Here are the new updates for today. There will be lots of new updates today so be sure to check them out as we try to get back to date! Enjoy!
RomManager MAME Dats v0.142u3
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Dolphin texcache-rewrite SVN r7545Source
"r7545
texcache-rewrite: In DX11, use more efficient formats for virtual EFB copies. Reduce video memory usage."
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Wine v1.3.20
"- Option to clip the mouse inside fullscreen windows.
- Support for persistent HTTP connections.
- Initial implementation of the XML writer.
- Support for drawing rectangles in the DIB engine.
- Volume control in MMDevAPI.
- More MSVC runtime functions.
- Various bug fixes."
Source
multiMAN v2.00.01
"XMMB mode:
* Game poster/background loads/shows 2x faster now
* Game poster is crisp and unaltered
* All texts in XMMB are smooth and easy to read with bright backgrounds
* All texts got small shadow to improve visibility
* Favorites column shows game icons
* Fave star applied to game icons in Favorites column
* Clock and column title more visible and better looking
* Cover overlay image (GLC.PNG) applied to cover in XMMB mode, too
* Added image background for theme selection (10x to condor) (pop up can be moved with analogue sticks)
* Fixed: time/date format changes immediately (not after 30 seconds)
* Fixed 'favorites' column (showing stuff when no faves selected)
* Added option in SETTINGS column to disable "Theme Audio"
* "Title Details" option in SETTINGS column to change 4x2, 8x4, cover flow and Box-art modes (title/+id/+title count/none)
* Fixed Mouse X/Y deadzone setting
* Fixed PHOTO column populates properly from USB storage (/PICTURE folder)
* Changed: "Verifying USB Games" option: [Always/Auto/Never]
* Added new function in SETTINGS column "Clean Game Cache"
* Added selection list menu to clear Game Data for specific Game
* Favorites selection remembered when going out of game-settings submenu
* Added support for SDHC/MemoryStick/CompactFlash storage for MUSIC/PHOTO/VIDEO columns in XMMB mode
* Added: SDHC, CF and MS icons in PHOTO/VIDEO/MUSIC XMMB mode
* Added: multiple strategies for mounting titles using all available methods
Other:
* Changed: options are saved on exit (not each time you change a setting in SETTINGS column)
* Changed boot procedure (EBOOT.BIN is just 50KB and it launches main multiMAN app RELOAD.SELF)
* "Mouse X/Y deadzone" can go up to 90%
* "Dim titles" setting can go up to 10 seconds
* Changed top-menu in File Manager
* Fixed "DIRECT BOOT" from external USB HDD
* Changed: "Overscan" application (much better than before)
* All texts in FileMan mode look better now
* Added support for SND0.AT3 in themes
* Added option BD-Emulator (to switch between Standard (syscall36) / Hermes (syscall8) / None)
* Added support for MFW 3.41 (BD-Emulator option: Hermes (syscall8)
* Added support for playing games with split big files from USB HDD (up to 10 BIG 4+GB files supported):
* - Caching split files to internal HDD for unlimited number of titles
* - Playing games with split files works with "Direct Boot" and "BD Mirror" options, too.
* - Launching games with split files works from Disc Icon and /app_home
* Added new option in "Game Settings" submenu: "Ext Game Data" (install game data on external USB)
* Fixed: garbled screen in File Manager when Help/About selected while coming from another display mode
* Fixed: changing current game for game modes while browsing XMMB display mode
* Removed: sparks/stars from slide-coverflow mode
* File Manager top menu text color is defined by COLOR.INI FMFILE setting
* Added: Vertical alignment for title/title+id in some modes when "Title Details" option requires it
* Special thanks for helping with extensive tests: GoTiT4FrE
* Special thanks for testing and bug reports: condorstrike, B6S, S4BRE, bitsbubba
* Thanks to Hermes (again) for SC8
* Thanks to Z0ner for helping n00bs
* Thanks to multiBOT for the lovely IA brought in by its creators"
Ootake v2.54Source
"- V-Sync (function to redraw screen smoothly) processing has been improved.
The tempo of a built-in sound source (carve of a detailed rhythm) is
steady, and it has approached a real machine. And, when the window of
Ootake was brought to the upper part of the screen in some personal
computers, the bug of V-Sync was solved.
- The message display processing has been improved. The overall operation
lightened in some measure. And, when the desktop is used by a classic
style with WindowsXP, the bug that the label of the window blinked (
generated from v2.50) was corrected.
- The speed and timing were brought close to the movement of a real machine.
In "Final Lap Twin", when the hero enters the course in the field, the
problem that the screen occasionally fell into disorder by one frame (
generated from v2.07) was solved. In the stage 3 of "Dragon Saver", when
the wall moves, the problem that the display of one line falls into
disorder was solved. I think that the timing approached a real machine in
other games, too.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake254-for98.zip
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n"
Source
WinUAE v2.3.2 Beta 7
"- borderblank only worked in AGA mode, BPLCON0 bit 0 was ignored in ECS Denise mode
- config_window_title configuration entry added, text shown on GUI and main window title bar if set
- delay allocation of filter buffers if current mode is RTG
- fixed uninitialized buffer when writing joystick input settings to config file, possible worst case issue was corrupt input configuration data in config file
- AROS ROM updated"
EmuCenter2 v1.6.2.1 BetaSource
"- various bug fixes for gamepad"
MESS SVN r11546Source
"r11546
fidelz80: Remapped keys and done some cleanup. (no whatsnew)"
PSP 3D Plugin v2.0
"The new version 2.0 does now come with an "in-game" menu. Keep pressed for more than 5 seconds to open the menu and press again to close the same.
It's now able to directly save the settings made to the memory stick which will be used automatic when starting the game next time.
Not 100% confirmed but it should work on 6.20 Pro B5.
New game supported:
FIFA 11.
Partly supported are Gods Eater and Final Fantasy 7 Crisis Core. However, due to issues with the compatibility the anaglyph colors are displayed in different frames causing some flicker :o(. This might be solved with the next version..."
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EmuCenter2 v1.6.2.2 Beta
"- Fixed wrong display of "Quick Access Toolbar" in some cases
- Add "Note" and "Game Type" in descriptions"
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Bombjack DS v1.2.1
"V1.2.1 : 14/05/2011
* Changement de nom de sets :
- bombjac2.* doit être renommé en bombjack2.* (merci Another World)"
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MrDo DS v2.1.1
"V2.1.1 : 14/05/2011
* Changement de nom de sets :
- docastl2.* doit être renommé en docastle2.*
- docastlo.* doit être renommé en docastleo.*
- dorunru2.* doit être renommé en dorunrun2.*
- dorunruc.* doit être renommé en dorunrunc.*
- dorunrca.* doit être renommé en dorunrunca.* (merci Another World)"
Source
Altirra 1.9 Test 40
"I found and fixed a bug in the OSS 034M mapper, which should fix v1.02:
The type-B image appears to be bad -- one bank is blank and another bank doesn't match any from the other images.
I can reproduce the accelerated floating-point issue, but I don't know what's causing it yet. I will probably push the fix for that and atz support to the next version.
@Leonis:
That's a bit unfortunate. I haven't tried localizing any of the code, but I'm guessing that you're getting trouble there because the C runtime is set to C locale. I think you can work around it by changing the code to this:
str.sprintf(L"Cannot delete file "%ls": %ls", fle->mFileName.c_str(), VDTextAToW(e.gets()).c_str());"
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Project64k v0.21
"-Menu cleaned up
-Shortcuts fixed
-Fixed "limited fps" glitch
-Fixed full screen glitch
-WindowsXP compatibility mode enabled
-Plugins fixed"
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PCSX2 SVN r4654
"r4654
pcsx2 gui: better fit string into textbox on linux
* increase a min panel size (skip when turbo string)
* shorten ee cache string with a nice tooltip"
Source
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