May 04, 2011

Emulation News 041: Updates for 5-4-11


Be sure to check out today's updates! As usual everything related to emulation is here so check it out!


MESS SVN r11417

"r11417
More notes for NeXT, nw"

Source

WinVZ300 (2011/05/03)

A new version is out. Update of 5-4-11

Source


XM7 v1.1L30a

"- Kanji ROM subsystems not fix the problem properly access"

Source


DaedalusX64 SVN r694

"r691
[=>] Merged from Dev branch:

Rev 217 - Salvy
[-] Small typo from last commit
[!] Simplified DaedalusFWCheck
[!] Removed alot of flags in RenderUsingCurrentBlendMode (they cause more overhead than good)
[!] Only apply zfighting fix when zbufer is enabled
Rev 218 - Corn
[!] Reverted microcode changes to cure compile error with Debug Dlist
[!] Reverted Fzero ship blend to shiny look
[!] Fixed proper and independent Zfight/Zbuffer checks
Rev 219 - Salvy
[!] Read command in one go, copy done in 64bit (saves 6 ops)
[!] Disabled Epak for StarWars Racer (fixes scaling issues, in game still dodgy though)
[!] Do not force clean scene for StarWars Racer (no longer needed)
Rev 220 - Salvy
[!] Corrected typo that caused tv out not to work anymore
[~] Fixed bug that caused PSP screen to stretch when tv out cables were connected
[!] Removed software clipping option (Been optimized over time, there's no benefit to disable it anymore)
[+] Added PSP info and other stats in BSOD
[+] Cull texrects and fillrects
[~] Removed microcode debug code which is now useless
r692
[=>] Merged from Dev branch:

Rev 221 - Corn
[+] Speed up using early FRONT/BACK tris culling in software.
[!] Some minor optimizations in VFPU rendering
Rev 222 - Corn
[+] Added display render stats on screen as an option (only available in Display list debug mode)
Rev 223 - Salvy
[!] Corrected (huge)mistake from 597 that caused slim cache to be ignored (small speed up in slim and newer models)
[+] Added PSP model in about screen
[!] Removed old blender and made debug text for blender not to spam.
[+] Added blendmode for fences in SSV
[~} Minor clean up here and there.
Rev 224 - Salvy
[!] Use 32bit screenmode for tv out
[~] Moved PSP model info besides date
r693
[=>] Merged from Dev branch:

Rev 225 - Corn
[!] Back/Front face culling now handle tris protruding near plane and culls zero area tris if in back face mode
Rev 226 - Salvy
[!] MemoryUpdateMI only write back when there's an interrupt (faster but risky)
[!] Fixed Conker's eyes
[!] Fixed Bad ucode detection in DrMario
[+] Added counter for rects clipped
Rev 227 - Corn
[!] fix compile error from prev rev
Rev 228 - Corn
[!] Fixed graphics bug (and Dlist counter bug) in Conker
r694
[=>] Merged from Dev branch:

Rev 229 - Salvy
[-] Reverted changes from 64 -> 32bit in interrupts (slightly slower but safer)
[-} Reverted change in GenerateCFC1 (it caused issues in the interpreter, it can be risky for the dynarec as well)
Rev 230 - Corn
[!] Alpha channel gets passed along even when doing lighting on a tris
[+] Added rendered Rects as screen debug info
Rev 231 - Corn
[!] reverted IRQ optimization that made Animal crossing fail(salvy)
[+] Some minor optimizations to the VFPU TnL
[+] Ucode names for Conker BFD to debug Dlist
Rev 232 - Salvy
[+] Implemented cheat support (this mostly based from 1964 and PJ64) [WIP]"

Source


Dolphin SVN r7506

"r7506
Fix bug with Dolphin crash on stop when recording."

Source

Dolphin texcache-rewrite SVN r7508

"r7507
texcache-rewrite: Clean up texture encoders, start gathering bits of the texcache that should be common to all backends
r7508
texcache-rewrite: Merge latest from trunk"

Source


Project64K7E (2nd Update -April 2011)

"- Support for Windows 2000, XP, Vista, 7 (32/64 Bit)
- Compatible with PJ64K and PJ64KVE
- Ability to select any graphic plugin
- Ability to load textures both as JaboD3D8 Glide64 1.7
- Fixed "Please choose Another GFX" error
- Fixed "RAWDATA Bug
- Fixed "Mark All" and "Unmark All" Buttons in cheat window
- Fixed 5 ID Roms names on RDB
- Added KialleraClient v0.6 r17 n02
- Increased cheats of 5 thousand to 30 thousand lines code GSC by Gaudy
- Config folder to keep files organized, RDB, RDX, CHT, LNG, CAHCHE
- Support 300 cheats by Game
- Rebuilt CHT File for Kaillera version
- Cheats load time was reduced to a minimum.
- Implemented Manifest Interface
- Updated LNG File
- Added RDB 4.20 by Nekokabu & MASA
- RDB preconfigured to Kaillera.
- No problems [!] Dump Symbol.
- Disable "Show CPU usage%, " not to render chat
- Shows all the people who worked on the emulator, on implementation of Kaillera and who updated the PJ64K

- New keyboard shortcuts to be similar to 1.6 and 1.7
F11 = Start Emulation
F12 = Close game
Ctrl + C = To load your cheats
Ctrl + T = To access the configuration
Ctrl + S = Save the game"

Source


PC6001VW v3.07a

"- Operating PC66 VOICE-ROM bank switching bug."

Source

Mini vMac v3.2.2 Alpha

"Today's Mini vMac 3.2.2 alpha is made from the last source snapshot. (Variations to follow.)

I think I'll phase out the OS X universal version. Five years after the transition, there isn't much demand for it. I'll still keep the PowerPC only version, along with versions for OS 9 and earlier."

Source

PCSX2 SVN r4620

"r4619
SPU2-X:
Configurable output volume, ini only for now.
Can be set with "FinalVolume", from 0 to 100.
r4620
Disabling some console spam (actually just changing it to a dev logging spam :p) that was causing a huge slowdown in Star Trek Voyager - Elite Force.
GameDB: Few updates..."

Source



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