
r2103
Implemented most of the function in sceNetInet, sceNetApctl and sceNetResolver. Now, a basic test application is able to connect to the internet (see demos/net.pbp). Only Infrastructure mode is implemented, not AdHoc.
Improved callback execution to not overwrite $v0 and $v1 (was required by the sceNetApctl handlers)."
Source
ykhwong's DOSBox 0.74 SVN Build 01.05.2011
"This build is an enhanced SVN build which incorporates unofficial features and fixes that are not officially part of DOSBox. The best Dosbox version IMHO.
Included Patches:
Direct3D with pixelshaders, OpenglHQ, Innovation, Glide, zip/7z mount, Beep, NE2000 Ethernet, Graphis user interface (menu), Save/Load states, Vertical sync, CPU flags optimization, Various DOS commands (PROMP,T VOL, LABEL, MOUSE, etc) and CONFIG.SYS commands (DEVICE, BUFFERS, FILES, etc), Continuous turbo key, Core-switch key, Show details (from menu bar), Nice DOSBox icon, Font patch (cp437), COPY CON feature, MAKEIMG command, INTRO, Ctrl-break patch, DBCS support patch, Automatic mount, Printer output, MT-32, MP3CUE, Overscan, etc.
Build environment:
Based on MinGW/MSYS under Windows 7 x64
Flags: -s -O2 -pipe -fprofile-use -fomit-frame-pointer -mtune=i686 -march=i586 -mno-push-args -ffast-math -funroll-loops --param max-unrolled-insns=60
Libaries: SDL, SDL_sound, libpng, libphysfs, DirectX SDK library, Freetype, etc.
For advanced users who want to debug or compile, debugger-enabled build and source are available.
WHAT'S NEW
------------------
1. Based on SVN 3704
2. Updated MUNT (MT-32 emulation, commit 1e61e5006aba57c085a4)
* Speed improvement up to about 40%
* Improved reverb
* Fixed a crackle in some games like Prince of Persia II
* Removed MT-32 rate variable
* Added mt32reverb.mode, mt32reverb.time, mt32.reverblevel (sergm)
3. Fixed some file missing issues: LBA2 and Megatron (ripsaw8080)
4. Fixed Eclipse, one of Korean games (ripsaw8080)
5. Improved COPY command
6. Updated 3dfx voodoo emulation update (kekko)
7. Set WINDIB driver as default (Automatically changing to DirectX driver when using DirectDraw)
* Improved switching from/to window/fullscreen in every output except ddraw
* Fixed an issue switching between OpenGL and DirectDraw
* Imprved compatibility with some other wrappers like nGlide (Tested under Win7)
8. Fixed a bug that DOSBox exits at startup when using WINDIB driver + OpenGL
9. Changed "toggle menu" hot key to Ctrl-Alt-Enter
10. Fixed an issue running REVE demo (unofficial change)
11. Continuous turbo mode was integrated into the existing turbo mode (Alt-F12), Removed Ctrl-Alt-F12.
12. Added CWSDPMI.EXE to drive Z
13. Fixed some minor bugs"
Source
DsSmuME SVN r4000
"r3999
Update Changelog
r4000
win32: allow stdio redirect in some cases where it was broken before"
Source
DaedalusX64 SVN r687
"r678
[=>]Merged from Dev branch
Corn - 160
[!] removed some blender text spam in DAEDALUS_PUBLIC_RELEASE mode
Bdacanay - 161
[+] Added a single blend for Mega Man 64 that fixes multiple incorrect blends
Corn - 162
[+] Only reaload Project matrix to sceGU if its updated
[!] fix/speed up bzero patch
Note: This build happens to be very fast
Salvy - 163
[!] Simplified Sprite2D
Corn - 164
[!] Optimized Proj matrix sceGU load a bit more
[+] Optimized Bcopy() and MEMCPY_TEST() OSHLE patches
[!] Reverted check that made OOT bug (thnx salvy)
r679
[=>] Merged from Dev branch:
Rev 165 - Corn
[!] Optimized loading vector planes for clipping
Rev 166 - Salvy
[!] Ignore IMEM transfers for speed (we don't use low-level RSP on the PSP anyways)
[!] Clear/Set a couple of registers I removed by mistake
Rev 167 - Salvy
[!] Commented out a couple of dead variables in DMA.cpp
[!] Added a blender for Conker's experiment
[+] Added experimental check odd len sp (debug only atm)
Rev 168 - Salvy
[!] Only try to detect ABI once (WIP)
Rev 169 - Salvy
[!] Leveraged comparing ints with floats in DLParser_GBI1_Sprite2DDraw (chops down 38 ops) (needs more work)
[~] Inlined Audio_Ucode_Detect (I reverted it by error)
[!] Add SVN # to about menu (we'll change it back once we get close to release)
Rev 170 - Corn
[+] Fix for home button issues
Rev 171 - Corn
[!] This should fix the cut off graphics(bug) in the ROM selector menu
r680
[=>] Merged from Dev branch:
Rev 172 - Salvy
[!] Removed Conker shadow hack (no longer needed, generic blendmode takes care of the shadow)
[~] Commented it out ZScreen (doesn't do anything anyways)
Rev 173 - Salvy
[!] Disabled osSendMesg for Clay Fighter 63 1-3 (It works with oshle now)
[!] Revert recent change that added memcpy in bcopy (breaks Clay Fighter 63 1-3)
[~] Made osAiSetNextBuffer thread safe, also added several asserts to make sure we handle everything.
Rev 174 - Bdacanay
[+] Added some comments about conflicting blends
[+] Added a THPS blend for the text
[~] Fixed the Espona horse dust blend by adding it from the old blend file (corn)
Rev 175 - Corn
[!] Fix for 16bit mode on TV, should look better now.
[!] Using CPU instead of VFPU in memcpy_patch() since VFPU breaks clay fighter 63 1/3
[!] Optimized the little endian memcpy()
Rev 176 - Corn
[!] Force Zbuffer hack for Fzero X, Ridge racer 64 and Wipe out 64 no longer needed
r681
[=>] Merged from Dev branch:
Rev 177 - Salvy
[!] Fixed nasty texture to work along blendmode maker in Combiner Explorer (just press triangle to use it)
[~] Do not force magenta as default for blender explorer (just use nasty texture now)
[~] Removed Rice's Alpha test checks (wasn't used anyways)
[~] Moved code used for nasty texture and blend explorer out of RenderUsingCurrentBlendMode (to maintain code clean)
Rev 178 - Salvy
[!] Fixed trees in Dream Land (SSB) (no need to add fraction in integer part)
[!] Added blendmodes for Command & Conquer
[~] Moved more debug code out of RenderUsingCurrentBlendMode
Rev 179 - Corn
[!] Improved hack for Wonder project J2 with a speed up (require setting texture check to 4 or so)
[!] Moved clean scene to BeginFrame()
[-] Removed residual fraction calculation in Insert matrix
[!] Corrected a few warnings
Rev 180 - Salvy
[+] Experimental new SI/PI/SP interrupts (based from 1964, nightmare creatures, body harvest work now)
r682
[=>] Merged from Dev branch:
Rev 181 - Salvy
[!] Fixed stupid error I did in Patch_Hacks (was causing to stop the oshle scanning when Patch_Hacks returned true!)
[~] Disable __osDispatchThread and __osEnqueueAndYield for Body Harvest (it boots now with oshle)
Rev 182 - Salvy
[!] Make sure we set MI_MODE_REG and MI_INTR_MASK_REG registers every time.
[+] Added hack for Aidyn's sky (dunno what up here..breaks completely our logic with alpha threshold..)
Rev 183 - Corn
[!] Some clean up in graphics and audio
Rev 184 - Salvy
[!] Replaced swizzle_fast with Raphael's version (Corn)
[~] Code clean ups
[~} Removed usage of pspFpuMin/pspFpuMax
[!] Proper fix for width issues in Lode Runner (removed hack I had for it too)
r683
[=>] Merged from Dev branch:
Rev 185 - Salvy
[!] Added a hack to fix the sun in Zelda (still needs abit of work though with the height)
[~] Temporally disabled check to wrap certain textures (was breaking the sun and other textures in Zelda, and Mario's hat in SSB) (Note: We need to make that check more robust if disabled the castle in Link's stage in SSB is broken..)
Rev 186 - Corn
[~] Some cleaning and commenting
Rev 187 - Salvy
[!] Force struct alignment for our ucodedefs (Gives better code)
[!] Added ucodedef for SetPrimDepth (thx corn for pointing out we need low 15bits for it)
[!] Simplified SetColor struct
Rev 188 - Salvy
[!] Simplified CRC hash
[!] Zelda sun hack works for OOT as well
r684
[=>] Merged from Dev branch:
Rev 189 - Corn
[!] Some optimizations on Fast memcpy and CRC
Rev 190 - Corn
[-] Removed SM64 star hack (no longer needed)
[+] Made it easy to switch between CPU&FPU vs VFPU vertice transformation
[+] Added correct env mapping for textures to VFPU and CPU/FPU (needs more work to fully integrate) (tnx Salvy for spotting the issue)
Rev 191 - Salvy
[!] Removed old ucode cache (no longer used anyways)
[!] Simplified both ucode detector and cache
[!] Simplified ModifyVtx
Rev 192 - Salvy
[+] Add back disable simulate doubles entry in roms.ini for Mario Party (not sure who removed it)
[~} Small typo from last commit
Rev 193 - Corn
[-] Reverted modifyVTX change (always better to bail as soon as possible)
[+] Optimized ENV mapping (uses VFPU for the normals and CPU for Acos())
[+] some commenting and reordering
r685
[=>] Merged from Dev branch:
Rev 194 - Corn
[!] Corrected a lightning bug (I introduced earlier)
[!] Env mapping is now done (very fast) in the VFPU
[~] Move some defines
Rev 195 - Salvy
[!] undef EXPERIMENTAL_INTERRUPTS
[+] Check viewport etc only when is changed (ex: user changed it in menu)
Rev 196 - Salvy
[!] Fixed blocks in New Tetris lining up backwards (Corn)
r686
[=>] Merged from Dev branch:
Rev 197 - Salvy
[+] Rewrote display list PC stack (this heavily based from Rice plugin) (Note: This a large commit)
r687
[=>] Merged from Dev branch:
Rev 198 - Corn
[!] Env mapping trimming
Rev 199 - Salvy
[!] Some housecleaning around
[+] Added correct blendmode for OOT Lens of Truth
[+] Blendmode for bubbles in Quest 64 (bdacanay)
Rev 200 - Corn
[-] Revert env map changes from last commit
Rev 201 - Corn
[!] Re-adjusted envmap so OOT stones looks nice"
Source
Dolphin SVN r7498
"r7496
Fix EFB format change emulation in D3D11 if MSAA is enabled.
Fixes issue 4346.
r7497
Use the recommended video settings as the default configuration:
- Fast Mipmaps enabled
- Safe Texture Cache enabled at "fast"
- showing shader errors by default
- using Native as internal resolution
- using EFB to Texture by default
- ignoring EFB format changes by default (turns out r7436 made this in Super Mario Sunshine unnecessary anyway :P)
Any game which depends on other settings has that specified in the game ini, so I think this should be fine.
r7498
Fix "Disable Lighting" in D3D9 and D3D11.
Fixes issue 3185."
Source
Dolphin texcache-rewrite SVN r7500
"r7499
texcache-rewrite: Simplify PSTextureEncoder. I would do this on trunk, but there's a conflict I wasn't expecting.
r7500
texcache-rewrite: Merge latest from trunk"
Source
PCSX2 v0.9.8 (r4611)
"r4610
0.9.8:i18n:
* new language japanese & italian
* review of chinese
r4611
0.9.8:i18n add missing copyright information on some translation files"
Source
ISO Tool v1.975
"[BUG] (fake_np conversion) of the original ISO file Fixed: Failed to get to the size
[BUG] (fake_np conversion) of the source file and target file Fixed ISO to freeze the size difference and are too
[NEW] (fake_np transformation) since it appears that the dummy block is one problem, several modified to make
[NEW] (fake_np conversion) fake_np re-added to the menu for the data conversion
. / Data / fake_np / folder will be created below UMD titles
[NEW] (fake_np conversion) fake_np Deha Ku NP.PBP conversion, modified to use data created in the menu above.
Changed as the original data folder you specify during conversion"
Source
Jpcsp SVN r2105
"r2104
Added test for non-blocking streams to the network test application (net.pbp).
r2105
Improvements to the network support based on test of CTORRENTPSP homebrew. It is now fully functional and run several times faster than on the PSP.
Implemented sceNetInetSelect, sceUtilityGetNetParam."
Source
Emu Loader v6.1.6
"Fixed
- Atomiswave games not loading with Demul emulator
- Waste of RAM when switching view modes in "MAMu_ Icons Manager" screen (missing icons list)
- Columns sorting was not working when columns positions changed
Changed
- Removed multiple folders support for MAMu_ Icons feature. If you were using multiple folders, please select a folder for each system again. Relative path support is also removed
Improved
- Feature "MAMu_ Icons Manager" improved. More "Not Working" icons features
Removed
none
Added
none"
Source
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