Here are today's updates. The usual emulators get their daily updates but some new ones have come into the news headlines ^_^
MESS SVN r11414
Source
MESS SVN r11414
"r11414
[NeXT] Fixed MCCS1850 read/write, but RTC test still fails. (nw)"
Source
SDLMAME v0.142u2 for Ubuntu
"Monday, 2nd May 2011
Ready for download, including the first package for Natty. Enjoy!"
Source
Jpcsp SVN r2108
"r2107
Further improvements and fixes for Infrastructure network support.
r2108
Partially implemented modules sceHttp, sceHttps and sceSsl."
Source
DOSBox SVN r3706
"r3705
fix unintended fall-through for mscdex load medium command (ripsaw)
r3706
mscdex device status returns audio-is-playing flag as well (ripsaw; fixes Blood CDDA track looping)"
Source
Dolphin SVN r7505
"r7504
fixes AFC type 5 decoding
(At least for Super Mario Sunshine, from whose ucode it was derived - hopefully this won't break other games.)
Fixes Issue 4437.
r7505
Rewrite to parts of the DTM code to remove the need for temporary files. Should fix files occasionally getting corrupted. DTM export dialog now asks before overwriting a file.
Saving a state that is not recording over one that was will now delete the old recording. Fixes trying to record with the wrong savestate.
Fixed some compiler warnings."
Source
PCSX Reloaded SVN r66465
"r66465
Patch 9232 (MaddTheSane)."
Source
PCSX2 SVN r4618
"r4616
pcsx2 0.9.9 a new journey begin ;)
r4617
pcsx2 & spu2x: allow to compile[0] with lto on linux. It removes an useless wx feature on linux.
[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.
r4618
Patch to GSdx capture that offers RGB mode. By patrickdinh.
Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)"
Source
DaedalusX64 SVN r690
"r688
[=>] Merged from Dev branch:
Rev 202 - Salvy
[!] Reworked Viewport codebase (WIP)
Rev 203 - Salvy
[!} Workaround for MM crashing with Memory Access opt
[!] More work for viewport codebase (less hacky than my previous attempt)
Rev 204 - Salvy
[-] Small error from last commit..
Rev 205 - Salvy
[+] Added hack to work around the wrapping issues we have in Zelda [can't think a proper way to handle this :(]
[+] Ucodedef for SetOthermode
Rev 206 - Salvy
[+] Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
[!] Silly mistake from last commit
[~] Move mem access opt to advance settings
[+] Added info for mem access in crash dump
Rev 207 - Salvy
[+] Rewrote how we generate cic codes (code is 90% smaller now)
[!] Frameskip HandleEndOfFrame
[~} Small change when set the flag to unlock the extra mem
[~] Some cleaning in frameskip options
r689
[=>] Merged from Dev branch:
Rev 208 - Corn
[!] Fix for Conker_Tri4
Rev 209 - Salvy
[!] Reverted changes from last commit (was causing Conker to keep reloading its ucode)
[~} Some clean ups to ROMImage.cpp
[~] Small optimization to DLParser_RDPHalf1_GoldenEye (saved around 12 ops)
[!] Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
[!] Fixed bug I introduced when viewport not being changed in some occasions
Rev 210 - Corn
[-] Removed sm64 unneeded blendmode
[-] Removed leftover printouts
[-] Reverted change that made compiling fail if only DEBUG_DLIST and CONSOLE are defined
[+] Added back struct for Conker_tri4 as option (with more optimizations)
Rev 211 - Corn
[!] Reverted change devs-revs 130 causing PHAT to run out of memory when pressing home button
r690
[=>] Merged from Dev branch:
Rev 212 - Salvy
[!] Speculative bug fix that caused to keep rehashing Conker's ucode
[!] Fixed bug that caused viewport to to be override if it didn't changed
[!] Made if viewport changed check less hacky and cheaper
Rev 213 - Salvy
[-] Forgot to delete some debug code..
Rev 214 - Salvy
[!] Fixed clean scene no longer working in Mario Party and other games
[!] Simplified texture filter
[!] Checked if viewport changed earlier
Rev 215 - Corn
[+] Made CPU rendering compatible with VFPU rendering (insert-matrix and ENV MAP)
[!] Rearranged Clip_tri_to_frustum and made CPU and VFPU versions accessible
Note: CPU->Clip_tri_to_frustum is broken and has been so for quite some time.
Rev 216 - Corn
[!] Removed "feature" that allowed to swap home with select button (no longer needed)
[+] added more comments and removed legacy debug code from ucode detector
[+] Spread randomly cache ucode entries if we hit max of entries allowed"
Source
GameEX v11.71
"- For emulated systems and plugins the rom name with extension is available in gamedata.description.
- Fixes some issues setting the current emulator when navigating lists and the game info page."
Source
NesDS v0.48b
"Mapper68 updated. e.g. After Burner(U)
Some bugs fixed.
nesDS.ini updated."
Source
Speak & Spell 1978 Simulator v3.22.051
"--Updated the HTML manual.(Ver.3.22 or later)
--Extended the limit day for use.(Ver.3.22.051)"
Source
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