May 07, 2011

Emulation News 044: Updates for 5-7-11


Can't start the weekend better with a dose of emulation news, enjoy!

Lambnes v0.0.2

"An open source NES emulator written in java mainly as an educational project.

version 0.0.2 has been released. This release has been tested for Balloon Fight and the game is playable.

features:

working ppu

visualizations of palettes and pattern tables.

unimplemented:

apu

scroll

0x2005 register"

Source

Jpcsp SVN r2114

"r2111
Improved sceNetInetConnect and sceNetInetSocket based on tests with net.pbp (new test case).
r2112
Improved sceNetInetConnect and sceNetInetSocket based on tests with net.pbp (new test case).
r2113
Implemented sceWlanDevIsPowerOn
r2114
Improved sceNetApctlGetInfo to return a better value for the Primary DNS (some games seems to query it directly)"

Source

PCSX Reloaded SVN r66613

"r66465
Patch 9232 (MaddTheSane)."

Source

Fceux SVN r2191

"r2191"

Source

Dolphin SVN r7522

"r7518
small fix for 32bit dsp HW reads
r7519
DX9: Pay attention to the pitch of a locked surface.
r7521
Move the HLE hack of setting.txt file redirection to the BS2Emu
we already copy the file to memory here, now we also copy the file to
1/2/data/
This should really fix issue 4287.
Thanks to hosigumayuugi for finding the exact cause of the issue
r7522
typo/ put back a log that i removed"

Source

YARM v1.1.3

YARM is a rom manager that shouldn't be ignored. Be sure to check it out.
"WAV, CHD, ZIP, 7ZIP and RAR are recognized as source
Disk access is optimized to avoid read and write at the same time
Optimized for Multithreading and multi core CPU

A log file will be produced in the installation folder.

WARNING: this tool is in alpha stage"

Source

Stella SVN r2230

"r2228
Huge improvements to paddle and mouse handling:
- mouse can now emulate joystick, booster-grip and driving controllers
- digital and mouse sensitivity for paddles can now be tweaked
separately, and have a greater range
- the mouse now correctly honours its controller setting, and only
controls a device on one one port (not both at the same time)

Added support for 2600-daptor device. Credit for creator of device
is forthcoming. This device is basically an updated Stelladaptor,
with improved handling for paddle data.

Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.
r2229
It seems that the NIB format for the OSX project files has changed.
r2230
Added controller types 'Paddles_IAxis', 'Paddles_IDir' and 'Paddles_IAxDr',
which are specialized paddles classes that invert the axis, direction,
and axis+direction, respectively. Updated all applicable ROMs in the
properties database.

Cleaned up the menus in the OSX port; some of them weren't even tied
to anything. I'm seriously considering removing them all, except for
the Help and Quit items. "

Source

PCSX2 SVN r4630

"r4630
GSdx HW: CRC hackfix for "Black"
Minor updates to GameDB."

Source

M1 for Android

"Requires:
800Mhz
Froyo(2.2 or higher, I'm running gingerbread CM7)

This is not on the Market yet. I'll get around to it. I'm not selling it anyway, it would be just for the sake of convenience I'll also put the source out fairly soon. It's still kind of a mess.

This is, overall, very CPU heavy. Don't expect to multitask. I'm going to recommend a phone thats pushing at least 800Mhz. I've tested down to 600 and things get very bad very quickly at that point.

First release:
This expects things to be in specific places for now. Set your rom path in the ini file.
/sdcard/m1/m1.xml
/sdcard/m1/m1.ini
/sdcard/m1/lists

You can put the roms wherever you want as long as you change the path in the ini file. It does a simple check of sets during init so the game list should only show roms that you actually have.

This is the ini I am using:
; m1.ini: sample configuration for M1

;

;



; where to find roms

[ROMPATH]

/sdcard/m1/roms



; only 1 path valid/possible here

[WAVPATH]

waves



Known issues:
* Initializing at startup takes a little while, I dont think theres much I can do about it.

* 68000/SCSP games are very slow and may cause a force quit.

* There is no way to set sample rate yet, it is fixed at 44100

* It is set to skip songs at 5 minutes

* All songs will skip to next after 2 seconds of silence(except when they dont

* If you press Stop, you will have to reload the game if you want to continue listening to it. Use pause instead.

* Using Quit is not required but is recommended"

Source

NesDS v0.50a

"Nifi/Multi-players supported.
Cheat re-added.
About/Help tip added.
NTSC/PAL timing supported.
Roms menu cached, which will speed up the rom menu when start another game.
some bugs fixed."

Source

MAME Plus! v0.142u2 r4869

"r4869
*fixed crash x64 build"

Source

VisualBoyAdvance-M SVN r1016

"r1015
GTK: Update translations.
r1016
SDL: Enable OpenGL by default"

Source

DeSmuME v0.9.7 (r4001)

"r4001
RAM Search: Force updating Current Value when field size gets increased.
The same fix needs to be applied to Previous Value as well. That hasn't been done this time yet."

Source

Dolphin texcache-rewrite SVN r7524

"r7520
texcache-rewrite: Fix extra glitches introduced in r7515
r7523
texcache-rewrite: Unsuccessful attempt to fix DX9 EFB copies.

OGL works, even though it's using the same shaders.
r7524
texcache-rewrite: Merge latest from trunk"

Source


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