May 30, 2011

Emulation News 059: Updates for 5-29-11


A little late with the news but I had a very long weekend! Lets get started!


MESS SVN r11692

"r11692
stvcd: Improved a bunch of stuff so the Saturn CD player kinda works (no actual sound) (no whatsnew)"
Source

WinUAE v2.3.2 Beta 8

"- always disable FPU when using GUI to change CPU to 68000 or 68010
- slow ram max is now 1.5M (was 1.0M) when Gayle features are enabled
- stereo separation 0% equaled 100% if stereo delay was 0 or 1
- stereo delay 1 was same as 0
- brightness/contrast/gamma read-only numeric value box added
- AROS rom updated"

Source

DOSBox SVN r3714

"r3714
speed up fat drive access"

Source


PSP 3D Plugin v2.1

"This small updated gives you compatibility with the RemoteJoyLite 0.19 to enjoy the 3D effect for most games on your PC Monitor...."

Source


Stella v3.4

"* Many improvements to input handling, particularly with the mouse and paddles:
- The mouse can now be used to emulate a joystick, booster-grip or driving controller.
- The mouse now controls only one device at a time (1 of 4 paddles, 1 of 2 joysticks, etc), instead of devices from both virtual ports.
- The sensitivity for digital and mouse input (for paddles) can now be set separately with the 'dsense' and 'msense' commandline arguments, and from within the Input Settings UI.
* Added support for the 2600-daptor device (2600-daptor.com), which is similar to a Stelladaptor but improves handling of paddles. Thanks go to Tom Hafner for a complimentary test sample of this device.
* Added new controller types 'Paddles_IAxis', 'Paddles_IDir', and 'Paddles_IAxDr', which invert the paddle axis, direction, and axis+direction, respectively. These are used for certain ROMs that have the axis or direction inverted from normal (for example, using the paddles causes on onscreen object to move up and down vs. left and right). All applicable ROMs in the internal database have been updated.
* Added preliminary support for emulating ARM code to the DPC+ bankswitching scheme (thanks to Batari). Related to this, fatal errors in the DPC+ ARM code are now caught and shown in the debugger.
* Updated internal ROM properties database to ROM-Hunter version 6 (thanks go to RomHunter for his tireless research in this area).
* The ROM audit dialog now automatically selects the current directory in the ROM launcher, and reloads the directory after the audit is complete.
* Removed the 'grabmouse' functionality; the mouse is now always grabbed while playing a game, and released otherwise.
* Updated built-in version of the PNG library to the latest version."

Source

Dolphin SVN r7567


"r7567
Since LLE can now output at 48kHz, adjust the audio dumper so that it will respect the set sample rate for LLE as well as HLE. This fixes audio dumping for LLE at 48kHz."

Source


SPU2-X SVN r4690

"r4682
SPU2-X: Stop the ear-killing overflows by actually shifting the output as it was supposed to be shifted.
r4683
SPU2-X: Better reverb params logging.
r4684
SPU2-X Reverb: Echo/Delay effects don't work without this.
r4687
SPU2-X Reverb: make the filter actually look the way a FIR filter is supposed to look.
r4688
SPU2-X Reverb: Apparently some reverb presets use offsets outside of the ps2 memory ...
Rama asked me to note that it still doesn't sound right yet. I will try to figure out the reason later.

r4690
SPU2-X Reverb: I put the mask in the wrong place."

Source

EmuCenter2 v1.6.4.3 Beta

"- Fixed some bug"

Source

Ootake v2.56

"- The speed and timing were brought close to the movement of a real machine.
In the visual scene of "Tenshi no Uta 2", the problem that the screen
stops (with some PC environments) was solved.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake256-for98.zip
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n"

Source

SSF v0.12 Beta R1

"Fixed CD block processing.
LFO of SCSP processing was corrected.
SH2 process was implemented on slot illegal instruction.
Fixed-line color processing in the plane of rotation.
Fixed rendering.

The state saving data changed version.

Always Running VDP1 Fixed a bug in the thread options.
Options established a process to set priorities.
When FDD Bakkuappuraiburarifukku enable / disable option established a."

Source

Altirra 2.0 Test 5

"Fixes in the options "spped options"."

Source

NeoGamma R9 Beta 49 Fixed

"R9 beta 48 - > R9 beta 49
- Return to channel feature should actually work now for channels
- Changed DVD error messages
- Added cIOS identification with info added into the cIOS by the installer/ModMii(only new cIOS)
- Improved usb HDD detection, expecting at least 100 sectors and fixed mem2 memory allocation(fixes usb detection with cIOS with base IOS58)
- Gamecube loading(ALL modes): Setting the audio streaming while still in Wii mode. Gets most retail GC games to work without cMIOS(doesn't work on all cIOS)
- Fixed possible bugs related to IOS Reload blocking, when it might be enabled, while it's not wanted to be enabled(like at startup...)
- Gamecube loading(internal GC mode): Only resetting the drive a 2nd time when required(retail audio streaming game + audio streaming couldn't be set in wii mode)
- Gamecube loading(internal GC mode): Displaying some settings from GC-SRAM now, language, video mode, progressive video mode and PAL60 setting
- Commented out code that related to old cIOS, no more warnings for cIOS rev8, no more 001 main.dol patches for cIOS rev8-13b, usb loading always expected to be there, IOS Reload block always selectable etc."

Source

Jpcsp SVN r2157

"r2157
Fixed graphics problem introduced by r2132 (graphics distortion due to incorrect resizing)."

Source

Dolphin SVN r7568


"r7568
Always write connected wiimotes to sysconf. Ensures that they are in the slot (1-4) that they are expected to be.
Next time someone remind me to look at libogc before figuring it out myself :p
(http://devkitpro.svn.sourceforge.net/viewvc/devkitpro?view=revision&revision=3013)
Fixes issue 4368."

Source

DSx86 v0.33 Beta

"This version has the following fixes and improvements:
- Fixed a serious hanging issue introduced in version 0.24, caused by an
incompatibility between my ARM7 code and libNDS version 1.5.0.
- Improved the speed and quality of EGA Smooth screen scaling code.
- DSi mode only: Implemented Smooth scaling for VGA 640x480 mode.
- Added a new configuration option "EMSSize" for choosing EMS/XMS RAM allocation."

Source

AntSNESQt v0.7.1

"- Works now on Samsung I8910 and SE Satio/Vivaz
- Fixed manual frameskip ( you’ll still get crashes if you change it away from AUTO with Audio ON, so using that option is not recommended)
- Fixed a crash: “if no ROM was selected and you pressed a continue the emu crashed.”"

Installation
"1. Qt 4.7.3 is required.

Nokia Users: The easiest way to get the Qt to Nokia Phones is to installed is to install Flowd from ovistore: http://store.ovi.com/content/118220
Samsung & Sony-Ericsson Users: faenil has made a package for you guys. You can download it at: http://www.olcso-tarhely.com/faenil/Qt_4.7.3_libs.zip (QtMobility is not required for AntSnes)
2. Download the AntSnesQt.sis
3. AntSnesQt requires the SWEvent capability. The SwEvent is required for key mapping: Now you can map call/end call etc. buttons for the AntSnes usage. Therefore a new step is required to install the SW.

Go to SymbianSigned and sign the AntSnesQt sis for your own phone IMEI
using free Open Signed Online option https://www.symbiansigned.com/app/page/public/openSignedOnline.do this operation should be free of any charge.
Read carefully the instructions on the SymbianSigned site.
You must give them

Your Phone IMEI (you can obtain it digiting *#06# on your phone)
Your EMAIL Address
AntSnesQt SIS Package
And then the symbiansigned should email you the signed AntSnesQt for your phone. This package will be installable ONLY on your phone. This procedure works for all Symbian S60V5 Phones.

The alternative method is to hack your phone! You can find pretty good instructions from MameXM download site. (scroll to the bottom of page: Signing & Installing).

4. You might get warning like “not compatible with phone” just keep on going, it might still work ;-)"

Source

AntSnes v0.8.5

"- You can now adjust the alpha channel for keys
alpha channel for keys is now configured at video section (not in controls panel)
- Multiple blit options (fullscreen & keep aspect ratio) (see video settings)
- You can map multiple snes-keys into one button
- The emulation is now stopped when the app goes into background, so it won’t drain your battery even if you forget it on.
- Fine tuned the onscreen buttons a bit. I think that they work a bit better now…
standalone package removed"

Source


MAME Plus! v0.142u4 r4874

"r4872
[MAME] Updated to MAME 0.142u4
[MESS] Sync with MESS (rev 11661)

*TODO&FIXME
*-broken USE_CUSTOM_BUTTON
r4873
*fixed USE_CUSTOM_BUTTON
r4874
catlist v0.142u4 [s_bastian]
*fixed compile error"

Source

MAME Plus! Plus Kaillera v0.142u4 r67

"r66
0.142u4
r67
v0.142u4
sync to r4874"

Source


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